Commit Graph

34 Commits

Author SHA1 Message Date
Michael Trepka 2a5136a070 Changed Mac/SetupMono.sh so that it allows only 3.2.6 for now as this seems to be the only version that doesn't cause us problems with UAT
[CL 2118354 by Michael Trepka in Main branch]
2014-06-26 15:27:53 -04:00
Michael Trepka d71e01c4c4 Temporarily force use of bundled Mono on Mac if installed version is not 3.2.x, as UAT currently has problems compiling in Mono 3.4.0
[CL 2111981 by Michael Trepka in Main branch]
2014-06-20 13:32:51 -04:00
Mark Satterthwaite 040ae73079 #summary Respect Xcode's compiler options & analyze feature.
#change Parse the compiler selected in Xcode & find the Xcode plugin which contains the executable to run when it isn't the default.
#change When the analyze option is enabled (either standalone or as a build setting) we need to pass through the analyze clang flag.
#change Pass in the Xcode max. parallel build tasks default to UBT as an environment variable rather than just assuming we want to use half the CPUs.
#notes This means we can use an external compiler (even a GPL one like distcc) without any direct dependency. Editor builds still use the default compiler since it isn't clear how to know which compiler is intended to be used in that case - the Xcode environment variable won't have been set.
#codereview michael.trepka, jack.porter

[CL 2072854 by Mark Satterthwaite in Main branch]
2014-05-14 09:23:11 -04:00
Michael Trepka ed60b64b2b Changed Xcode project generator so that PC and Mac generate identical projects for iOS deployment. Also, cleaned up the generator a bit.
#codereview Peter.Sauerbrei

[CL 2061079 by Michael Trepka in Main branch]
2014-05-01 11:18:39 -04:00
Ankit Khare e8dc86da8b #UE4: HTML5 Allow building and cooking for HTML5 platform on Mac.
- Install Emscripten SDK > 1.16
  - Setup system wide enviorment variable EMSCRIPTEN. (  http://stackoverflow.com/questions/135688/setting-environment-variables-in-os-x )
  - Build HTML5 using Build.sh from command line.

@todo : Figure out whether to support cooking if SDK is not installed on host platform.

[CL 2057945 by Ankit Khare in Main branch]
2014-04-28 14:10:06 -04:00
Michael Trepka bfb533b80e Added CFBundleShortVersionString to UE4EditorServices and edited Mac FixDependencyFiles script to copy services app to ~/Library/Services
[CL 2050262 by Michael Trepka in Main branch]
2014-04-23 19:41:34 -04:00
Peter Sauerbrei 04ca41e2fa #ue4
#ios
* better fix for creating stubs on Mac
* creates stub files when building from UFE on Mac, need to fix that next, but wanted this in so PC workflow was back to normal

[CL 2049277 by Peter Sauerbrei in Main branch]
2014-04-23 19:28:13 -04:00
UnrealBot db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney 324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00