#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2975891 on 2016/05/12 by Gil.Gribb
merged in new async stuff from dev-rendering.
Change 2976695 on 2016/05/13 by Gil.Gribb
updated precache list
Change 2977030 on 2016/05/13 by Gil.Gribb
Added time slicing to CreateAsyncPackagesFromQueue, radically reduced the frequency of "precache trimming" and changed a few things in the test rig and logging
Change 2977090 on 2016/05/13 by Gil.Gribb
Fixed module manager threading and added cmd line param to force async loading thread.
Change 2977292 on 2016/05/13 by Gil.Gribb
check for thread safety in looking at asset registry
Change 2977296 on 2016/05/13 by Gil.Gribb
removed some super-expensive check()s from precacher
Change 2978368 on 2016/05/16 by Gil.Gribb
Move several exposive bools inside of the basic tests inside of FLinkerLoad::Preload, saves a fraction of second.
Change 2978414 on 2016/05/16 by Gil.Gribb
Added support and testing for unmounting pak files to the pak precacher.
Change 2978446 on 2016/05/16 by Gil.Gribb
Allow linker listing in non-shipping builds
Change 2978550 on 2016/05/16 by Gil.Gribb
Allowed some linker spew in non-shipping builds (instead of debug builds). Some tweak to help track down the music.uasset leak.
Change 2979952 on 2016/05/17 by Robert.Manuszewski
Merging //UE4/Dev-Core @ 2979938 to Dev-UE-30519-LoadTimes
Change 2984927 on 2016/05/20 by Gil.Gribb
fix a few bugs with an mcp repro
Change 2984951 on 2016/05/20 by Gil.Gribb
fixed issues with USE_NEW_ASYNC_IO = 0
Change 2985296 on 2016/05/20 by Gil.Gribb
Fixed several bugs with the MCP boot test
Change 2987956 on 2016/05/24 by Robert.Manuszewski
Fixing leaked linkers created by blocking load requests during async loading.
Change 2987959 on 2016/05/24 by Joe.Conley
Enable load timings in block loading also (in addition to async loading).
Change 3017713 on 2016/06/17 by Robert.Manuszewski
Removing GUseSeekFreeLoading.
Change 3017722 on 2016/06/17 by Robert.Manuszewski
Renaming LOAD_SeekFree flag to LOAD_Async to better reflect its current purpose.
Change 3017833 on 2016/06/17 by Robert.Manuszewski
Merging //UE4/Dev-Core to Dev-UE-30519-LoadTimes (//Tasks/Dev-Core/Dev-UE-30519-LoadTimes)
Change 3017840 on 2016/06/17 by Robert.Manuszewski
Re-doing Dev-Core changes to Delegates 2/2
Change 3022872 on 2016/06/22 by Gil.Gribb
reorder memory trim and deleting loaders
Change 3059218 on 2016/07/21 by Robert.Manuszewski
Fixing compilation errors - adding missing load time tracker stats.
Change 3064508 on 2016/07/26 by Robert.Manuszewski
Removing blocking loading path in cooked builds. LoadPackage will now use the async path.
Change 3066312 on 2016/07/27 by Gil.Gribb
Event driven loader, first pass
Change 3066785 on 2016/07/27 by Gil.Gribb
Removed check...searching forward for export fusion can release a node
Change 3068118 on 2016/07/28 by Gil.Gribb
critical bug fixes for the event driven loader
Change 3068333 on 2016/07/28 by Gil.Gribb
correctly handle the case where a file is rejected after loading the summary
Change 3069618 on 2016/07/28 by Robert.Manuszewski
Merging //UE4/Dev-Core to Dev-UE-30519-LoadTimes (//Tasks/Dev-Core/Dev-UE-30519-LoadTimes)
Change 3069901 on 2016/07/29 by Robert.Manuszewski
Fixing an hang when loading QA-Blueprints level
Change 3070171 on 2016/07/29 by Gil.Gribb
fixed CDO cyclic dependencies
Change 3075288 on 2016/08/03 by Gil.Gribb
misc fixes to the event driven loader
Change 3077332 on 2016/08/04 by Robert.Manuszewski
Fixing checkSlow asserts caused by new loading code not being flagged as IsInAsyncLoadThread() and CreateSynchEvent deprecation warning.
Change 3078113 on 2016/08/04 by Gil.Gribb
implemented "nicks rule" and undid some previous material and world hacks needed without it.
Change 3079480 on 2016/08/05 by Gil.Gribb
fixes and tweaks on event driven loader
Change 3080135 on 2016/08/07 by Gil.Gribb
misc fixes for event driven loader, now with reasonable memory
Change 3083722 on 2016/08/10 by Robert.Manuszewski
Fixing hangs when async loading packages.
Change 3091747 on 2016/08/17 by Gil.Gribb
Fix all hitches in streaming load that were regressions.
Change 3093258 on 2016/08/18 by Gil.Gribb
Fix bug that caused an assert when packages fail to load for certain reasons (like loading an uncooked file).
Change 3095719 on 2016/08/20 by Gil.Gribb
reenable async loading thread and cleanup and bug fixes
Change 3096350 on 2016/08/22 by Gil.Gribb
tweak task priorities a bit to minimize precaching memory
Change 3096355 on 2016/08/22 by Gil.Gribb
add support for precaching for "loose files" in the generic async layer.
Change 3098091 on 2016/08/23 by Gil.Gribb
Split header into a separate file and disabled a bad optimization in the bulk data.
Change 3099783 on 2016/08/24 by Gil.Gribb
rework dependency graph to be much, much faster. About half done.
Change 3100995 on 2016/08/25 by Gil.Gribb
fixed bugs with streaming texture from .uexp and cook time check that should have been runtime only
Change 3101369 on 2016/08/25 by Gil.Gribb
fixed bug with blueprints in the new loader.
Change 3102793 on 2016/08/26 by Gil.Gribb
PS4 - fixed small block memcpy to actually be inline
Change 3103785 on 2016/08/27 by Gil.Gribb
fixed case bug with pak order. devirtualized flinkerload::serialize, made sure -fileopenlog is not heavily skewed
Change 3104884 on 2016/08/29 by Gil.Gribb
fixed a BP bug and tweaked the -fileopenlog behavior to do leaf assets DFS
Change 3105266 on 2016/08/29 by Ben.Zeigler
Editor build compilation fix
Change 3105774 on 2016/08/30 by Gil.Gribb
add checks to locate cases where we try to use something that isn't loaded yet
Change 3107794 on 2016/08/31 by Gil.Gribb
fixed abug with BP's not loading the parent CDO soon enough
Change 3114278 on 2016/09/06 by Gil.Gribb
looping loads for paragon load test
Change 3114311 on 2016/09/06 by Ben.Zeigler
Fix linux compile
Change 3114350 on 2016/09/06 by Ben.Zeigler
Linux supports fast unaligned int reads
Change 3116169 on 2016/09/07 by Ben.Zeigler
Force enable separate bulk data cooking when using split cooked files, end-of-exp-file doesn't make sense with the new cook scheme and will crash at runtime
Change 3116538 on 2016/09/07 by Gil.Gribb
add dependencies for CDO subobjects
Change 3116596 on 2016/09/07 by Ben.Zeigler
Change crash to warning when trying to load an import to a missing native class, can happen with editor only classes.
Change 3116855 on 2016/09/07 by Ben.Zeigler
Move cook dialog down a bit so I can cook without constant dialogs popping up
Change 3117452 on 2016/09/08 by Robert.Manuszewski
Fixing hang when suspending async loading with the async loading thread enabled.
Change 3119255 on 2016/09/09 by Robert.Manuszewski
Removing texture allocations from PackageFileSummary as they were not used by anything.
Change 3119303 on 2016/09/09 by Gil.Gribb
Fixed font issue by making all all bulk data either inline or in a ubulk. Added support for compressed packages.
Change 3120324 on 2016/09/09 by Ben.Zeigler
Fix Cook warnings. Skip transient and client/server only objects when adding dependencies, and mark ShapeComponent BodySetups as properly transient.
Change 3121960 on 2016/09/12 by Ben.Zeigler
Add RandomizeLoadOrder CVar to randomize the package serial number it uses for sorting async loads
Change 3122635 on 2016/09/13 by Gil.Gribb
reworked searching disk warning and minor change to the background tasks used for decompression
Change 3122743 on 2016/09/13 by Gil.Gribb
added some checks around memory accounting
Change 3123395 on 2016/09/13 by Ben.Zeigler
Enable MallocBinned2 by default on cooked windows builds, similar to how PS4 works.
Disabled thread pool cache clearing on windows, the threading function it was using is very slow on windows specifically
Change 3124748 on 2016/09/14 by Gil.Gribb
Store template in import/export table and refer to it for each export to avoid calling GetArchetypeFromRequiredInfo. Minor fix for some NeedLoadForCLient etc stuff on landscape and CDOs. Fix texture streamer minmips stuff.
Change 3125153 on 2016/09/14 by Gil.Gribb
don't put transient objects in the import map
Change 3126668 on 2016/09/15 by Gil.Gribb
Fix critical bug with imports not waiting for the corresponding export to serialize. Fixed paragon test rig to run longer looping by flushing the renderer. Made random mode more random.
Change 3126755 on 2016/09/15 by Gil.Gribb
ooops, test rig fix
Change 3127408 on 2016/09/15 by Ben.Zeigler
Back out changelist 3123395, restoring windows memory to 4.13 setup
Change 3127409 on 2016/09/15 by Ben.Zeigler
Remove Memory trim from FlushAsyncLoading, because it gets called much more often in new flow and is slow on some platforms
Change 3127948 on 2016/09/16 by Gil.Gribb
Added a check() on any attempt to serialize a pointer to something that hasn't been created yet. This will help us find missing dependencies. There is an exception to this related to CDOs.
Change 3128094 on 2016/09/16 by Robert.Manuszewski
Fixing exports referenced by weak object pointers not being added to the preload dependency list of of the exports that depend on them.
+ Moved weak object pointer serialization to FArchive operator << to be able to override its behavior when cooking.
Change 3128148 on 2016/09/16 by Robert.Manuszewski
Gil's mod to how we detect exports with missing dependencies
Change 3129052 on 2016/09/16 by Ben.Zeigler
Add Missing Serialize helpers for WeakObjectPtrs, fixes crash with replicating weak objects
Change 3129053 on 2016/09/16 by Ben.Zeigler
Fake integrate CL #3123581 from Dev-Framework, to correctly handle detecting components as editor only even when they have collision. Fixes crashes with blueprint editor only components that depend on native templates
Change 3129630 on 2016/09/17 by Gil.Gribb
better logging for missing dependencies and properly ifdef'd the CDO primitive comp hack
Change 3130178 on 2016/09/19 by Robert.Manuszewski
Use the correct macro (COOK_FOR_EVENT_DRIVEN_LOAD instead of USE_NEW_ASYNC_IO) for SavePackage changes from CL #3128094
Change 3130224 on 2016/09/19 by Robert.Manuszewski
Compile error fix
Change 3130391 on 2016/09/19 by Gil.Gribb
Add cook time fatal errors, and undid a previous change we don't seem to need relating to editor only CDOs
Change 3130484 on 2016/09/19 by Gil.Gribb
fixed botched GetArchetypeFromRequiredInfo
Change 3131966 on 2016/09/20 by Robert.Manuszewski
Making the new event driven loader disabled by default. It's now also configurable via project settings (under Streaming Settings -> Event Driven Loader Enabled).
Enabled the event driven loader for a few internal projects.
Change 3132035 on 2016/09/20 by Gil.Gribb
fix dynamic switch on new loader
Change 3132041 on 2016/09/20 by Robert.Manuszewski
Fix for packages not being saved to disk when cooking with event driven loader disabled.
Change 3132195 on 2016/09/20 by Robert.Manuszewski
Enabling the event driven loader for Zen
Change 3133870 on 2016/09/21 by Graeme.Thornton
Config files now enable the event driven loader with the correct cvar name
Change 3135812 on 2016/09/22 by Gil.Gribb
fixed some bugs with GC during streaming
Change 3136102 on 2016/09/22 by Robert.Manuszewski
Release GC lock when FlushingAsyncLoading when running GC.
Change 3136633 on 2016/09/22 by Gil.Gribb
fix bug with linkers finsihing before other things linked their imports
Change 3138002 on 2016/09/23 by Robert.Manuszewski
Added an assert that will prevent content cooked for the event driven loader to be loaded by game builds that have the EDL disabled.
Change 3138012 on 2016/09/23 by Gil.Gribb
Improved the fix to prevent packages from finishing before external imports have linked. Async load object libraries.
Change 3138031 on 2016/09/23 by Gil.Gribb
do not preload obj libs in editor
Change 3139176 on 2016/09/24 by Gil.Gribb
fixed another bug with an attempt to call GetArchetypeFromRequiredInfo
Change 3139459 on 2016/09/26 by Robert.Manuszewski
Merging //UE4/Release-4.13 to Dev-LoadTimes (//Tasks/UE4/Dev-LoadTimes)
Change 3139668 on 2016/09/26 by Gil.Gribb
change some checks to errors on bad bulk data loads
Change 3141127 on 2016/09/27 by Robert.Manuszewski
Preventing linkers from being detached too early when async loading.
Change 3141129 on 2016/09/27 by Robert.Manuszewski
Releasing GC Lock before calling post GC callbacks to allow StaticFindObject use in these callbacks
Change 3142048 on 2016/09/27 by Robert.Manuszewski
Changing async loading code to not close DelayedLinkerClosePackages linkers until the async package that triggered their creation has finished loading.
Change 3143132 on 2016/09/28 by Gil.Gribb
fixed text render comp, which has some editor only issues. Fixes a runtime crash and adds a cooktime warning.
Change 3143198 on 2016/09/28 by Gil.Gribb
fixed it so that bogus loads of bulk data are warned but do not crash
Change 3143287 on 2016/09/28 by Robert.Manuszewski
UBT will now invalidate its makefiles if ini files are newer than the makefile (ini files may contains global build settings).
+ Android toolchain will add hashed command line values to the action reposnse filenames to actually allow it to detect compiler command line changes when detecting actions to execute
Change 3143344 on 2016/09/28 by Robert.Manuszewski
Make UAT pass the project filename to UBT when build non-code projects so that UBT can parse all ini files.
Change 3143865 on 2016/09/28 by Gil.Gribb
iffy fix for the net load assert in paragon, plus a few checks and one bit of code removed that should never be hit in the EDL, but makes no sense
Change 3144683 on 2016/09/29 by Graeme.Thornton
Minor refactor of pak file non-filename stuff
- Don't check for file existing before running through the security delegate
- Default behaviour when using new IO is to reject uasset/umap/ubulk/uexp files immediately. Can be disabled by setting EXCLUDE_NONPAK_UE_EXTENSIONS to 0 in project .build.cs
Change 3144745 on 2016/09/29 by Graeme.Thornton
Orion non-pak file whitelisting is enabled for all cooked game only builds now, rather than just clients
Change 3144780 on 2016/09/29 by Gil.Gribb
use poison proxy on non-test/shipping builds
Change 3144819 on 2016/09/29 by Gil.Gribb
added a few asserts and added an improved fix for the net crash
Change 3145414 on 2016/09/29 by Gil.Gribb
fixed android assert....not sure why I need that block of code.
Change 3146502 on 2016/09/30 by Robert.Manuszewski
Fix for GPU hang from MarcusW
Change 3146774 on 2016/09/30 by Robert.Manuszewski
Fixing a crash when constantly streaming levels in and out caused by keeping references to objects (levels) that were requested to be streamed out.
- Removed FAsyncObjectsReferencer. References will now be owned by FAsyncPackage
- UGCObjectReferencer is now more thread safe
Change 3148008 on 2016/10/01 by Gil.Gribb
add additional error for attempting to create an object from a class that needs to be loaded
Change 3148009 on 2016/10/01 by Gil.Gribb
fix very old threading bug whereby the ASL and GT would attempt to use the same static array
Change 3148222 on 2016/10/02 by Robert.Manuszewski
Fix for an assert when an FGCObject is removed when purging UObjects
Change 3148229 on 2016/10/02 by Gil.Gribb
disable assert that was crashing paragon ps4
Change 3148409 on 2016/10/03 by Robert.Manuszewski
Allow another case for removing FGCObjects while in GC.
Change 3148416 on 2016/10/03 by Robert.Manuszewski
Merging //UE4/Release-4.13 to Dev-LoadTimes (//Tasks/UE4/Dev-LoadTimes)
Change 3149566 on 2016/10/03 by Ben.Zeigler
#jira UE-36664 Fix issue where objects loaded during async loading could be added to the wrong package's object list, if a time slice ended at the wrong point
Change 3149913 on 2016/10/04 by Gil.Gribb
better broadcast
Change 2889560 on 2016/03/02 by Steven.Hutton
Packages for scheduled tasks.
Change 2889566 on 2016/03/02 by Steven.Hutton
Remaining nuget packages for hangfire, unity and scheduled tasks.
Change 2980458 on 2016/05/17 by Chris.Wood
Attempt to fix crash report submission problems from CRP to CR website
[UE-30257] - Crashreports are sometimes missing file attachments
Passing crash GUID so that website can easily check for duplicates in future
Increased request timeout for AddCrash to be longer than website database timeout
Logging retries for future visibility
CRP v.1.1.6
Change 3047870 on 2016/07/13 by Steven.Hutton
Updated CRW to entity framework with repository models. #rb none
Change 3126265 on 2016/09/15 by Steve.Robb
Fix for TCString::Strspn.
