- Fixed Mac and maybe Linux with new SDK.json changes

#rb josh.adams

[CL 31451747 by josh adams in ue5-main branch]
This commit is contained in:
josh adams
2024-02-13 17:54:31 -05:00
parent 90a789158e
commit 480c53a75c
@@ -325,10 +325,7 @@ namespace EpicGames.Core
bIsSdkAllowedOnHost = bInIsSdkAllowedOnHost;
// load the SDK config file
if (bIsSdkAllowedOnHost)
{
LoadJsonFile(PlatformName);
}
LoadJsonFile(PlatformName);
// if the parent set up autosdk, the env vars will be wrong, but we can still get the manual SDK version from before it was setup
string? ParentManualSDKVersions = Environment.GetEnvironmentVariable(GetPlatformManualSDKSetupEnvVar());