yuriy odonnell
7f82e90db3
Add separate RHI capability properties for full ray tracing shaders and inline ray tracing. While most RHIs may support both features, some may only support one.
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#preflight 619ce604f934c1a291f81cfe
#rb aleksander.netzel
#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 18270186 in //UE5/Release-5.0/... via CL 18270194
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18270205 by yuriy odonnell in ue5-release-engine-test branch]
2021-11-23 10:25:31 -05:00
graham wihlidal
700a73bf55
Editor/UX work for proper Nanite editor view modes with console override; rendering code will come later. (currently disabled with NANITE_VIEW_MODES tag)
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#rb matt.kuhlenschmidt
#fyi brian.karis, michal.valient
[CL 15755745 by graham wihlidal in ue5-main branch]
2021-03-21 04:07:16 -04:00
ryan durand
627baf970a
Updating copyright for Engine Editor.
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#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
christina tempelaarl
10ea476407
Disabled buffer visualization and view mode cycling in DebugCameraController in cooked and/or shipped builds.
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Fixed handling of invalid console var values.
Excluded unsupported view modes from view mode cycling settings.
#jira UE-75594
#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 6866272 via CL 6867620
#ROBOMERGE-BOT: (v366-6836689)
[CL 6867806 by christina tempelaarl in Main branch]
2019-06-06 17:21:36 -04:00
christina tempelaarl
b6c55b490f
Added gbuffer visualization overview and view mode cycling to DebugCameraController.
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#rb matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 6576934 via CL 6581216
#ROBOMERGE-BOT: (v350-6578747)
[CL 6581289 by christina tempelaarl in Main branch]
2019-05-20 15:02:25 -04:00