Put the new logic in MassEntitySubsystem and refactored FMassCommandBuffer::ReplayBufferAgainstSystem's use and name.
This change resulted in `CheckIfEntityActive` failing on a regular basis so modified how it's being used. The function itself will undergo further changes soon.
#jira UE-141787
#preflight 6206226ab84973a2bb823161
#rb Yoan.StAmant
#lockdown Julien.Marchand
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 18951228 in //UE5/Release-5.0/... via CL 18951271 via CL 18951346
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18951348 by mieszko zielinski in ue5-main branch]
This is the temporary way to force our commands to be processed until MassEntitySubsystem offers a threadsafe solution to push and flush commands in our own execution context.
#rb maxime.mercier
#rnx
#preflight 61faf0c49a71b11fd38ffe88
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18843246 via CL 18843254 via CL 18843257 via CL 18846202 via CL 18846670
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18846698 by yoan stamant in ue5-main branch]
This is required since the newly created components in the process will try to register before the Definition asset gets set.
#rb maxime.mercier
#rnx
#preflight 61faf0935e35b9215bfedaab
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18841643 via CL 18842123 via CL 18842168 via CL 18845170 via CL 18845776
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18845836 by yoan stamant in ue5-main branch]
+ added distinctive status values for Behavior completion (Processor) and Task completion (StateTree)
+ added deinitializer for MassSmartObjectUserFragment to unregister slot invalidation callback
+ moved MassSmartObjectTimedBehaviorProcessor update to SyncWorldToMass so it will update remaining use time the frame after the behavior got started and that also allow the fragments to be removed before the next update when the StateTreeTask completes/aborts the interaction.
+ replaced obsolete reference to LW Entity by MassEntity
+ sent signal when interaction gets aborted from an invalidated slot so behavior (StateTree) can react accordingly
#rb maxime.mercier
#preflight 61f2995d52396dbfeeebe420
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18752685 in //UE5/Release-5.0/... via CL 18752695 via CL 18756810
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18757097 by yoan stamant in ue5-main branch]
+ added GetBehaviorDefinition to SmartObjectSubsystem to fetch behavior definition associated to a valid claim handle
+ fixed case where runtime data was removed before aborting active interaction
#rb maxime.mercier
#preflight 61f1c21e73238441cb6c92b0
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18745810 in //UE5/Release-5.0/... via CL 18745988 via CL 18746316
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18746543 by yoan stamant in ue5-main branch]
+ replaced all methods Describe by LexToString
+ unified naming from "*ID" to *Handle
#preflight 61e85d121000e8c59a78c886
#rb mikko.mononen
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18662291 by yoan stamant in ue5-main branch]
Moved bounds computation from the component to the SmartObject definition
#rb trivial
#preflight 61d88fa24c252480ca3a0927
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18549211 in //UE5/Release-5.0/... via CL 18549240
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18549270 by yoan stamant in ue5-release-engine-test branch]
Replaced names by full names to log messages to know the package in which the collection resides
#rb karl.dubois
#preflight 61a91885e01f3610f5345c1c
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18356930 via CL 18356957 via CL 18356986 via CL 18357004 via CL 18434142 via CL 18435467
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436234 by yoan stamant in ue5-release-engine-test branch]
- USmartObjectTestConfig and USmartObjectBehaviorConfigBase will no longer show up in property combo boxes (i.e. HideDropdown)
- properties of USmartObjectBehaviorConfigBase derived classes will no longer be grouped in categories in Editor Property windows (i.e. CollapseCategories)
- improved FSmartObjectConfig validation to detect null behavior configurations entries in Slots
- USmartObjectRenderingComponent will always render slot debug shapes for non loaded instance owners (preview actor, instances newly added to world, etc.). This is a temporary solution to the authoring flow until we improve the Editor.
#rb mikko.mononen
#preflight 6193a2034c209c1865e1349c
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-COMMAND: FnMain
#ROBOMERGE-SOURCE: CL 18205594 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18205597 by yoan stamant in ue5-release-engine-test branch]