You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Solve issues during start-up where the HW window can be created/lost before the game can use it or OS displaying android ANR message if GT is too busy to respond to system events. Window access is guarded with mutex that guarantees a valid window HW exists when locked. Rendering thread is blocked when the window is lost (to prevent RHIs accessing surfaces belonging to the lost window) Window dimensions are cached so that most window dimension queries just read from the cache. [FYI] chris.babcock, Ryan.Vance #rb jack.porter, chris.babcock,Dmitriy.Dyomin #ROBOMERGE-OWNER: allan.bentham #ROBOMERGE-AUTHOR: allan.bentham #ROBOMERGE-SOURCE: CL 7062033 via CL 7062034 via CL 7062345 #ROBOMERGE-BOT: (v367-6836689) [CL 7062346 by allan bentham in Main branch]
1606 lines
52 KiB
C++
1606 lines
52 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CoreMinimal.h"
|
|
#if USE_ANDROID_LAUNCH
|
|
#include "Misc/App.h"
|
|
#include "Misc/OutputDeviceError.h"
|
|
#include "LaunchEngineLoop.h"
|
|
#include <string.h>
|
|
#include <pthread.h>
|
|
#include "Android/AndroidJNI.h"
|
|
#include "Android/AndroidEventManager.h"
|
|
#include "Android/AndroidInputInterface.h"
|
|
#include <android/asset_manager.h>
|
|
#include <android/asset_manager_jni.h>
|
|
#include <android/log.h>
|
|
#include <cpu-features.h>
|
|
#include <android_native_app_glue.h>
|
|
#include <cstdio>
|
|
#include <sys/resource.h>
|
|
#include <dlfcn.h>
|
|
#include "Android/AndroidWindow.h"
|
|
#include "Android/AndroidApplication.h"
|
|
#include "HAL/PlatformApplicationMisc.h"
|
|
#include "IHeadMountedDisplayModule.h"
|
|
#include "ISessionServicesModule.h"
|
|
#include "ISessionService.h"
|
|
#include "Engine/Engine.h"
|
|
#include "HAL/PlatformFile.h"
|
|
#include "HAL/PlatformAffinity.h"
|
|
#include "HAL/PlatformInput.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "IMessagingModule.h"
|
|
#include "Android/AndroidStats.h"
|
|
#include "MoviePlayer.h"
|
|
#include "PreLoadScreenManager.h"
|
|
#include "Misc/EmbeddedCommunication.h"
|
|
#include "Async/Async.h"
|
|
#include <jni.h>
|
|
#include <android/sensor.h>
|
|
|
|
// Function pointer for retrieving joystick events
|
|
// Function has been part of the OS since Honeycomb, but only appeared in the
|
|
// NDK in r19. Querying via dlsym allows its use without tying to the newest
|
|
// NDK.
|
|
typedef float(*GetAxesType)(const AInputEvent*, int32_t axis, size_t pointer_index);
|
|
static GetAxesType GetAxes = NULL;
|
|
|
|
// Define missing events for earlier NDKs
|
|
#if PLATFORM_ANDROID_NDK_VERSION < 140200
|
|
#define AMOTION_EVENT_AXIS_RELATIVE_X 27
|
|
#define AMOTION_EVENT_AXIS_RELATIVE_Y 28
|
|
#endif
|
|
|
|
#ifndef ANDROID_ALLOWCUSTOMTOUCHEVENT
|
|
#define ANDROID_ALLOWCUSTOMTOUCHEVENT 0
|
|
#endif
|
|
|
|
// List of default axes to query for each controller
|
|
// Ideal solution is to call out to Java and enumerate the list of axes.
|
|
static const int32_t AxisList[] =
|
|
{
|
|
AMOTION_EVENT_AXIS_X,
|
|
AMOTION_EVENT_AXIS_Y,
|
|
AMOTION_EVENT_AXIS_Z,
|
|
AMOTION_EVENT_AXIS_RX,
|
|
AMOTION_EVENT_AXIS_RY,
|
|
AMOTION_EVENT_AXIS_RZ,
|
|
|
|
//These are DPAD analogs
|
|
AMOTION_EVENT_AXIS_HAT_X,
|
|
AMOTION_EVENT_AXIS_HAT_Y,
|
|
};
|
|
|
|
// map of all supported keycodes
|
|
static TSet<uint32> MappedKeyCodes;
|
|
|
|
// map of always allowed keycodes
|
|
static TSet<uint32> AlwaysAllowedKeyCodes;
|
|
|
|
// List of always allowed keycodes
|
|
static const uint32 AlwaysAllowedKeyCodesList[] =
|
|
{
|
|
AKEYCODE_MENU,
|
|
AKEYCODE_BACK,
|
|
AKEYCODE_VOLUME_UP,
|
|
AKEYCODE_VOLUME_DOWN
|
|
};
|
|
|
|
// List of desired gamepad keycodes
|
|
static const uint32 ValidGamepadKeyCodesList[] =
|
|
{
|
|
AKEYCODE_BUTTON_A,
|
|
AKEYCODE_DPAD_CENTER,
|
|
AKEYCODE_BUTTON_B,
|
|
AKEYCODE_BUTTON_C,
|
|
AKEYCODE_BUTTON_X,
|
|
AKEYCODE_BUTTON_Y,
|
|
AKEYCODE_BUTTON_Z,
|
|
AKEYCODE_BUTTON_L1,
|
|
AKEYCODE_BUTTON_R1,
|
|
AKEYCODE_BUTTON_START,
|
|
AKEYCODE_MENU,
|
|
AKEYCODE_BUTTON_SELECT,
|
|
AKEYCODE_BACK,
|
|
AKEYCODE_BUTTON_THUMBL,
|
|
AKEYCODE_BUTTON_THUMBR,
|
|
AKEYCODE_BUTTON_L2,
|
|
AKEYCODE_BUTTON_R2,
|
|
AKEYCODE_DPAD_UP,
|
|
AKEYCODE_DPAD_DOWN,
|
|
AKEYCODE_DPAD_LEFT,
|
|
AKEYCODE_DPAD_RIGHT
|
|
};
|
|
|
|
// map of gamepad keycodes that should be passed forward
|
|
static TSet<uint32> ValidGamepadKeyCodes;
|
|
|
|
// -nostdlib means no crtbegin_so.o, so we have to provide our own __dso_handle and atexit()
|
|
extern "C"
|
|
{
|
|
int atexit(void (*func)(void)) { return 0; }
|
|
|
|
extern void *__dso_handle __attribute__((__visibility__ ("hidden")));
|
|
void *__dso_handle;
|
|
}
|
|
|
|
int32 GAndroidEnableNativeResizeEvent = 0;
|
|
static FAutoConsoleVariableRef CVarEnableResizeNativeEvent(
|
|
TEXT("Android.EnableNativeResizeEvent"),
|
|
GAndroidEnableNativeResizeEvent,
|
|
TEXT("Whether native resize event is enabled on Android.\n")
|
|
TEXT(" 0: disabled (default)\n")
|
|
TEXT(" 1: enabled"),
|
|
ECVF_ReadOnly);
|
|
|
|
int32 GAndroidEnableMouse = 0;
|
|
static FAutoConsoleVariableRef CVarEnableMouse(
|
|
TEXT("Android.EnableMouse"),
|
|
GAndroidEnableMouse,
|
|
TEXT("Whether mouse support is enabled on Android.\n")
|
|
TEXT(" 0: disabled (default)\n")
|
|
TEXT(" 1: enabled"),
|
|
ECVF_ReadOnly);
|
|
|
|
int32 GAndroidEnableHardwareKeyboard = 0;
|
|
static FAutoConsoleVariableRef CVarEnableHWKeyboard(
|
|
TEXT("Android.EnableHardwareKeyboard"),
|
|
GAndroidEnableHardwareKeyboard,
|
|
TEXT("Whether hardware keyboard support is enabled on Android.\n")
|
|
TEXT(" 0: disabled (default)\n")
|
|
TEXT(" 1: enabled"),
|
|
ECVF_ReadOnly);
|
|
|
|
extern void AndroidThunkCpp_InitHMDs();
|
|
extern void AndroidThunkCpp_ShowConsoleWindow();
|
|
extern bool AndroidThunkCpp_VirtualInputIgnoreClick(int, int);
|
|
extern bool AndroidThunkCpp_IsVirtuaKeyboardShown();
|
|
extern bool AndroidThunkCpp_IsWebViewShown();
|
|
extern void AndroidThunkCpp_RestartApplication(const FString& IntentString);
|
|
|
|
// Base path for file accesses
|
|
extern FString GFilePathBase;
|
|
|
|
/** The global EngineLoop instance */
|
|
FEngineLoop GEngineLoop;
|
|
|
|
static bool bDidCompleteEngineInit = false;
|
|
|
|
bool GShowConsoleWindowNextTick = false;
|
|
|
|
static void AndroidProcessEvents(struct android_app* state);
|
|
|
|
//Event thread stuff
|
|
static void* AndroidEventThreadWorker(void* param);
|
|
|
|
// How often to process (read & dispatch) events, in seconds.
