Commit Graph

22 Commits

Author SHA1 Message Date
mihnea balta
cfe83027c3 Fixing lots of places which created USTRUCTs with operator new and passed them to FMessageEndpoint::Publish or Send, wich crashes when ASAN is used.
The messaging system destroys these objects with FMemory::Free, which has different alignment logic than operator new when ASAN is used, resulting in a crash.

#jira none
#rnx
#rb Jerome.Delattre, Matt.Peters

#ROBOMERGE-SOURCE: CL 17116813 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116851 by mihnea balta in ue5-release-engine-test branch]
2021-08-10 10:58:07 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Jake Leonard
d3f54b21fe Fix CreateSocket and CreateInternetAddr functional usage so they no longer use the deprecated methods.
#JIRA: UENET-892, UENET-888
#rb: ryan.gerleve

[CL 4894561 by Jake Leonard in Dev-Networking branch]
2019-02-04 18:49:13 -05:00
ben marsh
2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
Ryan Gerleve
9af1fb3463 Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
cd967bc733 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3528776 by Yannick.Lange

	Allow thumbnails to be captured from a viewport always.

	#jira UE-45392

Change 3564359 by Yannick.Lange

	Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.

	#jira UE-47785,  UE-47827

Change 3740671 by Matt.Kuhlenschmidt

	Make the font editor canvas respect dpi scale

Change 3740810 by Josh.Engebretson

	PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
	#jira UE-51358

Change 3740939 by Cody.Albert

	Fixing some #ifdefs that should be #ifs

Change 3741089 by Alexis.Matte

	Make sure bImportBoneTracks is set to true when importing into level
	#jira UE-51999

Change 3741101 by Alexis.Matte

	Fix the import material search
	#jira UE-51857

Change 3741690 by Jamie.Dale

	Guard against an invalid index in SLocalizationCommandletExecutor::Tick

	#jira UE-52067

Change 3741710 by Jamie.Dale

	Made a static variable also const

Change 3741724 by Michael.Dupuis

	Added missing shader cache

Change 3742037 by Lauren.Ridge

	Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values

Change 3742250 by Matt.Kuhlenschmidt

	PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)


Change 3742308 by Lauren.Ridge

	Adding axis input to the material editor's viewport client

Change 3742380 by Matt.Kuhlenschmidt

	USD importer improvements

	- USD now stores source file information for reimports
	- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
	- Prevent a crash if a mesh doesnt have enough valid data to be imported

Change 3742536 by Matt.Kuhlenschmidt

	Remove usd wrapper test project

Change 3743564 by Alexis.Matte

	Fix skeletal mesh screen size auto set value when importing a LOD

	#test none
	#jira UE-52100

Change 3743582 by Lauren.Ridge

	Fixing non-desktop compiles

Change 3743598 by Lauren.Ridge

	Fixing shadowed variable by renaming the global color picker weak ptr variable.

Change 3743636 by Lauren.Ridge

	Creating a new parameter immediately allows naming

Change 3743855 by Michael.Dupuis

	Added missing shader from cache

Change 3744277 by Lauren.Ridge

	Don't show empty Global group if it only contained the material layer param.

Change 3744330 by Lauren.Ridge

	Clarifying "no parameter" text

Change 3744529 by Lauren.Ridge

	Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel

Change 3744668 by Chris.Bunner

	Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
	Added output for number of unique shaders generated by a particular material instance.
	Show instruction counts when working on a material layer.
	Relaxed restrictions on material layers, base MA input is now optional.

	#jira UETOOL-1271, UETOOL-1278, UETOOL-1279

Change 3744669 by Chris.Bunner

	Added automated test for material layers, layer/blend instances and shared inputs.

Change 3744754 by Laz.Matech

	Adding localization data to QAGame for the Realtime Preview localization test.

	#jira none

Change 3744860 by Michael.Dupuis

	#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data

Change 3744965 by Chris.Bunner

	Rebuilt lighting in automated test map and updated reflection capture screenshot.

Change 3746015 by Michael.Dupuis

	#jira UE-52090: Added missing shader for forward rendering

Change 3746038 by Michael.Dupuis

	#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes

Change 3746076 by Michael.Dupuis

	Removed unused code

Change 3746998 by Tim.Gautier

	QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
	- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests

Change 3747206 by Arciel.Rekman

	Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).

	- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.

	(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)

Change 3747211 by Arciel.Rekman

	Make failure to launch SCW more apparent to the user (UE-47263).

	- Fixes frequent crash on Linux.

	(Merging 3747070 from Release-4.18 to Dev-Editor)

Change 3747726 by Tim.Gautier

	QAGame: Resubmitting updated Loc files

Change 3747872 by Tim.Gautier

	QAGame: Resubmitting compiled Loc assets

Change 3748118 by Lauren.Ridge

	Adding help text to the material layers preview tab

Change 3748398 by Lauren.Ridge

	Fixing tooltips for the material layer read-only preview

Change 3748565 by Arciel.Rekman

	Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).

	- This was a deeper issue with config system than just Linux RHIs.
	- This is a better fix than one submitted to 4.18 branch in CL 3747086.

Change 3749441 by Matt.Kuhlenschmidt

	PR #4201: Fix a typo in a comment. (Contributed by dneelyep)


Change 3749442 by Matt.Kuhlenschmidt

	PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)


Change 3749496 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3749805 by Lauren.Ridge

	Fixing reset to default on MaterialLayerParam in base material

Change 3749838 by Lauren.Ridge

	Also correctly resetting names and layer states

Change 3750442 by Mieszko.Zielinski

	Added a safety check which addresses the crash #UE4

	Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.

	#jira UE-52123

Change 3752266 by Arciel.Rekman

	OpenGL: remove PLATFORM_WINDOWS exceptions.

	- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
	- VAB bug should have been fixed long ago (on both platforms).

Change 3752929 by Arciel.Rekman

	Linux: avoid crashing on unknown drivers.

	- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
	- Checks in IsDeviceIntel() and such fail if the drivers were not detected.

Change 3753254 by Michael.Dupuis

	Added missing shader for shader cache

Change 3753426 by Michael.Dupuis

	#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components

Change 3753440 by Alexis.Matte

	Fix fbx scene importer morph target import crash

	#jira UE-52255

Change 3753457 by Michael.Dupuis

	build fix

Change 3753700 by Chris.Bunner

	Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
	Refactor to remove duplicate code in material translator.
	Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.

Change 3754760 by Chris.Bunner

	Tidying up EngineTest/ShaderModels map.

Change 3754765 by Arciel.Rekman

	Avoid placing tooltip windows under the cursor (UE-12288).

	- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).

Change 3754788 by Matt.Kuhlenschmidt

	Fix details panel crash after compiling blueprints that have edit conditon properties

Change 3754933 by Christina.TempelaarL

	Fixed typo in heightLerp (transistion->transition).
	#jira UE-46736

Change 3754946 by Cody.Albert

	Update loading movie code to properly calculate delta time when throttled at 60fps

Change 3755059 by Jamie.Dale

	Fixed game preview language not updating in realtime while PIE was enabled

	#jira UE-52209

Change 3755130 by Jamie.Dale

	Fixed game preview language not updating from native when switching between preview languages

	#jira UE-52348

Change 3755664 by Michael.Dupuis

	Fixed compile warning

Change 3755714 by Yannick.Lange

	Always allow capturing thumbnails from viewport.
	This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.

