Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DebugCameraControllerSettingsCustomization.cpp
graham wihlidal 700a73bf55 Editor/UX work for proper Nanite editor view modes with console override; rendering code will come later. (currently disabled with NANITE_VIEW_MODES tag)
#rb matt.kuhlenschmidt
#fyi brian.karis, michal.valient

[CL 15755745 by graham wihlidal in ue5-main branch]
2021-03-21 04:07:16 -04:00

78 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DebugCameraControllerSettingsCustomization.h"
#include "Engine/DebugCameraControllerSettings.h"
#include "Widgets/Text/STextBlock.h"
#include "PropertyRestriction.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "ShowFlags.h"
#include "RHI.h"
TSharedRef<IPropertyTypeCustomization> FDebugCameraControllerSettingsViewModeIndexCustomization::MakeInstance()
{
return MakeShareable( new FDebugCameraControllerSettingsViewModeIndexCustomization);
}
FDebugCameraControllerSettingsViewModeIndexCustomization::FDebugCameraControllerSettingsViewModeIndexCustomization()
{
}
void FDebugCameraControllerSettingsViewModeIndexCustomization::CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
// We'll set up reset to default ourselves
const bool bDisplayResetToDefault = false;
const FText DisplayNameOverride = FText::GetEmpty();
const FText DisplayToolTipOverride = FText::GetEmpty();
uint32 NumChildren;
StructPropertyHandle->GetNumChildren(NumChildren);
TSharedPtr<IPropertyHandle> ViewModeIndexHandle;
for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
{
const TSharedRef< IPropertyHandle > ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
if (ChildHandle->GetProperty()->GetName() == TEXT("ViewModeIndex"))
{
ViewModeIndexHandle = ChildHandle;
}
}
check(ViewModeIndexHandle.IsValid());
TSharedPtr<FPropertyRestriction> EnumRestriction = MakeShareable(new FPropertyRestriction(NSLOCTEXT("DebugCycleViewModes", "DebugCycleViewModes", "Cycle view modes for debug camera controller")));
const UEnum* const ViewModeIndexEnum = StaticEnum<EViewModeIndex>();
EnumRestriction->AddHiddenValue(ViewModeIndexEnum->GetNameStringByValue((uint8)EViewModeIndex::VMI_VisualizeBuffer));
EnumRestriction->AddHiddenValue(ViewModeIndexEnum->GetNameStringByValue((uint8)EViewModeIndex::VMI_VisualizeNanite));
EnumRestriction->AddHiddenValue(ViewModeIndexEnum->GetNameStringByValue((uint8)EViewModeIndex::VMI_StationaryLightOverlap));
#if RHI_RAYTRACING
if (!GRHISupportsRayTracing)
{
EnumRestriction->AddHiddenValue(ViewModeIndexEnum->GetNameStringByValue((uint8)EViewModeIndex::VMI_PathTracing));
EnumRestriction->AddHiddenValue(ViewModeIndexEnum->GetNameStringByValue((uint8)EViewModeIndex::VMI_RayTracingDebug));
}
#endif
ViewModeIndexHandle->AddRestriction(EnumRestriction.ToSharedRef());
HeaderRow
.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget(DisplayNameOverride, DisplayToolTipOverride, bDisplayResetToDefault)
]
.ValueContent()
.MinDesiredWidth(500)
[
ViewModeIndexHandle->CreatePropertyValueWidget()
];
}
void FDebugCameraControllerSettingsViewModeIndexCustomization::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
}