Added `CreateController` button in PathBehavior
Avoiding resetting selection when creating new controllers
Added soft refresh when changing controller/behavior selection
#rb Juan.Portillo
#jira UE-208528
[CL 32119117 by andrea botti in ue5-main branch]
Lock toggle for Vectors/Rotators to make x/y/z maintain ratio when changing one
#rb Loris.Rossi
#jira UE-207471
[CL 31941974 by andrea botti in ue5-main branch]
While in the Operation Mode you are unable to toggle on the Logic Panel.
Switched position of the Logic Panel button and the Protocol button.
#rb Matt.Chapman
#jira UE-205303
[CL 31050149 by andrea botti in ue5-main branch]
Fix:
- Instead of Emptying the RealProperties in propId now we only add newer ones
- Crash when creating a behaviour
- Crash when copying some Struct
- Blocked copy of ObjectProperty value in PropId Action to avoid crash (For example with the Material)
- Added copy for Struct only if Allowed (Color/LinearColor/Vector/Rotation)
- Crash when calling OnObjectPropertyChanged in Preset because recursive in some case
- Changed from AddLambda to AddSPLambda
#rb Matt.Chapman
[CL 30928835 by andrea botti in ue5-main branch]
Fix:
- PropId not always working correctly in Game
- Float property will be treated as Double
- Color property will be treated as LinearColor
#rb Loris.Rossi
[CL 30883734 by andrea botti in ue5-main branch]
Conditional will execute actions that changed their value if the action condition evaluate to true based on the controller value.
#rb Jean.Perrier
[CL 30597649 by andrea botti in ue5-main branch]
Avoid Add Action button and drag and drop to add properties with warnings.
Fix behaviour conditions to either:
- All allow the property
- All don't allow the property
#rb Juan.Portillo
[CL 30459300 by andrea botti in ue5-main branch]