Change 3755944 by Alexis.Matte

	Fix crash when importing morph target with "built in" tangent option

	#jira UE-52319

Change 3756109 by Christina.TempelaarL

	fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
	#jira UE-48389

Change 3756169 by Jamie.Dale

	Added plural form pattern to SContentBrowser::GetPathText

Change 3756493 by Laz.Matech

	Updating Localization content to further test InEditor Preview Language in UMG

	#jira none

Change 3758336 by Alexis.Matte

	Fix a crash when importing morph target there was a unsync between some buffer depending on the import options

	#jira UE-52319

Change 3758947 by Jamie.Dale

	Fixed cursor position regression in search boxes

	This was caused by a call to SetText that was added in CL# 3627864

	This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.

	This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.

	#jira UE-48874

Change 3759000 by Laz.Matech

	Submitting the .PO file for CL 3756493

	#jira none

Change 3759480 by Matt.Kuhlenschmidt

	Safe guard against brush details crash

	#jira UE-52278

Change 3759665 by Matt.Kuhlenschmidt

	PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)


Change 3761211 by Matt.Kuhlenschmidt

	Remove the restriction that a level must be writable to be locked/unlocked.
	Fixed duplicate icons being used by the level browser

Change 3761304 by Chris.Bunner

	MaterialAttributeLayers graph node BaseMA input is no longer required.
	Note: Requires "Use Preview Value" set to true on inputs.

Change 3761307 by Chris.Bunner

	New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.

Change 3761357 by Chris.Bunner

	Renamed material shared input enum.

Change 3761419 by Chris.Bunner

	Updating material layers automated test assets after recent changes.
	Reverted some naming changes so existing screenshot tests can be reused.

Change 3762058 by tim.gautier

	QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)

Change 3763328 by Matt.Kuhlenschmidt

	Fix Slate warning at editor startup

Change 3763354 by Alexis.Matte

	Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction

	#jira UE-52505

Change 3763501 by Matt.Kuhlenschmidt

	Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use.  ReleaseResources is now private and only called on destruction of the pool

Change 3763574 by Matt.Kuhlenschmidt

	Fix slate material box brushes not being keyed off image size

	#jira UE-40219

Change 3763678 by Jamie.Dale

	Disable realtime level editor viewport if running under remote desktop

	This makes the main editor window much more responsive by default under remote desktop

Change 3763679 by Jamie.Dale

	Added asset caching metrics for the loc gather

Change 3763693 by Matt.Kuhlenschmidt

	Changed the code that activates the actor details tab  when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used

	#jira UE-51754

Change 3763826 by Michael.Dupuis

	Fixed Fortnite cooking crash

Change 3763864 by Harrison.Moore

	Adding New Default 'LayerBlend' assets

Change 3764028 by Christina.TempelaarL

	#jira UE-47695 Auto LOD bug

	Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.

Change 3764031 by Christina.TempelaarL

	#jira UE-47695 Auto LOD in StaticMeshViewer

	moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.

Change 3764076 by tim.gautier

	QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing

Change 3764263 by Matt.Kuhlenschmidt

	Fix the floor mesh thumbnail

Change 3764284 by Chris.Bunner

	Removing some asserts for cases that can validly fail and are already handled.

Change 3764372 by Matt.Kuhlenschmidt

	PR #4196: Show edit icons in editor (Contributed by projectgheist)


Change 3764388 by Chris.Bunner

	Fixing logic for material, function and instance updating active materials and instances and their editors.

Change 3764674 by Harrison.Moore

	test materials added, Blend updates

Change 3764681 by Harrison.Moore

	Adding HMtest map

Change 3766238 by Chris.Bunner

	Material layer callers need to let their internal material function calls update their inputs/outputs.

Change 3766556 by Jamie.Dale

	Fixed crashes that could happen if some of the data table panels were closed

	We now always create the underlying widgets, even if they're currently hidden from view

	#jira UE-52552

Change 3767753 by Chris.Bunner

	When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.

Change 3768719 by Michael.Dupuis

	#jira UE-52521: Prevent possible crash if a segment have no point or invalid point

Change 3769157 by Jamie.Dale

	Fixed incorrect text selection if selecting via double click beyond the bounds of the line

	It would previously select the second to last word, rather than the last word

	#jira UE-51609

Change 3769159 by Harrison.Moore

	Belica Test update, New layer blends updated with texture type fix.

Change 3769205 by Jamie.Dale

	Fixed Windows file save dialog not appending the correct extension when there were multiple options available

	#jira UE-52180

Change 3769220 by Harrison.Moore

	Layer blend tweaks

Change 3769292 by Jamie.Dale

	Removing redundant code

	Applying the correct package ID, only to then strip it off again is rather pointless

Change 3769479 by Arciel.Rekman

	UBT: Use response files for compiler when compiling for Linux.

	- Some command lines are too long when cross-compiling on Windows.

Change 3769920 by Arciel.Rekman

	Linux: convert yet another initialization crash to a user-friendly message (UE-52457).

	#jira UE-52457

Change 3771055 by Alexis.Matte

	Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
	Use the morph vertex factory only for section that has active morph target

	#jira UE-51483

Change 3771135 by Michael.Dupuis

	Fixed fortnite cooking

Change 3773054 by Yannick.Lange

	Avoid loading viewport interaction assets when starting the editor.

Change 3774184 by Arciel.Rekman

	Linux: disabled some gdb visualizers until the issue is fixed.

	- CL 3773942 by CengizT.

Change 3774303 by Matt.Kuhlenschmidt

	Pull requests to fix various typos

Change 3774305 by Matt.Kuhlenschmidt

	PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)


	#jira UE-51608

Change 3774701 by Arciel.Rekman

	OpenGL: fix ARB callback errors when hitting Build Lighting.

	- Merged from 4.18 shelf.

Change 3775812 by Matt.Kuhlenschmidt

	Fix One-off crash undo-ing while working with Material Params / Material Functions

	#jira UE-52680

Change 3775849 by Matt.Kuhlenschmidt

	More info for UE-52610

Change 3775850 by Matt.Kuhlenschmidt

	Guard against mesh paint crashes

	#jira UE-52618

Change 3775904 by Matt.Kuhlenschmidt

	Added logging to track down window shutdown issues

Change 3775913 by Matt.Kuhlenschmidt

	Pull requests for typos

	#jira UE-52751, UE-52748

Change 3776676 by Jamie.Dale

	Fixed being able to insert tabs into spin boxes with units

	#jira UE-52776

Change 3777006 by Michael.Trepka

	Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.

	#jira UE-52145

Change 3777170 by Arciel.Rekman

	Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).

