Removed GameEngine re-definitions in Platform config.
Moved Platform config from Engine to BaseEngine
#jira UE-221768
[REVIEW] [at]Chris.Varnsverry
[CL 36764477 by alejandro aguilar in 5.5 branch]
Introducing the CQTestEnhancedInput plugin as this requires use of the EnhancedInput Engine Plugin (Engine modules cannot make use of the Engine Plugin)
#jira UE-217806
#rb Devin.Doucette, Jerome.Delattre, rob.huyett, sean.sweeney
[CL 36039088 by sebastian lewicki in ue5-main branch]
Introducing the option to configure the AbilitySystemGlobals through an easier to understand user interface found in the Editor's Project Settings. Backwards compatability is maintained with the old data.
[Backout] - CL35798104, CL35776389
[FYI] cory.kolek
Original CL Desc
#rb justin.hare
#jira UE-221890
[CL 35826176 by KaosSpectrum in ue5-main branch]
[FYI] jodon.karlik
Original CL Desc
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PR #12228: Gameplay Abilities Developer Settings
Introducing the option to configure the AbilitySystemGlobals through an easier to understand user interface found in the Editor's Project Settings. Backwards compatability is maintained with the old data.
#rb justin.hare
#jira UE-221890
[CL 35798375 by KaosSpectrum in ue5-main branch]
Introducing the option to configure the AbilitySystemGlobals through an easier to understand user interface found in the Editor's Project Settings. Backwards compatability is maintained with the old data.
#rb justin.hare
#jira UE-221890
[CL 35776697 by KaosSpectrum in ue5-main branch]
Added relevant config in all platforms, either to not use beacons, or defining which netdriver to use.
#jira UE-222123
[REVIEW] [at]Chris.Varnsverry
#rb Chris.Varnsverry
[CL 35690549 by alejandro aguilar in ue5-main branch]
The proper fix might be to change the platforms to not override GameEngine, but that could cause problems with exsiting ini files.
[FYI] alejandro.aguilar
[CL 35551081 by ben zeigler in ue5-main branch]
*) Store AssetData pointers as 4byte indexes rather than 8byte pointers.
*) Store a single index in the values of CachedAssetsByPackageName. For the relatively few packages with multiple assets, set a bit in the index that indicates it should instead be looked up in a separate list of indirect arrays.
*) TSetKeyFuncs: Add a container similar to TSet but that takes a KeyFuncs instance variable rather than requiring global variables for KeyFuncs. Implemented with linear probing rather than sparsearray.
#rnx
#rb Francis.Hurteau, robert.millar
[CL 35157286 by matt peters in ue5-main branch]