|
|
static const float EventRefreshRate = 1.0f / 20.0f;
|
|
|
|
//Android event callback functions
|
|
static int32_t HandleInputCB(struct android_app* app, AInputEvent* event); //Touch and key input events
|
|
static void OnAppCommandCB(struct android_app* app, int32_t cmd); //Lifetime events
|
|
|
|
static bool TryIgnoreClick(AInputEvent* event, size_t actionPointer);
|
|
|
|
bool GAllowJavaBackButtonEvent = false;
|
|
bool GHasInterruptionRequest = false;
|
|
bool GIsInterrupted = false;
|
|
|
|
// Set 'SustainedPerformanceMode' via cvar sink.
|
|
static TAutoConsoleVariable<int32> CVarEnableSustainedPerformanceMode(
|
|
TEXT("Android.EnableSustainedPerformanceMode"),
|
|
0,
|
|
TEXT("Enable sustained performance mode, if supported. (API >= 24 req. not supported by all devices.)\n")
|
|
TEXT(" 0: Disabled (default)\n")
|
|
TEXT(" 1: Enabled"),
|
|
ECVF_Default);
|
|
|
|
extern void AndroidThunkCpp_SetSustainedPerformanceMode(bool);
|
|
static void SetSustainedPerformanceMode()
|
|
{
|
|
static bool bSustainedPerformanceMode = false;
|
|
bool bIncomingSustainedPerformanceMode = CVarEnableSustainedPerformanceMode.GetValueOnAnyThread() != 0;
|
|
if(bSustainedPerformanceMode != bIncomingSustainedPerformanceMode)
|
|
{
|
|
bSustainedPerformanceMode = bIncomingSustainedPerformanceMode;
|
|
UE_LOG(LogAndroid, Log, TEXT("Setting sustained performance mode: %d"), (int32)bSustainedPerformanceMode);
|
|
AndroidThunkCpp_SetSustainedPerformanceMode(bSustainedPerformanceMode);
|
|
}
|
|
}
|
|
FAutoConsoleVariableSink CVarEnableSustainedPerformanceModeSink(FConsoleCommandDelegate::CreateStatic(&SetSustainedPerformanceMode));
|
|
|
|
// Event for coordinating pausing of the main and event handling threads to prevent background spinning
|
|
static FEvent* EventHandlerEvent = NULL;
|
|
|
|
// Wait for Java onCreate to complete before resume main init
|
|
static volatile bool GResumeMainInit = false;
|
|
volatile bool GEventHandlerInitialized = false;
|
|
|
|
// The event thread locks this whenever the window unavailable during early init, pause and resume.
|
|
FCriticalSection GAndroidWindowLock;
|
|
bool bReadyToProcessEvents = false;
|
|
void FPlatformMisc::UnlockAndroidWindow()
|
|
{
|
|
check(IsInGameThread());
|
|
check(FTaskGraphInterface::IsRunning());
|
|
UE_LOG(LogAndroid, Log, TEXT("Unlocking android HW window during preinit."));
|
|
bReadyToProcessEvents = true;
|
|
GAndroidWindowLock.Unlock();
|
|
}
|
|
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeResumeMainInit(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
GResumeMainInit = true;
|
|
|
|
// now wait for event handler to be set up before returning
|
|
while (!GEventHandlerInitialized)
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
FPlatformMisc::MemoryBarrier();
|
|
}
|
|
}
|
|
|
|
static volatile bool GHMDsInitialized = false;
|
|
static TArray<IHeadMountedDisplayModule*> GHMDImplementations;
|
|
void InitHMDs()
|
|
{
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("nohmd")) || FParse::Param(FCommandLine::Get(), TEXT("emulatestereo")))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get a list of plugins that implement this feature
|
|
GHMDImplementations = IModularFeatures::Get().GetModularFeatureImplementations<IHeadMountedDisplayModule>(IHeadMountedDisplayModule::GetModularFeatureName());
|
|
|
|
AndroidThunkCpp_InitHMDs();
|
|
|
|
while (!GHMDsInitialized)
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
FPlatformMisc::MemoryBarrier();
|
|
}
|
|
}
|
|
|
|
extern AAssetManager * AndroidThunkCpp_GetAssetManager();
|
|
|
|
static void InitCommandLine()
|
|
{
|
|
static const uint32 CMD_LINE_MAX = 16384u;
|
|
|
|
// initialize the command line to an empty string
|
|
FCommandLine::Set(TEXT(""));
|
|
|
|
AAssetManager* AssetMgr = AndroidThunkCpp_GetAssetManager();
|
|
AAsset* asset = AAssetManager_open(AssetMgr, TCHAR_TO_UTF8(TEXT("UE4CommandLine.txt")), AASSET_MODE_BUFFER);
|
|
if (nullptr != asset)
|
|
{
|
|
const void* FileContents = AAsset_getBuffer(asset);
|
|
int32 FileLength = AAsset_getLength(asset);
|
|
|
|
char CommandLine[CMD_LINE_MAX];
|
|
FileLength = (FileLength < CMD_LINE_MAX - 1) ? FileLength : CMD_LINE_MAX - 1;
|
|
memcpy(CommandLine, FileContents, FileLength);
|
|
CommandLine[FileLength] = '\0';
|
|
|
|
AAsset_close(asset);
|
|
|
|
// chop off trailing spaces
|
|
while (*CommandLine && isspace(CommandLine[strlen(CommandLine) - 1]))
|
|
{
|
|
CommandLine[strlen(CommandLine) - 1] = 0;
|
|
}
|
|
|
|
FCommandLine::Append(UTF8_TO_TCHAR(CommandLine));
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("APK Commandline: %s"), FCommandLine::Get());
|
|
}
|
|
|
|
// read in the command line text file from the sdcard if it exists
|
|
FString CommandLineFilePath = GFilePathBase + FString("/UE4Game/") + (!FApp::IsProjectNameEmpty() ? FApp::GetProjectName() : FPlatformProcess::ExecutableName()) + FString("/UE4CommandLine.txt");
|
|
FILE* CommandLineFile = fopen(TCHAR_TO_UTF8(*CommandLineFilePath), "r");
|
|
if(CommandLineFile == NULL)
|
|
{
|
|
// if that failed, try the lowercase version
|
|
CommandLineFilePath = CommandLineFilePath.Replace(TEXT("UE4CommandLine.txt"), TEXT("ue4commandline.txt"));
|
|
CommandLineFile = fopen(TCHAR_TO_UTF8(*CommandLineFilePath), "r");
|
|
}
|
|
|
|
if(CommandLineFile)
|
|
{
|
|
char CommandLine[CMD_LINE_MAX];
|
|
fgets(CommandLine, ARRAY_COUNT(CommandLine) - 1, CommandLineFile);
|
|
|
|
fclose(CommandLineFile);
|
|
|
|
// chop off trailing spaces
|
|
while (*CommandLine && isspace(CommandLine[strlen(CommandLine) - 1]))
|
|
{
|
|
CommandLine[strlen(CommandLine) - 1] = 0;
|
|
}
|
|
|
|
// initialize the command line to an empty string
|
|
FCommandLine::Set(TEXT(""));
|
|
|
|
FCommandLine::Append(UTF8_TO_TCHAR(CommandLine));
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Override Commandline: %s"), FCommandLine::Get());
|
|
}
|
|
|
|
#if !UE_BUILD_SHIPPING
|
|
if (FString* ConfigRulesCmdLineAppend = FAndroidMisc::GetConfigRulesVariable(TEXT("cmdline")))
|
|
{
|
|
FCommandLine::Append(**ConfigRulesCmdLineAppend);
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("ConfigRules appended: %s"), **ConfigRulesCmdLineAppend);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
extern void AndroidThunkCpp_DismissSplashScreen();
|
|
|
|
//Called in main thread for native window resizing
|
|
static void OnNativeWindowResized(ANativeActivity* activity, ANativeWindow* window)
|
|
{
|
|
static int8_t cmd = APP_CMD_WINDOW_RESIZED;
|
|
struct android_app* app = (struct android_app *)activity->instance;
|
|
write(app->msgwrite, &cmd, sizeof(cmd));
|
|
}
|
|
|
|
//Main function called from the android entry point
|
|
int32 AndroidMain(struct android_app* state)
|
|
{
|
|
BootTimingPoint("AndroidMain");
|
|
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Entered AndroidMain()\n"));
|
|
|
|
// Force the first call to GetJavaEnv() to happen on the game thread, allowing subsequent calls to occur on any thread
|
|
FAndroidApplication::GetJavaEnv();
|
|
|
|
// Set window format to 8888
|
|
ANativeActivity_setWindowFormat(state->activity, WINDOW_FORMAT_RGBA_8888);
|
|
|
|
// adjust the file descriptor limits to allow as many open files as possible
|
|
rlimit cur_fd_limit;
|
|
{
|
|
int result = getrlimit(RLIMIT_NOFILE, & cur_fd_limit);
|
|
