- Disabled VisionOS on Windows to reduce confusion that it might work for launch on
#jira UE-206988
#rb josh.adams
[CL 31525680 by josh adams in ue5-main branch]
- Some static variables made it tricky, so added some support to make it simpler on users of the static variables
#rb David.Harvey
[CL 31431441 by josh adams in ue5-main branch]
* Give it a unique exit code
* And introduce a new output format MinimalError to give minimal info output, but as an error
#rnx
#jira UE-191956
#rb joe.kirchoff, marc.audy, bryan.johnson
[CL 26823591 by ryan hummer in ue5-main branch]
- If no DDPI.ini exists, mark the SDK as not usable on the platform (default the UEBuildPlaformSDK to disabled until the DDPI.ini file is read)
#rb joe.kirchoff
#jira UE-189549
[CL 26271235 by Josh Adams in ue5-main branch]
- Allow for per-project override in a project's platform's config folder (this is merging with my other work on per-project SDKs and validation of multi-target builds)
- More versions will move over after this
#rb david.harvey
[CL 26150552 by josh adams in ue5-main branch]
[OverrideSDK]
SDKVersion=x.y.z
and AutoSDK, or anything using GetMainVersion(), would use that version string instead
- If multiple targets are built in one run of UBT/UAT, it will error out because there is no support to switch SDKs (and builds happen in parallel, etc)
- This is not a complete solution, because it can cause problems with shared tools like ShaderCompileWorker, when different projects are on different SDKs and they have one SCW to share
- Renamed GetMainVersion to GetMainVersionInternal(), and wrapped that in a new non-vitual GetMainVersion() that calls GetMainVersionInternal() (and handles the ini overrides)
#rb david.harvey,dave.barrett
#jira UE-185364
#preflight 647a12e7b0670733186c928e
[CL 25767233 by josh adams in ue5-main branch]
2) Added the ability to directly set the IoHash in the file hasher
3) Modified the ComputeAsync hash method to provide a file size hint so it can default to a larger buffer size to improve performance.
4) Modified the ComputeAsync hash method to use the double buffer reader above.
#rb ben.marsh
#preflight 6438493a5a07ef375761ee35
[CL 25030313 by Tim Smith in ue5-main branch]