Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule
mieszko zielinski 47a27eada7 Added support for pushing commands while a command buffer is already being flushed.
Put the new logic in MassEntitySubsystem and refactored FMassCommandBuffer::ReplayBufferAgainstSystem's use and name.
This change resulted in `CheckIfEntityActive` failing on a regular basis so modified how it's being used. The function itself will undergo further changes soon.

#jira UE-141787
#preflight 6206226ab84973a2bb823161
#rb Yoan.StAmant
#lockdown Julien.Marchand

#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 18951228 in //UE5/Release-5.0/... via CL 18951271 via CL 18951346
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18951348 by mieszko zielinski in ue5-main branch]
2022-02-11 08:53:05 -05:00
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