//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("(%d) Current fd limits: soft = %lld, hard = %lld"), result, cur_fd_limit.rlim_cur, cur_fd_limit.rlim_max);
|
|
}
|
|
{
|
|
rlimit new_limit = cur_fd_limit;
|
|
new_limit.rlim_cur = cur_fd_limit.rlim_max;
|
|
new_limit.rlim_max = cur_fd_limit.rlim_max;
|
|
int result = setrlimit(RLIMIT_NOFILE, &new_limit);
|
|
//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("(%d) Setting fd limits: soft = %lld, hard = %lld"), result, new_limit.rlim_cur, new_limit.rlim_max);
|
|
}
|
|
{
|
|
int result = getrlimit(RLIMIT_NOFILE, & cur_fd_limit);
|
|
//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("(%d) Current fd limits: soft = %lld, hard = %lld"), result, cur_fd_limit.rlim_cur, cur_fd_limit.rlim_max);
|
|
}
|
|
|
|
// setup joystick support
|
|
// r19 is the first NDK to include AMotionEvent_getAxisValue in the headers
|
|
// However, it has existed in the so since Honeycomb, query for the symbol
|
|
// to determine whether to try controller support
|
|
{
|
|
void* Lib = dlopen("libandroid.so",0);
|
|
if (Lib != NULL)
|
|
{
|
|
GetAxes = (GetAxesType)dlsym(Lib, "AMotionEvent_getAxisValue");
|
|
}
|
|
|
|
if (GetAxes != NULL)
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Controller interface supported\n"));
|
|
}
|
|
else
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Controller interface UNsupported\n"));
|
|
}
|
|
}
|
|
|
|
// setup key filtering
|
|
static const uint32 MAX_KEY_MAPPINGS(256);
|
|
uint32 KeyCodes[MAX_KEY_MAPPINGS];
|
|
uint32 NumKeyCodes = FPlatformInput::GetKeyMap(KeyCodes, nullptr, MAX_KEY_MAPPINGS);
|
|
|
|
for (int i = 0; i < NumKeyCodes; ++i)
|
|
{
|
|
MappedKeyCodes.Add(KeyCodes[i]);
|
|
}
|
|
|
|
const int AlwaysAllowedKeyCodesCount = sizeof(AlwaysAllowedKeyCodesList) / sizeof(uint32);
|
|
for (int i = 0; i < AlwaysAllowedKeyCodesCount; ++i)
|
|
{
|
|
AlwaysAllowedKeyCodes.Add(AlwaysAllowedKeyCodesList[i]);
|
|
}
|
|
|
|
const int ValidGamepadKeyCodeCount = sizeof(ValidGamepadKeyCodesList)/sizeof(uint32);
|
|
for (int i = 0; i < ValidGamepadKeyCodeCount; ++i)
|
|
{
|
|
ValidGamepadKeyCodes.Add(ValidGamepadKeyCodesList[i]);
|
|
}
|
|
|
|
// wait for java activity onCreate to finish
|
|
{
|
|
SCOPED_BOOT_TIMING("Wait for GResumeMainInit");
|
|
while (!GResumeMainInit)
|
|
{
|
|
FPlatformProcess::Sleep(0.01f);
|
|
FPlatformMisc::MemoryBarrier();
|
|
}
|
|
}
|
|
|
|
// read the command line file
|
|
InitCommandLine();
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Final commandline: %s\n"), FCommandLine::Get());
|
|
|
|
EventHandlerEvent = FPlatformProcess::GetSynchEventFromPool(false);
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Created sync event\n"));
|
|
FAppEventManager::GetInstance()->SetEventHandlerEvent(EventHandlerEvent);
|
|
|
|
// ready for onCreate to complete
|
|
GEventHandlerInitialized = true;
|
|
|
|
// Initialize file system access (i.e. mount OBBs, etc.).
|
|
// We need to do this really early for Android so that files in the
|
|
// OBBs and APK are found.
|
|
IPlatformFile::GetPlatformPhysical().Initialize(nullptr, FCommandLine::Get());
|
|
|
|
{
|
|
SCOPED_BOOT_TIMING("Wait for GAndroidWindowLock.Lock()");
|
|
// wait for a valid window
|
|
// Lock GAndroidWindowLock to ensure no window destroy shenanigans occur between early phase of preinit and UnlockAndroidWindow
|
|
// Note: this is unlocked after Android's PlatformCreateDynamicRHI when the RHI is then able to process window changes.
|
|
// We don't wait for all of preinit to complete as PreLoadScreens will need to process events during preinit.
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("PreInit android HW window lock."));
|
|
GAndroidWindowLock.Lock();
|
|
}
|
|
|
|
// initialize the engine
|
|
int32 PreInitResult = GEngineLoop.PreInit(0, NULL, FCommandLine::Get());
|
|
|
|
if (PreInitResult != 0)
|
|
{
|
|
checkf(false, TEXT("Engine Preinit Failed"));
|
|
return PreInitResult;
|
|
}
|
|
|
|
// register callback for native window resize
|
|
if (GAndroidEnableNativeResizeEvent)
|
|
{
|
|
state->activity->callbacks->onNativeWindowResized = OnNativeWindowResized;
|
|
}
|
|
|
|
// initialize HMDs
|
|
{
|
|
SCOPED_BOOT_TIMING("InitHMDs");
|
|
InitHMDs();
|
|
}
|
|
|
|
UE_LOG(LogAndroid, Display, TEXT("Passed PreInit()"));
|
|
|
|
GLog->SetCurrentThreadAsMasterThread();
|
|
|
|
FAppEventManager::GetInstance()->SetEmptyQueueHandlerEvent(FPlatformProcess::GetSynchEventFromPool(false));
|
|
|
|
GEngineLoop.Init();
|
|
|
|
bDidCompleteEngineInit = true;
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("Passed GEngineLoop.Init()"));
|
|
|
|
AndroidThunkCpp_DismissSplashScreen();
|
|
|
|
#if !UE_BUILD_SHIPPING
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("Messaging")))
|
|
{
|
|
// initialize messaging subsystem
|
|
FModuleManager::LoadModuleChecked<IMessagingModule>("Messaging");
|
|
TSharedPtr<ISessionService> SessionService = FModuleManager::LoadModuleChecked<ISessionServicesModule>("SessionServices").GetSessionService();
|
|
SessionService->Start();
|
|
|
|
// Initialize functional testing
|
|
FModuleManager::Get().LoadModule("FunctionalTesting");
|
|
}
|
|
#endif
|
|
|
|
BootTimingPoint("Tick loop starting");
|
|
DumpBootTiming();
|
|
// tick until done
|
|
while (!GIsRequestingExit)
|
|
{
|
|
FAndroidStats::UpdateAndroidStats();
|
|
|
|
FAppEventManager::GetInstance()->Tick();
|
|
if(!FAppEventManager::GetInstance()->IsGamePaused())
|
|
{
|
|
GEngineLoop.Tick();
|
|
}
|
|
else
|
|
{
|
|
// use less CPU when paused
|
|
FPlatformProcess::Sleep(0.10f);
|
|
}
|
|
|
|
#if !UE_BUILD_SHIPPING
|
|
// show console window on next game tick
|
|
if (GShowConsoleWindowNextTick)
|
|
{
|
|
GShowConsoleWindowNextTick = false;
|
|
AndroidThunkCpp_ShowConsoleWindow();
|
|
}
|
|
#endif
|
|
}
|
|
FAppEventManager::GetInstance()->TriggerEmptyQueue();
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("Exiting"));
|
|
|
|
// exit out!
|
|
GEngineLoop.Exit();
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("Exiting is over"));
|
|
|
|
FPlatformMisc::RequestExit(1);
|
|
return 0;
|
|
}
|
|
|
|
struct AChoreographer;
|
|
struct FChoreographer
|
|
{
|
|
typedef void(*AChoreographer_frameCallback)(long frameTimeNanos, void* data);
|
|
typedef AChoreographer* (*func_AChoreographer_getInstance)();
|
|
typedef void(*func_AChoreographer_postFrameCallback)(
|
|
AChoreographer* choreographer, AChoreographer_frameCallback callback,
|
|
void* data);
|
|
typedef void(*func_AChoreographer_postFrameCallbackDelayed)(
|
|
AChoreographer* choreographer, AChoreographer_frameCallback callback,
|
|
void* data, long delayMillis);
|
|
|
|
func_AChoreographer_getInstance AChoreographer_getInstance_ = nullptr;
|
|
func_AChoreographer_postFrameCallback AChoreographer_postFrameCallback_ = nullptr;
|
|
func_AChoreographer_postFrameCallbackDelayed AChoreographer_postFrameCallbackDelayed_ = nullptr;
|
|
|
|
FCriticalSection ChoreographerSetupLock;
|
|
|
|
TFunction<int64(int64)> Callback;
|
|
|
|
void SetupChoreographer()
|
|
{
|
|
FScopeLock Lock(&ChoreographerSetupLock);
|
|
//check(!AChoreographer_getInstance_);
|
|
if (!AChoreographer_getInstance_)
|
|
{
|
|
void* lib = dlopen("libandroid.so", RTLD_NOW | RTLD_LOCAL);
|
|
if (lib != nullptr)
|
|
{
|
|
// Retrieve function pointers from shared object.
