Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17096409 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17096413 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17094351 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17094356 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17094350 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17094352 by ben marsh in ue5-release-engine-test branch]
Perforce is sometimes omitting that field which causes pre-flights to fail, and it's not used by any code right now.
#ROBOMERGE-SOURCE: CL 17087306 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17087344 by ryan hummer in ue5-release-engine-test branch]
* Improve test coverage for ActionExecutor by testing missing digest scenarios
* Raise a dedicated exception for missing digests for easier detection, primarily in tests
Previous use of ParallelTask.ForEachAsync prevented exceptions from being propagated. This caused create process exceptions to occur when the binary for an action could not be found.
#ROBOMERGE-SOURCE: CL 17067435 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17067444 by carl bystrom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17056403 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17056411 by jonathan adamczewski in ue5-release-engine-test branch]
Add a -Help option that prints descriptions of global options.
(Tool mode options are not available - support for those may be added in a future CL)
Example output:
Global options:
-Help : Display this help.
-Verbose : Increase output verbosity
-VeryVerbose : Increase output verbosity more
-Log : Specify a log file location instead of the default Engine/Programs/UnrealBuildTool/Log.txt
-Timestamps : Include timestamps in the log
-FromMsBuild : Format messages for msbuild
-Progress : Write progress messages in a format that can be parsed by other programs
-NoMutex : Allow more than one instance of the program to run at once
-WaitMutex : Wait for another instance to finish and then start, rather than aborting immediately
-RemoteIni : Remote tool ini directory
-Mode= : Select tool mode. One of the following (default tool mode is "Build"):
AggregateParsedTimingInfo, Build, Clean, Deploy, Execute, GenerateClangDatabase, GenerateProjectFiles,
IOSPostBuildSync, JsonExport, ParseMsvcTimingInfo, PVSGather, QueryTargets, SetupPlatforms,
ValidatePlatforms, WriteDocumentation, WriteMetadata
-Clean : Clean build products. Equivalent to -Mode=Clean
-ProjectFiles : Generate project files based on IDE preference. Equivalent to -Mode=GenerateProjectFiles
-ProjectFileFormat= : Generate project files in specified format. May be used multiple times.
-Makefile : Generate Linux Makefile
-CMakefile : Generate project files for CMake
-QMakefile : Generate project files for QMake
-KDevelopfile : Generate project files for KDevelop
-CodeliteFiles : Generate project files for Codelite
-XCodeProjectFiles : Generate project files for XCode
-EddieProjectFiles : Generate project files for Eddie
-VSCode : Generate project files for Visual Studio Code
-VSMac : Generate project files for Visual Studio Mac
-CLion : Generate project files for CLion
-Rider : Generate project files for Rider
#jira none
#ROBOMERGE-SOURCE: CL 17018675 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17018680 by jonathan adamczewski in ue5-release-engine-test branch]
* EpicGames.Horde contains all types and functionality common to server, agent, and clients of Horde.
* EpicGames.Horde.Client contains client interfaces for calling server functionality (but not server stubs for implementing those interfaces). Together with EpicGames.Horde, this defines the public interface for Horde. Note that types are still defined within the EpicGames.Horde namespace.
* HordeCommon contains functionality common to the server and agent (eg. session/lease messaging, task data structures, etc...), but which is not exposed to clients of Horde.
EpicGames.Horde.Common contains legacy REAPI functionality and will be removed once CB-REAPI is up and running.
[FYI] Joe.Kirchoff, Carl.Bystrom
#ROBOMERGE-SOURCE: CL 17012746 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012752 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012673 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012674 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012664 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012668 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012437 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012438 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17012388 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17012395 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17010334 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17010374 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17010315 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17010317 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17010301 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17010302 by ben marsh in ue5-release-engine-test branch]
CbSerializer.RegisterConverterFactory() allows registering factories that can create custom CbConverter instances for different types.
Move tagged-property IL generation into its own converter factory (CbDefaultConverterFactory). Add custom converters for list and dictionary types.
#ROBOMERGE-SOURCE: CL 17008251 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17008389 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17000074 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 17000080 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16997462 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16997472 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16994864 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16994870 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16983777 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16983794 by ben marsh in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16964873 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16964891 by ben marsh in ue5-release-engine-test branch]
[FYI] Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
Use Microsoft.CodeAnalysis.CSharp.Workspaces for code analysis
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16961691 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16961693 by joe kirchoff in ue5-release-engine-test branch]