Commit Graph

23575 Commits

Author SHA1 Message Date
tom waterson
b2a34a684b Add torque units and extend force units
#rb justin.hare
#preflight 647862b85d23eca37d782f2c

[CL 25723425 by tom waterson in ue5-main branch]
2023-06-01 07:44:12 -04:00
buildmachine
46e5c8ab7b Localization Automation using CL 25711782
[CL 25721982 by buildmachine in ue5-main branch]
2023-06-01 05:16:08 -04:00
antoine guilbaud
c9e4d0637e [Backout] - CL25684794
[FYI] antoine.guilbaud
Original CL Desc
-----------------------------------------------------------------
PCG, ApplyScaleToBounds: deleted unused variables
#rnx
#preflight none

[CL 25710400 by antoine guilbaud in ue5-main branch]
2023-05-31 15:10:11 -04:00
Devon Penney
478c3f55d2 resave with HV flag
#jira 0

[CL 25706398 by Devon Penney in ue5-main branch]
2023-05-31 13:30:10 -04:00
buildmachine
f9f674dfda Localization Automation using CL 25696978
[CL 25697442 by buildmachine in ue5-main branch]
2023-05-31 01:06:01 -04:00
dan pearson
d70e6678d5 Niagara Fluids: Expose master emitter to the template library.
[CL 25694521 by dan pearson in ue5-main branch]
2023-05-30 19:22:41 -04:00
antoine guilbaud
32f068624b PCG, ApplyScaleToBounds: deleted unused variables
#rnx
#preflight none

[CL 25684839 by antoine guilbaud in ue5-main branch]
2023-05-30 15:21:15 -04:00
devon penney
48a4e4ad21 slight rework of falloff to match non falloff
[CL 25683686 by devon penney in ue5-main branch]
2023-05-30 14:46:07 -04:00
devon penney
fb06296464 refactor to avoid static switches
[CL 25681869 by devon penney in ue5-main branch]
2023-05-30 13:34:53 -04:00
peter ankermann
d601dd566a CustomDepth Visualization changed back to after tone mapper to have the same setup like SceneDepth
#jira none
#changelist validated

[CL 25676823 by peter ankermann in ue5-main branch]
2023-05-30 10:13:38 -04:00
buildmachine
38031be91e Localization Automation using CL 25671325
[CL 25671757 by buildmachine in ue5-main branch]
2023-05-30 01:13:17 -04:00
buildmachine
d85c313bf8 Documentation for build tools
#rb none

[CL 25671640 by buildmachine in ue5-main branch]
2023-05-30 00:49:27 -04:00
Dominik Peacock
8f5fdb403e Delete WidetPostProcessMaterial_SceneViewExtensions again and this time remove code references to it
#jira none
#rb none
#preflight https://horde.devtools.epicgames.com/job/647464c14b4442999ae0012c
#fyi Jason.Walter

[CL 25662461 by Dominik Peacock in ue5-main branch]
2023-05-29 04:59:05 -04:00
Johan Berg
9c1b53263f Version 1.16 of UnrealTraceServer for linux
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: linux
Architecture: x86_64
Compiled with musl: true

#rb none
#preflight none

[CL 25662349 by Johan Berg in ue5-main branch]
2023-05-29 04:16:04 -04:00
Johan Berg
afc77d978b Version 1.16 of UnrealTraceServer for macosx
UnrealTraceServer executable and debug files.
Version: 1.16
Platform: macosx
Architecture: x86_64
Compiled with musl: false

#rb none
#preflight none

[CL 25662347 by Johan Berg in ue5-main branch]
2023-05-29 04:15:55 -04:00
Chris Babcock
a7b817d8ca Upgrade Android Studio and Gradle (OpenJDK 17 from 2202.2.1 and Gradle 7.5)
#jira UE-182869
#android
#review @Jack.Porter
#rb Ben.Temple

#preflight https://horde.devtools.epicgames.com/job/6470fd1fd729def34b72a8ff

[CL 25651882 by Chris Babcock in ue5-main branch]
2023-05-26 16:03:01 -04:00
jeremie roy
5dfb5611e5 Re-add WidgetPostProcessMaterial_SceneViewExtensions to fix cooking error
#rb simon.therriault
#jira UE-187152
#fyi dominik.peacock

[CL 25651807 by jeremie roy in ue5-main branch]
2023-05-26 15:57:25 -04:00
chris mclaughlin
05eecc60a4 Removed NPC_VScout references in NS_AimLaser and updated Static Meshes that began producing errors as a result by fixing their associated materials
#jira UE-187096

[CL 25650051 by chris mclaughlin in ue5-main branch]
2023-05-26 14:42:21 -04:00
roey borsteinas
9af001b605 Water: Changed the encoding for velocity to improve precision and prevent having negative numbers. Certain texture pixel formats don't support a sign bit (R11G11B10_Float for ex). Water Info now stores normalized flow x/flow y in the RG channels.
#rb jonathan.bard

[CL 25647263 by roey borsteinas in ue5-main branch]
2023-05-26 12:52:17 -04:00
devon penney
326d772ca1 fix off by 1 error with rasterization
[CL 25646478 by devon penney in ue5-main branch]
2023-05-26 12:36:52 -04:00
marc audy
de71d1972b small tweaks
[CL 25646220 by marc audy in ue5-main branch]
2023-05-26 12:33:35 -04:00
devon penney
2ebaa7698a particle rasterization emitter and template system
[CL 25645611 by devon penney in ue5-main branch]
2023-05-26 12:24:09 -04:00
jeanfrancois dube
5dc85921bd Regenerated HLODs for OpenWorld template.
#jira UE-185649
#rb none
[FYI] sebastien.lussier
#preflight none

[CL 25644792 by jeanfrancois dube in ue5-main branch]
2023-05-26 12:12:20 -04:00
devon penney
a1c594be35 add summary view to test splash
update 2d flip summary view to have tabs

[CL 25644689 by devon penney in ue5-main branch]
2023-05-26 12:10:24 -04:00
jeanfrancois dube
af6196f49d WorldPartition: change defaults for some wp.Runtime.RuntimeSpatialHash* cvars since the current defaults have known issues.
#jira UE-185649
#rb sebastien.lussier
#preflight 646f79fd50786bb5ba7feb2e

[CL 25644668 by jeanfrancois dube in ue5-main branch]
2023-05-26 12:09:44 -04:00