|
|
AChoreographer_getInstance_ =
|
|
reinterpret_cast<func_AChoreographer_getInstance>(
|
|
dlsym(lib, "AChoreographer_getInstance"));
|
|
AChoreographer_postFrameCallback_ =
|
|
reinterpret_cast<func_AChoreographer_postFrameCallback>(
|
|
dlsym(lib, "AChoreographer_postFrameCallback"));
|
|
AChoreographer_postFrameCallbackDelayed_ =
|
|
reinterpret_cast<func_AChoreographer_postFrameCallbackDelayed>(
|
|
dlsym(lib, "AChoreographer_postFrameCallbackDelayed"));
|
|
}
|
|
|
|
if (!AChoreographer_getInstance_ || !AChoreographer_postFrameCallback_ || !AChoreographer_postFrameCallbackDelayed_)
|
|
{
|
|
UE_LOG(LogAndroid, Warning, TEXT("Failed to set up Choreographer"));
|
|
AChoreographer_getInstance_ = nullptr;
|
|
AChoreographer_postFrameCallback_ = nullptr;
|
|
AChoreographer_postFrameCallbackDelayed_ = nullptr;
|
|
}
|
|
else
|
|
{
|
|
SetCallback(0);
|
|
UE_LOG(LogAndroid, Display, TEXT("Choreographer set up."));
|
|
}
|
|
}
|
|
}
|
|
void SetupCallback(TFunction<int64(int64)> InCallback)
|
|
{
|
|
check(IsAvailable());
|
|
FScopeLock Lock(&ChoreographerSetupLock);
|
|
Callback = InCallback;
|
|
}
|
|
|
|
void SetCallback(int64 Delay);
|
|
void DoCallback(long frameTimeNanos)
|
|
{
|
|
//static long LastFrameTimeNanos = 0;
|
|
//UE_LOG(LogAndroid, Warning, TEXT("Choreographer %lld delta %lld"), frameTimeNanos, frameTimeNanos - LastFrameTimeNanos);
|
|
//LastFrameTimeNanos = frameTimeNanos;
|
|
int64 NextDelay = -1;
|
|
{
|
|
FScopeLock Lock(&ChoreographerSetupLock);
|
|
if (Callback)
|
|
{
|
|
NextDelay = Callback(frameTimeNanos);
|
|
}
|
|
}
|
|
SetCallback((NextDelay >= 0) ? NextDelay : 0);
|
|
}
|
|
bool IsAvailable()
|
|
{
|
|
return !!AChoreographer_getInstance_;
|
|
}
|
|
};
|
|
FChoreographer TheChoreographer;
|
|
|
|
bool ChoreographerIsAvailable()
|
|
{
|
|
return TheChoreographer.IsAvailable();
|
|
}
|
|
|
|
void StartChoreographer(TFunction<int64(int64)> Callback)
|
|
{
|
|
check(ChoreographerIsAvailable());
|
|
TheChoreographer.SetupCallback(Callback);
|
|
}
|
|
|
|
|
|
static void choreographer_callback(long frameTimeNanos, void* data)
|
|
{
|
|
TheChoreographer.DoCallback(frameTimeNanos);
|
|
}
|
|
|
|
void FChoreographer::SetCallback(int64 Delay)
|
|
{
|
|
check(IsAvailable());
|
|
check(Delay >= 0);
|
|
AChoreographer* choreographer = AChoreographer_getInstance_();
|
|
UE_CLOG(!choreographer, LogAndroid, Fatal, TEXT("Choreographer was null (wrong thread?)."));
|
|
AChoreographer_postFrameCallbackDelayed_(choreographer, choreographer_callback, nullptr, Delay / 1000000);
|
|
}
|
|
|
|
static uint32 EventThreadID = 0;
|
|
|
|
bool IsInAndroidEventThread()
|
|
{
|
|
check(EventThreadID != 0);
|
|
return EventThreadID == FPlatformTLS::GetCurrentThreadId();
|
|
}
|
|
|
|
static void* AndroidEventThreadWorker( void* param )
|
|
{
|
|
struct android_app* state = (struct android_app*)param;
|
|
|
|
FPlatformProcess::SetThreadAffinityMask(FPlatformAffinity::GetMainGameMask());
|
|
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Entering event processing thread engine entry point"));
|
|
EventThreadID = FPlatformTLS::GetCurrentThreadId();
|
|
|
|
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
|
ALooper_addFd(looper, state->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
|
&state->cmdPollSource);
|
|
state->looper = looper;
|
|
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Prepared looper for event thread"));
|
|
|
|
//Assign the callbacks
|
|
state->onAppCmd = OnAppCommandCB;
|
|
state->onInputEvent = HandleInputCB;
|
|
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Passed callback initialization"));
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Passed sensor initialization"));
|
|
|
|
TheChoreographer.SetupChoreographer();
|
|
|
|
// window is initially invalid/locked.
|
|
UE_LOG(LogAndroid, Log, TEXT("event thread, Initial HW window lock."));
|
|
GAndroidWindowLock.Lock();
|
|
|
|
//continue to process events until the engine is shutting down
|
|
while (!GIsRequestingExit)
|
|
{
|
|
// FPlatformMisc::LowLevelOutputDebugString(TEXT("AndroidEventThreadWorker"));
|
|
|
|
AndroidProcessEvents(state);
|
|
|
|
sleep(EventRefreshRate); // this is really 0 since it takes int seconds.
|
|
}
|
|
|
|
GAndroidWindowLock.Unlock();
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("Exiting"));
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//Called from the separate event processing thread
|
|
static void AndroidProcessEvents(struct android_app* state)
|
|
{
|
|
int ident;
|
|
int fdesc;
|
|
int events;
|
|
struct android_poll_source* source;
|
|
|
|
while((ident = ALooper_pollAll(-1, &fdesc, &events, (void**)&source)) >= 0)
|
|
{
|
|
// process this event
|
|
if (source)
|
|
{
|
|
source->process(state, source);
|
|
}
|
|
}
|
|
}
|
|
|
|
pthread_t G_AndroidEventThread;
|
|
|
|
struct android_app* GNativeAndroidApp = NULL;
|
|
|
|
void android_main(struct android_app* state)
|
|
{
|
|
BootTimingPoint("android_main");
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Entering native app glue main function"));
|
|
|
|
GNativeAndroidApp = state;
|
|
check(GNativeAndroidApp);
|
|
|
|
pthread_attr_t otherAttr;
|
|
pthread_attr_init(&otherAttr);
|
|
pthread_attr_setdetachstate(&otherAttr, PTHREAD_CREATE_DETACHED);
|
|
pthread_create(&G_AndroidEventThread, &otherAttr, AndroidEventThreadWorker, state);
|
|
|
|
FPlatformMisc::LowLevelOutputDebugString(TEXT("Created event thread"));
|
|
|
|
// Make sure glue isn't stripped. (not needed in ndk-15)
|
|
#if PLATFORM_ANDROID_NDK_VERSION < 150000
|
|
app_dummy();
|
|
#endif
|
|
|
|
//@todo android: replace with native activity, main loop off of UI thread, etc.