Change 3126266 on 2016/09/15 by Steve.Robb
Alternative fix for GitHub 2698: Fix one bug : Parsing command "Enable True" is invalid.
#jira UE-34670
Change 3126268 on 2016/09/15 by Steve.Robb
UWorld can no longer be extended by users.
UHT now handles final class declarations.
#jira UE-35708
Change 3126273 on 2016/09/15 by Steve.Robb
A further attempt to catch uninitialized pointers supplied to the GC.
#jira UE-34361
Change 3130042 on 2016/09/19 by Steve.Robb
Super for USTRUCTs.
Suggested here: https://udn.unrealengine.com/questions/310461/automatically-typedef-super-for-ustructs.html
Change 3131861 on 2016/09/20 by Steven.Hutton
Reconciling work for view engine changes #rb none
Change 3131862 on 2016/09/20 by Steve.Robb
Removal of THasOperatorEquals and THasOperatorNotEquals from Platform.h, which should have happened as part of CL# 3045963.
Change 3131863 on 2016/09/20 by Steven.Hutton
Adding packages #rb none
Change 3131869 on 2016/09/20 by Steve.Robb
Improved error message for enum classes with a missing base:
Error: Missing base specifier for enum class 'EMyEnum' - did you mean ': uint8'?
Change 3132046 on 2016/09/20 by Graeme.Thornton
Fix for cvar thread access assert in FLandscapeComponentGrassData serialization function
- This function can be called from the async thread so access CVarGrassDiscardDataOnLoad with GetValueOnAnyThread() rather than GetValueOnGameThread()
Change 3133201 on 2016/09/20 by Ben.Zeigler
Reorganize WindowsPlatformMemory and MacPlatformMemory to work like LinuxPlatformMemory where there is an enum to select the allocator, and move some of it up to GenericPlatformMemory
Add command line options to select malloc at runtime for Windows and Linux, I don't know how Mac options work
Improve the performance of BroadcastSlow_OnlyUseForSpecialPurposes on windows, but there are cases where it occaisionally stalls for a few seconds waiting for the flush
Add MallocBinned2 as an option for mac, linux, and windows, but default to off due to some threading issues
Change 3133722 on 2016/09/21 by Graeme.Thornton
Cooker forces a shader compilation flush when it detects that it has passed the max memory budget
Change 3133756 on 2016/09/21 by Steve.Robb
Refactor of TrimPrecedingAndTrailing to avoid a call to FString::Mid with a negative count, which is now illegal.
#jira UE-36163
Change 3134182 on 2016/09/21 by Steve.Robb
GitHub #1986: Don't show warnings and erros in console twice with UCommandlet::LogToConsole == true
#jira UE-25915
Change 3134306 on 2016/09/21 by Ben.Zeigler
Fix it so FMallocBinned2::Trim skips task threads on desktop platforms, they are too slow and don't allocate much memory
Enable MallocBinned2 as default binned malloc on Windows
Remove the -Run command line check as it was removed from the old version as well
Change 3135569 on 2016/09/22 by Graeme.Thornton
Don't create material resources if we are in a build that can never render
- Saves a few MB of memory
Change 3135652 on 2016/09/22 by Steve.Robb
New async-loading-thread-safe IsA implementation.
#jira UECORE-298
Change 3135692 on 2016/09/22 by Steven.Hutton
Minor bug fixes to view pages #rb none
Change 3135990 on 2016/09/22 by Robert.Manuszewski
Adding ENGINE_API to FStripDataFlags sp that it can be used outside of the Engine module.
Change 3136020 on 2016/09/22 by Steve.Robb
Display a meaningful error and shutdown if Core modules fail to load.
https://udn.unrealengine.com/questions/312063/mac-unrealheadertool-failing-randomly.html
Change 3136107 on 2016/09/22 by Chris.Wood
Added S3 file upload to output stage of Crash Report Process (v.1.1.26)
[UE-35991] - Crash Report Process to write crash files to S3
Also adds OOM alerts to CRP.
Also disk space alerts changed to 5% free space and repeat once every 30 minutes instead of 10 minutes.
Change 3137562 on 2016/09/23 by Steve.Robb
TUniquePtr<T[]> support.
Change 3138030 on 2016/09/23 by Steve.Robb
Virtual UProperty functions moved out of headers into .cpp files to ease iteration.
Change 3140381 on 2016/09/26 by Chris.Wood
Disabled uploads via CRRs while leaving services switched on to avoid crashes in some clients.
[UETOOL-1005] - Turn off CrashReportReceivers
Change 3141150 on 2016/09/27 by Steve.Robb
Invoke support for TFunction.
Change 3141151 on 2016/09/27 by Steve.Robb
UBoolProperty now supports hashing and is therefore usable as a TSet element or TMap key.
FText is now prevented from being a TSet element or TMap key.
UTextProperty::GetCPPTypeForwardDeclaration implementation moved to the .cpp file.
#jira UE-36051
#jira UE-36053
Change 3141440 on 2016/09/27 by Chris.Wood
Removed legacy queues and unnecessary duplication checks from Crash Report Process (v1.2.0)
[UE-36246] - CRP scalability: Simplify CRP inputs to DataRouter/S3 only
Change 3142999 on 2016/09/28 by Chris.Wood
Added dedicated PS4 crash queue to Crash Report Process (v1.2.1)
Change 3144831 on 2016/09/29 by Steve.Robb
InternalPrecache now flags the archive as in-error so that it can be checked by a caller, rather than popping up a dialog box and asserting.
#jira https://jira.it.epicgames.net/browse/OPP-6036
Change 3145184 on 2016/09/29 by Robert.Manuszewski
FScopedCreateImportCounter will now always store the current linker and restore the previous one when it exits.
Change 3148432 on 2016/10/03 by Robert.Manuszewski
Thread safety fixes for the async log writer + made the async log writer flush its archive more often.
Change 3148661 on 2016/10/03 by Graeme.Thornton
Fixing merge of IsNonPakFilenameAllowed()
- Removed directory search stuff... we pass everything to the delegate now anyway
Change 3149669 on 2016/10/03 by Ben.Zeigler
Lower verbosity of warnings from deleting native properties. These cases do not cause any problems and are not fixable without resaving the content after it has started warning. I checked Jira history and neither of these warnings has ever found a real bug, but has caused a lot of content to be resaved unnecessarily.
Change 3149670 on 2016/10/03 by Ben.Zeigler
Merge CL #3149566 from Dev-LoadTimes
#jira UE-36664 Fix issue where objects loaded during async loading could be added to the wrong package's object list, if a time slice ended at the wrong point
Change 3149835 on 2016/10/04 by Graeme.Thornton
Thread safety fix for SkyLightComponent
- Add to global update list from PostLoad rather than PostInitProperties so that it happens on the game thread, and not the async loading thread (if enabled)
Change 3149836 on 2016/10/04 by Graeme.Thornton
Thread safety fix for ReflectionCaptureComponent
- Add to global update list from PostLoad rather than PostInitProperties so that it happens on the game thread, and not the async loading thread (if enabled)
Change 3149959 on 2016/10/04 by Robert.Manuszewski
Allow import packages to be missing if they're on the KnownMissingPackages list
Change 3150023 on 2016/10/04 by Steven.Hutton
Updating jira strings. #rb none
Change 3150050 on 2016/10/04 by Steve.Robb
MakeShared now returns a TSharedRef (which is implicitly convertible to TSharedPtr) rather than a TSharedPtr (which is not implicitly convertible to TSharedRef), for ease of use and because MakeShared can't return a null pointer anyway.
Change 3150110 on 2016/10/04 by Robert.Manuszewski
Allow UGCObjectReferencer::AddObjects to happen during BeginDestry and FinishDestroy. It's fine as long as we're not adding new objects during reachability analysis.
Change 3150120 on 2016/10/04 by Gil.Gribb
fix task graph/binned2 broadcast for PS4
Change 3150195 on 2016/10/04 by Robert.Manuszewski
Fixing WEX crash
#jira UE-36801
Change 3150212 on 2016/10/04 by Robert.Manuszewski
Increasing compiler memory limit to fix CIS errors
#jira UE-36795
Change 3151583 on 2016/10/05 by Robert.Manuszewski
Temporarily switching to the old IsA path
#jria UE-36803
Change 3151642 on 2016/10/05 by Steve.Robb
Dependency fixes for GameFeedback modules.
Change 3151653 on 2016/10/05 by Robert.Manuszewski
Maybe fix for crash on the Mac
#jira UE-36846
[CL 3152539 by Robert Manuszewski in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2948319 on 2016/04/19 by Nick.Shin
update zlib to v1.2.8
part 1 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
Change 2948322 on 2016/04/19 by Nick.Shin
update libwebsockets to v1.7.4
part 4 of 4 - doing this in stages for tracking purposes
#jira UEPLAT-1246 - Update libWebsockets
#jira UEPLAT-1221 - update websocket library
#jira UEPLAT-1204 - Rebuild libwebsockets with SSL
Change 2948661 on 2016/04/19 by Nick.Shin
keep using old zlibs until they are recompiled with the newer version
Change 2948737 on 2016/04/19 by Nick.Shin
build warning fix
Change 2949334 on 2016/04/20 by Nick.Shin
fix library path
for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...
Change 2951556 on 2016/04/21 by Nick.Shin
static libs double checked
#jira UE-29674 - Editor fails to open in Dev-Platform
Change 2951559 on 2016/04/21 by Nick.Shin
static libs double checked
forgot these files - they were in another changelist
#jira UE-29674 - Editor fails to open in Dev-Platform
Change 2952411 on 2016/04/22 by Nick.Shin
add win32 build targets for zlib openssl libcurl libwebsockets
part 1 of 2: these are the C# build scripts
Change 2970016 on 2016/05/07 by Nick.Shin
undo all of the following upgrades:
- zlib
- openssl
- libcurl
- libwebsockets
and reset webrtc
#jira UE-30298 - Fortnite and Orion crash on login
Change 3118163 on 2016/09/08 by Josh.Adams
perm test 2, not a useful file at all
Change 3121142 on 2016/09/12 by Daniel.Lamb
Attempt to fix deterministic cooking issue for particlelodlevel.
Ensure the spawn module has had postload called on it before using.
#test Paragon cook
Change 3121150 on 2016/09/12 by Daniel.Lamb
Added warning logs to help track down issue UE-33453.
Change 3121201 on 2016/09/12 by Keith.Judge
Xbox One - Replicate CL 3114357 from 4.13 branch. ESRAM clear on create fix.
Change 3121302 on 2016/09/12 by Joe.Graf
Fixed up the IMPLEMENT_MODULE macro usage to avoid the link errors
Change 3121379 on 2016/09/12 by Dmitry.Rekman
Linux: only link libraries that export needed symbols (UE-35720).
- Fixes very long startup times of modular builds.
- Includes PR #2778 by slonopotamus.
#jira UE-35720
Change 3121383 on 2016/09/12 by Dmitry.Rekman
Linux: added some missing _API declarations on symbols used externally.
- Compiling editor with -fvisibility=hidden works after this fix (although running still doesn't).
Change 3121456 on 2016/09/12 by Daniel.Lamb
Attempt to fix deterministic cooking issue for particlelodlevel.
Ensure the spawn module has had postload called on it before using.
#test Paragon cook
Change 3122939 on 2016/09/13 by Luke.Thatcher
[PLATFORM] [PS4] [!] Skip orbismemdmp files in the PS4 crash handler web service.
- Writing these files to disk causes orbis-tm.exe to take a file lock on them, which means we can't move the crash directory to the landing zone.
Change 3123040 on 2016/09/13 by Brent.Pease
+ Fix VS compile error by removing ENGINE_API from virtual method decls since ENGINE_API is defined for the entire class now.
Change 3123664 on 2016/09/13 by Nick.Shin
this was originally checked into: release 4.13.1
bringing here to dev-platform
-- original submit comments --
first, safari has a problem with firing off "window resized" events - causing an infinite loop of the window "resizing"
next, retina has "bigger" size calculations going off -- so y-delta checks greater than 2 are done to prevent resize event firing off in an infinite loop
jira UE-35363 - Huge game window when launching onto Safari 9.1.2
Change 3125282 on 2016/09/14 by Michael.Trepka
Fixed iOS and tvOS code indexing in Xcode project
Change 3126812 on 2016/09/15 by Josh.Adams
Merged Wolf support into Dev-Platform (hidden from almost all people still). Non-Wolf-specific changes:
- Added Parse function to JsonObject.cs to be able to parse a string
- Replaced some hacky post-reflection-capture functions with RHISubmitCommandsAndFlushGPU()
- Split PLATFORM_HAS_BSD_SOCKET_FEATURE_GETADDRINFO off from PLATFORM_HAS_BSD_SOCKET_FEATURE_GETHOSTNAME
- Converted the PS4MallocCrash class into a generic one (that Wolf is now also using)
- Added AddGenericToInQueueOnlineThread(), useful running a delegate on Online thread instead of game thread
- Refactored the GL shader compiler to allow Wolf to modify behavior without a lot of if WOLF checks everywhere
- Added ability in the cross compiler to convert the global uniform arrays into named uniform buffer objects
- Added ability for GL shader compiler to output original resources names ("VertColor" instead of "u_v[3]" or whatever)
- Added "FORCELODGROUP" console command that will apply a StaticMesh LODGroup to selected meshes in the editor. This can batch-Simplygonify all meshes in a level. Should maybe become an editor tool.
- Added ability for arrays of structs to specify a property to be the key. So, with LODGroups, the Name key inside the struct can be the unique key, so when you have multiple .ini files in the hierarchy overriding the same LODGroup by name, it will repalce the first with the second, instead of adding two entries with the same name. Set by @ArrayName=KeyPropertyName. Per Object Config sections need a little different handling, which uses * (see BaseDeviceProfiles.ini)
- Added ability to change DeviceProfiles at runtime. Use "dp.override <name>". If you do it again to another one, it will reset the settings to what they were originally, before applying the second new DP. This is because the second DP may not set all settings the first one did, but we want to undo the first settings that the second doesn't contain.
- Added FRHICommandListImmediate::IsStalled() - returns true while FRHICommandListImmediate::StallRHIThread is happening
- Changed runtime GetFeatureLevelMaxTextureSamplers() calls to the new GetMaxTextureSamplers() which can now be handled by the platform. Renamed GetFeatureLevelMaxTextureSamplers to GetExpectedFeatureLevelMaxTextureSamplers() (only used by the shader editor) to guess at what maybe the samplers count will be - but it's not guaranteed correct.
- Renamed a UT copy of a global function to not linker-conflict
- Changed the OOMBackupMemoryPool to allow each platform to set how much memory to allocate. See FPlatformMemory::GetBackMemoryPoolSize(). Defaults to 0, which was the previous behavior with the now removed FPlatformMemory::SupportBackupMemoryPool(), which was only true in Windows and PS4.
- Added an OOM delegate so other systems can get a callback after OOM occurs (after deleting the backup memory pool if it exists)
- Changed SetQualityLevels() (in Scalability.cpp) to no longer change the SetBy priority when setting CVars, and now keeps the SetBy the same as it was. Helps with conflicts between game settings and device profiles. See SetWithCurrentPriority()
- Added GetRenderingThreadPriority to FPlatformAffinity to allow a platform override priority. Not sure about this one, so may remove it, or maybe add more priorities for all the threads?
- Added a new file into the ini hierarchy to begin fixing the Engine/Base -> Project/Default -> Engine/Platform -> Project/Platform mess. We now have Engine/Base -> Engine/BasePlatform -> Project/Default -> Engine/Platform -> Project/Platform. However, Engine/Platform will soonm be deprecated as we move things over to Engine/BasePlatform, that are safe to move.
Change 3126842 on 2016/09/15 by Michael.Trepka
Make SAssertPicker's search box the default widget to focus on activate so that it doesn't get deactivated on Mac, where we get the window activation event in a tick after SAssertPicker creation.
Change 3126956 on 2016/09/15 by Michael.Trepka
Added support for compiling Vulkan shaders for Android on Mac
Change 3127206 on 2016/09/15 by Michael.Trepka
PR #2604: Remove some warnings. (Contributed by reapazor)
Change 3127324 on 2016/09/15 by Michael.Trepka
Allow third party dylibs on Mac to be loaded from plugin subfolders
Change 3127924 on 2016/09/16 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3128369 on 2016/09/16 by Nick.Shin
zlib 1.2.8
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128377 on 2016/09/16 by Nick.Shin
openssl 1_0_2h
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128383 on 2016/09/16 by Nick.Shin
libcurl 7_48_0
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128384 on 2016/09/16 by Nick.Shin
libwebsockets 1.7.4
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128464 on 2016/09/16 by Nick.Shin
webRTC rev.12643
NOTE: VS2015
- only Win64 is available
- Win32 versions is crashing (e.g. EpicGamesLauncher) at the moment
NOTE: VS2013
- not tested (i'm working on getting a VS2013 pro license) - so not checking in with this changelist
- also, VS2013 is no longer supported by webRTC build scripts, so it will be old anyways
FUTURE NOTE:
- will continue to try to get VS2015 Win32 functional
- and am working on trying to get VS2013 tested
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128500 on 2016/09/16 by Nick.Shin
zlib 1.2.8 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128504 on 2016/09/16 by Nick.Shin
openssl 1_0_2h - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128506 on 2016/09/16 by Nick.Shin
libcurl 7_48_0 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128508 on 2016/09/16 by Nick.Shin
libwebsockets 1.7.4 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128513 on 2016/09/16 by Nick.Shin
webRTC rev.12643 - OSX
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128602 on 2016/09/16 by Nick.Shin
webRTC rev.9862 - Win64 VS2013
NOTE:
- not tested (i'm working on getting a VS2013 pro license)
- checking in for testing purposes
WARNING:
- VS2013 is no longer supported by webRTC latest
headers and lib updates
part of [ zlib openssl libcurl libwebsockets webrtc ] updates
Change 3128605 on 2016/09/16 by Nick.Shin
re-enabling updated ThirdParySoftware libs:
- zlib (v.1.2.8)
- openssl (1.0.2h)
- libcurl (7_48_0)
- libwebsocket (v.1.7.4)
- webRTC (rev.12643)
to the codereviewers, in my attempt to ensure the older libs are still used for console, mobile and linux -- please refer to this checkin if i broke the build...
