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45339b037338d0911d59a3879912c6fe79cafe0e
UnrealEngineUWP/Engine/Source/Runtime/Core
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Andriy Tylychko 45339b0373 Tasks: inline task priority. There's a special kind of tasks that serve as synchronisation primitives, like FTaskEvent, tasks that are used as a join point of other tasks or tasks that are used to wait for other tasks. Such tasks are lightweight and latency-sensitive. Inline task priority allows these tasks to skip scheduling and be executed "inline" as soon as they are unlocked.
#rb arne.schober francis.hurteau

[CL 16329549 by Andriy Tylychko in ue5-main branch]
2021-05-14 10:33:16 -04:00
..
Private
remove PLATFORM_XBOXONE from FramePro code.
2021-05-14 10:11:29 -04:00
Public
Tasks: inline task priority. There's a special kind of tasks that serve as synchronisation primitives, like FTaskEvent, tasks that are used as a join point of other tasks or tasks that are used to wait for other tasks. Such tasks are lightweight and latency-sensitive. Inline task priority allows these tasks to skip scheduling and be executed "inline" as soon as they are unlocked.
2021-05-14 10:33:16 -04:00
Core.Build.cs
Cherrypicking Mirage code base (disabled) from Dev-Cooker
2021-04-30 08:14:54 -04:00
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