tom waterson
b2a34a684b
Add torque units and extend force units
...
#rb justin.hare
#preflight 647862b85d23eca37d782f2c
[CL 25723425 by tom waterson in ue5-main branch]
2023-06-01 07:44:12 -04:00
buildmachine
46e5c8ab7b
Localization Automation using CL 25711782
...
[CL 25721982 by buildmachine in ue5-main branch]
2023-06-01 05:16:08 -04:00
antoine guilbaud
c9e4d0637e
[Backout] - CL25684794
...
[FYI] antoine.guilbaud
Original CL Desc
-----------------------------------------------------------------
PCG, ApplyScaleToBounds: deleted unused variables
#rnx
#preflight none
[CL 25710400 by antoine guilbaud in ue5-main branch]
2023-05-31 15:10:11 -04:00
Devon Penney
478c3f55d2
resave with HV flag
...
#jira 0
[CL 25706398 by Devon Penney in ue5-main branch]
2023-05-31 13:30:10 -04:00
buildmachine
f9f674dfda
Localization Automation using CL 25696978
...
[CL 25697442 by buildmachine in ue5-main branch]
2023-05-31 01:06:01 -04:00
dan pearson
d70e6678d5
Niagara Fluids: Expose master emitter to the template library.
...
[CL 25694521 by dan pearson in ue5-main branch]
2023-05-30 19:22:41 -04:00
antoine guilbaud
32f068624b
PCG, ApplyScaleToBounds: deleted unused variables
...
#rnx
#preflight none
[CL 25684839 by antoine guilbaud in ue5-main branch]
2023-05-30 15:21:15 -04:00
devon penney
48a4e4ad21
slight rework of falloff to match non falloff
...
[CL 25683686 by devon penney in ue5-main branch]
2023-05-30 14:46:07 -04:00
devon penney
fb06296464
refactor to avoid static switches
...
[CL 25681869 by devon penney in ue5-main branch]
2023-05-30 13:34:53 -04:00
peter ankermann
d601dd566a
CustomDepth Visualization changed back to after tone mapper to have the same setup like SceneDepth
...
#jira none
#changelist validated
[CL 25676823 by peter ankermann in ue5-main branch]
2023-05-30 10:13:38 -04:00
buildmachine
38031be91e
Localization Automation using CL 25671325
...
[CL 25671757 by buildmachine in ue5-main branch]
2023-05-30 01:13:17 -04:00
buildmachine
d85c313bf8
Documentation for build tools
...
#rb none
[CL 25671640 by buildmachine in ue5-main branch]
2023-05-30 00:49:27 -04:00
Dominik Peacock
8f5fdb403e
Delete WidetPostProcessMaterial_SceneViewExtensions again and this time remove code references to it
...
#jira none
#rb none
#preflight https://horde.devtools.epicgames.com/job/647464c14b4442999ae0012c
#fyi Jason.Walter
[CL 25662461 by Dominik Peacock in ue5-main branch]
2023-05-29 04:59:05 -04:00
Johan Berg
9c1b53263f
Version 1.16 of UnrealTraceServer for linux
...
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: linux
Architecture: x86_64
Compiled with musl: true
#rb none
#preflight none
[CL 25662349 by Johan Berg in ue5-main branch]
2023-05-29 04:16:04 -04:00
Johan Berg
afc77d978b
Version 1.16 of UnrealTraceServer for macosx
...
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: macosx
Architecture: x86_64
Compiled with musl: false
#rb none
#preflight none
[CL 25662347 by Johan Berg in ue5-main branch]
2023-05-29 04:15:55 -04:00
Chris Babcock
a7b817d8ca
Upgrade Android Studio and Gradle (OpenJDK 17 from 2202.2.1 and Gradle 7.5)
...
#jira UE-182869
#android
#review @Jack.Porter
#rb Ben.Temple
#preflight https://horde.devtools.epicgames.com/job/6470fd1fd729def34b72a8ff
[CL 25651882 by Chris Babcock in ue5-main branch]
2023-05-26 16:03:01 -04:00
jeremie roy
5dfb5611e5
Re-add WidgetPostProcessMaterial_SceneViewExtensions to fix cooking error
...
#rb simon.therriault
#jira UE-187152
#fyi dominik.peacock
[CL 25651807 by jeremie roy in ue5-main branch]
2023-05-26 15:57:25 -04:00
chris mclaughlin
05eecc60a4
Removed NPC_VScout references in NS_AimLaser and updated Static Meshes that began producing errors as a result by fixing their associated materials
...
#jira UE-187096
[CL 25650051 by chris mclaughlin in ue5-main branch]
2023-05-26 14:42:21 -04:00
roey borsteinas
9af001b605
Water: Changed the encoding for velocity to improve precision and prevent having negative numbers. Certain texture pixel formats don't support a sign bit (R11G11B10_Float for ex). Water Info now stores normalized flow x/flow y in the RG channels.
...
#rb jonathan.bard
[CL 25647263 by roey borsteinas in ue5-main branch]
2023-05-26 12:52:17 -04:00
devon penney
326d772ca1
fix off by 1 error with rasterization
...
[CL 25646478 by devon penney in ue5-main branch]
2023-05-26 12:36:52 -04:00
marc audy
de71d1972b
small tweaks
...
[CL 25646220 by marc audy in ue5-main branch]
2023-05-26 12:33:35 -04:00
devon penney
2ebaa7698a
particle rasterization emitter and template system
...
[CL 25645611 by devon penney in ue5-main branch]
2023-05-26 12:24:09 -04:00
jeanfrancois dube
5dc85921bd
Regenerated HLODs for OpenWorld template.
...
#jira UE-185649
#rb none
[FYI] sebastien.lussier
#preflight none
[CL 25644792 by jeanfrancois dube in ue5-main branch]
2023-05-26 12:12:20 -04:00
devon penney
a1c594be35
add summary view to test splash
...
update 2d flip summary view to have tabs
[CL 25644689 by devon penney in ue5-main branch]
2023-05-26 12:10:24 -04:00
jeanfrancois dube
af6196f49d
WorldPartition: change defaults for some wp.Runtime.RuntimeSpatialHash* cvars since the current defaults have known issues.
...
#jira UE-185649
#rb sebastien.lussier
#preflight 646f79fd50786bb5ba7feb2e
[CL 25644668 by jeanfrancois dube in ue5-main branch]
2023-05-26 12:09:44 -04:00