|
|
AndroidMain(state);
|
|
}
|
|
|
|
extern bool GAndroidGPUInfoReady;
|
|
|
|
static bool TryIgnoreClick(AInputEvent* event, size_t actionPointer)
|
|
{
|
|
int pointerId = AMotionEvent_getPointerId(event, actionPointer);
|
|
int32 x = AMotionEvent_getX(event, actionPointer);
|
|
int32 y = AMotionEvent_getY(event, actionPointer);
|
|
|
|
//ignore key down events click was within bounds
|
|
if (AndroidThunkCpp_VirtualInputIgnoreClick(x, y))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//Called from the event process thread
|
|
static int32_t HandleInputCB(struct android_app* app, AInputEvent* event)
|
|
{
|
|
// FPlatformMisc::LowLevelOutputDebugStringf(TEXT("INPUT - type: %x, action: %x, source: %x, keycode: %x, buttons: %x"), AInputEvent_getType(event),
|
|
// AMotionEvent_getAction(event), AInputEvent_getSource(event), AKeyEvent_getKeyCode(event), AMotionEvent_getButtonState(event));
|
|
check(IsInAndroidEventThread());
|
|
|
|
int32 EventType = AInputEvent_getType(event);
|
|
int32 EventSource = AInputEvent_getSource(event);
|
|
|
|
if ((EventSource & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE)
|
|
{
|
|
static int32 previousButtonState = 0;
|
|
|
|
if (!GAndroidEnableMouse)
|
|
{
|
|
// this will block event
|
|
return 1;
|
|
}
|
|
|
|
int32 action = AMotionEvent_getAction(event);
|
|
int32 actionType = action & AMOTION_EVENT_ACTION_MASK;
|
|
int32 device = AInputEvent_getDeviceId(event);
|
|
int32 buttonState = AMotionEvent_getButtonState(event);
|
|
|
|
// FPlatformMisc::LowLevelOutputDebugStringf(TEXT("-- EVENT: %d, device: %d, action: %x, actionType: %x, buttonState: %x"), EventType, device, action, actionType, buttonState);
|
|
|
|
if (actionType == AMOTION_EVENT_ACTION_DOWN || actionType == AMOTION_EVENT_ACTION_UP)
|
|
{
|
|
bool bDown = (actionType == AMOTION_EVENT_ACTION_DOWN);
|
|
if (!bDown)
|
|
{
|
|
buttonState = previousButtonState;
|
|
}
|
|
if (buttonState & AMOTION_EVENT_BUTTON_PRIMARY)
|
|
{
|
|
// FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Mouse button 0: %d"), bDown ? 1 : 0);
|
|
FAndroidInputInterface::MouseButtonEvent(device, 0, bDown);
|
|
}
|
|
if (buttonState & AMOTION_EVENT_BUTTON_SECONDARY)
|
|
{
|
|
// FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Mouse button 1: %d"), bDown ? 1 : 0);
|
|
FAndroidInputInterface::MouseButtonEvent(device, 0, bDown);
|
|
}
|
|
if (buttonState & AMOTION_EVENT_BUTTON_TERTIARY)
|
|
{
|
|
// FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Mouse button 2: %d"), bDown ? 1 : 0);
|
|
FAndroidInputInterface::MouseButtonEvent(device, 0, bDown);
|
|
}
|
|
previousButtonState = buttonState;
|
|
return 1;
|
|
}
|
|
|
|
if (actionType == AMOTION_EVENT_ACTION_SCROLL)
|
|
{
|
|
if (GetAxes)
|
|
{
|
|
float WheelDelta = GetAxes(event, AMOTION_EVENT_AXIS_VSCROLL, 0);
|
|
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Mouse scroll: %f"), WheelDelta);
|
|
FAndroidInputInterface::MouseWheelEvent(device, WheelDelta);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
if (GetAxes && (actionType == AMOTION_EVENT_ACTION_MOVE || actionType == AMOTION_EVENT_ACTION_HOVER_MOVE))
|
|
{
|
|
float XAbsolute = GetAxes(event, AMOTION_EVENT_AXIS_X, 0);
|
|
float YAbsolute = GetAxes(event, AMOTION_EVENT_AXIS_Y, 0);
|
|
float XRelative = GetAxes(event, AMOTION_EVENT_AXIS_RELATIVE_X, 0);
|
|
float YRelative = GetAxes(event, AMOTION_EVENT_AXIS_RELATIVE_Y, 0);
|
|
|
|
if (XRelative != 0.0f || YRelative != 0.0f)
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Mouse absolute: (%f, %f), relative (%f, %f)"), XAbsolute, YAbsolute, XRelative, YRelative);
|
|
FAndroidInputInterface::MouseMoveEvent(device, XAbsolute, YAbsolute, XRelative, YRelative);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (EventType == AINPUT_EVENT_TYPE_MOTION)
|
|
{
|
|
int action = AMotionEvent_getAction(event);
|
|
int actionType = action & AMOTION_EVENT_ACTION_MASK;
|
|
size_t actionPointer = (size_t)((action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
|
|
bool isActionTargeted = (actionType == AMOTION_EVENT_ACTION_POINTER_DOWN || actionType == AMOTION_EVENT_ACTION_POINTER_UP);
|
|
int32 device = AInputEvent_getDeviceId(event);
|
|
|
|
// trap Joystick events first, with fallthrough if there is no joystick support
|
|
if (((EventSource & AINPUT_SOURCE_CLASS_JOYSTICK) == AINPUT_SOURCE_CLASS_JOYSTICK) &&
|
|
(GetAxes != NULL) &&
|
|
(actionType == AMOTION_EVENT_ACTION_MOVE))
|
|
{
|
|
const int axisCount = sizeof(AxisList)/sizeof(int32_t);
|
|
|
|
// poll all the axes and forward to update controller state
|
|
for (int axis = 0; axis < axisCount; axis++)
|
|
{
|
|
float val = GetAxes( event, AxisList[axis], 0);
|
|
FAndroidInputInterface::JoystickAxisEvent(device, AxisList[axis], val);
|
|
}
|
|
|
|
// handle L/R trigger and Brake/Gas special (all in 0..1 range)
|
|
// LTRIGGER will either be LTRIGGER or BRAKE, whichever is larger
|
|
// RTRIGGER will either be RTRIGGER or GAS, whichever is larger
|
|
float ltrigger = GetAxes(event, AMOTION_EVENT_AXIS_LTRIGGER, 0);
|
|
float rtrigger = GetAxes(event, AMOTION_EVENT_AXIS_RTRIGGER, 0);
|
|
float brake = GetAxes(event, AMOTION_EVENT_AXIS_BRAKE, 0);
|
|
float gas = GetAxes(event, AMOTION_EVENT_AXIS_GAS, 0);
|
|
FAndroidInputInterface::JoystickAxisEvent(device, AMOTION_EVENT_AXIS_LTRIGGER, ltrigger > brake ? ltrigger : brake);
|
|
FAndroidInputInterface::JoystickAxisEvent(device, AMOTION_EVENT_AXIS_RTRIGGER, rtrigger > gas ? rtrigger : gas);
|
|
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
TArray<TouchInput> TouchesArray;
|
|
|
|
TouchType type = TouchEnded;
|
|
|
|
switch (actionType)
|
|
{
|
|
case AMOTION_EVENT_ACTION_DOWN:
|
|
case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
|
type = TouchBegan;
|
|
break;
|
|
case AMOTION_EVENT_ACTION_MOVE:
|
|
type = TouchMoved;
|
|
break;
|
|
case AMOTION_EVENT_ACTION_UP:
|
|
case AMOTION_EVENT_ACTION_POINTER_UP:
|
|
case AMOTION_EVENT_ACTION_CANCEL:
|
|
case AMOTION_EVENT_ACTION_OUTSIDE:
|
|
type = TouchEnded;
|
|
break;
|
|
case AMOTION_EVENT_ACTION_SCROLL:
|
|
case AMOTION_EVENT_ACTION_HOVER_ENTER:
|
|
case AMOTION_EVENT_ACTION_HOVER_MOVE:
|
|
case AMOTION_EVENT_ACTION_HOVER_EXIT:
|
|
return 0;
|
|
default:
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Unknown AMOTION_EVENT %d ignored"), actionType);
|
|
return 0;
|
|
}
|
|
|
|
size_t pointerCount = AMotionEvent_getPointerCount(event);
|
|
|
|
if (pointerCount == 0)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
ANativeWindow* Window = (ANativeWindow*)FAndroidWindow::GetHardwareWindow_EventThread();
|
|
if (!Window)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32_t Width = 0 ;
|
|
int32_t Height = 0 ;
|
|
|
|
if(Window)
|
|
{
|
|
// we are on the event thread. true here indicates we will retrieve dimensions from the current window.
