FTPiano
5f9393f3dd
PR #1231 : Fixed dependency script for Mac. (Contributed by FTPiano)
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[CL 2595325 by Michael Trepka in Main branch]
2015-06-22 09:55:00 -04:00
Michael Trepka
3027ca6fa6
- Xcode unlock
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[CL 2505720 by Michael Trepka in Main branch]
2015-04-08 15:48:54 -04:00
Carlos Cuello
6f1ac76399
[INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
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[CL 2478426 by Carlos Cuello in Main branch]
2015-03-13 08:26:18 -04:00
Michael Trepka
7cb65c0880
PR #872 : Move UE4EditorServices.app service installing code to run after it is built. (Contributed by AlexanderOMara)
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https://github.com/EpicGames/UnrealEngine/pull/872
[CL 2471310 by Michael Trepka in Main branch]
2015-03-06 11:59:25 -05:00
Ben Marsh
a68b387a51
Fix for early exit when running Git setup script if mono is not installed. "set -e" from setup.sh causes failure when capturing "where mono".
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#codereview Michael.Trepka
[CL 2424428 by Ben Marsh in Main branch]
2015-01-29 16:37:28 -05:00
Josh Adams
9cf8c67c77
- Generate AndroidManifest.xml from ProjectSettings
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- Moved some Android settings to ProjectSettings, re-enabled SDK settings
- Removed SigningConfig.xml, and moved those settings into project settings
- Added concept of NotForLicensees and NoRedist engine and project config settings
- Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini
- Moved User*.ini to end of .ini hierarchy
- Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc)
- Enabled AndroidPlatformEditor module on Mac
- Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name)
- Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files
#codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock
[CL 2413870 by Josh Adams in Main branch]
2015-01-21 11:17:55 -05:00
Michael Trepka
a4079bf052
Reverting CL #2398916 . It's not needed any more.
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[CL 2404802 by Michael Trepka in Main branch]
2015-01-13 11:55:51 -05:00
Michael Trepka
eebc6eed35
Fixed Mono detection using which tool for a case when Mono is not installed
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#codereview Mark.Satterthwaite
[CL 2401989 by Michael Trepka in Main branch]
2015-01-09 10:45:47 -05:00
Mark Satterthwaite
2dc20b49a6
When setting up mono on the Mac use 'which mono' to determine the location of the system version of Mono. This fixes [UE-7341] "Use 'which mono' in SetupMono.sh to determine path to system mono".
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#codereview michael.trepka
[CL 2401935 by Mark Satterthwaite in Main branch]
2015-01-09 10:02:27 -05:00
Michael Trepka
71af74ace1
Create libmsvcrt.dylib symlink in bundled Mono's lib folder to temporarily workaround some issues with Mono not being able to find it
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[CL 2398916 by Michael Trepka in Main branch]
2015-01-06 13:59:58 -05:00
Josh Adams
3c9d0fe928
- Tweaked Mac/Build.sh to handle IOS as well as iphoneos
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[CL 2391777 by Josh Adams in Main branch]
2014-12-17 17:02:40 -05:00
Ben Marsh
b2e28930f4
Fix error running GitDependencies with new version of mono. Add a symlink to libc.dylib.
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#codereview Michael.Trepka
[CL 2389180 by Ben Marsh in Main branch]
2014-12-15 17:21:28 -05:00
Michael Trepka
d9af15c646
Updated Mac FixMonoFiles.sh script for Mono 3.10
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#codereview Ben.Marsh
[CL 2389041 by Michael Trepka in Main branch]
2014-12-15 15:46:27 -05:00
Michael Trepka
98dc0aa5fe
Removed conditional inclusion of most platform files in UBT project so the same project can be used in Visual Studio and Mono Develop/Xamarin Studio, removed _Mono UBT and UAT projects, updated automation scripts to be compatible with Mono 3.10
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[CL 2388812 by Michael Trepka in Main branch]
2014-12-15 15:28:22 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Michael Trepka
b4b15ab51d
Added handling of negative UBT exit codes to Mac RocketBuild.sh
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[CL 2362364 by Michael Trepka in Main branch]
2014-11-17 14:34:44 -05:00
Ben Marsh
22a8bd5bf4
Don't try to copy UE4EditorServices.app if it doesn't already exist. Fix for me sourcing SetupMono.sh with 'set -e' when bootstrapping the engine from GitHub.
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#codereview Michael.Trepka
[CL 2358011 by Ben Marsh in Main branch]
2014-11-12 22:41:52 -05:00
Ben Marsh
e22c12e1fa
Remove hard-coded list of executables on Mac. GitDependencies will set the executable bit correctly.
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[CL 2356080 by Ben Marsh in Main branch]
2014-11-11 13:47:08 -05:00
Ben Marsh
523e288bb6
Change git hook to a symlink to Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh (which calls GitDependencies.sh), and allow GitDependencies.sh to be run as a link from elsewhere.
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#codereview Dmitry.Rekman
[CL 2356053 by Ben Marsh in Main branch]
2014-11-11 13:00:43 -05:00
Ben Marsh
9a55b892f5
Add shell script for Mac batch file which sets up Mono and runs GitDependencies
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[CL 2355994 by Ben Marsh in Main branch]
2014-11-11 11:55:43 -05:00
Ben Marsh
b6620abbbe
Add missing symlink for mono
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[CL 2355986 by Ben Marsh in Main branch]
2014-11-11 11:45:43 -05:00
Ben Marsh
219b992e12
Always fixup symlinks and executable permissions for whichever mono files are available
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#codereview Michael.Trepka
[CL 2355955 by Ben Marsh in Main branch]
2014-11-11 11:30:44 -05:00
Ben Marsh
9f79611da8
Add Mono lib directory to LD_LIBRARY_PATH. Fixes issue running GitDependencies.exe.
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#codereview Michael.Trepka
[CL 2348891 by Ben Marsh in Main branch]
2014-11-04 15:36:50 -05:00
Michael Trepka
253a18a296
Better error handling in Mac Build.sh
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#codereview Dmitry.Rekman
[CL 2329229 by Michael Trepka in Main branch]
2014-10-14 16:48:17 -04:00
Michael Trepka
2d292c8690
Made Mac Buildsh always return 0 to solve a problem with hot-reload reporting error in Xcode due to not recognizing 254 (target up to date) as a success exit code.
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#codereview Robert.Manuszewski
[CL 2325842 by Michael Trepka in Main branch]
2014-10-10 15:32:54 -04:00