Add stderr parameter to CreateProc
Add exec-process test to TestPAL
PR #6919: Add a new FPlatformProcess::CreateProc() overload to allow separating stderr and stdout (Contributed by geordiemhall)
#rb Brandon.Schaefer, James.Singer, Robert.Seiver, Will.Damon
#jira UE-91758, UE-92964
#ROBOMERGE-SOURCE: CL 17290306 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17290325 by geordiemhall in ue5-release-engine-test branch]
- This will make maintenance for multiple platforms a lot easier (i.e. just preflight)
- Will be easy to get callstack and debug since it will be compiled on the machine it is debugged on
- Easier to try out modifications on mimalloc itself
- Fix mimalloc compilation under Clang 10
- Fix mimalloc inconsistent usage of MI_ENCODE_FREELIST define
- Fix mimalloc inconsistent usage of _WIN32 define
- Implement MacOS and Unix -mimalloc command-line switch
- Some MacOS changes were contributed by Will.Damon
#rb Brandon.Schaefer, Will.Damon
#preflight 60b4ea613c6c4e000158233e
#rnx
[CL 16512512 by danny couture in ue5-main branch]
#ROBOMERGE-SOURCE: CL 15622789 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15622803 by axel riffard in ue5-main branch]
#rb andrew.grant
#jira none
#rnx
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 14926230 in //UE4/Release-4.26/... via CL 14926243
#ROBOMERGE-BOT: RELEASE (Release-4.26-Chaos -> Release-Engine-Staging) (v766-14819879)
#ushell-cherrypick of 14926245 by will.damon
[CL 14948321 by will damon in ue5-main branch]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI
[CL 13966487 by Josh Adams in ue5-main branch]
---
Enable Metal RHI runtime virtual texture support.
#rb matt.collins
#jira UE-81243
[FYI] rolando.caloca
#ROBOMERGE-SOURCE: CL 12475213 in //UE4/Release-4.25/... via CL 12475219 via CL 12475222
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v672-12450963)
[CL 12475231 by will damon in Main branch]
Add SSE and AVX defines to allow specifying availability on PC, MAC, and Linux.
SSE and AVX defines have ALWAYS_HAS and MAYBE_HAS variants to distinguish between available to compile and available to run without the need to check cpuid.
Add templated base classes TUnrealPlatformMathSSEBase and TUnrealPlatformMathSSE4Base to remove the boilerplate overrides added by each of the platformmaths that use the sse overrides.
#rb Steve.Robb
#rn Minor
[CL 10942197 by Matt Peters in Dev-Core branch]