Commit Graph

5 Commits

Author SHA1 Message Date
yuriy odonnell
7f82e90db3 Add separate RHI capability properties for full ray tracing shaders and inline ray tracing. While most RHIs may support both features, some may only support one.
#preflight 619ce604f934c1a291f81cfe
#rb aleksander.netzel

#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 18270186 in //UE5/Release-5.0/... via CL 18270194
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18270205 by yuriy odonnell in ue5-release-engine-test branch]
2021-11-23 10:25:31 -05:00
graham wihlidal
700a73bf55 Editor/UX work for proper Nanite editor view modes with console override; rendering code will come later. (currently disabled with NANITE_VIEW_MODES tag)
#rb matt.kuhlenschmidt
#fyi brian.karis, michal.valient

[CL 15755745 by graham wihlidal in ue5-main branch]
2021-03-21 04:07:16 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
christina tempelaarl
10ea476407 Disabled buffer visualization and view mode cycling in DebugCameraController in cooked and/or shipped builds.
Fixed handling of invalid console var values.
Excluded unsupported view modes from view mode cycling settings.
#jira UE-75594
#rb matt.kuhlenschmidt


#ROBOMERGE-SOURCE: CL 6866272 via CL 6867620
#ROBOMERGE-BOT: (v366-6836689)

[CL 6867806 by christina tempelaarl in Main branch]
2019-06-06 17:21:36 -04:00
christina tempelaarl
b6c55b490f Added gbuffer visualization overview and view mode cycling to DebugCameraController.
#rb matt.kuhlenschmidt


#ROBOMERGE-SOURCE: CL 6576934 via CL 6581216
#ROBOMERGE-BOT: (v350-6578747)

[CL 6581289 by christina tempelaarl in Main branch]
2019-05-20 15:02:25 -04:00