	- Change by Brandon.Schaefer.
	- Limitation: no per-monitor DPI.

	(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777292 by Arciel.Rekman

	Linux: fix symbol collision causing problems with AMD drivers (UE-51843).

	- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
	- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
	- The only possible workaround is to have elf_end() renamed.

	(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3777686 by Joe.Conley

	Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.

Change 3778180 by Jamie.Dale

	Avoid a crash if a regex pattern or matcher outlive ICU during shutdown

	#jira UE-52770

Change 3778182 by Jamie.Dale

	Avoid a crash if a break iterator outlives ICU during shutdown

Change 3778368 by Jamie.Dale

	Added missing pragma once

Change 3778560 by Matt.Kuhlenschmidt

	Prevent non-shared DDC notification from triggering for epic internal builds

Change 3778709 by Lauren.Ridge

	Copying 4.18.2 array reordering propagating to children fix (originally 3778547)

Change 3779205 by Lauren.Ridge

	Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.

	#jira UE-52260

Change 3779217 by Brandon.Schaefer

	GitHub #3678 Fix Setup.sh handling of special characters in PNG path

	#jira UE-46103

Change 3779341 by Brandon.Schaefer

	GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies

	#jira UE-39364

Change 3780274 by Joe.Conley

	DataTables: Add documentation tooltips showing type information to header columns

Change 3780840 by Alexis.Matte

	Do a re-import when user re-import LOD 0
	Prevent importing more then MAX_SKELETAL_MESH_LODS
	#jira UE-52373

Change 3781067 by Arciel.Rekman

	Linux: fix OSSSteam cross-compilation (and CIS).

	- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");

Change 3781110 by Christina.TempelaarL

	#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar

Change 3781531 by Christina.TempelaarL

	#jira UE-47695 added LOD menu to Static Mesh Editor viewport

Change 3781663 by Alexis.Matte

	Fix for cancel export fbx when previewing animation sequence export
	#jira UE-49743

Change 3782007 by Jamie.Dale

	Improved the ability to lockdown available game languages

	In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).

	This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).

Change 3782122 by Jordan.Walker

	test assets for material layers

Change 3782131 by Joe.Graf

	Added support for IOS and TVOS targets when generating CMake files on Mac

Change 3782218 by Christina.TempelaarL

	fixing include paths and capitalization causing build errors.

Change 3783171 by Michael.Dupuis

	Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
	Added the possibility to store Custom data per view for the frame duration

Change 3783172 by Michael.Dupuis

	#jira UE-35097	: Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
	Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
	Changed how LOD distribution is done to be in screen size instead of distance.
	Give the possibility to have a different distribution for LOD0 vs the other one.

Change 3783174 by Michael.Dupuis

	missing file to landscape refactor

Change 3783315 by Lauren.Ridge

	Changing a parameter in the Material Parameter Panel now dirties the material correctly.
	Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.

Change 3783374 by Chris.Bunner

	Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.

Change 3783617 by Chris.Bunner

	Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
	Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.

Change 3783676 by Lauren.Ridge

	Adding access to a material function instance's parent in the Material Instance Editor

Change 3783751 by Michael.Trepka

	PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)


Change 3783971 by Brandon.Schaefer

	Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.

	#jira UE-37631

Change 3783992 by Michael.Dupuis

	#jira UE-35097: Remove tessellation on editor tools
	Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
	Fixed minor tessellation falloff calculation error

Change 3784502 by Chris.Bunner

	Restored missing bool setter.
	Coding standards fix.

Change 3784614 by Arciel.Rekman

	Linux: better error message when running out of inotify watches (UE-50459).

	#jira UE-50459

Change 3784620 by Chris.Bunner

	Updated LayerBlend_TextureMask to use new ChannelMask parameter.

Change 3784725 by Lauren.Ridge

	Fixing groups not sorting correctly

Change 3785645 by Chris.Bunner

	Non-editor compile fix.

Change 3785666 by Arciel.Rekman

	Linux: restore ability to use Wayland instead of X11.

	- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
	- Change by Anthony.Bills.

Change 3785708 by Arciel.Rekman

	Linux: implement voice capture using SDL (non-server only) (UE-51298).

	- Based on pull request #4131 by mkirzinger.

Change 3785878 by Arciel.Rekman

	UBT: add VSCode to default generators on Linux.

Change 3786058 by Arciel.Rekman

	Do not add dependencies on other RHIs for servers (UE-48894).

	- Pull request #3944 contributed by pfoote.


	#jira UE-48894

Change 3786845 by Arciel.Rekman

	Code changes to make gcc support easier (UE-51978).

	- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").

Change 3786871 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3786883 by Matt.Kuhlenschmidt

	Fix HTML5

Change 3786923 by Matt.Kuhlenschmidt

	Fix engine layer blend asset referencing game content.  This is not allowed

	#jira UE-52888

Change 3786927 by Brandon.Schaefer

	Linux: Alembic support

	#jira: UE-37631

Change 3786994 by Arciel.Rekman

	Remove support for /-prefixed switches (UE-47429).

	- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.

	#jira UE-47429

Change 3787032 by Michael.Trepka

	Initial support for building and running Niagara on Mac

Change 3787035 by Brandon.Schaefer

	GitHub #4166 Undef GL entrypoint macros after use

	#jira UE-51663

Change 3787144 by Lauren.Ridge

	Fixing material parameter group association resetting after undo

	#jira UE-52514

Change 3787839 by Jordan.Walker

	updated engine level layer blends to not include game content
	switched them to use Chris B's new mask selection node

Change 3787967 by Lauren.Ridge

	Fix for broken layer groups, related crash

Change 3787991 by Lauren.Ridge

	Fixing thumbnails for material function instances, resolving not being able to delete new function instances

	#jira UE-52967

Change 3788226 by Michael.Trepka

	Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006

	#jira UE-53002

Change 3788557 by Brandon.Schaefer

	Fix shadow compiler warnings around our includes

Change 3789700 by Lauren.Ridge

	Experimental setting for turning on Material Layers - off by default.

Change 3789703 by Jamie.Dale

	Harden the LocMeta and LocRes loading to prevent loading files that are too new

Change 3789706 by Jamie.Dale

	Added localization ID to the package summary

	This will allow the localization gatherer to query it without having to load the entire package

Change 3789708 by Jamie.Dale

	Added a way to display and reset the package localization ID via the Content Browser

Change 3789709 by Jamie.Dale

	Added warning for duplicate package localization IDs when gathering asset localization

Change 3789713 by Jamie.Dale

	Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph

Change 3789736 by Christina.TempelaarL

	Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.

Change 3789853 by Chris.Bunner

	Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.

	#jira UE-52796

Change 3790185 by Brandon.Schaefer

	Add better error handling when using new SDK for linux on windows.

	#jira UE-50527

Change 3790195 by Jamie.Dale

	Fixed line-ending inconsistency when retrieving rich-text

	We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text

Change 3790473 by Chris.Bunner

	When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.

	#jira UE-52729

Change 3790650 by Arciel.Rekman

	UBT: Linux: print build details first before refusing to build.

