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Fix for Lyra Shipping Client/Server compilation
#rb dan.oconnor [CL 35816084 by jodon karlik in ue5-main branch]
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@@ -88,6 +88,7 @@ public class LyraGame : ModuleRules
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// Basic setup for External RPC Framework.
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// Functionality within framework will be stripped in shipping to remove vulnerabilities.
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PrivateDependencyModuleNames.Add("ExternalRpcRegistry");
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PrivateDependencyModuleNames.Add("HTTPServer"); // Dependency for ExternalRpcRegistry
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if (Target.Configuration == UnrealTargetConfiguration.Shipping)
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{
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PublicDefinitions.Add("WITH_RPC_REGISTRY=0");
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@@ -95,7 +96,6 @@ public class LyraGame : ModuleRules
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}
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else
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{
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PrivateDependencyModuleNames.Add("HTTPServer");
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PublicDefinitions.Add("WITH_RPC_REGISTRY=1");
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PublicDefinitions.Add("WITH_HTTPSERVER_LISTENERS=1");
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}
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