|
|
FAndroidWindow::CalculateSurfaceSize(Width, Height, true);
|
|
}
|
|
|
|
// make sure OpenGL context created before accepting touch events.. FAndroidWindow::GetScreenRect() may try to create it early from wrong thread if this is the first call
|
|
if (!GAndroidGPUInfoReady)
|
|
{
|
|
return 1;
|
|
}
|
|
FPlatformRect ScreenRect = FAndroidWindow::GetScreenRect(true);
|
|
|
|
if (AndroidThunkCpp_IsVirtuaKeyboardShown() && (type == TouchBegan || type == TouchMoved))
|
|
{
|
|
//ignore key down events when the native input was clicked or when the keyboard animation is playing
|
|
if (TryIgnoreClick(event, actionPointer))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else if (AndroidThunkCpp_IsWebViewShown() && (type == TouchBegan || type == TouchMoved || type == TouchEnded))
|
|
{
|
|
//ignore key down events when the the a web view is visible
|
|
if (TryIgnoreClick(event, actionPointer) && ((EventSource & 0x80) != 0x80))
|
|
{
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Received touch event %d - Ignored"), type);
|
|
return 0;
|
|
}
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Received touch event %d"), type);
|
|
}
|
|
if(isActionTargeted)
|
|
{
|
|
if(actionPointer < 0 || pointerCount < (int)actionPointer)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
int pointerId = AMotionEvent_getPointerId(event, actionPointer);
|
|
float x = FMath::Min<float>(AMotionEvent_getX(event, actionPointer) / Width, 1.f);
|
|
x *= (ScreenRect.Right - 1);
|
|
float y = FMath::Min<float>(AMotionEvent_getY(event, actionPointer) / Height, 1.f);
|
|
y *= (ScreenRect.Bottom - 1);
|
|
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Received targeted motion event from pointer %u (id %d) action %d: (%.2f, %.2f)"), actionPointer, pointerId, action, x, y);
|
|
|
|
TouchInput TouchMessage;
|
|
TouchMessage.DeviceId = device;
|
|
TouchMessage.Handle = pointerId;
|
|
TouchMessage.Type = type;
|
|
TouchMessage.Position = FVector2D(x, y);
|
|
TouchMessage.LastPosition = FVector2D(x, y); //@todo android: AMotionEvent_getHistoricalRawX
|
|
TouchesArray.Add(TouchMessage);
|
|
}
|
|
else
|
|
{
|
|
for (size_t i = 0; i < pointerCount; ++i)
|
|
{
|
|
int pointerId = AMotionEvent_getPointerId(event, i);
|
|
|
|
float x = FMath::Min<float>(AMotionEvent_getX(event, i) / Width, 1.f);
|
|
x *= (ScreenRect.Right - 1);
|
|
float y = FMath::Min<float>(AMotionEvent_getY(event, i) / Height, 1.f);
|
|
y *= (ScreenRect.Bottom - 1);
|
|
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Received motion event from index %u (id %d) action %d: (%.2f, %.2f)"), i, pointerId, action, x, y);
|
|
|
|
TouchInput TouchMessage;
|
|
TouchMessage.DeviceId= device;
|
|
TouchMessage.Handle = pointerId;
|
|
TouchMessage.Type = type;
|
|
TouchMessage.Position = FVector2D(x, y);
|
|
TouchMessage.LastPosition = FVector2D(x, y); //@todo android: AMotionEvent_getHistoricalRawX
|
|
TouchesArray.Add(TouchMessage);
|
|
}
|
|
}
|
|
|
|
FAndroidInputInterface::QueueTouchInput(TouchesArray);
|
|
|
|
#if !UE_BUILD_SHIPPING
|
|
if ((pointerCount >= 4) && (type == TouchBegan))
|
|
{
|
|
bool bShowConsole = true;
|
|
GConfig->GetBool(TEXT("/Script/Engine.InputSettings"), TEXT("bShowConsoleOnFourFingerTap"), bShowConsole, GInputIni);
|
|
|
|
if (bShowConsole)
|
|
{
|
|
GShowConsoleWindowNextTick = true;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (EventType == AINPUT_EVENT_TYPE_KEY)
|
|
{
|
|
int keyCode = AKeyEvent_getKeyCode(event);
|
|
int keyFlags = AKeyEvent_getFlags(event);
|
|
bool bSoftKey = (keyFlags & AKEY_EVENT_FLAG_SOFT_KEYBOARD) != 0;
|
|
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Received keycode: %d, softkey: %d"), keyCode, bSoftKey ? 1 : 0);
|
|
|
|
//Only pass on the device id if really a gamepad, joystick or dpad (allows menu and back to be treated as gamepad events)
|
|
int32 device = -1;
|
|
if ((((EventSource & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) && (GetAxes != NULL)) ||
|
|
((EventSource & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD) ||
|
|
((EventSource & AINPUT_SOURCE_DPAD) == AINPUT_SOURCE_DPAD))
|
|
{
|
|
device = AInputEvent_getDeviceId(event);
|
|
}
|
|
|
|
//Trap codes handled as possible gamepad events
|
|
if (device >= 0 && ValidGamepadKeyCodes.Contains(keyCode))
|
|
{
|
|
|
|
bool down = AKeyEvent_getAction(event) != AKEY_EVENT_ACTION_UP;
|
|
FAndroidInputInterface::JoystickButtonEvent(device, keyCode, down);
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Received gamepad button: %d"), keyCode);
|
|
}
|
|
else
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Received key event: %d"), keyCode);
|
|
|
|
// only handle mapped key codes
|
|
if (!MappedKeyCodes.Contains(keyCode))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (bSoftKey || GAndroidEnableHardwareKeyboard || AlwaysAllowedKeyCodes.Contains(keyCode))
|
|
{
|
|
FDeferredAndroidMessage Message;
|
|
|
|
Message.messageType = AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP ? MessageType_KeyUp : MessageType_KeyDown;
|
|
Message.KeyEventData.unichar = keyCode;
|
|
Message.KeyEventData.keyId = keyCode;
|
|
Message.KeyEventData.modifier = AKeyEvent_getMetaState(event);
|
|
Message.KeyEventData.isRepeat = AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE;
|
|
FAndroidInputInterface::DeferMessage(Message);
|
|
}
|
|
|
|
// allow event to be generated for volume up and down, but conditionally allow system to handle it, too
|
|
if (keyCode == AKEYCODE_VOLUME_UP || keyCode == AKEYCODE_VOLUME_DOWN)
|
|
{
|
|
if (FPlatformMisc::GetVolumeButtonsHandledBySystem())
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// optionally forward back button
|
|
if (keyCode == AKEYCODE_BACK && GAllowJavaBackButtonEvent)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static bool bShouldRestartFromInterrupt = false;
|
|
static bool bIgnorePauseOnDownloaderStart = false;
|
|
static bool IsStartupMoviePlaying()
|
|
{
|
|
return GEngine && GEngine->IsInitialized() && GetMoviePlayer() && GetMoviePlayer()->IsStartupMoviePlaying();
|
|
}
|
|
|
|
static bool IsPreLoadScreenPlaying()
|
|
{
|
|
return IsStartupMoviePlaying()
|
|
|| (FPreLoadScreenManager::Get() && (FPreLoadScreenManager::Get()->HasValidActivePreLoadScreen()));
|
|
}
|
|
|
|
FAppEventData::FAppEventData(ANativeWindow* WindowIn)
|
|
{
|
|
check(WindowIn);
|
|
WindowWidth = ANativeWindow_getWidth(WindowIn);
|
|
WindowHeight = ANativeWindow_getHeight(WindowIn);
|
|
check(WindowWidth >= 0 && WindowHeight >= 0);
|
|
}
|
|
|
|
static bool bAppIsActive_EventThread = false;
|
|
|
|
|
|
// called when the app has focus + window + resume.
|
|
static void ActivateApp_EventThread()
|
|
{
|
|
if (bAppIsActive_EventThread)
|
|
{
|
|
// Seems this can occur.
|
|
return;
|
|
}
|
|
|
|
// Unlock window when we're ready.
|
|
UE_LOG(LogAndroid, Log, TEXT("event thread, activate app, unlocking HW window"));
|
|
GAndroidWindowLock.Unlock();
|
|
// wake the GT up.
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_APP_ACTIVATED);
|
|
|
|
bAppIsActive_EventThread = true;
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_RUN_CALLBACK, FAppEventData([]()
|
|
{
|
|
UE_LOG(LogAndroid, Log, TEXT("performing app foregrounding callback."));
|
|
FCoreDelegates::ApplicationHasEnteredForegroundDelegate.Broadcast();
|
|
FCoreDelegates::ApplicationHasReactivatedDelegate.Broadcast();
|
|
FAppEventManager::GetInstance()->ResumeAudio();
|
|
}));
|
|
|
|
FPreLoadScreenManager::EnableRendering(true);
|
|
|
|
extern void AndroidThunkCpp_ShowHiddenAlertDialog();
|
|
AndroidThunkCpp_ShowHiddenAlertDialog();
|
|
}
|
|
|
|
extern void BlockRendering();
|
|
// called whenever the app loses focus, loses window or pause.
|
|
static void SuspendApp_EventThread()
|
|
{
|
|
if (!bAppIsActive_EventThread)
|
|
{
|
|
return;
|
|
}
|
|
bAppIsActive_EventThread = false;
|
|
// Lock the window, this prevents event thread from removing the window whilst the RHI initializes.
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("event thread, suspending app, acquiring HW window lock."));
|
|
GAndroidWindowLock.Lock();
|
|
|
|
if (bReadyToProcessEvents == false)
|
|
{
|
|
// App has stopped before we can process events.
|
|
// AndroidLaunch will lock GAndroidWindowLock, and set bReadyToProcessEvents when we are able to block the RHI and queue up other events.
|
|
// we ignore events until this point as acquiring GAndroidWindowLock means requires the window to be properly initialized.
|
|
UE_LOG(LogAndroid, Log, TEXT("event thread, app not yet ready."));
|
|
return;
|
|
};
|
|
|
|
TSharedPtr<FEvent, ESPMode::ThreadSafe> EMDoneTrigger = MakeShareable(FPlatformProcess::GetSynchEventFromPool(), [](FEvent* EventToDelete)
|
|
{
|
|
FPlatformProcess::ReturnSynchEventToPool(EventToDelete);
|
|
});
|
|
|
|
// perform the delegates before the window handle is cleared.
|
|
// This ensures any tasks that require a window handle will have it before we block the RT on the invalid window.