Change 3128651 on 2016/09/16 by Nick.Shin
fix Win32 build error from CL: #3128605
Change 3128704 on 2016/09/16 by Nick.Shin
fix Win32 build error from CL: #3128605 - this time actually compiling it...
Change 3128825 on 2016/09/16 by Dmitry.Rekman
Linux: proper fix for too slow startup times (UE-35967).
- Pull request #2793 by slonopotamus.
- Now without stripping dependencies on libraries specified before.
- Contains a work around for ld bug <2.25.
Change 3128972 on 2016/09/16 by Nick.Shin
fix to local build error.
Change 3129283 on 2016/09/16 by Brent.Pease
+ Add Android local notification support based on existing system used for iOS
+ Initial API has been added for cancelling local notifications but the actual platform implementation will be done in the next release
Change 3129494 on 2016/09/17 by Nick.Shin
fix CIS build errors
Change 3129503 on 2016/09/17 by Dmitry.Rekman
Fix Linux build (case sensitivity issue).
Change 3129514 on 2016/09/17 by Nick.Shin
fix CIS build errors for consoles - missing zlib include path
special thanks to Dmitry.Rekman for pointing me in the right direction
Change 3129647 on 2016/09/17 by Dmitry.Rekman
Linux: fix non-unity build.
Change 3131043 on 2016/09/19 by Nick.Shin
archiving build instructions/steps when building:
- zlib (v.1.2.8)
win: #3128369
osx: #3128500
- openssl (1.0.2h)
win: #3128377
osx: #3128504
- libcurl (7_48_0)
win: #3128383
osx: #3128506
- libwebsocket (v.1.7.4)
win: #3128384
osx: #3128508
- webRTC
win: #3128464 (rev.12643 for vs2015) + 3128602 (rev:9862 for vs2013) -- NOTE: win32 is WiP
osx: #3128513
Change 3132801 on 2016/09/20 by Dmitry.Rekman
Linux: support specifying default OpenGL version via configs (UE-34777).
- The first targeted RHI is going to be used.
Change 3132905 on 2016/09/20 by Josh.Adams
- Fixed up some paths with the WolfPlat rename
Change 3133148 on 2016/09/20 by Josh.Adams
- Only show UT EULA if PLATFORM_DESKTOP
Change 3133152 on 2016/09/20 by Josh.Adams
- Beginning support for applets. Disabled unless you have a special SDK with applet support.
Change 3133169 on 2016/09/20 by Josh.Adams
- Fixed issue with Wolf access but no SDK installed
Change 3133344 on 2016/09/20 by Daniel.Lamb
Fixed issue with Iterative cooking not detecting changes to ini files which are loaded using LoadLocalFile.
Added new flag to limit number of concurrent shader compiles.
#test Cook QAGame, Cook Paragon
Change 3133345 on 2016/09/20 by Daniel.Lamb
FRedirectCollector collects string asset references all the time when running the editor.
#test Cook paragon cook QAGame.
Change 3133852 on 2016/09/21 by Luke.Thatcher
[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated.
Change 3133875 on 2016/09/21 by Luke.Thatcher
[PLATFORM] [PS4] [^] Performing merge between 3.508.201 LCUE files in CarefullyRedist and Dev-Platform to populate integration history. No files have actually changed in this CL, only Perforce metadata is updated. (Attempt 2)
Change 3134403 on 2016/09/21 by Jonathan.Fitzpatrick
Per PS4 documentation, app_type requires the alternate spelling of 'upgradeable', 'upgradable'.
Change 3134544 on 2016/09/21 by Josh.Adams
- Reduced UT textures for Wolf
Change 3134915 on 2016/09/21 by Jonathan.Fitzpatrick
FPS4Time::SystemTime now calculates the local machine time, instead of UTC.
#jira UE-35170
Change 3135036 on 2016/09/21 by Michael.Trepka
Quit the UE4EditorServices app when quitting the Launcher if it was the launcher that spawned the services process
Change 3135142 on 2016/09/21 by Jonathan.Fitzpatrick
GetBackMemoryPoolSize returned bool on PS4 by accident, should be uint32
Change 3135292 on 2016/09/21 by Jeff.Campeau
Change include order to favor the XDK edition specific headers where available.
Change 3136414 on 2016/09/22 by Josh.Adams
- Fixed a checkf() that had the case reversed
#jira ue-36311
Change 3137082 on 2016/09/22 by Dmitry.Rekman
Added support for Linux installed builds to 4.14
Change 3137220 on 2016/09/22 by Dmitry.Rekman
Linux: do not rebuild hlslcc on each setup.
- Now that hlslcc is set to use bundled libc++ there should be no STL binary compatibility conflicts between the engine and hlslcc binary.
Change 3137227 on 2016/09/22 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3137259 on 2016/09/22 by Dmitry.Rekman
Linux installed build: fix CIS (missed one .csproj)
Change 3137290 on 2016/09/22 by Dmitry.Rekman
Linux installed builds: fix for the resulting directory.
Change 3137291 on 2016/09/22 by Chris.Babcock
Restore texture filtering mode properly when movie played on Android
#jira UE-36342
#ue4
#android
Change 3137376 on 2016/09/22 by Dmitry.Rekman
Linux: re-enabled crash handler stack smash protection.
- Race condition in FRunnableThreadPThread has been previously fixed.
Change 3138498 on 2016/09/23 by Dmitry.Rekman
Linux: add missed package for installed builds.
- mono-devel package for resgen2.
Change 3138523 on 2016/09/23 by Dmitry.Rekman
Linux: Update hlslcc now that we're not rebuilding it each time.
Change 3138658 on 2016/09/23 by Josh.Adams
- Moved UT's Social Plugin into NotForLicensees
Change 3139042 on 2016/09/23 by Dmitry.Rekman
Linux: more robust check of installed packages.
- Also added mono-devel to the list of packages installed on 14.04.
Change 3139674 on 2016/09/26 by Dmitry.Rekman
Fix crash when editing widget blueprints (UE-35185).
- Caused by name collision due to copy/pasted code; aliased classes diverged and this resulted in all kinds of weird memory stomping.
- Renamed the class and also applied the same workaround (removing static) to prevent likely crashes on exit as happened with the original class (see UE-30795).
Change 3140203 on 2016/09/26 by Josh.Adams
- Wolf Fix for SHIPPING
Change 3140206 on 2016/09/26 by Josh.Adams
- NEX work, still in progress
Change 3140276 on 2016/09/26 by Josh.Adams
- Fixed Wolf compile error
Change 3140485 on 2016/09/26 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3140570 on 2016/09/26 by Dmitry.Rekman
SDL2: Delete obsolete files.
- We now have local changes to SDL2, so this tarball is no longer accurate and just takes unnecessary space.
Change 3140577 on 2016/09/26 by Dmitry.Rekman
Fix CudaTest monolithic build.
- Not the best fix, the better fix is to build against bundled libc++.
Change 3141184 on 2016/09/27 by Keith.Judge
Add FXboxOneApplication::GetXboxOneApplication to fix a save/load game assert.
#jira UE-35973
Change 3141623 on 2016/09/27 by Chris.Babcock
Support hiding virtual keyboard on Android
#jira UE-34201
#ue4
#android
Change 3141887 on 2016/09/27 by Joe.Graf
Added support for additional plugin directories that are specified by the .uproject file
New plugin wizard adds to the additional plugin directories if the user specifies a directory outside of Engine/Plugins or Game/Plugins
Change 3141916 on 2016/09/27 by Josh.Adams
- Worked around compile issues (at least with Wolf UT). This is well documented in a Jira (UE-29925)
Change 3141926 on 2016/09/27 by Josh.Adams
- Support for skipping Wolf user selector (-nologinui)
Change 3141938 on 2016/09/27 by Chris.Babcock
Allow Android media player to seek past 999ms (contributed by rcywongaa)
#jira UE-36453
#PR #2797
#ue4
#android
Change 3142207 on 2016/09/27 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3142219 on 2016/09/27 by Josh.Adams
- Wolf PhysX 3.4 libs and includes
Change 3142220 on 2016/09/27 by Josh.Adams
- File that had to be fixed up after main merge (missed adding it to the huge integrate CL)
Change 3142314 on 2016/09/27 by Chase.McAllister
#jira UE-35011 fixes to some assets to remove redundancies/output log spam
Change 3142510 on 2016/09/27 by Daniel.Lamb
Fixed up resave lightmaps commandlet so that world transforms don't get applied twice.
#jira UE-35942
Change 3142650 on 2016/09/27 by Chris.Babcock
Android support for Linux by yaakuro
- requires CodeWorks for Android Linux installed and OpenJDK 1.8
- need to set Android SDK paths manually in Project Settings
#jira UE-32752
#jira UE-32753
#PR #2564
#PR #2565
#ue4
#android
#linux
Change 3142802 on 2016/09/27 by Dmitry.Rekman
Upgrade to SDL 2.0.5-ish (still technically 2.0.4).
- Upstream revision 10374:dccf51aee79b.
- Merged all our changes hopefully.
Change 3143075 on 2016/09/28 by Luke.Thatcher
[RENDERING] [~] Add check to FBatchedElements::AddSprite to catch null textures. If the texture is null here, we will crash later in the RHI. At least now we'll get the callstack of the code adding the null textured sprite, since I don't have a repro.
#jira UE-33077
Change 3143219 on 2016/09/28 by Daniel.Lamb
Added new is compiling function which tells you if it's really compiling instead of lying.
If def out additional logging for debugging shader compilation issue for 4.14 release.
Change 3143428 on 2016/09/28 by Luke.Thatcher
[PLATFORM] [PS4] [+] Use PS4 SDK 4.008.061
Change 3143488 on 2016/09/28 by Daniel.Lamb
Changed defaults for skip cooking editor content to true.
Change 3143526 on 2016/09/28 by Daniel.Lamb
Increased the concurrent shader compile limit while in the cooker.
#test Cook paragon
Change 3143874 on 2016/09/28 by Chris.Babcock
Read Android environment variables from .bashrc on Linux
#jira UE-36565
#ue4
#android
#linux
Change 3143911 on 2016/09/28 by Dmitry.Rekman
Fix SDL EGL API binding (UE-18979).
- Contains PR #1398 by x414e54.
- Also fixes offscreen backend that needed to provide a global mouse state after the SDL upgrade.
Change 3143929 on 2016/09/28 by Daniel.Lamb
Removed some more temporary logging.
#test Cook paragon
Change 3143959 on 2016/09/28 by Jeff.Campeau
Media Player for Xbox One
Change 3143997 on 2016/09/28 by Dmitry.Rekman
Linux: faster linking in Debug.
- Do not apply --as-needed to Debug build since taking a hit of several tens of seconds on startup is better than linking for ~4 more minutes when iterating.
Change 3144004 on 2016/09/28 by Dmitry.Rekman
Linux: make SCW dump core on crash in debug builds.
- If the editor (not SCW itself) is built in Debug, make SCW dump cores if they ever crash. This makes it debug easier (at the risk of running of disk space).
Change 3144007 on 2016/09/28 by Dmitry.Rekman
Linux: Allow equals character in command line parameter value (UE-26406).
- PR #2019 by bozzaro.
- Allows passing parameters like -Switch=Key=Value.
Change 3144042 on 2016/09/28 by Jeff.Campeau
Add tag for DX12 support being experimental in target settings.
#jira UE-36150
Change 3144068 on 2016/09/28 by Dmitry.Rekman
Linux: enable using xgConsole in UAT (UE-28096).
- PR #2144 by bozzaro.
- Picks correct xgConsole binary.
- Allegedly fixes crash in CombineXGEItemFile on mono.
Change 3144120 on 2016/09/28 by Michael.Trepka
Copying //Tasks/UE4/Dev-HighDPI/... to //UE4/Dev-Platform/...
Change 3144172 on 2016/09/28 by Chris.Babcock
Add libpng 1.5.27 for Android
#jira UE-36573
#ue4
#android
Change 3144318 on 2016/09/28 by Chris.Babcock
Correct logic for checking .bashrc on Linux
#ue4
#android
Change 3144331 on 2016/09/28 by Dmitry.Rekman
Linux: repair ARM server builds.
- Also: print info about C++ library being used and allow the override via environment variable UE4_LINUX_USE_LIBCXX (either 0 or 1).
Change 3144354 on 2016/09/28 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
this is intermediate, not fully working
Change 3144368 on 2016/09/28 by Josh.Adams
- Moved the new Social files into NFL
Change 3144395 on 2016/09/28 by Chris.Babcock
Add missing functions for AndroidWebBrowserWindow
#ue4
#android
Change 3144417 on 2016/09/28 by Josh.Adams
- Probable fix for FWebBrowserWindow missing virtuals
Change 3144438 on 2016/09/28 by Jeff.Campeau
XDK updated to 160802
Change 3144569 on 2016/09/29 by Dmitry.Rekman
Linux: allow a selectable clock source (UE-36564).
- The engine will now select the best performing clock on start instead of hard-coding CLOCK_REALTIME. This will happen as part of global initialization before main() to prevent clock skew.
- Also fixes a problem of the engine not being able to start on Windows 10 since previously hard-coded clock id was not supported there.
#tests Compiled and ran a few targets (including non-monolithic). Tried bogus clock sources. Haven't actually tried on Win10 (don't have a machine atm).
Change 3145108 on 2016/09/29 by Joe.Graf
Fixed cases where path relative external plugin paths would generate the wrong path when running Unreal Header Tool (and probably other tools)
Change 3145245 on 2016/09/29 by Joe.Graf
#wolf
Checking in removal of plugin use on Win64 per Josh's request
Change 3145514 on 2016/09/29 by Will.Fissler
Updated Mac Info.plist files to disable high DPI on macOS 10.12
Change 3145538 on 2016/09/29 by Josh.Adams
- Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots.
Change 3145540 on 2016/09/29 by Josh.Adams
- Fix for checking some Wolf dev tool installation existence
- Fix for various Wolf build issues
- Fix for Wolf devices not showing up in Launch on
Change 3145542 on 2016/09/29 by Josh.Adams
- Pulled over Wolf changes from Wolf branch into Dev-Platform
Change 3145572 on 2016/09/29 by Josh.Adams
- Cleaned up Wolf SDK error logs which really messed up GenProjectFiles for some class of people.
#jira UE-36591
Change 3145769 on 2016/09/29 by Chris.Babcock
Remove duplicate platforms from deploy list in UFE
#jira UE-36636
#ue4
Change 3146061 on 2016/09/29 by Chris.Babcock
Linux: be less spammy in log when launching external procs
#jira UE-36638
#ue4
#linux
Change 3146208 on 2016/09/29 by Dmitry.Rekman
Linux: fix PhysX crash (UE-36613).
- PX_RESTRICT was unwarrantedly applied to memMove, allowing clang to replace the memmove() call to memcpy() at -O2 and above.
- This caused PxArray::remove() to duplicate the elements of its array (in POD case) and this opened doors to all kinds of fun.
#jira UE-36613
Change 3146476 on 2016/09/30 by Josh.Adams
- Moved a UBT log that could pollute QA logs with Wolf secrets to Verbose
Change 3146554 on 2016/09/30 by Josh.Adams
- Removed another wolf secret log
Change 3146626 on 2016/09/30 by Josh.Adams
Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
Change 3146712 on 2016/09/30 by Josh.Adams
- Fixed case for building Android on Linux
#jira #UE-36652
Change 3146844 on 2016/09/30 by Josh.Adams
- Removed ES2 shader compiling from TVOS, and force Metal compiling
#jira UE-36306
Change 3146865 on 2016/09/30 by Daniel.Lamb
Removed temp logging for materials
#test Launch on paragon
Change 3146874 on 2016/09/30 by Dmitry.Rekman
Linux: add rpath for libTextureConverter.so (UE-36620).
Change 3147030 on 2016/09/30 by Josh.Adams
- Version check workaround for IOS9.3/TVOS9.2 defining __IPHONE_10_0 which breaks our IOS10 code checks
#jira UE-36623
Change 3147151 on 2016/09/30 by Josh.Adams
- Fixed zlib.build.cs for XboxOne, which came in from another branch without an include path, yet somehow main is compiling?