	- Tweak to the previous feature that we forgot.

Change 3790681 by Arciel.Rekman

	UBT: Linux: tweaks to wording (SDK -> toolchain).

Change 3791459 by Brandon.Schaefer

	Linux: libcurl rebuild for version 7.57

	#jira OGS-870

Change 3791533 by Arciel.Rekman

	Better error messaging when UMB is unusable (UE-50658).

	- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.

	(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)

Change 3791885 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53097

Change 3791910 by Brandon.Schaefer

	Fix for not using proper libraries on x86_64 for libcurl

	#jira OGS-870

Change 3792017 by Jamie.Dale

	Fixed a conflict between the path settings and favorite settings

Change 3792022 by Jamie.Dale

	Fixed a crash that could happen when performing ARO on the property chains of a struct

	#jira UE-52999

Change 3792025 by Jamie.Dale

	Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets

Change 3792066 by Michael.Dupuis

	#jira UE-5751: Fixed possible crash when using dynamic matrial instance
	Added missing shaders for landscape when using tessellation

Change 3792718 by Arciel.Rekman

	OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).

	#jira UE-52534

Change 3793018 by Mike.Erwin

	new glTF importer plugin

	Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.

	Limitations:
	- There is no options UI. All assets from the file are imported.
	- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
	- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.

	#jira: UE-50695

Change 3793626 by Matt.Kuhlenschmidt

	Logging for HTML5 issue

Change 3794034 by Matt.Kuhlenschmidt

	Fix CIS

Change 3794271 by Michael.Dupuis

	#jira UE-53133: Fxed shadow calculation when using non whole scene shadow

Change 3794273 by Chris.Bunner

	Function call material nodes should be created with no outputs by default.

	#jira UE-53127, UE-53128, UE-52616

Change 3794334 by Lina.Halper

	- Fix animation reinitializing when just setting new animation with single node
	- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue

	#jira: UE-52796

Change 3794338 by Michael.Dupuis

	Fixed lod visual popping when texture mip used for landscape is not ready

Change 3794350 by Mike.Erwin

	Fix glTF importer header includes.
	Build was failing on Linux.

Change 3794357 by Michael.Dupuis

	#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...

Change 3794549 by Michael.Dupuis

	#jira UE-53166 : fixed compile error

Change 3794755 by Matt.Kuhlenschmidt

	Fix automation warning

Change 3794910 by Lina.Halper

	Change material default value to be red to keep the behavior same.

	- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.

Change 3795296 by Mike.Erwin

	glTF: fix Linux build errors

	A variable was being shadowed.

	The other errors are due to an obscure corner of the C++ spec which clang enforces.
	https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects

	#jira UE-53204

Change 3797313 by Chris.Bunner

	Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.

	#jira UE-53198

Change 3803962 by Jamie.Dale

	Fixed struct instances not comparing against the correct default values when gathering for localization

Change 3804771 by Michael.Dupuis

	Back out changelist 3783171

Change 3804772 by Michael.Dupuis

	Back out changelist 3783172

Change 3805258 by Michael.Dupuis

	Added missing shader cache for landscape

Change 3806105 by Matt.Kuhlenschmidt

	Disable harware benchmarking during automation tests, commandlets, and on the build machine

Change 3806438 by Michael.Dupuis

	#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)

Change 3806577 by Matt.Kuhlenschmidt

	Change plugin uploading to crash reporter to only do so in editor builds

Change 3806588 by Michael.Dupuis

	Remove temp test version in landscape version

Change 3806900 by Jamie.Dale

	Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7

	#jira UE-53353

Change 3807125 by Jamie.Dale

	Fixed UBT warning after Dev-Core merge

Change 3807299 by tim.gautier

	QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442

[CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Ben Marsh
4cf17e6c44 Merging //UE4/Release-4.18 @ 3660388 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3662266 by Ben Marsh in Staging-4.18 branch]
2017-09-25 14:08:25 -04:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
Ben Marsh
9bf24bb276 Merging //UE4/Release-4.16@3405315 to Release-Staging-4.16 (//UE4/Release-Staging-4.16)
#rb none

[CL 3409211 by Ben Marsh in Staging-4.16 branch]
2017-04-26 08:28:56 -04:00
Nick Darnell
924baec97b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3341527)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt

	GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object

Change 3281111 on 2017/02/01 by Michael.Dupuis

	#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window

Change 3281225 on 2017/02/01 by Jamie.Dale

	Several improvements to culture switching and LocRes files

	 - LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
	 - The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
	 - Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
	 - The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
	 - "-culture=leet" now works correctly on the command line ("-leet" also works).
	 - LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
	 - General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.

Change 3281291 on 2017/02/01 by Alexis.Matte

	Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
	#jira UE-39639

Change 3281718 on 2017/02/01 by Michael.Dupuis

	#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid

Change 3281861 on 2017/02/01 by Alexis.Matte

	Fix import of morph target when there is no animation
	#jira UE-41383

Change 3282791 on 2017/02/02 by Chris.Wood

	Split crash analytics methods to fix comment parsing issues.
	[UE-32787] - Document Crash Report Client analytics events in code

Change 3283316 on 2017/02/02 by Alexis.Matte

	Make sure we do not import more then the maximum allowed node
	#jira UE-41405

Change 3283349 on 2017/02/02 by Jamie.Dale

	Updated Portal to stage its .locnat files

Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt

	Fix component/actor selection becoming out of sync after undo/redo

	#jira UE-41416

Change 3284061 on 2017/02/02 by Alexis.Matte

	Fix the scene importer front x axis import
	#jira UE-41318

Change 3284280 on 2017/02/02 by Alex.Delesky

	#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log

Change 3285053 on 2017/02/03 by Michael.Dupuis

	#jira UE-33777: Handle the global landscape editor ui command  list so specified shortcut will be treated

Change 3285444 on 2017/02/03 by Jamie.Dale

	Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale

	These are typically still Latin, but Middle Eastern languages have some variants.

	This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).

Change 3287422 on 2017/02/06 by Michael.Dupuis

	#jira UE-36580: Improved the whole word algo to take into consideration localisation

Change 3287455 on 2017/02/06 by Alexis.Matte

	When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
	#jira UE-41397

Change 3287745 on 2017/02/06 by Alexis.Matte

	Merge from orion dev-general cl:3286668
	Fix a crash when importing a LOD containing different material with less sections

Change 3287996 on 2017/02/06 by Michael.Dupuis

	#jira UE-37290: fixed naming to be "move to level" instead of "move level"

Change 3288090 on 2017/02/06 by Jamie.Dale

	Fixing missing include breaking the FText natvis

Change 3288105 on 2017/02/06 by Jamie.Dale

	FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros

Change 3288150 on 2017/02/06 by Jamie.Dale

	Fixing display names for tutorial categories so that they can be localized

	They were already FText, but the config wasn't defining them in a localizable way.

	#jira UE-37926

Change 3288469 on 2017/02/06 by Alex.Delesky

	#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.

	This also introduces the Subtitles module.

