Masayo Kondo
43000b3c91
#loc UE4DocJpn File updated against INT#2603959
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[CL 2606857 by Masayo Kondo in Main branch]
2015-06-30 21:25:03 -04:00
Masayo Kondo
ad2a518dc7
#loc UE4DocJpn File updated against INT#2604304
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[CL 2606853 by Masayo Kondo in Main branch]
2015-06-30 21:16:00 -04:00
Kimio Yasuda
6dd84ee02c
#loc UE4DocJpn Reflected changes against INTSourceChangelist:2594157
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[CL 2606843 by Kimio Yasuda in Main branch]
2015-06-30 21:02:17 -04:00
Masayo Kondo
f7b9420844
#loc UE4DocJpn Initial translation against INT#2604829
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[CL 2606842 by Masayo Kondo in Main branch]
2015-06-30 21:01:50 -04:00
Masayo Kondo
52e04f8b71
#loc UE4DocJpn Initial translation against INT#2604829
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[CL 2606811 by Masayo Kondo in Main branch]
2015-06-30 20:49:54 -04:00
Wes Hunt
b4757a05f6
Add ParallelExecutor telemetry
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[CL 2606724 by Wes Hunt in Main branch]
2015-06-30 19:35:44 -04:00
Max Preussner
46f38304a3
MovieScene: Started to move refactored/cleaned up legacy code into binding manager replacement
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[CL 2606703 by Max Preussner in Main branch]
2015-06-30 19:16:40 -04:00
Max Preussner
584d552ecd
MovieScene: Made puppet types private
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[CL 2606702 by Max Preussner in Main branch]
2015-06-30 19:15:30 -04:00
Dmitry Rekman
1e9ec6ec6f
Core: flush server logs in a deterministic time (UEPLAT-941).
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- Use ServerFlushLogInterval in GameEngine to control the maximum time limit when logs should be flushed (30 seconds by default).
#codereview Bob.Tellez, Ivan.Horvath
[CL 2606692 by Dmitry Rekman in Main branch]
2015-06-30 19:07:17 -04:00
Frank Fella
81e51181be
Sequencer - Fix PlayMovieSceneNode component name pin issues.
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There are still some kinks to work out, but this gets things usable again.
[CL 2606677 by Frank Fella in Main branch]
2015-06-30 19:01:05 -04:00
Chris Babcock
e4a287e129
Make sure the UE4Game and UE4Game/[ProjectName] directories are created (do not use GetFileBasePath() since FApp::GetGameName() isn't valid yet and it will cache the wrong base path)
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#ue-17385
#ue-17980
#ue4
#android
#codereview Robert.Jones
[CL 2606663 by Chris Babcock in Main branch]
2015-06-30 18:49:07 -04:00
Michael Schoell
c56e8b008d
Fixed build fallout from CL# 2606453
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[CL 2606649 by Michael Schoell in Main branch]
2015-06-30 18:36:00 -04:00
Tim Hobson
b7f2c0f3b3
#UEDoc #docs - updated images and doc bold lettering
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[CL 2606610 by Tim Hobson in Main branch]
2015-06-30 18:18:58 -04:00
Ben Marsh
2db0e0aaca
Move branch validation stuff into LegacyBranchSetup.
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[CL 2606600 by Ben Marsh in Main branch]
2015-06-30 18:13:53 -04:00
Robert Gervais
7b3737bdf5
#UE4doc #docs Updated the Drag-and-Drop import pages. Visibility: Docs.
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[CL 2606597 by Robert Gervais in Main branch]
2015-06-30 18:12:19 -04:00
Nick Whiting
7feaa6c836
#vr Merging in improvements to the SteamVRController implementation, in preparation for rewrite of the motion control path
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#codereview Mike.Fricker
[CL 2606573 by Nick Whiting in Main branch]
2015-06-30 17:52:19 -04:00
Marc Audy
50d9fba549
Improve clarity of Tick Interval units
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[CL 2606564 by Marc Audy in Main branch]
2015-06-30 17:43:15 -04:00
Tim Hobson
eef21f6523
#UEDoc #docs - updated images and bold lettering
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[CL 2606562 by Tim Hobson in Main branch]
2015-06-30 17:42:38 -04:00
Bob Tellez
aabe3d4bdd
[AUTOMERGE]
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#UE4 Disambiguating delegates. FSpawnActorDelegate was both in AbilityTasks and GameplayTasks.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606535 by Bob.Tellez on 2015/06/30 17:34:41.
[CL 2606541 by Bob Tellez in Main branch]
2015-06-30 17:35:24 -04:00
Zak Middleton
187010f123
#ue4 - Improve documentation for BrakingFriction.
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[CL 2606536 by Zak Middleton in Main branch]
2015-06-30 17:34:51 -04:00
Saul Abreu
65b5b403df
Resolved some edge cases with source control integration in localization JSON file writing. No longer fails if source control is enabled but the output files don't already exist on disk. IE: No longer fails on initial creation of localization JSON files with source control enabled.
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[CL 2606511 by Saul Abreu in Main branch]
2015-06-30 17:24:52 -04:00
Anthony Zalar
7eb688e282
#UE4doc #docs: Removed extraneous bolding as according to the instructional guide. ##Overview removed as according to the instructional guide. Changed title of How To to match instructional guide. Altered images to match the instructional guide: green -> yellow.
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[CL 2606508 by Anthony Zalar in Main branch]
2015-06-30 17:22:31 -04:00
Tim Hobson
2463b8520e
#UEDoc #docs - fixed bold lettering
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[CL 2606505 by Tim Hobson in Main branch]
2015-06-30 17:20:54 -04:00
Bob Tellez
8b4068ebc8
[AUTOMERGE]
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#UE4 Including the instance name in the thread name for OnlineSubsystems. This avoids name collisions when making threads in PIE.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606497 by Bob.Tellez on 2015/06/30 17:18:21.
[CL 2606499 by Bob Tellez in Main branch]
2015-06-30 17:18:47 -04:00
Steve Hardister
565f71e31d
#UE4doc #docs: Adjusted bold text in accordance with the Instructional Guide
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[CL 2606496 by Steve Hardister in Main branch]
2015-06-30 17:18:14 -04:00