Commit Graph

8575 Commits

Author SHA1 Message Date
martins mozeiko
2c17e2df6d Fix shutdown code of ETW tracing, and do not log warning on startup if ETW is not enabled yet
#rb Ionut.Matasaru

[CL 16358926 by martins mozeiko in ue5-main branch]
2021-05-17 16:49:01 -04:00
Zak Middleton
c22aaf25d4 #ue5 - LWC: UnrealMathSSE AVX implementation first pass. Mostly implements improved functions for doubles, but also made improvements to some float functions when AVX or SSE 4.1 is available.
There is some remaining work to add more specializations to VectorSwizzle for doubles. Also need to add platform defines for AVX2.

#rb Dmytro.Vovk

[CL 16358163 by Zak Middleton in ue5-main branch]
2021-05-17 16:16:35 -04:00
Francis Hurteau
3eb26a3f35 Defer the calling of console variable syncs to the normal ticck when processing user console input
#jira UE-113827
#rb Matt.Hoffman, Marc.Audy
#preflight 60a2bdb507285b0001e12c2a

[CL 16357810 by Francis Hurteau in ue5-main branch]
2021-05-17 16:05:14 -04:00
martins mozeiko
2208dade76 Add context switch and stack sampling trace collection on Windows using ETW
#rb Ionut.Matasaru

[CL 16357198 by martins mozeiko in ue5-main branch]
2021-05-17 15:28:50 -04:00
christopher waters
3b8ccac5d5 Fixing HoloLens compile.
#jira none
#rb none
#preflight 609ee719cbf9a40001326489

[CL 16356933 by christopher waters in ue5-main branch]
2021-05-17 15:11:41 -04:00
Ben Woodhouse
7e743dcf40 LLM FLlmCsvProfilerWriter implementation for UE5
- LLM stats are now written to the CSV profiler if it's running
- Default tracker stats appear in the LLM/ category
- Platform tracker stats appear in the LLMPlatform/ category
#jira FORT-374346
#rb matt.peters
#tests presubmit

[CL 16355433 by Ben Woodhouse in ue5-main branch]
2021-05-17 13:43:32 -04:00
krzysztof narkowicz
b6b202caf4 Lumen - surface cache merging based on the RayTracingGroupId
r.LumenScene.SurfaceCache.MeshCardsMergeComponents - enable/disable
r.Lumen.Visualize.CardPlacementLOD - which LOD level to visualize (all, instances, merged instances, merged components)
r.Lumen.Visualize.CardPlacementPrimitives - visualize which primitives were used to merge

#ROBOMERGE-SOURCE: CL 16355257 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)

[CL 16355260 by krzysztof narkowicz in ue5-main branch]
2021-05-17 13:31:57 -04:00
Helge Mathee
57e8a49d69 Control Rig: Refactor CopyOp to contain all required information for a copy
Also fixes UE-115756

#rb sara.schvartzman
#jira na

[CL 16354335 by Helge Mathee in ue5-main branch]
2021-05-17 12:35:41 -04:00
Matt Peters
9d3918cfa9 LLM: Fix maxcount calculation to not integer overflow before capacity integer overflows. This expands the number of allocations we can fit into 32-bit LLM tracking, which is needed for some large projects that still want to use 32-bit LLM tracking.
#rb Andrew.Firth
#rnx

[CL 16352348 by Matt Peters in ue5-main branch]
2021-05-17 11:36:53 -04:00
Steve Robb
250c50689e TFunction::Reset() and TUniqueFunction::Reset() added, equivalent to Func = nullptr; but less surprising.
#rb graeme.thornton
#jira none

[CL 16350650 by Steve Robb in ue5-main branch]
2021-05-17 10:47:29 -04:00
Steve Robb
1325216d71 Undo //UE5/Main/Engine/Source/Runtime/Core/... changelist 16347952
[CL 16349431 by Steve Robb in ue5-main branch]
2021-05-17 10:13:05 -04:00
Andriy Tylychko
24668747a7 minor TaskGraph and Tasks tests cleanup, replicated some stress tests on the new API for perf comparison
[CL 16348240 by Andriy Tylychko in ue5-main branch]
2021-05-17 09:24:33 -04:00
Steve Robb
ed411dade8 Move UTF-8 conversion functions into the platform layer.
Enable UTF8CHAR as a char type, so that you can use a UTF8CHAR* in a generic string conversion context (e.g. FString construction).

#rb devin.doucette
#jira none

[CL 16347952 by Steve Robb in ue5-main branch]
2021-05-17 09:09:41 -04:00
Steve Robb
e3b72417c7 Fixes where integers are assumed to be implicitly convertible to char types.
#rb none
#jira none

[CL 16336646 by Steve Robb in ue5-main branch]
2021-05-14 17:39:57 -04:00
Andriy Tylychko
3da5ad97a6 tasks dependencies:
* an ability to specify task prerequisites, either TTask or FTaskEvent
* redesigned FTaskEvent so it can be used as a prerequisite
* a helper function `Tasks::Prerequisites()` to specify multiple prerequisites
* added `Tasks::Wait()` function to wait for multiple tasks
* unit- and perf-tests

#rb danny.couture

[CL 16333765 by Andriy Tylychko in ue5-main branch]
2021-05-14 15:40:51 -04:00
Steve Robb
c75ff29709 Fix for TTuple<T0,T1>::Get<Type>() while in static analysis mode.
#rb devin.doucette
#jira none