Change 3288540 on 2017/02/06 by Alex.Delesky

	Backing out changelist 3288469 due to build issue with module includes

	#jira none

Change 3289074 on 2017/02/06 by Alex.Delesky

	Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files

	#jira UE-35464

Change 3289753 on 2017/02/07 by Michael.Dupuis

	#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID

Change 3290097 on 2017/02/07 by Nick.Darnell

	Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets.  There is now only one log, and all entries go into it to provide some context when things fail.  Continued working on the styling of the reports.

Change 3290182 on 2017/02/07 by Michael.Trepka

	Added missing initialization for SWindow::bIsMirrorWindow

Change 3290472 on 2017/02/07 by Michael.Dupuis

	#jira UE-37358: Add reference list in the dialog for all delete type

Change 3290513 on 2017/02/07 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3290543 on 2017/02/07 by Michael.Dupuis

	#jira UE-35931: Refresh detail panel on selection lost

Change 3290581 on 2017/02/07 by Michael.Dupuis

	Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)

Change 3290721 on 2017/02/07 by Michael.Dupuis

	#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function

Change 3291958 on 2017/02/08 by Alexis.Matte

	Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp

Change 3292017 on 2017/02/08 by Alexis.Matte

	Add some fbx automation tests to validate material re-import

Change 3292030 on 2017/02/08 by Michael.Dupuis

	#jira UE-37958: was testing the trailing number 0 twice and never testing the 1

Change 3293062 on 2017/02/08 by Jamie.Dale

	Reduced the number of allocations that happen when rebuilding text

	This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.

	These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.

	Changes:
	 - Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
	 - Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
	 - Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
	 - Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
	 - Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
	 - Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
	 - General update from using MakeShareable to MakeShared (saving 1 allocation).
	 - General clean-up of L10N/I18N class friendship.

	#jira UE-41533

Change 3293292 on 2017/02/08 by Alex.Delesky

	Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.

Change 3293477 on 2017/02/08 by Jamie.Dale

	Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays

	#jira UE-41007

Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.

Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt

	Fix details panel categories in the static mesh editor

Change 3294216 on 2017/02/09 by Michael.Dupuis

	#jira UE-40609: manually position the window based on it'S max possible size
	#3128 GitHub

Change 3294430 on 2017/02/09 by Jamie.Dale

	Kerning-only text shaping no longer draws characters to get their metrics

	It now goes via the low-level FT caches like HarfBuzz does.

Change 3294588 on 2017/02/09 by Alexis.Matte

	If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup

Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3295093 on 2017/02/09 by Arciel.Rekman

	Linux: fix Setup.sh not working in paths with space (UE-41819).

Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt

	Fix material UV's no longer working om 9 slice elements

Change 3295816 on 2017/02/09 by Arciel.Rekman

	Linux: fix starting programs from a path with space.

Change 3296129 on 2017/02/09 by Arciel.Rekman

	Linux i686: changes necessary to compile BlankProgram.

	- Added new architecture to UBT.
	- Fixed system headers.
	- Added third party libs for i686:
	  - jemalloc
	  - elftoolchain
	  - zlib
	  - SDL2
	  - libc++

Change 3296564 on 2017/02/10 by Jamie.Dale

	Cleaned up PO comment preservation

Change 3296694 on 2017/02/10 by Jamie.Dale

	AllocateNameEntry now takes TCharType* rather than void* and cast

Change 3296744 on 2017/02/10 by Jamie.Dale

	Moved the PO DOM from UnrealEd to Internationalization

Change 3297250 on 2017/02/10 by Jamie.Dale

	Split the PO import/export pipeline out of the commandlet

Change 3297420 on 2017/02/10 by Alexis.Matte

	Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
	#jira UE-38985

Change 3297594 on 2017/02/10 by Alexis.Matte

	When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.

Change 3297752 on 2017/02/10 by Arciel.Rekman

	i686 support: more third party libs.

	- libcurl
	- OpenSSL
	- libpng
	- libvorbis
	- libogg
	- libopus

Change 3297754 on 2017/02/10 by Arciel.Rekman

	i686 support: PhysX

Change 3297922 on 2017/02/10 by Alexis.Matte

	When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.

Change 3298330 on 2017/02/10 by Arciel.Rekman

	i686: missing libcurl.

Change 3298620 on 2017/02/11 by Jamie.Dale

	FLocTextHelper improvements

	- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
	- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).

Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)

Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt

	PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)

Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt

	Fix material instances being marked dirty when opening

	#jira UE-41721, UE-41719

Change 3299441 on 2017/02/13 by Nick.Darnell

	PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)

Change 3299567 on 2017/02/13 by Nick.Darnell

	Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.

	#jira UE-41904

Change 3299870 on 2017/02/13 by Jamie.Dale

	Added cycle counters for font rendering/shaping

Change 3300116 on 2017/02/13 by Michael.Dupuis

	#jira UE-41866: Update cache when performing an undo

Change 3300178 on 2017/02/13 by Alexis.Matte

	Fix a crash when re-importing a LOD with more sections then the base LOD

Change 3300191 on 2017/02/13 by Alexis.Matte

	Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.

Change 3300351 on 2017/02/13 by Alexis.Matte

	Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
	#jira UE-39639

Change 3302138 on 2017/02/14 by Nick.Darnell

	Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.

Change 3302139 on 2017/02/14 by Nick.Darnell

	UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree.  This fixes several issues with edit-inline objects on UWidgets.

Change 3302281 on 2017/02/14 by Nick.Darnell

	Slate - Bringing over changes to the invalidation panel from one of the game streams.  This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.

Change 3302415 on 2017/02/14 by Nick.Darnell

	Disabling the open asset editor test.

Change 3302976 on 2017/02/14 by Nick.Darnell

	Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package.  AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously.  Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine.  TODO.

Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt

	Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up.  Thumbnails are now shown by default.  Use meta=(DisplayThumbnail=false) to remove

	#jira UE-41958

Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)

Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)

Change 3303823 on 2017/02/15 by Nick.Darnell

	Automation - Continued improvements on screenshots.  Added some fixes to turn off the tonemapper when visualizing buffers.  Fixed several screenshots due to this change.  Adding lightboxes to the reports.  Adding some styling to make things sweeter.

Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build error

Change 3303982 on 2017/02/15 by Nick.Darnell

	Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.

Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt

	Fix build attempt #2 (not reproducible locally)

Change 3304393 on 2017/02/15 by Matt.Barnes

	Submitting test content for UEQATC-3548

Change 3304517 on 2017/02/15 by Nick.Darnell

	Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms.  Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.

Change 3304560 on 2017/02/15 by Nick.Darnell

	UMG - SA fix.

Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt

	PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)

Change 3305360 on 2017/02/15 by Arciel.Rekman

	Linux: fix crash on exit (UE-41907).

	- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().

Change 3306023 on 2017/02/16 by Nick.Darnell

	Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.

Change 3306030 on 2017/02/16 by Nick.Darnell

	Slate - Making some additional fixes to invalidation panels from a game branch.  Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).