Change 3147621 on 2016/09/30 by Michael.Trepka
Fix for setting up RPATHs for third party dylibs for packaged code-based games on Mac
Change 3147712 on 2016/09/30 by Josh.Adams
- Fixed metal crash StrategyGame crash. Recent code was checking IsES2Platform for HDR decoding in scene capture, and Metal hasn't been IsES2 since may. Changed to IsMobilePlatform.
#jira UE-36225
Change 3147725 on 2016/09/30 by Josh.Adams
- Fixed yet another Wolf log for people with Wolf access but no SDK
[CL 3147801 by Josh Adams in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3072953 on 2016/08/01 by Uriel.Doyon
Texture GUIDs are now included in cooked builds, as they are required by the texture streamer to link build data to in game textures.
#jira UE-34045
Change 3072915 on 2016/08/01 by Nick.Whiting
Fixing Google VR Preview being distorted by fixing merge error specifying number of verts per distortion mesh
#jira UE-34044
Change 3072891 on 2016/08/01 by Nick.Whiting
Integrating fix from DevVR to force GameGetsMouseControl to on when using VR PIE, since you always need focus for motion controllers
#jira UE-33579
Change 3072885 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
Continued - adding missing file.
#jira UE-32876
Change 3072869 on 2016/08/01 by Ori.Cohen
Fix CIS
#jira UE-3402
Change 3072862 on 2016/08/01 by Josh.Adams
- Fixed case issue for Linux
#jira UE-34020
Change 3072818 on 2016/08/01 by Nick.Darnell
UMG/Slate - Moving the SlateTextureAtlasInterface to engine, and redoing the parameters so that we can properly calculate the UV start and size information with full knowledge inside the texture so that we can deal with problems like squaring that happens on PVRTC textures. Also moving the interface to engine so that dependent plugins/other consumers don't need to load their modules extremely early to deal with the RHIRenderers need to load early for the shaders, also wanted to avoid loading it when Paper2D is needed on servers.
#jira UE-32876
Change 3072756 on 2016/08/01 by John.Billon
Fixed crash when setting a composite texture on a render target cube.
#Jira UE-33885
Change 3072755 on 2016/08/01 by John.Billon
Exposed GPUMorphTargets (r.MorphTarget.Mode) as a project setting.
#Jira UE-33574
Change 3072753 on 2016/08/01 by John.Billon
Fixed a possible null dereference in distrubutions that was causing crashes when changing particle parameters.
#Jira UE-32565
#Jira UE-29528
Change 3072665 on 2016/08/01 by Ben.Marsh
Fix parse errors in BuildGraph example script.
Change 3072664 on 2016/08/01 by Mike.Beach
Mirrors CL 3072620 from Dev-Blueprints.
Reverting a presumptive (guessed-at) fix from CL 2830752 (UE-22075). This was preventing REINST classes from retaining certain UObject references (specifically data/objects stored in Actor's "CurrentTransactionAnnotation" member). Those objects would be GC'd during the reinstancing process, and when we copied that data over later, towards the end of reinstancing, we'd be copying bad object pointers to the new actors.
#jira UE-29631
Change 3072656 on 2016/08/01 by Mike.Beach
Mirrors CL 3072614 from Dev-Blueprints.
Fixing an issue where hot-reloading a Blueprint parent class was not reinstancing skeleton CDOs. This caused problems later where the skel class layout didn't reflect the CDO object.
#jira UE-29613
Change 3072649 on 2016/08/01 by Mike.Beach
Mirrors CL 3071292 from Dev-Blueprints.
Preventing the Blueprint reinstancer's Function/PropertyMap from being GC'd during compile. This was causing issues where new functions/properties were being allocated in the same pointer location, and UpdateBytecodeReferences() was replacing those references as well (specifically in unrelated class's Children->Next chain, linking in functions/properties that did not belong to that class). This was causing a multitude of problems (mainly bad property offset read/writes and endless field iterator loops).
#jira UE-29631
Change 3072568 on 2016/08/01 by Phillip.Kavan
Blueprints: Prevent a crash on load in RemoveNodeAndPromoteChildren when removing a corrupted SCS node if it has no parent link (the children are moved to the root node instead)
Mirrored from //Orion/Dev-General (CLs# 3065749/3065868).
#jira UE-32780
Change 3072565 on 2016/08/01 by Rolando.Caloca
UE4.13 - More info to track down crash with missing Primitive uniform buffer
#jira UE-33418
Change 3072526 on 2016/08/01 by Matt.Kuhlenschmidt
Fix hovering broken in the details panel
#jira UE-20903
Change 3072509 on 2016/08/01 by Matt.Kuhlenschmidt
Removed nested list views in a details panel customization which caused the scrollbar in the details panel to become unusable
#jira UE-20903
Change 3072479 on 2016/08/01 by Ori.Cohen
Fix potential crash when calling SetSkeletalMesh on a skeletal mesh component that's using per poly collision
#JIRA UE-34023
Change 3072438 on 2016/08/01 by Chris.Wood
Fixed ICU dll loading logic so that monolithic tools like CRC don't try to load them.
[UE-33943] - Crash Report Client window not opening in a packaged build
#jira UE-33943
#test Editor, run Packaged QAGame, crash Packaged QAGame, runs CrashReportClient, run SlateViewer, run EpicGamesLauncher
Change 3072360 on 2016/08/01 by Chris.Babcock
Enable Google Play Games for ARM64 on Android
#jira UE-34031
#ue4
#android
Change 3072337 on 2016/08/01 by Mitchell.Wilson
Saving multiple files from VR template to resolve empty engine version warnings.
#jira UE-33937
Change 3072302 on 2016/08/01 by Lina.Halper
Fix issue where weight doesn't update correctly while updating list
#jira: UE-33023
Change 3072250 on 2016/08/01 by Lina.Halper
Add error message when rename failed
#jira: UE-33661
Change 3072103 on 2016/08/01 by Lina.Halper
- Undid previous propagating change of morphtarget - Refresh function
- Made sure whatever happening, the buffer size remains sane and render thread will always get the same size
#code review: Rolando.Caloca
#jira: UE-33923
Change 3072062 on 2016/08/01 by Jurre.deBaare
Static Mesh Editor and Persona viewport are very dark
#fix Added same default config value for the directional light rotation as in FPreviewScene (otherwise would result in nulled rotator)
#jira UE-33945
Change 3072061 on 2016/08/01 by Jurre.deBaare
Incorrect importing of morph target weights when setting the percentage bases option on import
#fix use original number of singular values to index into the weights array (otherwise we would be reading incorrect data if NumUsedSingularValues != the original number
#jira UE-34003
Change 3072052 on 2016/08/01 by Chris.Babcock
Vulkan extension fixes for Android
#jira UE-32943
#ue4
#android
Change 3072039 on 2016/08/01 by Mitchell.Wilson
Adding blueprint child of Paper2D character to the 2DSideScrollerExampleMap.
#jira UE-33843
Change 3072003 on 2016/08/01 by Rob.Cannaday
Change category of OnlineSubsystem, OnlineFramework from "TODO" to "Online Platform" to match other online subsystems.
#jira UE-34008
Change 3071942 on 2016/08/01 by Matthew.Griffin
Adding feature pack for TP_VirtualRealityBP
Change 3071937 on 2016/08/01 by Max.Chen
Sequence Recorder: Fix a bug where transforms wouldn't be captured if an anim recorder exists but the skeletal mesh that the anim recorder is supposed to capture doesn't exist. This fixes the first person template character not getting recorded.
#jira UE-32918
Change 3071932 on 2016/08/01 by Dmitry.Rekman
Linux: fix launch on (UE-33934)
#tests Tested launching on a native host.
#jira UE-33934
(Edigrating CL 3071928 //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3071926 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed exponential slowdown when restoring selection states
#jira UE-33918
Change 3071917 on 2016/08/01 by Mitchell.Wilson
Disabled shadow casting on RTS_Env_Ice_Fort_Trim pieces that are placed along the path in TowerDefenseMap and rebuilt lighting.
#jira UE-15196
Change 3071914 on 2016/08/01 by Allan.Bentham
Fix for incorrect feature level when using networked PIE.
#jira UE-25807
Change 3071894 on 2016/08/01 by Andrew.Rodham
Sequence Recorder: CIS fix
#jira UE-31277
Change 3071884 on 2016/08/01 by phillip.patterson
Updated UMG_Invalidation.uasset to Include Combo Box Test
#jira UE-29618
Change 3071869 on 2016/08/01 by Mitchell.Wilson
Changed LPF Freq Max on example 1.5 to bettery demonstrate Loww Pass Filter feature.
#jira UE-33714
Change 3071868 on 2016/08/01 by phillip.patterson
Added UMG_Invalidation.uasset for a test case
#jira UE-29618
Change 3071855 on 2016/08/01 by Jurre.deBaare
Engine fails to compile in Alembic with DebugBuildsActuallyUseDebugCRT enabled
#fix Recompiled zlib to be correct debug version
#jira UE-27576
Change 3071853 on 2016/08/01 by Jurre.deBaare
Fix issue with debug asserts not compiling correctly
#fix Debug build will use a different macro path in DetourAssert/RecastAssert in which there is a , instead of a ; which the compiler complains about
#jira UE-33989
Change 3071851 on 2016/08/01 by Matt.Kuhlenschmidt
Added guards against force deleting objects garbage collecting objects while they are being deleted. This will still ensure in an attempt to isolate the actual issue.
#jira UE-33013
Change 3071849 on 2016/08/01 by Tom.Looman
Resaved content files with engine version for VR Template
#jira ue-33325
Change 3071822 on 2016/08/01 by Mitchell.Wilson
Adding crosshair to WeapLauncher when not sighted in.
#jira UE-30617
Change 3071798 on 2016/08/01 by Andrew.Rodham
Sequencer: Fixed various issues to do with recording attached components
There were several edge cases where attached components would be recorded with incorrect animation, transforms, or not recorded at all.
#jira UE-30574
#jira UE-31277
Change 3071789 on 2016/08/01 by Tom.Looman
Fixed warning of missing gamemode in VR Template.
#jira ue-33325
Change 3071787 on 2016/08/01 by Mitchell.Wilson
Cleared material interface on Neutral.uasset to resolve a warning.
#jira UE-33957
Change 3071784 on 2016/08/01 by Robert.Manuszewski
Making sure UMediaPlayer objects are not added to any GC clusters because they can load additional assets after they had PostLoad called on them and that results in Disregard For GC assumptions being violated.
#jira UE-33692
#jira UE-33814
Change 3071746 on 2016/08/01 by Tom.Looman
Added config.ini for Feature Pack creation to VR Template
#jira ue-33325
Change 3071694 on 2016/08/01 by Robert.Manuszewski
Fixing crash after opening edit config data for remote build then packaging
#jira UE-33719
Change 3071660 on 2016/08/01 by Dmitriy.Dyomin
Fixed: Nexus 5, Android 4.4.4 has inverted R/B color channels with r.TonemapperFilm enabled (replaced usage of LinearToSrgbBranching with LinearToSrgbBranchless for mobile)
Also removed "OutputDevice" branches that are not used on mobile, otherwise generated LUT pixel shader has more than 2k lines and device refuses to compile it
#jira UE-30104
Change 3071657 on 2016/08/01 by Matthew.Griffin
Excluded TP_VirtualRealityBP Template from Mac Binary builds.
Change 3071651 on 2016/08/01 by Tom.Looman
Removed config.ini ref from content.txt
#jira UE-33325
Change 3071645 on 2016/08/01 by Jurre.deBaare
Merge Actor Tool missing option to deselect Export Specific LOD
#fix Added the ability to export a specific LOD or all LODs for the selected objects
#jira UE-33100
Non wrapped UVs in static mesh cause incorrect UVs on (HLOD) merged static mesh
#fix force to generate unique UVs for baking out the material to ensure we get the correct texture data
#jira UE-29976
Change 3071608 on 2016/08/01 by Thomas.Sarkanen
Bringing hitch tracking fix over from Orion.
Engine: Properly resetting the hitch buckets at the start of each FPS chart, so hitch time isn't accumulated across multiple runs
#jira UE-33911 - Time spent in hitch tracking buckets is not reset between fps chart captures (so it grows each capture in a session)
Change 3071606 on 2016/08/01 by Matthew.Griffin
Added TP_VirtualRealityBP to list of templates to make feature packs from, build DDC for and include in binary build.
#jira UE-33959
Change 3071584 on 2016/08/01 by Matthew.Griffin
Added support for per file Intellisense PCH settings, to improve its startup speed - disabled by default due to crashes.
Split GetDirectIncludeDependencies function so that part of it could be used without having a build target.
#jira UE-23720
Change 3071479 on 2016/07/31 by Dmitriy.Dyomin
Fixed FAssetPtr remapping issues for duplicated packages (level Save As, level Duplicate). This fixes issue with broken foliage base cache.
Hardened code in foliage base cache and removed asserts, so maps with broken cache can still load
Merged from Dev-Mobile CL# 3057039
#jira UE-32774
Change 3071478 on 2016/07/31 by Uriel.Doyon
Fixed UnbuiltInstanceBoundsList not being reset correctly, creating broken rendered primitives.
#jira UE-32585
Change 3071282 on 2016/07/30 by Max.Chen
Cine Camera Actor: CIS fix
#jira UE-33805
Change 3071272 on 2016/07/30 by Max.Chen
Cine Camera Actor: Fix debug focus plane not getting updated when animated. Refactor UpdateDebugFocusPlane so that it's called from the actor tick instead of just in GetCameraView.
#jira UE-33805
Change 3071229 on 2016/07/30 by Ben.Marsh
Fix static analysis warning.
Change 3071077 on 2016/07/29 by Max.Chen
Sequencer: Set relative location, rotation, scale explicitly to identity instead of calling ResetRelativeTransform because we don't want overlaps to fire until after the update pass.
#jira UE-33432
Change 3071076 on 2016/07/29 by Max.Chen
Sequencer: Set event track eval order to fire first. This fixes some ambiguity and also a bug where transform tracks don't evaluate pre/post if the eval position is changed in the middle of evaluation.
#jira UE-33078
Change 3071070 on 2016/07/29 by Max.Chen
Sequence Recorder: Record actors as possessables
Added GetWorld() check when resolving bindings in case the world is being torn down.
Copy from Dev-Sequencer
#jira UE-33969
Change 3071069 on 2016/07/29 by Max.Chen
Sequencer: Add Convert to Possessable
Copy from Dev-Sequencer
#jira UE-32139
Change 3071058 on 2016/07/29 by Max.Chen
Sequencer: Tweak track colors
Audio track brighter
Transform, bool, event tracks less saturated
Recording subsection more saturated
Fade track gradient
Copy from Dev-Sequencer
#jira UE-33968
Change 3071057 on 2016/07/29 by Max.Chen
Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset.
Copy from Dev-Sequencer
#jira UE-33967
Change 3071004 on 2016/07/29 by Lauren.Ridge
Fix for crash on color picker summon due to null SWindow #rb chris.gagnon
#jira UE-33966
Change 3070956 on 2016/07/29 by Chris.Babcock
Disable Oculus stress tests on Android(for now) to remove shader dependency unhandled on Mac editor
#jira UE-33607
#ue4
#android
Change 3070807 on 2016/07/29 by Nick.Darnell
Slate - Disabling thickness calculation in slate lines, the underlying code doesn't properly handle the edge cases that causes a breakdown and the lines become flipped/twisted, or have zero width.
#jira UE-30481
Change 3070779 on 2016/07/29 by Rob.Cannaday
Re-add bCompileSteamOSS as deprecated with a notice on how to use OnlineSubsystemSteam
Remove reference to bCompileSteamOSS from GameModule.Build.cs.template, replacing it with a comment of how to include OnlineSubsystemSteam
#jira UE-33922
Change 3070766 on 2016/07/29 by Matt.Kuhlenschmidt
Make sure richtooltips are not generated for hidden enum items so that there is not a mismatch between rich tooltips and enum items (causing a crash)
#jira UE-33914
Change 3070764 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278. (resubmitted as edit)
#jira UE-20581
Change 3070757 on 2016/07/29 by Nick.Darnell
Slate - Anything that requests a CreateUpdatableTexture from the SlateRHIRenderer and later releaseses it, the renderer now keeps those releases around for an extra frame on the game thread to avoid deleting a pointer that may have already been queued up on the CPU side of the renderer to be used in an element batch. Which is what happens if you remove a widget in it's own tick, that happens to also contain a web browser widget.
#jira UE-33450
Change 3070741 on 2016/07/29 by Phillip.Kavan
Back out previous submit (forgot to convert to edit).
#jira UE-20581
Change 3070737 on 2016/07/29 by Phillip.Kavan
[UE-20581] Optimize BP auto-recompile on PIE startup for BPs with multiple dependencies.
Mirrored from CL# 3065278.
#jira UE-20581
Change 3070695 on 2016/07/29 by Ryan.Vance
#jira UE-32145
We were using the wrong texture format for the rift ogl bridge.
Removed derived ogl bridge destructor to fix assert.
Based on CL 3069701 from Oculus
Change 3070632 on 2016/07/29 by Mitchell.Wilson
Rebuilt lighting for SubwaySequencer
#jira UE-33564
Change 3070620 on 2016/07/29 by Chris.Babcock
Fast ASTC texture compression, using ISPC.
