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Fix: - Instead of Emptying the RealProperties in propId now we only add newer ones - Crash when creating a behaviour - Crash when copying some Struct - Blocked copy of ObjectProperty value in PropId Action to avoid crash (For example with the Material) - Added copy for Struct only if Allowed (Color/LinearColor/Vector/Rotation) - Crash when calling OnObjectPropertyChanged in Preset because recursive in some case - Changed from AddLambda to AddSPLambda #rb Matt.Chapman [CL 30928835 by andrea botti in ue5-main branch]