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_RUN_CALLBACK, FAppEventData([EMDoneTrigger]()
|
|
{
|
|
UE_LOG(LogAndroid, Log, TEXT("performing app backgrounding callback. %p"), EMDoneTrigger.Get());
|
|
|
|
FCoreDelegates::ApplicationWillDeactivateDelegate.Broadcast();
|
|
FCoreDelegates::ApplicationWillEnterBackgroundDelegate.Broadcast();
|
|
FAppEventManager::GetInstance()->PauseAudio();
|
|
FAppEventManager::ReleaseMicrophone(false);
|
|
EMDoneTrigger->Trigger();
|
|
}));
|
|
|
|
FPreLoadScreenManager::EnableRendering(false);
|
|
|
|
// wait for a period of time before blocking rendering
|
|
UE_LOG(LogAndroid, Log, TEXT("AndroidEGL:: SuspendApp_EventThread, waiting for event manager to process. tid: %d"), FPlatformTLS::GetCurrentThreadId());
|
|
bool bSuccess = EMDoneTrigger->Wait(4000);
|
|
UE_CLOG(!bSuccess, LogAndroid, Log, TEXT("backgrounding callback, not responded in timely manner."));
|
|
|
|
BlockRendering();
|
|
|
|
// Suspend the GT.
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_APP_SUSPENDED);
|
|
}
|
|
|
|
//Called from the event process thread
|
|
static void OnAppCommandCB(struct android_app* app, int32_t cmd)
|
|
{
|
|
check(IsInAndroidEventThread());
|
|
static bool bDidGainFocus = false;
|
|
//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("OnAppCommandCB cmd: %u, tid = %d"), cmd, gettid());
|
|
|
|
static bool bHasFocus = false;
|
|
static bool bHasWindow = false;
|
|
static bool bIsResumed = false;
|
|
|
|
// Set event thread's view of the window dimensions:
|
|
{
|
|
ANativeWindow* DimensionWindow = app->pendingWindow ? app->pendingWindow : app->window;
|
|
if (DimensionWindow)
|
|
{
|
|
FAndroidWindow::SetWindowDimensions_EventThread(DimensionWindow);
|
|
}
|
|
}
|
|
|
|
switch (cmd)
|
|
{
|
|
case APP_CMD_SAVE_STATE:
|
|
/**
|
|
* Command from main thread: the app should generate a new saved state
|
|
* for itself, to restore from later if needed. If you have saved state,
|
|
* allocate it with malloc and place it in android_app.savedState with
|
|
* the size in android_app.savedStateSize. The will be freed for you
|
|
* later.
|
|
*/
|
|
// the OS asked us to save the state of the app
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_SAVE_STATE"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_SAVE_STATE);
|
|
break;
|
|
case APP_CMD_INIT_WINDOW:
|
|
/**
|
|
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
|
* receiving this command, android_app->window will contain the new window
|
|
* surface.
|
|
*/
|
|
// get the window ready for showing
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Case APP_CMD_INIT_WINDOW"));
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_INIT_WINDOW"));
|
|
FAppEventManager::GetInstance()->HandleWindowCreated_EventThread(app->pendingWindow);
|
|
bHasWindow = true;
|
|
if (bHasWindow && bHasFocus && bIsResumed)
|
|
{
|
|
ActivateApp_EventThread();
|
|
}
|
|
break;
|
|
case APP_CMD_TERM_WINDOW:
|
|
/**
|
|
* Command from main thread: the existing ANativeWindow needs to be
|
|
* terminated. Upon receiving this command, android_app->window still
|
|
* contains the existing window; after calling android_app_exec_cmd
|
|
* it will be set to NULL.
|
|
*/
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Case APP_CMD_TERM_WINDOW, tid = %d"), gettid());
|
|
// clean up the window because it is being hidden/closed
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_TERM_WINDOW"));
|
|
|
|
SuspendApp_EventThread();
|
|
|
|
FAppEventManager::GetInstance()->HandleWindowClosed_EventThread();
|
|
bHasWindow = false;
|
|
break;
|
|
case APP_CMD_LOST_FOCUS:
|
|
/**
|
|
* Command from main thread: the app's activity window has lost
|
|
* input focus.
|
|
*/
|
|
// if the app lost focus, avoid unnecessary processing (like monitoring the accelerometer)
|
|
bHasFocus = false;
|
|
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_LOST_FOCUS"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_LOST_FOCUS);
|
|
|
|
break;
|
|
case APP_CMD_GAINED_FOCUS:
|
|
/**
|
|
* Command from main thread: the app's activity window has gained
|
|
* input focus.
|
|
*/
|
|
|
|
// remember gaining focus so we know any later pauses are not part of first startup
|
|
bDidGainFocus = true;
|
|
bHasFocus = true;
|
|
|
|
// bring back a certain functionality, like monitoring the accelerometer
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_GAINED_FOCUS"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_GAINED_FOCUS);
|
|
|
|
if (bHasWindow && bHasFocus && bIsResumed)
|
|
{
|
|
ActivateApp_EventThread();
|
|
}
|
|
break;
|
|
case APP_CMD_INPUT_CHANGED:
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_INPUT_CHANGED"));
|
|
break;
|
|
case APP_CMD_WINDOW_RESIZED:
|
|
/**
|
|
* Command from main thread: the current ANativeWindow has been resized.
|
|
* Please redraw with its new size.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_WINDOW_RESIZED"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_RESIZED, FAppEventData(app->window));
|
|
break;
|
|
case APP_CMD_WINDOW_REDRAW_NEEDED:
|
|
/**
|
|
* Command from main thread: the system needs that the current ANativeWindow
|
|
* be redrawn. You should redraw the window before handing this to
|
|
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_WINDOW_REDRAW_NEEDED"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_REDRAW_NEEDED );
|
|
break;
|
|
case APP_CMD_CONTENT_RECT_CHANGED:
|
|
/**
|
|
* Command from main thread: the content area of the window has changed,
|
|
* such as from the soft input window being shown or hidden. You can
|
|
* find the new content rect in android_app::contentRect.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_CONTENT_RECT_CHANGED"));
|
|
break;
|
|
/* receive this event from Java instead to work around NDK bug with AConfiguration_getOrientation in Oreo
|
|
case APP_CMD_CONFIG_CHANGED:
|
|
{
|
|
// Command from main thread: the current device configuration has changed.
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_CONFIG_CHANGED"));
|
|
|
|
bool bPortrait = (AConfiguration_getOrientation(app->config) == ACONFIGURATION_ORIENTATION_PORT);
|
|
if (FAndroidWindow::OnWindowOrientationChanged(bPortrait))
|
|
{
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_CHANGED);
|
|
}
|
|
}
|
|
break;
|
|
*/
|
|
case APP_CMD_LOW_MEMORY:
|
|
/**
|
|
* Command from main thread: the system is running low on memory.
|
|
* Try to reduce your memory use.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_LOW_MEMORY"));
|
|
break;
|
|
case APP_CMD_START:
|
|
/**
|
|
* Command from main thread: the app's activity has been started.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_START"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_ON_START);
|
|
|
|
break;
|
|
case APP_CMD_RESUME:
|
|
/**
|
|
* Command from main thread: the app's activity has been resumed.
|
|
*/
|
|
bIsResumed = true;
|
|
if (bHasWindow && bHasFocus && bIsResumed)
|
|
{
|
|
ActivateApp_EventThread();
|
|
}
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Case APP_CMD_RESUME"));
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_RESUME"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_ON_RESUME);
|
|
|
|
/*
|
|
* On the initial loading the restart method must be called immediately
|
|
* in order to restart the app if the startup movie was playing
|
|
*/
|
|
if (bShouldRestartFromInterrupt)
|
|
{
|
|
AndroidThunkCpp_RestartApplication(TEXT(""));
|
|
}
|
|
break;
|
|
case APP_CMD_PAUSE:
|
|
{
|
|
bIsResumed = false;
|
|
/**
|
|
* Command from main thread: the app's activity has been paused.