#jira UE-32308
Change 3070586 on 2016/07/29 by phillip.patterson
Updating Sequencer_Focus for test case
#jira UE-29618
Change 3070539 on 2016/07/29 by Jon.Nabozny
Fix PhysX error where CCD is enabled on a Kinematic body. (This is copied from 3061370)
#jira UE-33463
Change 3070538 on 2016/07/29 by Mitchell.Wilson
Resaving TowerDefenseMap_Effects, TowerDefenseMap_Lights, and TowerDefenseMap_M to resolve MikkTSpace warnings.
#jira UE-29730
Change 3070467 on 2016/07/29 by Lauren.Ridge
Making the Color Picker accessible in VR Editing mode, hiding the eyedropper in VR mode. #rb mike.fricker
#jira UE-33920
#jira UE-33769
Change 3070460 on 2016/07/29 by Lauren.Ridge
Changing VR Screenshot mode to use direct capture of the mirrored view on the monitor #rb mike.fricker
#jira UE-32413
Change 3070455 on 2016/07/29 by Lauren.Ridge
Fixes for auto-entry to VR mode. Adding HMD validity checks, Steam VR only switches to not worn after being in the worn state, adding default setting to ini file. #rb mike.fricker
#jira UE-33635
Change 3070404 on 2016/07/29 by John.Pollard
Fix: Console command "Open" crashes with dedicated server settings
#jira UE-32511
Change 3070380 on 2016/07/29 by Matt.Kuhlenschmidt
Fix incorrect tooltip for the lerp instruction in the material editor
#jira UE-33896
Change 3070376 on 2016/07/29 by Ryan.Vance
#jira UEVR-32
Support base and neo multi-view vertex shaders on ps4.
Compile both base and neo versions of the multi-view enabled vertex shaders.
Pack them together in the resulting shader code.
Unpack them and load the correct version when creating the vertex shader instance.
Change 3070345 on 2016/07/29 by James.Cobbett
#jira UE-29618 Submitting test assets for Alembic Importer
Change 3070315 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix for cooker crash with BC6H textures (XB1, but may affect other platforms). Also fixes corruption issue with texture slices not being a multiple of 4 pixels (expanding as necessary), courtesy of Stu McKenna at the Coalition
Tested fix on xbox, PC and PS4, using QAGame
#jira UE-28592
Change 3070314 on 2016/07/29 by Ben.Woodhouse
(cherry picked from dev-rendering)
Fix div 0 in motion blur. This caused artifacts in some fairly common cases
#jira UE-32331
Change 3070272 on 2016/07/29 by Jon.Nabozny
Fix CIS by removing unused (and deprecated) call to GetMovementInputVector() in ShooterCharacter.
#jira UE-33944
Change 3070235 on 2016/07/29 by Mitchell.Wilson
Hid Camera_Movement effects when the user is interacting with the sand in BP_RakeStuff.
#jira UE-32742
Change 3070221 on 2016/07/29 by Jurre.deBaare
HLOD: The forced viewing level slider does not stay in sync after building a cluster
#fix The minimum drawing distance was being set to the original instead of the current value which would make it behaviour as normal (not being forced)
#jira UE-32187
Change 3070218 on 2016/07/29 by Jurre.deBaare
HLOD: Shadow logic in ALODActor is messed up
#fix Moved shadow determination logic
#jira UE-31753
Change 3070212 on 2016/07/29 by Jurre.deBaare
HLOD Outliner scrolls back to the top when generating proxy meshes
#fix Not refreshing the HLOD Outliner (not needed), and force scroll into view the first selected cluster
#jira UE-30384
Change 3070176 on 2016/07/29 by Jurre.deBaare
Some post processing features in Preview Scene Settings do not update immediately
#fix Vector values as properties were not getting picked up due to their outer not being the struct but an FVector :D
#jira UE-33895
Change 3070175 on 2016/07/29 by Jurre.deBaare
Static Mesh Editor does not display Vertex Colors in Lit mode
#fix Caused by not disabling advanced features which used to happen for preview scenes by default :/
#jira UE-32977
Change 3070163 on 2016/07/29 by Chris.Wood
Changed log warnings to info when WinSAT assessment unavailable
[UE-30198] - WinSAT assessment unavailable when running Hardware Survey
#jira UE-30198
trivial change
Change 3070154 on 2016/07/29 by Matthew.Griffin
Removed exceptions for IOS .a files now we are building code projects
Additional inclusions for Android/IOS that cannot be determined via Build Products/Runtime Dependencies
#jira UE-33868
Change 3070124 on 2016/07/29 by Alex.Delesky
#jira UE-32911 - Fixing an issue where thumbnail preview scenes would spawn an additional instance of its preview actor even if one was already in the scene. Also fixes a crash on shutdown due to cached thumbnail scenes not being released when thumbnail renderers begin destruction.
Change 3070060 on 2016/07/29 by Chris.Wood
Fixed command line argument saved to crash reports and used to restart crash processes
[UE-30665] - CrashReporterClient send and restart does not reopen the project
#jira UE-30665
trivial re-add of a line lost in a confusing merge.
Change 3070035 on 2016/07/29 by Allan.Bentham
Add cvars 'r.Android.DisableVulkanSupport' and 'r.Android.DisableOpenGLES31Support'
Allows device profiles to disable vulkan and/or ES3.1.
#jira UE-33379
Change 3070027 on 2016/07/29 by Tom.Looman
Added fresh VR Template BP (origin: //depot/usr/Tom.Looman/VRTemplate/)
#jira UE-33325
Change 3070009 on 2016/07/29 by James.Golding
Disable 'convert proc mesh to static mesh' when template is selected. Also don't create static mesh if procmesh generate no geom.
#jira UE-32395
Change 3070007 on 2016/07/29 by James.Golding
Fix highlight when searching Anim Curves
#jira UE-33073
Change 3070002 on 2016/07/29 by James.Golding
Fix complex collision drawing in StaticMesh Editor
#jira UE-33062
Change 3069998 on 2016/07/29 by Jon.Nabozny
Fix AShooterCharacter heavy breathing even when running but not moving.
#jira UE-32398
Change 3069980 on 2016/07/29 by James.Golding
Add UV support to ProcMeshComp collision
Fix bUseComplexAsSimpleCollision not being applied because ProcMeshBodySetup was transient, so setting was lost
Move ProceduralMeshComponent out of 'experimental'
#jira UE-29850, UE-33003
Change 3069970 on 2016/07/29 by James.Golding
Add #if WITH_PHYSX around ISimEventCallbackFactory at Ori#s suggestion (forgot to do this in initial checkin CL 3053969)
#jira UE-32819
Change 3069969 on 2016/07/29 by Andrew.Porter
Adding movie test content to NotForLicensee.
#jira UE-29618
Change 3069962 on 2016/07/29 by Chris.Wood
Writing CrashReportClient config section from Engine config in crashing app to crash report folder. Crash Report Client reads new file and sets project-specific settings.
[UE-31820] - CrashReportClient config is getting merged between streams and projects containing project-specific settings
#jira UE-31820
Affects Core and CrashReportClient.
Removes existing values from CRC's own engine config file because they are project-specific and the file is agnostic.
Added project-specific values to engine config with defaults set in BaseEngine.ini.
Added overrides to Orion config.
Change 3069908 on 2016/07/29 by Jurre.deBaare
Saving assets with UGS build, fixes build warnings
#jira UE-123
Change 3069889 on 2016/07/29 by Jurre.deBaare
Build fix for -game builds (missing WITH_EDITOR ifdef)
#jira UE-123
Change 3069877 on 2016/07/29 by Allan.Bentham
Add Android ES3.1, vulkan and iOS Metal material quality settings to project settings.
Fixed issue that prevented settings editor saving out array property changes.
#jira UE-33379
Change 3069872 on 2016/07/29 by Jurre.deBaare
Added option to disable post processing option in preview scene
Inverted normals on the sky sphere (asset change)
Bad performance when changing (slider) values for the advanced preview scene
#fix Small optimizations and now only save the data on closing of the preview scene tab
#jira UE-33496
Persona floor offset not being correct
#fix Re-added floor offsetting mechanism (even though I find it very ugly), which now sets the advanced preview scene's floor offset
#jira UE-32278
Add a shortcut for hiding/showing the sky (and maybe the floor) in asset viewers
#fix I will now hide the environment and O the floor
#jira UE-33498
Directional light rotation not saved with advanced preview scene profiles
#fix Now does :)
#jira UE-33619
Change 3069838 on 2016/07/29 by Luke.Thatcher
Fix crash in ShooterGame when running the server. Paper2D plugin now has a dependency on the SlateRHIRenderer module, which needs to be loaded in PostConfigInit phase, otherwise shader types in the slate renderer module are not initialized in time.
#jira UE-33671
Change 3069440 on 2016/07/28 by patrickr.donovan
#jira UE-29618
Test content for AA and materials with tessellation enabled and absolute world position material function.
Change 3069148 on 2016/07/28 by Lina.Halper
Morphtarget deletion crash
#jira: UE-33851
#code review: Roalndo.caloca
Change 3069144 on 2016/07/28 by Michael.Trepka
Check if UnrealBuildTool.csproj exists before trying to compile it in Mac GenerateProjectFiles.sh. Fixes a problem in binary distribution where the script would show an error (but still succeed) due to missing UnrealBuildTool.csproj
#jira UE-31863
Change 3069021 on 2016/07/28 by Dmitry.Rekman
Linux: a number of small fixes from pull requests.
- Includes PR #1905 (UE-24848) by madsystem (arch installation: changed from clang to clang35)
- Includes PR #2120 (UE-27742) by ABeekhub (mono-mvc for opensuse)
- Includes PR #2131 (UE-27894) by vityafx (QMake build problem (no c++11 standard))
- Includes PR #2305 (UE-29781) by salamanderrake (MakefileGenerator.cs small changes)
- Includes PR #2361 (UE-30452) by salamanderrake (QMakefileProjectGenerator.cs fix for missing Includes paths and removal of duplicates)
#tests Generated cmake, qmake, make projects and tested them (using ueprojectdirs and not standalone projects). No tests done for arch/suse changes.
#jira UE-24848
#jira UE-27742
#jira UE-27894
#jira UE-29781
#jira UE-30452
(Edigrating CL 3069016 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3068867 on 2016/07/28 by Mike.Fricker
Mesh Paint: Fixed various bugs
- Fixed brush preview not rendered for lasers/mouse when not actively painting (UE-33554)
- Fixed 'full press' over actors preventing UI from being clickable (UE-33550)
- Fixed brush cursor displayed when hovering over UI (including selection bar/close button) (UE-33551)
- Fixed VR transform gizmo getting in the way of everything while painting (it is now hidden while in mesh paint mode)
- Fixed not being able to interact with UIs after messing around with mesh paint (UE-33621)
#jira UE-33554
#jira UE-33550
#jira UE-33551
#jira UE-33621
Change 3068758 on 2016/07/28 by Mitchell.Wilson
Minor update to BP_RakeStuff to solve issue with sand turning black when raking the same spot.
#jira UE-33684
Change 3068733 on 2016/07/28 by Ori.Cohen
Temp fix to make sure that deferred bodies that add angular impulse do not crash (From Benn.G)
#JIRA UE-32630
Change 3068713 on 2016/07/28 by Lina.Halper
#Checking in Benn G's fix
Fixed crash when adding a section to a zero length montage. Fixed nullptr deref in montage handling code and disabled menu option to add a section when zero length (makes no sense to do that).
#jira UE-33633
#code review: Benn.Gallagher
Change 3068580 on 2016/07/28 by John.Pollard
Disable hot reloading when using single process MP PIE
Fixes UE-30516 - Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players
#jira UE-30516
Change 3068550 on 2016/07/28 by Jurre.deBaare
Merge Actors: "Bake Vertex Data" is incorrectly listed underm materials
#fix Added another flag and renamed the old one + added tooltips :) This also required some changes to the merge path just to make sure we end up with the correct data
#jira UE-31886
Change 3068549 on 2016/07/28 by Jurre.deBaare
Merged static meshes stop reaction to the Trace Complex on Move flag.
#fix merge physics now defaults to true in the actor merging settings (people assumed the system didn't work and hadn't seen the option)
#jira UE-30403
Change 3068548 on 2016/07/28 by Jurre.deBaare
Merge Actor tool can no longer merge just materials for an actor
#fix removed requirement of more than one static mesh component (left code in to renable later on once we add a bake materials button for actors in the world)
#jira UE-32797
Change 3068547 on 2016/07/28 by Jurre.deBaare
Make sure the advanced preview scene tab is shown by default
#fix Made the tab spawn by default in all possible situations (as part of the existing UI layout)
#jira UE-33499
Change 3068546 on 2016/07/28 by Jurre.deBaare
Textures created from generating proxy meshes have incorrect compression format on tooltip
#fix Required a PostEditChange call for the UTextures to correctly propogate the compression type
#jira UE-30365
Change 3068543 on 2016/07/28 by Danny.Bouimad
#jira UE-29618
Made useability changes to the Phsyical Animation Profile Map
Change 3068407 on 2016/07/28 by Mitchell.Wilson
Set delete index variable to 0 on reset in BP_RakeStuff to fix an issue with sand turning black when raking repeatedly in one place
#jira UE-33684
Change 3068403 on 2016/07/28 by Ben.Marsh
Add warnings and ignore entries in .uprojectdirs files which reference directories outside the root directory.
#jira UE-33459
Change 3068358 on 2016/07/28 by Martin.Wilson
Set default compression to NoClear as None is not a valid compression
#jira UE-31958
Change 3068346 on 2016/07/28 by Benjamin.Hyder
Updating TM-ContactShadows to include static meshes
#jira UE-29618
Change 3068336 on 2016/07/28 by Martin.Wilson
Added a new mode to Montage_Play so that we can choose what value we return (either length of the montage or the play time duration).
#jira UE-32101
Change 3068321 on 2016/07/28 by Martin.Wilson
Export bone selection widgets so that other modules can use them
#Jira UE-30361
Change 3068316 on 2016/07/28 by Martin.Wilson
Expose Root Motion Mode
#jira UE-14431
Change 3068307 on 2016/07/28 by Benjamin.Hyder
Rebuilding lighting in QA-Materials
#jira UE-29618
Change 3068299 on 2016/07/28 by Benjamin.Hyder
Renaming TM_Noise to TM-Noise
#jira UE-29618
Change 3068285 on 2016/07/28 by Martin.Wilson
Remove option to clear compression on animation sequences
#jira UE-31957
Change 3068282 on 2016/07/28 by Benjamin.Hyder
Re-Saving QA-Materials to remove log spam
#jira UE-29618
Change 3068271 on 2016/07/28 by Martin.Wilson
Add check to highlight recursion issue caused by game code
#jira UE-31417
Change 3068259 on 2016/07/28 by Jamie.Dale
Fixed UObject churn caused by re-use of a single thumbnail scene for BP and class types
#jira UE-31709
Change 3068257 on 2016/07/28 by Jamie.Dale
Removed some code that was no longer needed and could cause a crash
#jira UE-33342
Change 3068204 on 2016/07/28 by Nick.Darnell
Slate - Reverting the SMenuAnchor to a previous version, there was no reason afterall to need to use the last painted window as the host for menus, ended up solving it a lower level by properly supporting the deferral groups on the SVirtualWindow under different conditions.
Slate - The hit test grid now properly records the hit test path for the invalidation box, so that when input is recieved, a widget path containing only one instance of the invalidation box is created, premitting things like mouse capture to properly work.
UMG - Further refinements and improvements to the Widget Interaction Component. This completes the documentation and a fixes several bugs with it that were found after the integration to main occured.
#jira UE-33845
Change 3068197 on 2016/07/28 by Martin.Wilson
Fix abstract notify state classes showing up in create menu
#jira UE-33864
Fix copy paste notifies introducing cross animation references
#jira UE-32801
Change 3068183 on 2016/07/28 by Matthew.Griffin
Remove hard coded staging for Crash Reporter and use its receipt instead
#jira UE-33800
Change 3068097 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Decals don't render on Zenfone 2 (Added proper detection of FP16 render target support)
#jira UE-22679
Change 3068074 on 2016/07/28 by Matthew.Griffin
Added DDC nodes to list of content/shader modifiers for notifications
Change 3068053 on 2016/07/28 by Jack.Porter
After resampling or changing landscape component size, delete any new components that are entirely in regions that correspond to previously deleted components
#jira UE-5335
Change 3068043 on 2016/07/28 by Jack.Porter
Fix crash in mobile preview when selecting objects during shader compilation
#jira UE-33862
Change 3068031 on 2016/07/28 by Gareth.Martin
Fix hang when changing material which is used on landscape and "LogMaterial: 0.03 seconds spent updating 1 materials, 1 interfaces, 0 instances, 1 with static permutations." log spam
#jira UE-33708
Change 3068030 on 2016/07/28 by Gareth.Martin
Fix "Max Pitch Angle" and "Random Yaw" foliage options being ignored in procedural foliage.
#jira UE-20476
Change 3068029 on 2016/07/28 by Gareth.Martin
Fixed landscape "continuous" sculpting not working in multiple viewports
- the editor would tick with another viewport which didn't have the mouse down, ending the stroke. Now only the "active" viewport can end the stroke.
#jira UE-32347
Change 3068013 on 2016/07/28 by Thomas.Sarkanen
Added a tick dependency for slave components
Ensures that slave components always get ticked after master components.
Prevents potential main thread stall updating morph targets in slave components.
