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- Fixed Mac and maybe Linux with new SDK.json changes
#rb josh.adams [CL 31451747 by josh adams in ue5-main branch]
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@@ -325,10 +325,7 @@ namespace EpicGames.Core
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bIsSdkAllowedOnHost = bInIsSdkAllowedOnHost;
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// load the SDK config file
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if (bIsSdkAllowedOnHost)
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{
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LoadJsonFile(PlatformName);
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}
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LoadJsonFile(PlatformName);
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// if the parent set up autosdk, the env vars will be wrong, but we can still get the manual SDK version from before it was setup
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string? ParentManualSDKVersions = Environment.GetEnvironmentVariable(GetPlatformManualSDKSetupEnvVar());
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