Change 3306031 on 2017/02/16 by Nick.Darnell

	Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.

Change 3306046 on 2017/02/16 by Nick.Darnell

	UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.

Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt

	Fix crash if blurs are rotated

	#jira UE-42037

Change 3309114 on 2017/02/17 by Jamie.Dale

	Unifying non-shaped text to use the same atlas cache as shaped text

Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt

	Outline color on text elements is now inherited properly

	#jira UE-40691

Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt

	Guard against rendering MIDs with potentially no parent in slate.

	#jira UE-42047

Change 3311531 on 2017/02/20 by Michael.Dupuis

	#jira UETOOL-1100:
	Add the possibility to have dynamic min/max slider value
	Synchonize all Color vector together when changing the min/max slider value

Change 3311534 on 2017/02/20 by Michael.Dupuis

	incremental build fix

Change 3311535 on 2017/02/20 by Michael.Dupuis

	incremental build fix take 2...

Change 3311743 on 2017/02/20 by Michael.Dupuis

	buildfix lunix incremental

Change 3312496 on 2017/02/20 by Arciel.Rekman

	Linux: fix PhysX crash in i686.

	- Changed layout to one that works.

Change 3313127 on 2017/02/20 by Jamie.Dale

	Fixed crash when performing a non-async cooked package save

	It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.

Change 3313990 on 2017/02/21 by Nick.Darnell

	Automation - Added a summary area at the top of the report.

Change 3314034 on 2017/02/21 by Jamie.Dale

	Fixed crash when deleting a streamed font

Change 3314942 on 2017/02/21 by Nick.Darnell

	Automation - More templating styling work.

Change 3315080 on 2017/02/21 by Nick.Darnell

	Automation - Providing a way for users to remove explict events from the event log when automated tests run.  Needed for other systems linked into the automation system like google mock.

Change 3315452 on 2017/02/21 by Nick.Darnell

	Json - Adding support for Map and Set properties to the JsonObjectConverter.  Can now save out map and sets.  No support for loading them yet.

Change 3315614 on 2017/02/21 by Nick.Darnell

	Json - Adding support for loading sets and map json data.

Change 3315924 on 2017/02/21 by Arciel.Rekman

	Vulkan: edigrating various Linux fixes by Josh.

	- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).

	Original descriptions:

	CL 3313445
	- Various Vulkan fixes:
	  - Compiles in Linux
	  - Many cubemap bugs squashed
	  - Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
	  - Added compute fences

	CL 3314152
	- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.

Change 3316741 on 2017/02/22 by Jamie.Dale

	Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names

	#jira UE-42253

Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt

	Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)

Change 3317058 on 2017/02/22 by Alexis.Matte

	Fix the scene importer to support correctly the obj file format
	#jira UE-35606

Change 3318039 on 2017/02/22 by Arciel.Rekman

	i686 support: added missing libwebsockets.

Change 3318095 on 2017/02/22 by Arciel.Rekman

	i686 support: Oodle.

Change 3319002 on 2017/02/23 by Michael.Dupuis

	#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape

Change 3319012 on 2017/02/23 by Alexis.Matte

	PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
	#jira UE-40039

Change 3319035 on 2017/02/23 by Nick.Darnell

	UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.

	#jira UE-42170

Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)

	#jira UE-42129

Change 3319072 on 2017/02/23 by Michael.Dupuis

	#jira UETOOL-1101: Add support for DetailGroup reset to default
	Right now it's only enable for the color grading

Change 3319077 on 2017/02/23 by Nick.Darnell

	Automation - Moving away from most of the templating being done in C++.  Moving to dust.js to just do it in the browser window.  The json report file is now the actual source of the information we use to template the resulting report html.  Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server.  Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.

	PhysX - Fixing a problem with Physx FillInlinePxShapeArray.  Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.

Change 3319088 on 2017/02/23 by Nick.Darnell

	PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)

	#jira UE-41914

Change 3319104 on 2017/02/23 by Michael.Dupuis

	fix incremental build

Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt

	PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)

	#jira UE-42272

Change 3319252 on 2017/02/23 by Michael.Dupuis

	fix warning with missing #undef LOCTEXT_NAMESPACE

Change 3319298 on 2017/02/23 by Alex.Delesky

	Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)

Change 3319388 on 2017/02/23 by Alexis.Matte

	Fbx Importer now find collision model under fbx LOD Group
	#jira UE-42141

Change 3319528 on 2017/02/23 by Michael.Dupuis

	Fixed Undo/Redo to be consistent with other vector modifcation behavior

Change 3319583 on 2017/02/23 by Alexis.Matte

	Fix the sample rate to use the least common multiplier of all keys
	#jira UE-42012

Change 3319705 on 2017/02/23 by Nick.Darnell

	Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.

Change 3319711 on 2017/02/23 by Nick.Darnell

	Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.

	#jira UE-42262

Change 3319736 on 2017/02/23 by Alex.Delesky

	Adding Subtitles and SubtitlesEditor to the JunkManifest file.

Change 3319919 on 2017/02/23 by Nick.Darnell

	Automation - Fixing an issue with moving a location that doesn't exist.

Change 3319932 on 2017/02/23 by Alexis.Matte

	Fbx importer, do not apply more then one time the transform option to the scene node.
	#jira UE-42277

Change 3320105 on 2017/02/23 by Nick.Darnell

	Editor - Adding some additional checks to the margin customization.

	#jira UE-42262

Change 3321577 on 2017/02/24 by Jamie.Dale

	Moving Internationalization module from Runtime to Developer

Change 3321625 on 2017/02/24 by Jamie.Dale

	Moving InternationalizationSettings module from Developer to Editor

Change 3321642 on 2017/02/24 by Jamie.Dale

	Moving SCulturePicker from the Localization module to the InternationalizationSettings module

Change 3321734 on 2017/02/24 by Alexis.Matte

	PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
	We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.

	#jira UE-39050

Change 3321912 on 2017/02/24 by Jamie.Dale

	Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies

Change 3322274 on 2017/02/24 by Jamie.Dale

	Moving Localization module from Editor to Developer, and merging the Internationalization module into it

	Removed hard-dependency between Engine and Localization/Internationalization via an interface.

Change 3322774 on 2017/02/25 by Jamie.Dale

	Unifying LocRes and LocNat file format between generation and loading

	This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.

	#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.

Change 3322795 on 2017/02/25 by Jamie.Dale

	Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file

	The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.

	Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.

Change 3322853 on 2017/02/25 by Jamie.Dale

	Moved the conflict and word count reporting to FLocTextHelper

Change 3323089 on 2017/02/26 by Jamie.Dale

	Added functions to get the target name and path from FLocTextHelper

Change 3323391 on 2017/02/27 by Ben.Cosh

	This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
	#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
	#Proj Engine, CoreUObject

Change 3323406 on 2017/02/27 by Ben.Cosh

	Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
	#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
	#Proj BlueprintGraph

Change 3323572 on 2017/02/27 by Nick.Darnell

	Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.

	Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map.  Also improved the way we focus the actor so that the level editor is also brought to the foreground.