#jira UE-23045 - Slave components could benefit from a tick dependency on master components
Change 3068011 on 2016/07/28 by Thomas.Sarkanen
Added space bar as a shortcut to play/pause animation playback in Persona
#jira UE-26788 - Framework - Animation - Add Hotkeys to the Viewport for Play/Pause
Change 3068009 on 2016/07/28 by Thomas.Sarkanen
Multi-arg console commands now accept string commands with or without quotes
Pre-parsed out each token prior to calling ImportText() rather than relying on ImportText's internal logic. This allows us to properly parse out quoted and non-quoted values as well as being robust to escape sequences etc.
Removed old legacy code designed to fix trailing string params not being parsed correctly.
Updated some NULLs to nullptr.
#jira UE-23661 - Multi-arg console commands that take string params don't accept string params without quotation marks
Change 3067854 on 2016/07/28 by Dmitriy.Dyomin
Fixed: World composition tiles that have child actor inside will become mdified if any other tile is unloaded
#jira UE-33440
Change 3067831 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Landscape GrassType does not have the option to exclude Decals
#jira UE-26669
Change 3067826 on 2016/07/28 by Dmitriy.Dyomin
Fixed: Deleting foliage actor from foliage menu does not remove actors from PIE until editor is restarted
Also fixed Replace foliage type case
#jira UE-32010
Change 3067824 on 2016/07/28 by Dmitriy.Dyomin
Fixed: The Empty Level is named "NewWorld" in the World Outliner as opposed to "Untitled"
#jira UE-24767
Change 3067794 on 2016/07/27 by Jack.Porter
Expose Lighting Channels to Foliage and Landscape Grass
#jira UE-32794
Change 3067782 on 2016/07/27 by Jack.Porter
Fixed crash on device when playing sounds when packaged using Android_Multi
#jira UE-31981
Change 3067760 on 2016/07/27 by Jack.Porter
Fixed issue where landscape flatten target grid preview is displayed on wrong landscape when switching landscape target
#jira UE-11756
Change 3067748 on 2016/07/27 by Dmitry.Rekman
Linux: fix packaged projects not being runnable (UE-33608).
- Added a shell script to run the binary.
#jira UE-33608
(Edigrating 3067587 from //UE4/Dev-Platform/... to //UE4/Release-4.13/...)
Change 3067512 on 2016/07/27 by Jeff.Fisher
UEVR-13 PSVR: TCR Requirements (first two items)
https://udn.unrealengine.com/questions/301886/trying-to-use-vrheadsetlost-and-vrheadsetreconnect.htmlhttps://udn.unrealengine.com/questions/302238/how-to-handle-morpheus-disconnection-event.html#answer-303803https://udn.unrealengine.com/questions/300748/psvr-trc-compliance.html
Unshelved from pending changelist '3065760 (UE4/Dev-VR)
-Implements HMD connect/disconnect/reconnect handling along the lines of sony sample tutorial_vr/basic_setup.
-Known issue: some tracker location popping during reconnect. I will try to fix that next.
#jira UEVR-13
#review-3066558 @chad.taylor
Change 3067511 on 2016/07/27 by Jeff.Fisher
Duplicating 3058093 (UE4/Dev-VR)
Linking SceHmdSetupDialog_stub_weak so one can easily use the sceHmdSetup library to pop up the system hmd setup dialog, if one wishes (someone did, we probably will soon).
#jira UEVR-13
Change 3067488 on 2016/07/27 by Ori.Cohen
Make the UI more clear for which physical animation is currently being editted.
#JIRA UE-33332
Change 3067481 on 2016/07/27 by Chris.Babcock
AAR support and updating libraries:
- Google Play Games native C++ SDK 2.1
- Google Play Services 9.2.0
- android-support-v4.jar 23.0.0
#jira UEPLAT-1251
#jira UE-19190
#ue4
#android
Change 3067478 on 2016/07/27 by Ori.Cohen
Fix it so renaming of physical animation profiles (and constraint profiles) do not lose previous settings
#JIRA UE-33276, UE-33331
Change 3067474 on 2016/07/27 by Ori.Cohen
Make it so property index comes in on reset of array value and duplication (From Matt.K)
#JIRA UE-33276
Change 3067457 on 2016/07/27 by Ori.Cohen
Fix currently highlighted text in physics profiles being copied over when chaing current profile
#JIRA UE-33282
Change 3067451 on 2016/07/27 by Ori.Cohen
Fix the case where objects welded together (even though they're simulating) do not re-weld when being detached in a long chain
#JIRA UE-32531
Change 3067443 on 2016/07/27 by Ori.Cohen
Make skeletalMeshComponent a property of physical animation component so things can be setup in the construction script.
Mark the component as experimental and only expose valid functions into construction script
#JIRA UE-33656
Change 3067439 on 2016/07/27 by Ori.Cohen
Added more logging info for potential fixed framerate negative delta time crash
#JIRA UE-32219
Change 3067348 on 2016/07/27 by mason.seay
Updating map to have hit events test.
#jira UE-29618
Change 3067342 on 2016/07/27 by Mitchell.Wilson
Updating collision on TwinStickUFO to resolve issue with the ship getting stuck when rotating due to collision being offset slightly
#jira UE-15698
Change 3067332 on 2016/07/27 by Dmitry.Rekman
Fix for libstdc++ problems (UE-33584).
#tests Built UE4Editor/UE4Game on Ubuntu 16.04 and 15.10.
#JIRA UE-33584
(Redoing CL 3065551 from Dev-Platform).
Change 3067262 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix compile issue of non-editor build due to - Reduce functions is not editoronly
#tests: PIE/compile editor build/noneditor
#jira: UE-33477
Change 3067228 on 2016/07/27 by Lina.Halper
This fixes crash where mesh has changed hierarchy but hasn't been remapped yet.
#jira: UE-29880
Change 3067168 on 2016/07/27 by Lina.Halper
DUPEFIX: Smartname guid will be discarded during cooking, and once it's cooked, it's trusted to have correct name.
#code review:Martin.Wilson, Benn.Gallagher
#tests: cooked test map, run test map, PIE, saving content, loading standalone game
#jira: UE-33454
Change 3067162 on 2016/07/27 by Lina.Halper
pose asset source animation/animation asset preview pose now have proper skeleton filter
#jira: UE-32607
Change 3067160 on 2016/07/27 by Lina.Halper
Fix issue with preview curve not working when no asset
#jira: UE-33402
Change 3067138 on 2016/07/27 by Lina.Halper
DUPEFIX: Fix the guid keep generated by adding to the database.
- This caused worse problem with non-deterministic cooking - This doesn't fix UE-33454 for 100%, but this was the main reason why this was so visible
#jira: UE-33772, UE-33454
#tests: cooked AI_Test map, editor rename curves
Change 3067129 on 2016/07/27 by Lina.Halper
DUPEFIX- Fix additive issue with remove linear key and built the new animation DDC
#tests: Jump_Recovery_Additive, PIE
#jira: UE-33477
Change 3067128 on 2016/07/27 by Michael.Trepka
Copy of CL 3062046
PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL defines for iOS
#jira UE-33683
Change 3067104 on 2016/07/27 by Lina.Halper
DUPEFIX: Support different samplerate for reimport with set range
#jira: UE-16027
Change 3067093 on 2016/07/27 by Lina.Halper
DUPE FIX: Fix baking is applied twice in the new created animation
#jira: UE-31120
Change 3067088 on 2016/07/27 by Lina.Halper
Fix issues with rename/delete of the curves
#jira: UE-33663, UE-33730, UE-33661, UE-33662
Change 3066795 on 2016/07/27 by Mark.Satterthwaite
Fix a race-condition in FMetalBlendState's constructor that could lead to crashes or use of the incorrect blend-state. This is a partial fix for UE-33778 which appears to have several causes.
#jira UE-33778
Change 3066788 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3066338:
Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
#jira UE-33779
Change 3066786 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3064743:
Proper fix for FORT-27685 - on Metal it is invalid to fail to set uniform parameters on a shader - if you don't set the parameter the buffer binding may be nil or too small for the data accessed in the shader and the GPU will then crash.
#jira UE-33827
#jira FORT-27685
Change 3066768 on 2016/07/27 by samuel.proctor
Updated child blueprint used for profiler testing
#jira UE-29618
Change 3066733 on 2016/07/27 by samuel.proctor
Refreshed broken node in profiler test asset
#jira UE-29618
Change 3066670 on 2016/07/27 by Sam.Deiter
#Jira UEDOC-3139 Adding the blending tool tip images.
Change 3066669 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063329:
CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
#jira UE-33600
#jira UE-33028
#jira UE-27879
#jira UE-25802
Change 3066668 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063327:
Added FSpeedTreeWindNullUniformBuffer as a global resource to bind to shaders that require a SpeedTreeData uniform but don't yet have data available as a nil binding is invalid on Metal.
#jira UE-32068
Change 3066625 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3062160:
Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
#jira UE-33355
Change 3066624 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3063328:
Mac Metal DXT/BC textures can have mip-levels smaller than the block size (they switch to uncompressed data).
#jira UE-33820
Change 3066589 on 2016/07/27 by Mark.Satterthwaite
Duplicate CL #3060590 to fix UE-33819:
Fix FORT-27340: Mac Metal cannot natively support PF_G8 + sRGB as not all Mac GPUs have single-channel sRGB formats (according to Apple) so we must manually pack & unpack to RGBA8_sRGB - the code to do this was missing from UpdateTexture2D.
#jira UE-33819
Change 3066588 on 2016/07/27 by Matt.Kuhlenschmidt
Fixed Reset to default not updating when selecting new assets
#jira UE-33817
Change 3066509 on 2016/07/27 by mason.seay
Phys material needed for TM-SliceProcMesh
#jira UE-29618
Change 3066500 on 2016/07/27 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3066499 on 2016/07/27 by Jurre.deBaare
Map build should not generate empty HLOD folder in Editor
#fix Asset outer (hlod folder/asset) was created regardless of whether or not it was needed, now checks first :)
#jira UE-29564
Change 3066498 on 2016/07/27 by Jurre.deBaare
HLOD outliner drag and drop operation can cause log spam
#fix Found the log spam was coming from the scene outliner itself, caused by Formatting call receiving incorrect argument names which is now fixed
#jira UE-32106
Change 3066485 on 2016/07/27 by Alan.Noon
Resubmitting fixes for Puzzle Templates. Rebuilt in 4.13 via UGS
#jira UE-30564
Change 3066470 on 2016/07/27 by mason.seay
Test map and updating blueprint for slicing proc mesh
#jira UE-29618
Change 3066367 on 2016/07/27 by Matthew.Griffin
Switch UE4 Binary Release to be the job that runs nightly instead of the Full Build we use in main
Change 3066337 on 2016/07/27 by Matthew.Griffin
Remaking CL 3066327 by Matthew.Griffin@Matthew.Griffin_G5772_MainStream on 2016-07-27 15:39
Adding ArchiveDir parameter to Fortnite build command as it ignores StagingDir and has been filling up network drive
Change 3066158 on 2016/07/27 by Ben.Marsh
Reverting assets causing warning, via integration from //UE4/Main.
Change 3065651 on 2016/07/26 by Ben.Marsh
Remaking CL 3065267 by Alan.Noon@Alan.Noon_Z3739_Main_9938 on 2016/07/26 16:35:14
Updated Puzzle Template (BP and C++) to mimic each other in terms of content, labelling and setup.
Change 3065650 on 2016/07/26 by Ben.Marsh
Remaking CL 3065358 by James.Brinkerhoff@James.Brinkerhoff_Z2862_Ocean-Staging on 2016/07/26 17:31:04
Hotfix for Ocean from CL 3065311: Fixes the load/apply order when applying customizations to characters in the editor
Change 3065649 on 2016/07/26 by Ben.Marsh
Remaking CL 3065268 by Max.Chen@Max.Chen_T4664_UE4_Main on 2016/07/26 16:35:18
Sequencer: Revert 3057233 because it breaks sequence recording.
Copy from Dev-Sequencer
#jira UE-33569
Change 3065308 on 2016/07/26 by Ben.Marsh
Fix failure to parse EC settings for 4.13 branch.
Change 3065235 on 2016/07/26 by Ben.Marsh
Set the IsReleaseBranch flag to true for builds in the Release-4.13 branch.
[CL 3079611 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb None
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3011102 on 2016/06/13 by Steve.Cano
After taking a screenshot using glReadPixels, transfer the data to the target buffer from bottom row up to fix the "upside-down" render that OpenGL does. Confirmed with QA (owen.stupka_volt) that this does not appear to be happening on iOS (non-metal devices, inclusion of iOS in write-up was a mistake), verified on an ipod touch 5. Also confirmed that this does not happen on html5, and that Mobile HDR flag does not make a difference in function.
#jira UE-26421
#ue4
#android
Change 3015801 on 2016/06/16 by Dmitriy.Dyomin
Probbably fix for UE-30878, was not able to repro an actual crash(FFoliageInstanceBaseCache::AddInstanceBaseId). Added even more logging in case fix does not work.
#jira UE-30878
Change 3015903 on 2016/06/16 by Dmitriy.Dyomin
Fixed: Levels window has Refresh/UI issues when World Composition is active
#jira UE-26160
Change 3018352 on 2016/06/17 by Chris.Babcock
Handle Android media prepare failure (URL without internet for example)
#jira UE-32029
#ue4
#android
Change 3026387 on 2016/06/24 by Jack.Porter
Remove FFuncTestManager warning about PIE when running on a standalone game binary
Change 3026398 on 2016/06/24 by Jack.Porter
Prevent FSocketBSD::Recv returning false on SE_EWOULDBLOCK
Change 3027553 on 2016/06/25 by Niklas.Smedberg
OpenGL: Made some block size calculation work for arbitrary block sizes (e.g. not pow-of-two).
Change 3027554 on 2016/06/25 by Niklas.Smedberg
Metal: copyFromTexture now gets block-aligned size parameter (e.g. used for texture streaming)
Change 3028061 on 2016/06/26 by Jack.Porter
Fixed a problem where newly discovered instances were not added to an existing session in the Session Browser.
Fixed a problem where selecting an instance in a session with multiple instances didn't deselect the previously selected instance correctly.
Change 3029220 on 2016/06/27 by Steve.Cano
Change Android Tilt values to use GetRotationMatrix/GetOrientation logic, same as java-side android would use, and adjust slightly to match as closely as possible to iOS values for tilt. There is drift and some differences in the "Y" value but the same sort of inconsistencies are also seen on iOS.
#jira UE-6135
#ue4
#android
Change 3030420 on 2016/06/28 by Jack.Porter
Fix crash with RenderOutputValidation when running with cooked content
Change 3030426 on 2016/06/28 by Jack.Porter
Fix to CL 3026398 - make FSocketBSD(IPv6)::Recv(From) return false when recv returns 0.
A return value of 0 indicates the connection was shutdown in an orderly manner.
Change 3030973 on 2016/06/28 by Steve.Cano
Added a landscape downloader background along with the options to change it from within Android settings
#ue4
#android
#jira UE-32318
Change 3031757 on 2016/06/28 by Chris.Babcock
Remove unused methods from AndroidJNI header
#ue4
#android
Change 3032387 on 2016/06/29 by Allan.Bentham
Rename android es31+aep -> glesdeferred.
Change 3032711 on 2016/06/29 by Allan.Bentham
Rename GLSL_310_ES_EXT shader define:
ES31_AEP_PROFILE -> ESDEFERRED_PROFILE
bumped UE_SHADER_GLSL_310_ES_EXT_VER version number.
Change 3033698 on 2016/06/29 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3034210 on 2016/06/30 by Steve.Cano
Added a new AndroidRuntimeSettings variable that allows creation of installers for both Windows and Mac/Linux if set to true.
#jira UE-32302
#ue4
#android
Change 3034530 on 2016/06/30 by Chris.Babcock
Rename FManifestReader to FAndroidFileManifestReader in AndroidFile
#jira UE-32679
#ue4
#android
Change 3034612 on 2016/06/30 by Steve.Cano
Change Alpha from being set to a range of 0-255 to being in a range of 0-1 (which is the correct range of values)
#jira UE-25325
#ue4
#android
Change 3034679 on 2016/06/30 by Chris.Babcock
Fix tooltip (.command for mac, not .sh)
#jira UE-32302
#ue4
#android
Change 3038881 on 2016/07/05 by Jack.Porter
Package and launch on multiple Android devices simultaneously using the -Device=xxxxxxx+yyyyyyyy+zzzzzzzz format generated by a Project Launcher profile when you select multiple devices
#jira UEMOB-115
Change 3039240 on 2016/07/06 by Jack.Porter
TcpMessageTransport - connection-based message bus transport.
