- EnterState() stops on failure, ExitState() handled symmetrically up to the last failed task
- Allow to run evaluators when reselecting a state after failed EnterState()
#jira none
#preflight 61b1d3e2274068529fddcafe
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18417260 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v897-18405271)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18417297 by mikko mononen in ue5-release-engine-test branch]
- allow to disable enter conditions and evaluators
- allow to configure state to have just one task
#jira UE-135723
#preflight 61b067d35c61dba07bef0718
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18403954 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v896-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18403964 by mikko mononen in ue5-release-engine-test branch]
Added a check to make usre StateTrees have valid instances, and prevented adding Mass Behavior subsystems when an ExecutionContext fails to initialize.
[FYI] [at]Julien.Marchand, [at]Mikko.Mononen
#jira UE-134972, UE-134977
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 18192097 via CL 18372150 via CL 18372271
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18372327 by jon nabozny in ue5-release-engine-test branch]
- fixed description display on BP conditions
- added class cache that contains also BP classes and is kept up to date as the assets and BPs change
- the condition/evaluator/task selector now shows struct and class based items in same menu
- added meta = (Hidden) support for structs to prevent them displaying in the item selector
#jira UE-135723
#preflight 61a7302e9c77d6100788c8ad
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18336889 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18336898 by mikko mononen in ue5-release-engine-test branch]
- removed pure virtuals from StateTree nodes
- cosmetic change when StateTree current state is set
#jira none
#preflight 61a5e27e801b36197842b262
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18322563 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18322567 by mikko mononen in ue5-release-engine-test branch]
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18283954 in //UE5/Release-5.0/... via CL 18283966
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18283986 by ben marsh in ue5-release-engine-test branch]
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent
#jira UE-135723
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18280804 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18280809 by mikko mononen in ue5-release-engine-test branch]
- changed at which stage transitions are handled
- updated the binding visibility of tasks and evaluators (transition conditions can see task data now)
#jira none
[REVIEW]
#preflight 619217e6e96ba28321d9e72e
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18183493 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18183500 by mikko mononen in ue5-release-engine-test branch]
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals
#jira UE-133870
#rb Yoan.StAmant
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18165353 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18165377 by mikko mononen in ue5-release-engine-test branch]