[CL 16331014 by Steve Robb in ue5-main branch]
2021-05-14 12:32:35 -04:00
Andriy Tylychko
45339b0373 Tasks: inline task priority. There's a special kind of tasks that serve as synchronisation primitives, like FTaskEvent, tasks that are used as a join point of other tasks or tasks that are used to wait for other tasks. Such tasks are lightweight and latency-sensitive. Inline task priority allows these tasks to skip scheduling and be executed "inline" as soon as they are unlocked.
#rb arne.schober francis.hurteau

[CL 16329549 by Andriy Tylychko in ue5-main branch]
2021-05-14 10:33:16 -04:00
David Harvey
2254540898 remove PLATFORM_XBOXONE from FramePro code.
#jira UECON-543
#rnx
#rb eric.mcdaniel, nuno.leiria

[CL 16329306 by David Harvey in ue5-main branch]
2021-05-14 10:11:29 -04:00
Andriy Tylychko
5469ce3478 TaskTraces for the new TaskGraph API
WIP

#fyi catalin.dragoiu

[CL 16328386 by Andriy Tylychko in ue5-main branch]
2021-05-14 07:43:28 -04:00
Patrick Laflamme
2e5316e1ca Generalized the Editor analytics summary session system to be usable/extendable by other apps.
Engine/Editor changes:

- Split the Editor summary session in two, one summary for the Engine properties and one for the Editor specific properties. Made it easy to extend the Engine summary to create other summaries.
- Made the summary sender as agnostics as possible of the keys it sends.
- Fixed the system wide lock contention between the process when persisting a session. (On problem caused by the lock is UE-114315).
- Fixed concurrent issue when saving the summary sessions on Linux/Mac
- Fixed performance issue when saving the summary session on Linux/Mac. This enable saving at higher frequency.
- Fixed cases where the same session summary is sent more than once.
- Fixed Windows registry key overflow that could happens if we accumulated too many sessions (in theory, this can happen)
- Made adding new properties to the summary easy and private to the implementation.
- Brought the Linux/Mac implementation closer to Windows implementation.
- Reduced memory allocation, especially when the session records a crash.
- Improved chances to send the summary non-delayed by allowing the Editor to send the reports if CRC died unexpectedly.
- Generalized the support to collect and aggregate analytics from helper processes. For example, CRC already collects analytics that is merged with the Editor summary as information supplement
- Reserved the disk space required to store the summary ahead of time to prevent failing later.
- Increased frequency at which the summary is persisted because saving the summary is more efficient. (About every 10 seconds rather than every minutes).
- Added unit tests

CrashReportClient changes:

- Created a 'session summary' from the CRC point of view to merge with the Editor summary.
- Moved analytics collection in a separated class to make the crash reporting code leaner and less noisy with all the analytics
- Merged the CRC diagnostic logger in the class collecting CRC analytics summary and make the diagnostic log a property in the summary.
- Collected analytics (on behalf of Editor) in a background thread because CRC main thread can be blocked collecting a crash, so it doesn't pay attention to other things
- Added MonitorBatteryLevel and MonitorOnACPower summary properties on Windows. Collected on CRC background thread (never blocked, so we reduce changes to miss the battery running out)
- Added MonitorSessionDuration summary property to track now long CRC ran.
- Added MonitorQuitSignalRecv summary property to detect when CRC is soft killed like: taskkill /PID 1234
- Added MonitorIsReportingCrash summary property to track when CRC dies reporting a crash.
- Added MonitorIsCollectingCrash summary property to track when CRC dies collecting a crash artifacts.
- Added IsProcessingCrash summary property to track when CRC dies processing a crash.
- Added MonitorCrashed summary property to track when CRC exception handler was triggered.
- Added MonitorWasShutdown summary property to track when CRC summary was shutdown
- Added MonitorLoggingOut summary property to track when CRC died because the user was logging out (or as result of shutting down or restarting the computer).
- More accurate value for DeathTimestamp summary property because this is now captured in CRC background thread (which cannot be busy handling a crash)
- Added crash processing timing to CRC diagnostic logs (how long it takes to collect/process a crash).

#rb Jamie.Dale, Wes.Hunt, Johan.Berg
#jira UETOOL-3500
#jira UE-114315

[CL 16324612 by Patrick Laflamme in ue5-main branch]
2021-05-13 21:58:20 -04:00
Chris Babcock
3384cabad2 Fix issue with access to UE4Game directories
#jira UE-115678
#ue5
#android
#review-16318267 @Brandon.Scahefer
#rb Brandon.Scahefer

[CL 16318262 by Chris Babcock in ue5-main branch]
2021-05-13 16:31:29 -04:00
Devin Doucette
3295c55ed6 Removed the move constructor from TScopeGuard because C++17 requires RVO
Also removed the few dependencies on other headers to make ScopeExit.h as slim as possible.

#rb Steve.Robb
#preflight 609d6fa122cce000019b15eb

[CL 16317390 by Devin Doucette in ue5-main branch]
2021-05-13 15:53:01 -04:00
Steve Robb
bc3f1bec53 Disable spurious C4063 warning triggered by user-defined literal case values.
#rb devin.doucette
#jira none

[CL 16317238 by Steve Robb in ue5-main branch]
2021-05-13 15:43:29 -04:00
zach bethel
9016b5542c Expose operator == and != on TStatId for state filtering.
#rb none

[CL 16316357 by zach bethel in ue5-main branch]
2021-05-13 14:48:55 -04:00
Joe Kirchoff
b01c26f682 Ignore protobuf generated files when running PVS-Studio static code analysis (*.pb.cc)
#rb trivial

[CL 16316201 by Joe Kirchoff in ue5-main branch]
2021-05-13 14:37:58 -04:00