|
|
*/
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Case APP_CMD_PAUSE"));
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_PAUSE"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_ON_PAUSE);
|
|
|
|
bool bAllowReboot = true;
|
|
#if FAST_BOOT_HACKS
|
|
if (FEmbeddedDelegates::GetNamedObject(TEXT("LoggedInObject")) == nullptr)
|
|
{
|
|
bAllowReboot = false;
|
|
}
|
|
#endif
|
|
|
|
// Restart on resuming if did not complete engine initialization
|
|
if (!bDidCompleteEngineInit && bDidGainFocus && !bIgnorePauseOnDownloaderStart && bAllowReboot)
|
|
{
|
|
// // only do this if early startup enabled
|
|
// FString *EarlyRestart = FAndroidMisc::GetConfigRulesVariable(TEXT("earlyrestart"));
|
|
// if (EarlyRestart != NULL && EarlyRestart->Equals("true", ESearchCase::IgnoreCase))
|
|
// {
|
|
// bShouldRestartFromInterrupt = true;
|
|
// }
|
|
}
|
|
bIgnorePauseOnDownloaderStart = false;
|
|
|
|
/*
|
|
* On the initial loading the pause method must be called immediately
|
|
* in order to stop the startup movie's sound
|
|
*/
|
|
if (IsPreLoadScreenPlaying() && bAllowReboot)
|
|
{
|
|
UE_LOG(LogAndroid, Log, TEXT("MoviePlayer force completion"));
|
|
GetMoviePlayer()->ForceCompletion();
|
|
}
|
|
|
|
SuspendApp_EventThread();
|
|
|
|
break;
|
|
}
|
|
case APP_CMD_STOP:
|
|
/**
|
|
* Command from main thread: the app's activity has been stopped.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_STOP"));
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_ON_STOP);
|
|
break;
|
|
case APP_CMD_DESTROY:
|
|
/**
|
|
* Command from main thread: the app's activity is being destroyed,
|
|
* and waiting for the app thread to clean up and exit before proceeding.
|
|
*/
|
|
UE_LOG(LogAndroid, Log, TEXT("Case APP_CMD_DESTROY"));
|
|
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_RUN_CALLBACK, FAppEventData([]()
|
|
{
|
|
FGraphEventRef WillTerminateTask = FFunctionGraphTask::CreateAndDispatchWhenReady([]()
|
|
{
|
|
FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast();
|
|
}, TStatId(), NULL, ENamedThreads::GameThread);
|
|
FTaskGraphInterface::Get().WaitUntilTaskCompletes(WillTerminateTask);
|
|
GIsRequestingExit = true; //destroy immediately. Game will shutdown.
|
|
}));
|
|
|
|
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_ON_DESTROY);
|
|
break;
|
|
}
|
|
|
|
if (EventHandlerEvent)
|
|
{
|
|
EventHandlerEvent->Trigger();
|
|
}
|
|
|
|
//FPlatformMisc::LowLevelOutputDebugStringf(TEXT("#### END OF OnAppCommandCB cmd: %u, tid = %d"), cmd, gettid());
|
|
}
|
|
|
|
//Native-defined functions
|
|
|
|
JNI_METHOD jint Java_com_epicgames_ue4_GameActivity_nativeGetCPUFamily(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
return (jint)android_getCpuFamily();
|
|
}
|
|
|
|
JNI_METHOD jboolean Java_com_epicgames_ue4_GameActivity_nativeSupportsNEON(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
AndroidCpuFamily Family = android_getCpuFamily();
|
|
|
|
if (Family == ANDROID_CPU_FAMILY_ARM64)
|
|
{
|
|
return JNI_TRUE;
|
|
}
|
|
if (Family == ANDROID_CPU_FAMILY_ARM)
|
|
{
|
|
return ((android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0) ? JNI_TRUE : JNI_FALSE;
|
|
}
|
|
return JNI_FALSE;
|
|
}
|
|
|
|
//This function is declared in the Java-defined class, GameActivity.java: "public native void nativeOnConfigurationChanged(boolean bPortrait);
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeOnConfigurationChanged(JNIEnv* jenv, jobject thiz, jboolean bPortrait)
|
|
{
|
|
bool bChangedToPortrait = bPortrait == JNI_TRUE;
|
|
|
|
// enqueue a window changed event if orientation changed,
|
|
// note that the HW window handle does not necessarily change.
|
|
if (FAndroidWindow::OnWindowOrientationChanged(bChangedToPortrait))
|
|
{
|
|
// Enqueue an event to trigger gamethread to update the orientation:
|
|
FAppEventManager::GetInstance()->EnqueueAppEvent(APP_EVENT_STATE_WINDOW_CHANGED);
|
|
|
|
if (EventHandlerEvent)
|
|
{
|
|
EventHandlerEvent->Trigger();
|
|
}
|
|
}
|
|
}
|
|
|
|
//This function is declared in the Java-defined class, GameActivity.java: "public native void nativeConsoleCommand(String commandString);"
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeConsoleCommand(JNIEnv* jenv, jobject thiz, jstring commandString)
|
|
{
|
|
FString Command = FJavaHelper::FStringFromParam(jenv, commandString);
|
|
if (GEngine != NULL)
|
|
{
|
|
// Run on game thread to avoid race condition with DeferredCommands
|
|
AsyncTask(ENamedThreads::GameThread, [Command]()
|
|
{
|
|
GEngine->DeferredCommands.Add(Command);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Ignoring console command (too early): %s"), *Command);
|
|
}
|
|
}
|
|
|
|
// This is called from the Java UI thread for initializing VR HMDs
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeInitHMDs(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
for (auto HMDModuleIt = GHMDImplementations.CreateIterator(); HMDModuleIt; ++HMDModuleIt)
|
|
{
|
|
(*HMDModuleIt)->PreInit();
|
|
}
|
|
|
|
GHMDsInitialized = true;
|
|
}
|
|
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeSetAndroidVersionInformation(JNIEnv* jenv, jobject thiz, jstring androidVersion, jstring phoneMake, jstring phoneModel, jstring phoneBuildNumber, jstring osLanguage )
|
|
{
|
|
auto UEAndroidVersion = FJavaHelper::FStringFromParam(jenv, androidVersion);
|
|
auto UEPhoneMake = FJavaHelper::FStringFromParam(jenv, phoneMake);
|
|
auto UEPhoneModel = FJavaHelper::FStringFromParam(jenv, phoneModel);
|
|
auto UEPhoneBuildNumber = FJavaHelper::FStringFromParam(jenv, phoneBuildNumber);
|
|
auto UEOSLanguage = FJavaHelper::FStringFromParam(jenv, osLanguage);
|
|
|
|
FAndroidMisc::SetVersionInfo( UEAndroidVersion, UEPhoneMake, UEPhoneModel, UEPhoneBuildNumber, UEOSLanguage );
|
|
}
|
|
|
|
//This function is declared in the Java-defined class, GameActivity.java: "public native void nativeOnInitialDownloadStarted();
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeOnInitialDownloadStarted(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
bIgnorePauseOnDownloaderStart = true;
|
|
}
|
|
|
|
//This function is declared in the Java-defined class, GameActivity.java: "public native void nativeOnInitialDownloadCompleted();
|
|
JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeOnInitialDownloadCompleted(JNIEnv* jenv, jobject thiz)
|
|
{
|
|
bIgnorePauseOnDownloaderStart = false;
|
|
}
|
|
|
|
// MERGE-TODO: Anticheat concerns with custom input
|
|
bool GAllowCustomInput = true;
|
|
JNI_METHOD void Java_com_epicgames_ue4_NativeCalls_HandleCustomTouchEvent(JNIEnv* jenv, jobject thiz, jint deviceId, jint pointerId, jint action, jint soucre, jfloat x, jfloat y)
|
|
{
|
|
#if ANDROID_ALLOWCUSTOMTOUCHEVENT
|
|
// make sure fake input is allowed, so hacky Java can't run bots
|
|
if (!GAllowCustomInput)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<TouchInput> TouchesArray;
|
|
|
|
TouchInput TouchMessage;
|
|
TouchMessage.DeviceId = deviceId;
|
|
TouchMessage.Handle = pointerId;
|
|
switch (action) {
|
|
case 0: // MotionEvent.ACTION_DOWN
|
|
TouchMessage.Type = TouchBegan;
|
|
break;
|
|
case 2: // MotionEvent.ACTION_MOVE
|
|
TouchMessage.Type = TouchMoved;
|
|
break;
|
|
default: // MotionEvent.ACTION_UP
|
|
TouchMessage.Type = TouchEnded;
|
|
break;
|
|
}
|
|
TouchMessage.Position = FVector2D(x, y);
|
|
TouchMessage.LastPosition = FVector2D(x, y);
|
|
|
|
TouchesArray.Add(TouchMessage);
|
|
|
|
UE_LOG(LogAndroid, Verbose, TEXT("Handle custom touch event %d (%d) x=%f y=%f"), TouchMessage.Type, action, x, y);
|
|
FAndroidInputInterface::QueueTouchInput(TouchesArray);
|
|
#endif
|
|
}
|
|
|
|
JNI_METHOD void Java_com_epicgames_ue4_NativeCalls_AllowJavaBackButtonEvent(JNIEnv* jenv, jobject thiz, jboolean allow)
|
|
{
|
|
GAllowJavaBackButtonEvent = (allow == JNI_TRUE);
|
|
}
|
|
|
|
bool WaitForAndroidLoseFocusEvent(double TimeoutSeconds)
|
|
{
|
|
return FAppEventManager::GetInstance()->WaitForEventInQueue(EAppEventState::APP_EVENT_STATE_WINDOW_LOST_FOCUS, TimeoutSeconds);
|
|
}
|
|
|
|
#endif
|