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Put the new logic in MassEntitySubsystem and refactored FMassCommandBuffer::ReplayBufferAgainstSystem's use and name. This change resulted in `CheckIfEntityActive` failing on a regular basis so modified how it's being used. The function itself will undergo further changes soon. #jira UE-141787 #preflight 6206226ab84973a2bb823161 #rb Yoan.StAmant #lockdown Julien.Marchand #ROBOMERGE-AUTHOR: mieszko.zielinski #ROBOMERGE-SOURCE: CL 18951228 in //UE5/Release-5.0/... via CL 18951271 via CL 18951346 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589) [CL 18951348 by mieszko zielinski in ue5-main branch]