- Use ServerFlushLogInterval in GameEngine to control the maximum time limit when logs should be flushed (30 seconds by default).
#codereview Bob.Tellez, Ivan.Horvath
[CL 2606692 by Dmitry Rekman in Main branch]
#jira UE-17377 - "Always center window to screen" boolean is off by default in "Level Editor - Play" section of Editor Preferences
[CL 2602482 by Richard TalbotWatkin in Main branch]
#UE4 Including the WorldContextObject in BP PrintString messages. This can be disabled in [Kismet] in Engine.ini via bLogPrintStringSource
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2599742 by Bob.Tellez on 2015/06/24 18:25:33.
[CL 2599746 by Bob Tellez in Main branch]
Deleted broken code for finding localized version of details category display name.
#codereview Justin.Sargent
[CL 2584619 by Michael Schoell in Main branch]
Also, added new console variables for the existing settings:
New Package Streaming console variables:
- WarnIfTimeLimitExceeded
- TimeLimitExceededMultiplier
- TimeLimitExceededMinTime
- MinBulkDataSizeForAsyncLoading
- AsyncIOBandwidthLimit
New GC console variables:
- FlushStreamingOnGC
- NumRetriesBeforeForcingGC
[CL 2584216 by Robert Manuszewski in Main branch]
- Moved all skeletal control nodes to start out
Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper
[CL 2582755 by Michael Noland in Main branch]
Adding Cascade to EditorTestModules, as its automated tests will not appear until the module is loaded.
New test settings use Engine content to allow the tests to be run on any project.
[CL 2575820 by Adric Worley in Main branch]