Gareth Martin
d113d890e7
Fix FText on non-windows platforms...
...
[CL 2094371 by Gareth Martin in Main branch]
2014-06-04 09:51:06 -04:00
Martin Wilson
5dff04f9ed
Changed edit box population code in blend space editor so that numbers are no longer formatted
...
#TTP 335871 - LICENSEE: UDN: PERSONA: BLENDSPACE: Setting Axis range over 1000 a second time will cause it to display as a single integer
[CL 2094369 by Martin Wilson in Main branch]
2014-06-04 09:46:28 -04:00
Jaroslaw Surowiec
7f49573caa
Core - Removed unused COMPRESS_ForcePPUDecompressZLib from the compressing method
...
[CL 2094367 by Jaroslaw Surowiec in Main branch]
2014-06-04 09:46:17 -04:00
Gareth Martin
4db27c1f18
Make FText movable
...
[CL 2094364 by Gareth Martin in Main branch]
2014-06-04 09:46:05 -04:00
Maciej Mroz
1b82c058a3
BPGC bytecode serialization is skipped in Editor.
...
#codereview Nick.Whiting, Robert.Manuszewski
[CL 2094360 by Maciej Mroz in Main branch]
2014-06-04 09:36:04 -04:00
Kellan Carr
aa87d64dbb
Whitespace changes, correcting sync error on build farm
...
[CL 2094350 by Kellan Carr in Main branch]
2014-06-04 09:31:03 -04:00
Maciej Mroz
530d2b7c83
UDS: member variables in UDS have no category metadata (previously the category was taken from PinType, it was an error).
...
[CL 2094345 by Maciej Mroz in Main branch]
2014-06-04 09:26:01 -04:00
James Golding
efd83bfc1b
Expose SplineMeshComponent to BPs
...
Move SplineMeshComponent code from LandscapeSplines.cpp to SplineMeshComponent.cpp
Add a new header for SplineMeshSceneProxy
Add BP exposed funcs for setting start/end pos/tangent
#codereview gareth.martin
[CL 2094334 by James Golding in Main branch]
2014-06-04 09:10:57 -04:00
Martin Wilson
362d5da46e
Added blueprint events for montage blending out/ending
...
#TTP 335600 - UE4: Animation: Add support for BP Delegate to AnimMontage events
#proj UE4
[CL 2094317 by Martin Wilson in Main branch]
2014-06-04 08:56:03 -04:00
James Golding
3fa4a4988e
Add class icon for SplineComponent
...
[CL 2094316 by James Golding in Main branch]
2014-06-04 08:55:52 -04:00
Robert Manuszewski
2f4a03b853
Missing file from previous checkin
...
[CL 2094302 by Robert Manuszewski in Main branch]
2014-06-04 08:10:43 -04:00
Robert Manuszewski
48d28fba01
Fixing shared pch warnings. Making sure Engine.h is not included in any Engine public header nor in any public header of modules used by the engine.
...
[CL 2094299 by Robert Manuszewski in Main branch]
2014-06-04 08:05:42 -04:00
Kellan Carr
f7e941c433
add whitespace, fix builder
...
[CL 2094291 by Kellan Carr in Main branch]
2014-06-04 08:00:39 -04:00
Mark Satterthwaite
b5446a0797
Enable PLATFORM_ENABLE_VECTORINTRINSICS on Mac so we use SSE instructions, I don't see why the won't work as all Macs have this instruction set.
...
#codereview michael.trepka, daniel.wright
[CL 2094276 by Mark Satterthwaite in Main branch]
2014-06-04 07:10:28 -04:00
James Golding
7ea2bd2f16
Optimize ArrowComponent by each owning its own vertex/index buffer rather than creating it from scratch each frame
...
[CL 2094260 by James Golding in Main branch]
2014-06-04 06:35:22 -04:00
Matthew Griffin
544ff21739
Changed SoundWave Compression Quality so that it doesn't re-compress during interactive property changes and the new compression settings can be heard next time the sound is played.
...
TTP#256433 - EDITOR: SOUND: Unable to change the compression quality for sound wave files.
Made sure that Sound resources are freed after compressed data is invalidated by a quality change. Also had to make sure that all playing sounds using the SoundWave were stopped so that realtime sounds don't attempt to keep reading from freed memory. Renamed StopSoundsForReimport to StopSoundsUsingResource to make it clear that it can be used for other purposes and added a warning in case this is used in game code and sounds stop unexpectedly.
[CL 2094259 by Matthew Griffin in Main branch]
2014-06-04 06:30:21 -04:00
Robert Manuszewski
8b1cc21568
Fix for circular header includes crashing UnrealHeaderTool
...
[CL 2094255 by Robert Manuszewski in Main branch]
2014-06-04 06:25:20 -04:00
Mark Satterthwaite
49ca9a9384
Fix abiguous ? operator usage on OS X.
...
#codereview michael.trepka
[CL 2094252 by Mark Satterthwaite in Main branch]
2014-06-04 06:15:30 -04:00
Mieszko Zielinski
4f37802b5a
removed NavigationSystem::bWholeWorldNavigable from editable properties - we might want to remove the feature #UE4
...
[CL 2094251 by Mieszko Zielinski in Main branch]
2014-06-04 06:15:19 -04:00
James Golding
2371b8bd55
Fix CIS error with EdGraphSchema undefined
...
[CL 2094248 by James Golding in Main branch]
2014-06-04 06:05:17 -04:00
Robert Manuszewski
f3effc54c2
Temporarily back out changelist 2094170 (due to CIS failures)
...
[CL 2094242 by Robert Manuszewski in Main branch]
2014-06-04 05:55:27 -04:00
Mieszko Zielinski
2b906ffb99
Fixed navmesh tile generators not having proper bounds set when no navmesh bounding volumes are present #UE4
...
[CL 2094241 by Mieszko Zielinski in Main branch]
2014-06-04 05:55:16 -04:00
Lee Clark
f3e7d9d940
PS4 - Fix compiler errors
...
[CL 2094197 by Lee Clark in Main branch]
2014-06-04 04:45:02 -04:00
Robert Manuszewski
96e59643ec
Fixing shared pch warnings. Making sure Engine.h is not included in any Engine public header nor in any public header of modules used by the engine.
...
[CL 2094170 by Robert Manuszewski in Main branch]
2014-06-04 04:04:51 -04:00
James Hopkin
2237e85b99
Crash web server: fixed date range changing seemingly at random.
...
Timestamps coming in from Javascript were being treated as local times, but they're actually UTC (although all times and dates in Javascripts are local time, millisecond timestamps are UTC).
[CL 2094143 by James Hopkin in Main branch]
2014-06-04 03:34:40 -04:00