#jira UEMOB-112
#jira UEMOB-113
Change 3039252 on 2016/07/06 by Jack.Porter
Enable messaging and session services and functional testing on Android when launched with -messaging
Android device detection module support for adding port forwarding and connection announcement for TcpMessageTransport
#jira UEMOB-112
#jira UEMOB-113
Change 3039264 on 2016/07/06 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3040041 on 2016/07/06 by Chris.Babcock
Pass proper value to script generator functions
#jira UE-32861
#ue4
#android
Change 3040890 on 2016/07/07 by Allan.Bentham
Fix shadow crash
#jira UE-32884
Change 3041458 on 2016/07/07 by Peter.Sauerbrei
fix for IOS launch on failures
Change 3041542 on 2016/07/07 by Peter.Sauerbrei
better fix for the multi-device deployment issue
Change 3041774 on 2016/07/07 by Steve.Cano
Fixing crash that occurs when a games app id for Google Play is set before configuring the apk packaging. Also validating the value that is inserted and using it to override any values that have been hand-inserted into the GooglePlayAppID.xml
#jira UE-16992
#android
#ue4
Change 3042222 on 2016/07/08 by Dmitriy.Dyomin
Mobile packaging scenarious
Added a wizard for creating launcher profiles (Android & IOS) for scenario: Minimal App + Downloadable content
Added Archive step to launcher profiles to be able to store build product into specified directory
Changes to a cooker to be able to pack DLC based with a different flavor to a release App
Changes to DLC packaging to be able to build streaming data without chunking pak files
#jira UEMOB-119
Change 3042244 on 2016/07/08 by Dmitriy.Dyomin
Fixed crash in FTcpMessageTransportConnection::Stop
Change 3042270 on 2016/07/08 by Dmitriy.Dyomin
GitHub #2320 : [ULevelStreamingKismet] Load Level Instance, Enables UE4 Users to create multiple transformed instances of a .umap without having to include in persistent level's list ? Rama
contributed by: EverNewJoy
#jira UE-29867
Change 3042449 on 2016/07/08 by Dmitriy.Dyomin
Fixing Mac Editor build erros from CL# 3042222
Change 3042480 on 2016/07/08 by Allan.Bentham
Add ES3.1 profile & compiler_glsl_es3_1 to shaders.
Change 3042481 on 2016/07/08 by Allan.Bentham
hlslcc - ES3.1 changes.
set ES3.1 version number to 310
Do not use ES2 keywords for ES3.1.
Generate Layout Locations for ES3.1
bump version.
Change 3042483 on 2016/07/08 by Allan.Bentham
Add mobile ES3.1 support.
Recreates EGL and ES3.1 context during PlatformInitOpenGL if ES3.1 is required.
Change 3042485 on 2016/07/08 by Allan.Bentham
Undo android XGE change.
Change 3042506 on 2016/07/08 by Dmitriy.Dyomin
One more compile fix from CL# 3042222
Change 3044173 on 2016/07/10 by Dmitriy.Dyomin
UAT: Added support for building target platforms with multiple cook flavors
ex: -targetplatform=Android -cookflavor=ETC1+ETC2
Change 3044213 on 2016/07/11 by Dmitriy.Dyomin
Fixed: Can't stream in a level whose name is a substring of another streaming level
#jira UE-32999
Change 3044221 on 2016/07/11 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3044815 on 2016/07/11 by Allan.Bentham
Corrected NAME_GLSL_ES3_1_ANDROID format string.
Change 3046911 on 2016/07/12 by Chris.Babcock
Add handling of OnTextChanged for virtual keyboard input on Android
#jira UE-32348
#ue4
#android
Change 3046958 on 2016/07/12 by Chris.Babcock
Rename some functions with Error in the name to prevent false coloring in the logs
#jira UE-30541
#ue4
#android
Change 3047169 on 2016/07/12 by Chris.Babcock
Return player ID and handle auth token for Google Play Games on Android (contributed by gameDNAstudio)
#jira UE-30610
#pr #2372
#ue4
#android
Change 3047406 on 2016/07/12 by Jack.Porter
Add missing import to GameActivity.java
Change 3047442 on 2016/07/13 by Dmitriy.Dyomin
Added: Mobile custom post-process
Limitations: can fetch only from PostProcessInput0 (SceneColor) other scene textures are not supported. Does not support "Replacing the Tonemapper" blendable location.
#jira UEMOB-147
Change 3047466 on 2016/07/13 by Dmitriy.Dyomin
Disabled engine crash handler on Android, system crash handler works more reliably across different os versions/devices
Change 3047746 on 2016/07/13 by Jack.Porter
Rename FBasePassFowardDynamicPointLightInfo
Change 3047778 on 2016/07/13 by Jack.Porter
Missing file for rename FBasePassFowardDynamicPointLightInfo
Change 3047788 on 2016/07/13 by Allan.Bentham
Fix incorrect TargetPlatformDescriptor string generation.
Change 3047790 on 2016/07/13 by Allan.Bentham
Fixed half3x3 matrix use with ES3.1 glsl
Fixed couple of interpolator precision mismatch.
Fixed ES3.1 support detection issues
Change 3047816 on 2016/07/13 by Allan.Bentham
Remove AndroidGL4 remnants.
Change 3048926 on 2016/07/13 by Chris.Babcock
Added detection of Amazon Fire TV to disable requiring virtual joysticks
#ue4
#android
Change 3049335 on 2016/07/14 by Dmitriy.Dyomin
Fixing UAT crash when packaging project for iOS
Change 3049390 on 2016/07/14 by Jack.Porter
Disabled error for warning 4819 "The file contains a character that cannot be represented in the current code page (xxx). Save the file in Unicode format to prevent data loss"
This is triggered by European characters and copyright symbols in source saved as latin-1 when compiling on non-US windows. Seen often in 3rd party headers, eg nvapi.
#code_review: Ben.Marsh
Change 3049391 on 2016/07/14 by Jack.Porter
Fixed incorrect comment order in CL 3049390
Change 3049545 on 2016/07/14 by Dmitriy.Dyomin
Reworking some code from CL#3047442 to make static analizer happy
Change 3049626 on 2016/07/14 by Allan.Bentham
Automatic CSM shader toggling
#jira UE-27429
Change 3051574 on 2016/07/15 by Jack.Porter
Support for lighting channels on Mobile
- Multiple directional lights are supported in different channels but primitives are only affected by the directional light in the first channel they have set
- CSM shadows from stationary or movable directional lights correctly follow their lighting channels
- No channel limitations for dynamic point lights
Notes:
Removed mobile-specific directional light shadowing fields from View uniform buffer and mobile no longers uses SimpleDirectionalLight.
Separate uniform buffers for mobile directional light are generated for each lighting channel.
CSM culling information is now stored in FViewInfo and not per FVisibleLightViewInfo as the visibility bits are per view.
#code_review Daniel.Wright
#jira UEMOB-110
Change 3051699 on 2016/07/15 by Steve.Cano
Preserve the original, pre-transformed input vertices for Slate shaders, which is required to properly do anti-aliasing (the ViewProjection-transformed values were causing the lines to not be drawn).
#jira UE-20320
#ue4
#android
Change 3051744 on 2016/07/15 by Chris.Babcock
Fix Android Vulkan include path checks (contributed by kodomastro)
#jira UE-33311
#PR #2602
#ue4
#android
Change 3052023 on 2016/07/15 by Chris.Babcock
Fix shadowed variables
Change 3052110 on 2016/07/15 by Chris.Babcock
Compile fixes for light channel support on mobile
- missing template
- accessor function for MobileDirectionalLights from scene
Change 3052242 on 2016/07/15 by Chris.Babcock
Compile fixes for light channel support on mobile
- removed dependency on C++14 feature
Change 3052730 on 2016/07/16 by Dmitriy.Dyomin
Win32 build fix
Change 3053041 on 2016/07/17 by Jack.Porter
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
Change 3053054 on 2016/07/17 by Jack.Porter
Changed use of old function ShouldUseDeferredRenderer() to new GetShadingPath()
Change 3053055 on 2016/07/17 by Jack.Porter
Fixed local variable aliasing in unity build
Change 3053206 on 2016/07/18 by Jack.Porter
Support ExecuteJavascript on iOS and Android
Expose ExecuteJavascript to widget blueprint
Fix ExecuteJavascript unicode string support on desktop platforms
#jira UEMOB-152
Change 3053323 on 2016/07/18 by Dmitriy.Dyomin
Added: Ability to set thread affinity for a device in Device Profiles (ex: +CVars=android.SetThreadAffinity=RT 0x02 GT 0x01)
#jira UEMOB-107
Change 3053723 on 2016/07/18 by Jack.Porter
Fix for UnrealTournamentProto.Automation.cs build errors
Change 3055090 on 2016/07/19 by Dmitriy.Dyomin
Junk OnlineBlueprintSupport module binaries
[CL 3056789 by Jack Porter in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2962397 on 2016/05/02 by Dmitriy.Dyomin
Fixed: Crash generating LOD for a Landscape
#jira UE-30144
Change 2962367 on 2016/05/01 by Zachary.Wilson
Building lighting on QA-Effects
#jira UE-29618
Change 2962363 on 2016/05/01 by Zachary.Wilson
Updating Reflection Capture Test Content
#jira UE-29618
Change 2962362 on 2016/05/01 by Benjamin.Hyder
Built Lighting in QA-PostProcessing level
#jira UE-29618
Change 2962361 on 2016/05/01 by Zachary.Wilson
Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes.
#jira UE-29618
Change 2962357 on 2016/05/01 by Benjamin.Hyder
Built Lighting for Tm_SceneTexture
#jira UE-29618
Change 2962356 on 2016/05/01 by Benjamin.Hyder
Adding PlayerStart to TM-TranslucencyLghtingMode map
#jira UE-29618
Change 2962351 on 2016/05/01 by Benjamin.Hyder
Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels
#jira UE-29618
Change 2962349 on 2016/05/01 by Benjamin.Hyder
Correcting Planar Reflection in TM-Shadermodels
#Jira UE-29618
Change 2962348 on 2016/05/01 by Benjamin.Hyder
Adding Planar Reflection Test Case content to TM-Shadermodels
#jira UE-29618
Change 2962347 on 2016/05/01 by Zachary.Wilson
Adding testing content for Dual Normal Clfar Coat Material Expression
#jira UE-29618
Change 2962340 on 2016/05/01 by Zachary.Wilson
Adding testing content for engine scalability (WIP)
#jira UE-29618
Change 2962173 on 2016/04/30 by Ben.Marsh
Fix typo.
Change 2962172 on 2016/04/30 by Ben.Marsh
Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB.
#jira UE-30156
Change 2961782 on 2016/04/29 by Mike.Beach
Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel.
#jira UE-30110
Change 2961780 on 2016/04/29 by Mike.Beach
Guarding against interface arrays with null entries (null checking in property editor processing code).
#jira UE-30015
Change 2961580 on 2016/04/29 by Owen.Stupka
#jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2
Change 2961531 on 2016/04/29 by Ryan.Gerleve
Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay.
#jira UE-22047
Change 2961499 on 2016/04/29 by Marc.Audy
Use accessor instead of variable directly.
#jira UE-00000
Change 2961492 on 2016/04/29 by Chris.Babcock
Android Vulkan dynamic loader with fallback to ES2
- works with either NDK r11c+ or VulkanSDK (does not require .so)
#jira UEPLAT-1249
#jira UEMOB-103
#ue4
#android
Change 2961462 on 2016/04/29 by Chris.Babcock
Fix issue with stripping symbols for non-armv7 architectures
#jira UE-30138
#android
#ue4
Change 2961442 on 2016/04/29 by Marc.Audy
Fix undo/redo of attachment between an IWCE and blueprint constructed component not working
#jira UE-28948
Change 2961400 on 2016/04/29 by Samuel.Proctor
Test assets for FiB test cases.
#jira UE-29618
Change 2961382 on 2016/04/29 by Daniel.Lamb
Fix for shadowed variables.
#jira UE-29470
Change 2961319 on 2016/04/29 by mitchell.wilson
#jira UE-29618 - Adding TM-LandscapeFoliage map
Change 2961278 on 2016/04/29 by Chris.Babcock
Fix 64-bit cast
#jira UE-30132
#ue4
#android
Change 2961263 on 2016/04/29 by Daniel.Lamb
Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps.
#jira UE-29470
Change 2961227 on 2016/04/29 by Taizyd.Korambayil
#jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini
Change 2961208 on 2016/04/29 by Nick.Darnell
UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.
#jira UE-29919
Change 2961190 on 2016/04/29 by Nick.Darnell
UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.
#jira UE-29919
Change 2961161 on 2016/04/29 by Gareth.Martin
Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node.
#jira UE-30032
Change 2961109 on 2016/04/29 by Keith.Judge
Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was...
#jira UEPLAT-1288
Change 2961055 on 2016/04/29 by Mike.Beach
Mirroring CL 2961019:
Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues.
#jira UE-29940
Change 2961018 on 2016/04/29 by Rolando.Caloca
UE4.12 - Compile fix for shipping
#jira UE-30096
Change 2960921 on 2016/04/29 by Matthew.Griffin
Updated AutoSDK used by Android so that arm64 will build
Change 2960920 on 2016/04/29 by Martin.Wilson
Missing files from 2960847
#jira ue-25715
Change 2960906 on 2016/04/29 by Peter.Sauerbrei
added more explicit message when the deployment fails due to device not on provision
#jira UE-19875
Change 2960869 on 2016/04/29 by Chris.Bunner
Allow custom material nodes to be used with tessellation outputs.
#jira UE-29586
Change 2960847 on 2016/04/29 by Martin.Wilson
Fix setting incorrect animation assets on anim player nodes.
#jira ue-25715
Change 2960842 on 2016/04/29 by Keith.Judge
Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them.
#jira UEPLAT-1288
Change 2960841 on 2016/04/29 by Keith.Judge
Xbox One - Make temporary buffers last for three frames.
#jira UEPLAT-1288
Change 2960838 on 2016/04/29 by Keith.Judge
Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it.
#jira UEPLAT-1288
Change 2960834 on 2016/04/29 by Keith.Judge
Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs.
#jira UEPLAT-1288
Change 2960829 on 2016/04/29 by Keith.Judge
Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr!
#jira UEPLAT-1288
Change 2960826 on 2016/04/29 by Keith.Judge
Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform.
#jira UEPLAT-1288
Change 2960820 on 2016/04/29 by Keith.Judge
Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960819 on 2016/04/29 by Marc.Audy
Owned components are once again referenced by their Owning actor for GC purposes
#jira UE-29131
Change 2960817 on 2016/04/29 by Keith.Judge
Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960814 on 2016/04/29 by Keith.Judge
Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform.
#jira UEPLAT-1288
Change 2960805 on 2016/04/29 by Keith.Judge
Fix .ini.ini filename issue (duplicated fix from Dev-Platform).
#jira UES-2270
Change 2960797 on 2016/04/29 by Mason.Seay
Deleting asset associated with crashing map, just to be safe (neither are needed anymore)
#jira UE-25215
Change 2960793 on 2016/04/29 by Mason.Seay
Deleting map that's causing a crash
#jira UE-25215
Change 2960774 on 2016/04/29 by Robert.Manuszewski
(temp) Fix for missing packages after cooking.
#jira UE-29876
Change 2960747 on 2016/04/29 by Jurre.deBaare
Mac build fixes
#jira abc-123
Change 2960739 on 2016/04/29 by Benn.Gallagher
Use mesh update mode to update cloth rather than whether or not it was rendered.
#jira UE-25934
Change 2960707 on 2016/04/29 by Jurre.deBaare
HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module)
#jira UE-24378
Change 2960704 on 2016/04/29 by Matthew.Griffin
Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line
Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build
Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now)
Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one
#jira UEB-560
Change 2960694 on 2016/04/29 by Robert.Manuszewski
Log free disk space when DirectoryWatcher's File Cache fails to move a file.
#jira UE-24660
Change 2960687 on 2016/04/29 by Benn.Gallagher
Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook)
#jira UE-30053
Change 2960381 on 2016/04/28 by Chris.Babcock
Handle movie playback not covering full surface
#jira UE-28705
#ue4
#android
Change 2960162 on 2016/04/28 by Ryan.Vance
#jira UE-30099
Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future.
We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency).
Change 2960100 on 2016/04/28 by Andrew.Porter
Removing old sub sequences.
#jira UE-29618
Change 2959962 on 2016/04/28 by Peter.Sauerbrei
fix for enabling InApp purchasing not enabling Online Subsystem IOS
#jira UE-25512
Change 2959937 on 2016/04/28 by Patrick.Donovan
Screen aligned UVs test material for QAGame for testing if they work in VR.
#jira UE-29618
Change 2959914 on 2016/04/28 by Dan.Oconnor
Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959859 on 2016/04/28 by Ryan.Gerleve
Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE.
#jira UE-26634
Change 2959856 on 2016/04/28 by Chris.Babcock
Fix scaling on low-resolution devices in Match3
#jira UE-28706
#ue4
#match3
Change 2959839 on 2016/04/28 by Dan.Oconnor
Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959836 on 2016/04/28 by Dan.Oconnor
Remove unused local variable, found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959829 on 2016/04/28 by Dan.Oconnor
Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959817 on 2016/04/28 by Peter.Sauerbrei
fix for parsing the IOS Device ID
addition of iPhone SE (courtesy davidrpozesky, PR2307)
addition of iPadPro 9.7
#jira UE-21921
Change 2959808 on 2016/04/28 by Nick.Darnell
UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using.
#jira ue-none
Change 2959805 on 2016/04/28 by Chad.Taylor
Merging
//UE4/Dev-VR/Engine/...
to //UE4/Release-4.12/Engine/...
#jira UEBP-188
Change 2959798 on 2016/04/28 by Dan.Oconnor
Manually integrate 2947850, also found with PVS-Studio by Robert Troughton
#jira UE-30058
Change 2959796 on 2016/04/28 by Aaron.McLeran
Duplicating CL 2959785 from //UE4/Dev-Framework
#jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances
#tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing
Change 2959793 on 2016/04/28 by Dan.Oconnor
Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon.