	Automation - Fixing a bug in how the automation system was registering for capturing logging.  It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working.  Suddenly a flood of informations started being captured during tests.  For now - only going to capture 'Display' logs instead of 'Log' level.

	Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.

	Automation - The screenshot comparison test now prints more information even during successful comparisons.

	Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model.  This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited.  The message log now checks if the selection would actually change the viewstate before it does it.

	Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.

Change 3323580 on 2017/02/27 by Michael.Trepka

	Fixed some Xcode 8.3 compile errors

Change 3323634 on 2017/02/27 by Nick.Darnell

	Build - Fix incremental build.

Change 3323740 on 2017/02/27 by Jamie.Dale

	Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing

Change 3323865 on 2017/02/27 by Nick.Darnell

	Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.

Change 3324228 on 2017/02/27 by Jamie.Dale

	Can no longer name assets or folders with a leading underscore

	#jira UE-40541

Change 3324429 on 2017/02/27 by Jamie.Dale

	Removing FLocTextTargetPaths

	It was added to support something that I'm now going to do a different way.

Change 3324473 on 2017/02/27 by Jamie.Dale

	Moved the GatherText SCC utils into the Localization module

Change 3324481 on 2017/02/27 by Jamie.Dale

	Moving the localized asset utils out of GatherText base

Change 3324485 on 2017/02/27 by Jamie.Dale

	Cleaning up some includes now that the localization SCC is no longer in GatherText

Change 3324910 on 2017/02/28 by Nick.Darnell

	Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.

Change 3325329 on 2017/02/28 by Michael.Dupuis

	#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
	Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed

Change 3325410 on 2017/02/28 by Michael.Dupuis

	missing include for incremental build

Change 3325415 on 2017/02/28 by Nick.Darnell

	UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.

Change 3325418 on 2017/02/28 by Nick.Darnell

	Automation  - Fixing the warnings on startup about smoke tests taking longer than 2s.  Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.

Change 3325698 on 2017/02/28 by Alexis.Matte

	Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch

Change 3325790 on 2017/02/28 by Michael.Trepka

	Copy of CL 3319588

	Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer

Change 3326118 on 2017/02/28 by Alexis.Matte

	Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
	#jira UE-41291

Change 3326183 on 2017/02/28 by Alexis.Matte

	PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)

	#jira UE-42301

Change 3326196 on 2017/02/28 by Jamie.Dale

	Force the correct package localization ID when duplicating a BP for nativization

Change 3327037 on 2017/03/01 by Michael.Dupuis

	fixed fortnite mac non editor build

Change 3327483 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327486 on 2017/03/01 by Jamie.Dale

	Renaming LocNat to LocMeta

Change 3327541 on 2017/03/01 by Michael.Trepka

	Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac

Change 3328000 on 2017/03/01 by Nick.Darnell

	Automation - Noisy rendering features are now disabled by default when taking screenshots.

Change 3328323 on 2017/03/01 by Michael.Trepka

	Copy of CL 3307526

	Fixed mouse position issues in fullscreen mode on Mac

Change 3328410 on 2017/03/01 by Alexis.Matte

	Remove unwanted option when importing skeletal mesh
	Make the FBX tests uptodate with the new ImportUI options

	#jira UE-41291

Change 3329586 on 2017/03/02 by Jamie.Dale

	Adding missing includes when running with bUseMallocProfiler enabled

Change 3329999 on 2017/03/02 by Nick.Darnell

	UMG - Removing a deprecated 4.8 function to get the label on UWidget.

Change 3330004 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the dependencies of UMGEditor module.

Change 3330021 on 2017/03/02 by Nick.Darnell

	UMG - Adding TargetPlatform to the private include path of the UMG module.

Change 3330041 on 2017/03/02 by Nick.Darnell

	Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.

Change 3330048 on 2017/03/02 by Nick.Darnell

	Editor - Don't allow querying the cursor in the editor viewport while saving packages.  Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.

Change 3330602 on 2017/03/02 by mason.seay

	Map for Functional Screenshot Test Bug

Change 3330632 on 2017/03/02 by Alexis.Matte

	Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index

Change 3330862 on 2017/03/02 by Jamie.Dale

	Adding FPaths::SetExtension

	This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.

Change 3331491 on 2017/03/03 by Nick.Darnell

	Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.

Change 3331498 on 2017/03/03 by Nick.Darnell

	Build - Fixing a build warning.

Change 3331807 on 2017/03/03 by Nick.Darnell

	Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers.  Adding a better way of rolling back the changes.

Change 3331999 on 2017/03/03 by Michael.Trepka

	Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp

Change 3332481 on 2017/03/03 by Arciel.Rekman

	Fix building lighting in commandlet (UE-42551).

	- Process task graph while running as commandlet.
	- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.

Change 3332606 on 2017/03/04 by Jamie.Dale

	Fixing crash reporting loc word counts when the report is starting empty

Change 3332614 on 2017/03/04 by Jamie.Dale

	Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives

Change 3332619 on 2017/03/04 by Jamie.Dale

	Fixing CIS error

Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)

	#jira UE-42284

Change 3333039 on 2017/03/06 by Alexis.Matte

	Make custom ui for FbxSceneImportData object
	#jira UE-37896

Change 3333047 on 2017/03/06 by Nick.Darnell

	UMG - Removing an extra assignment in WidgetSwitcher.

Change 3333056 on 2017/03/06 by Alexis.Matte

	Build fix

Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt

	Added more logging for when window creation fails due to too many windows.

	#jira UE-42478

Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)

	#jira UE-42535

Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt

	PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)

	#jira UE-42407, UE-42565

Change 3333142 on 2017/03/06 by Jamie.Dale

	Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer

Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt

	Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control.  The button now opens a web page on click.

	#jira UE-42461
	PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)

Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt

	Remove double middle mouse click to change to perspective view

	#jira UE-42444

Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt

	Fixed excessive fname initialization in these files

Change 3334063 on 2017/03/06 by Alexis.Matte

	fix build linux

Change 3334166 on 2017/03/06 by Jamie.Dale

	Adding Data Table export/import support for TMap and TSet

	#jira UE-42415

Change 3334459 on 2017/03/06 by Alexis.Matte

	PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)

	#jira UE-42563

Change 3335132 on 2017/03/07 by Jamie.Dale

	Fixing typo

Change 3335140 on 2017/03/07 by Jamie.Dale

	Fixing CSV import warnings in GameplayEffects test

Change 3335164 on 2017/03/07 by Alexis.Matte

	Avoid selecting skeletal mesh section in the level when high light them in persona editor
	#jira UE-20151

Change 3335186 on 2017/03/07 by Jamie.Dale

	Fixed CSV parser missing empty cells at the end of the string

Change 3335218 on 2017/03/07 by Arciel.Rekman

	SDL2: delete unused project/build files.

Change 3335222 on 2017/03/07 by Arciel.Rekman

	SDL2: delete more unused project/build files.

Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt

	Additional fixes for blur and blur slot not propagating padding to each other

	#jira UE-42553

Change 3335896 on 2017/03/07 by Jamie.Dale

	ToolTips and Engine were double gathering the same meta-data

	#jira UE-36480

Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt

	Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties

Change 3336247 on 2017/03/07 by Jamie.Dale

	Selection height is now the max of the line height and text height to account for negative line scaling

	#jira UE-40673

Change 3336253 on 2017/03/07 by Jamie.Dale

	Added a setting to control whether we should use the font metrics or the bounding box when laying out a font

	#jira UE-41074

Change 3336303 on 2017/03/07 by Arciel.Rekman

	Refactor of OS memory allocation functions.

	- Bring PageSize/OSAllocationGranularity in line with the established definitions.
	  - PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
	  - OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
	  - BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.

	- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
	   - This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.

	- Make Binned2 work on Linux
	    - Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
	    - The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)

	- Switch Linux to Binned2 by default.

	- Add ability to sanity-check OS memory allocations.
	   - Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).

Change 3337098 on 2017/03/08 by Michael.Dupuis

	#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen

Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt

	Hide the preview toolbar button, it is not being used

Change 3337801 on 2017/03/08 by Michael.Trepka

	Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac

Change 3338373 on 2017/03/08 by Joe.Graf

	Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
	Tested directory structures:
	    D:\SomePluginDir
	    D:\UE4\AnotherPluginDir
	    D:\UE4\Engine\Plugins
	    D:\UE4\MyProject\Plugins

Change 3338482 on 2017/03/08 by Alexis.Matte

	Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable

Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt

	Fixed arrow keys not working to navigate between elements in the details panel

Change 3339086 on 2017/03/09 by Dmitriy.Dyomin

	Added: Mobile friendly slate settings

Change 3339366 on 2017/03/09 by Nick.Darnell

	Build - Attempting to fix build.

	#jira UE-42675

Change 3339506 on 2017/03/09 by Jamie.Dale

	Fixing Linux Server build error

	#jira UE-42675

Change 3340450 on 2017/03/09 by Cody.Albert

	Ensure that the hittest grid is valid before trying to find a focusable widget

Change 3340492 on 2017/03/09 by Arciel.Rekman

	Fix IOS compile error (UE-42695).

Change 3340565 on 2017/03/09 by Arciel.Rekman

	Fix another compile error (UE-42695).

Change 3341527 on 2017/03/10 by Alexis.Matte

	Fix crash when dragging a re-import scene and there is new asset created
	#jira UE-42766

[CL 3341914 by Nick Darnell in Main branch]
2017-03-10 15:37:02 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Josh Adams
660ab7f0c9 Copying //UE4/Dev-Platform to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719147 on 2015/10/07 by Mark.Satterthwaite

	Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.

Change 2719182 on 2015/10/07 by Mark.Satterthwaite

	Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.

Change 2719185 on 2015/10/07 by Mark.Satterthwaite

	Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.

Change 2719434 on 2015/10/07 by Mark.Satterthwaite

	Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.

Change 2724764 on 2015/10/12 by Josh.Adams

	[Initial AppleTV support]
	Merging	//depot/YakBranch/... to //UE4/Dev-Platform/...

Change 2726266 on 2015/10/13 by Lee.Clark

	PS4 - Calc reserve size required for DMA copy when using unsafe command buffers

Change 2726401 on 2015/10/13 by Mark.Satterthwaite

	Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
	#jira UE-15228

Change 2726421 on 2015/10/13 by Lee.Clark

	PS4 - Don't try to clear invalid targets

Change 2727040 on 2015/10/13 by Michael.Trepka

	Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72

Change 2729783 on 2015/10/15 by Keith.Judge

	Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.

Change 2729847 on 2015/10/15 by Mark.Satterthwaite

	Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
	#jira UE-21992

Change 2729865 on 2015/10/15 by Keith.Judge

	Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.

Change 2729897 on 2015/10/15 by Keith.Judge

	Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.

Change 2729972 on 2015/10/15 by Keith.Judge

	Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.

	This should be marginally quicker as it stops a double call to ClearState().

Change 2731503 on 2015/10/16 by Keith.Judge

	Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).

Change 2731596 on 2015/10/16 by Keith.Judge

	Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.

Change 2731928 on 2015/10/16 by Michael.Trepka

	PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)

Change 2731934 on 2015/10/16 by Michael.Trepka

	PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)

Change 2732018 on 2015/10/16 by Mark.Satterthwaite

	Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
	- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
	- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
	- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.

Change 2732365 on 2015/10/16 by Josh.Adams

	- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)

Change 2733170 on 2015/10/18 by Terence.Burns

	Fix for Android IAP query not returning entire inventory.

Change 2733174 on 2015/10/18 by Terence.Burns

	Fix Movie player issue where wait for movie to finish isnt being respected.

	Seems a stray bUserCanceled event flag was causing this not to be observed.

	Added some verbose logging to apple movie player.

Change 2733488 on 2015/10/19 by Mark.Satterthwaite

	Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
	- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
	- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.

Change 2735226 on 2015/10/20 by Mark.Satterthwaite

	Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
	#jira UE-21214
	#jira UE-19913

Change 2736722 on 2015/10/21 by Daniel.Lamb

	Improved performance of cooking stats system.

Change 2737172 on 2015/10/21 by Daniel.Lamb

	Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
Michael Trepka
74fec72948 Moved the call to CloseProc in SwarmInterfaceLocal to the right spot and added missing preoc handle reset to Mac CloseProc
[CL 2476910 by Michael Trepka in Main branch]
2015-03-12 11:30:33 -04:00
Dmitry Rekman
e7d1e64ee3 Changed calls to FProcHandle.Close() to FPlatformProcess::CloseProc().
We already had FPlatformProcess::CreateProc/CloseProc pair (which is part of larger set with WaitForProc(), TerminateProc(), GetProcReturnCode(), etc). FProcHandle::Close() made the API more confusing (and actually introduced bugs, because it did not call CloseProc() until recently).

#codereview Josh.Adams, Robert.Manuszewski, Jaroslaw.Surowiec

[CL 2476322 by Dmitry Rekman in Main branch]
2015-03-12 00:06:15 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Dmitry Rekman
da5a23219e Remaining fixes from PR 185.
Fixes
- Incorrect NULL usage.
- Incorrect proc handle initialization (default constructor should create an invalid handle).
- Filename case not matching actual file on disk.
- Non-const string literals.
- Superfluous expression without side effect.

This is a subset of changes (compiler warning fixes needed for Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al (#ue4linux community): https://github.com/EpicGames/UnrealEngine/pull/185

[CL 2085630 by Dmitry Rekman in Main branch]
2014-05-29 17:12:02 -04:00
Jeff Campeau
58521d1b40 Non-Mac compile fix
#codereview Michael.Trepka

[CL 2055038 by Jeff Campeau in Main branch]
2014-04-23 20:43:46 -04:00
Michael Trepka
6ee73ab78d UnrealLightmass for Mac: restored building of Messages module and fixed a problem with editor waiting forever if the lightmass process crashed.
[CL 2054904 by Michael Trepka in Main branch]
2014-04-23 20:41:41 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00