#jira UE-30058
Change 2959739 on 2016/04/28 by Ori.Cohen
Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log.
#JIRA UE-29932
Change 2959709 on 2016/04/28 by Nick.Darnell
Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once.
#jira UE-30087
Change 2959701 on 2016/04/28 by Nick.Darnell
Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied.
#jira UE-30085
Change 2959691 on 2016/04/28 by Nick.Darnell
UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders.
#jira UE-30084
Change 2959678 on 2016/04/28 by mason.seay
Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder.
Also rebuilt lighting on associated test map.
#jira UE-29618
Change 2959514 on 2016/04/28 by Aaron.McLeran
Duplicating CL 2959506 from //UE4/Dev-Framework
#jira UE-30000
PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)
#tests Playing another looping sound on an audio component will stop the previous looping sound.
Change 2959486 on 2016/04/28 by Bob.Tellez
Duplicating CL#2948431 from //Orion/Dev-General
CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.
#JIRA UE-29625
#tests Ran editor
Change 2959414 on 2016/04/28 by Chad.Taylor
IStereoLayers API and Oculus Rift implementation
#jira UEBP-185
Change 2959395 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings
Change 2959386 on 2016/04/28 by Richard.TalbotWatkin
Replicated from CL 2959360 in //UE4/Dev-Editor/
Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]
Change 2959377 on 2016/04/28 by Matthew.Griffin
Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build
#jira UE-30024
Change 2959367 on 2016/04/28 by Alexis.Matte
#jira OR-20622
make sure LOD import Materials get map with LOD 0 material index
Change 2959302 on 2016/04/28 by Jamie.Dale
Removed invalid assert
#jira UE-30042
Change 2959263 on 2016/04/28 by Peter.Sauerbrei
fix for virtual joysticks showing up on tvOS
removed usage of ES2 define for tvOS
#jira UE-26122
Change 2959235 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings
Change 2959177 on 2016/04/28 by Thomas.Sarkanen
Fixed curve names getting incorrectly duplicated when DuplicateObject was called
Fixes crash when trying to convert curves to metadata after newly importing a sequence.
#jira UE-29988 - Crash when converting custom curve to metadata in persona
Change 2959170 on 2016/04/28 by Taizyd.Korambayil
#jira UE-29683 Resaved Maps to Fix Build Warnings
#jira UE-29685
#jira UE-29679
#jira UE-29684
Change 2959154 on 2016/04/28 by Dan.Bullard
Added Media Player assets and added example to TM-ShaderModels.
#jira UE-29618
Change 2959112 on 2016/04/28 by Jamie.Dale
Fixed a long time IME crash that could happen under certain circumtances
#jira OPP-5607
Change 2959086 on 2016/04/28 by Jamie.Dale
Refreshing the editable text layout now makes sure the layout is up-to-date
This addresses some update issues when the widget is being ticked, but not running a layout pass.
#jira UE-30054
Change 2958927 on 2016/04/28 by Phillip.Kavan
[UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set.
#jira UE-30040
Change 2958730 on 2016/04/28 by Phillip.Kavan
[UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport.
#jira UE-23087
Change 2958566 on 2016/04/27 by Marcus.Wassmer
Fix material preview and PostProcessAmbient
#jira UE-29994
Change 2958459 on 2016/04/27 by mason.seay
Test assets for Sound Class Override
#jira UE-29618
Change 2958399 on 2016/04/27 by Owen.Stupka
#jira UE-29924 Back out CL 2958355, change was in wrong position.
Change 2958395 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2950482 from //UE4/Dev-Framework
#jira FORT-22973 SoundMix Fade Time not fading audio properly
- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.
#tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates.
Change 2958387 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2954865 from //UE4/Dev-Framework
#jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.
#tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device
Change 2958381 on 2016/04/27 by Josh.Adams
- Fixed compile error in IOSDeviceHelperMac.cpp
#lockdown nick.penwarden
#jira UE-30037
Change 2958355 on 2016/04/27 by Owen.Stupka
#jira UE-29924 Fix for UAT issues on Mac.
Change 2958351 on 2016/04/27 by Aaron.McLeran
Duplicating CL#2957953 from //UE4/Dev-Framework
#jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.
#tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once
Change 2958344 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings
Change 2958342 on 2016/04/27 by mitchell.wilson
#jira UE-29618 updating shot_002 to fix an issue with snapping.
Change 2958315 on 2016/04/27 by Marc.Audy
No longer use component pooling, but instead spawn Actors for thumbnail display
#jira UE-17453
Change 2958289 on 2016/04/27 by Marc.Audy
Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component
#jira UE-30033
Change 2958280 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29723 Resaved Maps and Audio Files
Change 2958237 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29687 Resaved Some Assets to Fix Build Warnings
Change 2958176 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29701 Resaved Some Assets to Fix Build Warnings
Change 2958172 on 2016/04/27 by Ori.Cohen
Back out changelist 2955134
#JIRA UE-30030
Change 2958121 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29706 Resaved Some Assets to Fix Build Warnings
Change 2958070 on 2016/04/27 by Peter.Sauerbrei
fix for launch on to tvOS from PC
properly filter out tvOS devices when launching to IOS and vice versa
#jira UE-29928
Change 2958029 on 2016/04/27 by Andrew.Rodham
Fixed SMenuAnchor::bIsCollapsedByParent not being respected
#jira UE-30016
Change 2957962 on 2016/04/27 by Alexis.Matte
#jira UE-29984
Pixel inspector crash
Fix the viewport id
Change 2957908 on 2016/04/27 by Andrew.Rodham
Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer
#jira UE-29171
Change 2957880 on 2016/04/27 by Peter.Sauerbrei
fix for metal not being enabled in iOS 8
added some checks for bSupportsResourceOptions in Lock/Unlock
#jira UE-29268
Change 2957860 on 2016/04/27 by Gareth.Martin
Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters
#jira UE-29471
Change 2957833 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings
Change 2957805 on 2016/04/27 by Max.Chen
Sequencer: Fix crash in UMG when a property changes and there's no movie scene.
#jira UE-30008
Change 2957803 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings
Change 2957799 on 2016/04/27 by Max.Chen
Sequencer: Fix visibility track name so that it says "Visibility"
#jira UE-29996
Change 2957777 on 2016/04/27 by Allan.Bentham
Workaround ES31 HQ DoF producing no effect with vulkan rhi.
#jira UE-30006
Change 2957763 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29678 Resaved Maps to Fix Build Errors
Change 2957740 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29628 Resaved Maps to fix Build Warnings
Change 2957713 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29715 Resaved Maps to Fix Build Warnings
Change 2957678 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings
Change 2957627 on 2016/04/27 by Frank.Fella
UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated
#Jira UE-29319
#Jira UE-29321
Change 2957625 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings
Change 2957603 on 2016/04/27 by mitchell.wilson
#jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing
Change 2957577 on 2016/04/27 by Ben.Marsh
EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out.
Change 2957569 on 2016/04/27 by Maciej.Mroz
#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true
merged from Dev-Blueprints 2957564
Change 2957565 on 2016/04/27 by Taizyd.Korambayil
#jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error
Change 2957558 on 2016/04/27 by Matthew.Griffin
Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files
#jira UE-29899
Change 2957504 on 2016/04/27 by Marc.Audy
Persist component instance data cache through blueprint construction that results in "disaster recovery mode"
#jira UE-20385
Change 2957162 on 2016/04/26 by Dmitriy.Dyomin
Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device
#jira UE-25861
Change 2957117 on 2016/04/26 by Dan.Oconnor
PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi)
Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend
#jira UE-29563
Change 2957057 on 2016/04/26 by Dan.Oconnor
Tweak logic used to make variable nodes more accessible
Motivation was PR#2202 by Lucyberad
#jira UE-28802
Change 2956884 on 2016/04/26 by Jamie.Dale
Removed an assert that can be triggered by certain IMEs
#jira UE-19744
Change 2956876 on 2016/04/26 by Dan.Oconnor
PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays)
#jira UE-29495
Change 2956860 on 2016/04/26 by Max.Preussner
Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973)
#jira: UE-29973
Change 2956801 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues
#jira UE-28140
Change 2956679 on 2016/04/26 by Andrew.Rodham
Editor: Fixed not being able to switch between cinematic/default viewport types
#jira UE-29942
Change 2956674 on 2016/04/26 by James.Fox
Updated Blueprint Bitmask test asset to include Bitwise OR.
#jira UE-29618
Change 2956573 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing
#jira UE-28140
Change 2956572 on 2016/04/26 by Rolando.Caloca
UE4.12 - vk - Added alignment to buffer offsets depending on usage
#jira UE-28140
Change 2956502 on 2016/04/26 by Peter.Sauerbrei
fix for missing particles on iPhone 5 when compiling for size
re-enable compile for size for Match 3
#jira UE-28721
Change 2956445 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29691 Resaved some Animation Assets to Fix Build Warnings
Change 2956382 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings
Change 2956332 on 2016/04/26 by Patrick.Donovan
Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled.
#jira UE-29618
Change 2956301 on 2016/04/26 by Ben.Marsh
Disable notification emails for warnings in Rocket sample builds.
Change 2956264 on 2016/04/26 by Peter.Sauerbrei
fix for binary release generation of bp-only project files for IOS on Mac
#jira UE-29934
Change 2956247 on 2016/04/26 by Jurre.deBaare
Fix for Mac compile
#jira UE-123ABC
Change 2956192 on 2016/04/26 by Jurre.deBaare
- Changed signatures for merging static mesh (LOD index now incorporated in merge data structure)
- Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels)
- Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure
- LightMap Index for merged static meshes is now set correctly
- Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct
- Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc
#jira UE-28319
Change 2956183 on 2016/04/26 by mitchell.wilson
#jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing
Change 2956152 on 2016/04/26 by Lina.Halper
- removed invalid ensure because it doesn't check recursive, it does have different value with validation
#jira : UE-29945
Change 2956034 on 2016/04/26 by Andrew.Rodham
Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present
- This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state
#jira UE-28073
Change 2956002 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29729 Resaved Blueprints to Fix Build Warnings
Change 2955999 on 2016/04/26 by Max.Chen
Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.
#jira UE-29841
Change 2955983 on 2016/04/26 by Andrew.Rodham
Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project.
#jira UE-29938
Change 2955979 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29728 Resaved Some assets to Fix Build Warnings
Change 2955941 on 2016/04/26 by Taizyd.Korambayil
#jira UE-29730 Resaved Maps to Fix Build Warnings
Change 2955937 on 2016/04/26 by Andrew.Rodham
Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class
- This fixes issues caused by undersiable state being saved into the spawnable defaults
Merged from //UE4/Dev-Sequencer/...@2952610
#jira UE-29774
Change 2955888 on 2016/04/26 by mitchell.wilson
#jira UE-29618 Updating shots for sequencer testing
Change 2955635 on 2016/04/26 by Max.Chen
Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.
#jira UE-28213
[CL 2969385 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2911743 on 2016/03/16 by Allan.Bentham
Fix broken tonemapper when using 32bpp encoded HDR. Fixes UE-28359
Cleaned up some ronin integration hacks from ronin.
Change 2912053 on 2016/03/16 by Peter.Sauerbrei
disable Vulkan in Win32 builds for now
#codereview rolando.caloca
#jira UE-28465
Change 2914512 on 2016/03/18 by Dmitriy.Dyomin
Fixed crash on Nexus5 with Android 4.4.2 when TonemapperFilm is enabled
Change 2914944 on 2016/03/18 by Allan.Bentham
Fix es2 tonemap flip. Fixes UE-25148
Change 2915248 on 2016/03/18 by Chris.Babcock
Updates to support NDK r11
#jira UE-28529
#ue4
#android
Change 2919192 on 2016/03/22 by Chris.Babcock
NDK level set above 19 forces minSdkVersion to 21 or above to prevent installing on unsupported devices
#jira UE-28408
#ue4
#android
#codereview Jack.Porter
Change 2919591 on 2016/03/23 by Allan.Bentham
Merge ronin's Gaussian DoF to 4.11's dof changes.
Gaussian DoF will use a single recombine pass with ES31 devices or if no separate translucency is used on SM4+.
Added permutation to exclude separate translucency from Gaussian recombine shader when not in use.
#codereview martin.mittring
Change 2920758 on 2016/03/24 by Dmitriy.Dyomin
Fixed: shifting lighting samples octree
https://udn.unrealengine.com/questions/276026/lighting-samples-visualization-not-working-with-le.html
Change 2920793 on 2016/03/24 by Dmitriy.Dyomin
Fixed: When sub-level set to be unloaded but with visbility state set to true, ULevelStreaming::IsStreamingStatePending returns wrong value
#jira UE-26426
Change 2920981 on 2016/03/24 by Dmitriy.Dyomin
GPU particles support for iOS Metal (A8+ only)
#jira UE-11067
#jira UE-28514
#codereview Jack.Porter
Change 2921383 on 2016/03/24 by Allan.Bentham
Fix inverted image on device when framebuffer fetch/bViewRectSource is not used.
#codereview jack.porter
Change 2925694 on 2016/03/29 by Dmitriy.Dyomin
Fixed: GPU particles and bloom on S7 Mali
Change 2927065 on 2016/03/29 by Chris.Babcock
Set the DT_SONAME field in linker (stops warning toast)
#ue4
#android
#codereview Jack.Porter
Change 2927375 on 2016/03/30 by Jack.Porter
Fixed localization for placement mode Cube, Sphere, Cylinder and Cone
Change 2928643 on 2016/03/30 by Jack.Porter
Fixed bug introdued by Ronin merge with DepthOfFieldScale setting being locked for BokehDOF
#code_review: allan.bentham
Change 2932773 on 2016/04/04 by Jack.Porter
Reapply android Vulkan version fixes
Change 2932853 on 2016/04/05 by Jack.Porter
Enable VULKAN_CLEAR_SURFACE_ON_CREATE on Android to prevent assertion
Change 2932998 on 2016/04/05 by Jack.Porter
Native web browser widget on iOS
#jira UEMOB-20
Change 2933420 on 2016/04/05 by Chris.Babcock
Removed hard-coded bUseUnityBuild in UBT for Android (contributed by kosz78)
#jira UE-29066
#pr #2236
#ue4
#android
Change 2934315 on 2016/04/05 by Chris.Babcock
Allow Android to act as server with OnlineSubsystemNull (contributed by psychogony)
#jira UE-23937
#PR #1820
#ue4
#android
#codereview Ryan.Gerleve
Change 2935038 on 2016/04/06 by Chris.Babcock
Fix OpenGLES31 compile error
#ue4
#android
#codereview Jack.Porter
Change 2936288 on 2016/04/07 by Allan.Bentham
Planar reflection captures for mobile. (UE-27426)
Added mobile planar reflection flag to material.
#codereview jack.porter, daniel.wright
Change 2936297 on 2016/04/07 by Allan.Bentham
Missed file. Planar reflection captures for mobile. (UE-27426)
#codereview jack.porter, daniel.wright
Change 2937763 on 2016/04/08 by Dmitriy.Dyomin
Fix InstancedStaticMesh batches for ES2 (contributed by Grimmick)
GitHub #2031
#jira UE-26576
#codereview Jack.Porter
Change 2937863 on 2016/04/08 by Jack.Porter
Merged Ronin CLs 2840392, 2860028
Allow vertex texture fetches on ES2 (requires absolute mip level)
Change 2938461 on 2016/04/08 by Chris.Babcock
Write Android uninstall batch files
#ue4
#android
Change 2939679 on 2016/04/11 by Allan.Bentham
Remove bStationaryLightUsesCSMForMovableShadows from light component's UI.
renamed proxy equivalent and infer its state from Inset Shadows For Movable Objects
#codereview jack.porter, daniel.wright
Change 2939887 on 2016/04/11 by Chris.Babcock
Android ARM64 libraries
#jira UEPLAT-1268
#ue4
#android
Change 2940125 on 2016/04/11 by Chris.Babcock
Added requirements to Arm64 and x86_64 tooltips
Change 2941051 on 2016/04/12 by Allan.Bentham
Fix for inverted RG channels when using filmic tonemapper with ES2.
#codereview jack.porter
Change 2942523 on 2016/04/13 by Chris.Babcock
Add cxa_demangle build.cs instead of hiding dependency in UEBuildAndroid.cs
#ue4
#android
#codereview Josh.Adams
Change 2942578 on 2016/04/13 by Chris.Babcock
Add cxademangle dependency to Core for Android
#ue4
#android
#codereview Josh.Adams
Change 2942997 on 2016/04/13 by Chris.Babcock
Run Ant with -quiet first and run again without if there is an error for the log
#ue4
#android
#codereview Josh.Adams
Change 2943320 on 2016/04/14 by Jack.Porter
Fixed planar reflection merge errors
Change 2943352 on 2016/04/14 by Jack.Porter
Fix NAME_VULKAN_ES3_1_ANDROID shader format name
#codereview: Rolando.Coloca
Change 2943367 on 2016/04/14 by Dmitriy.Dyomin
Added cvars to add or strip specific GL extensions from a driver reported extensions string
#jira UE-29467
Change 2943425 on 2016/04/14 by Dmitriy.Dyomin
Better logging of MobileHDR mode
Change 2943461 on 2016/04/14 by Dmitriy.Dyomin
Fixing HDR rendering and bloom on Galaxy S7
Change 2943493 on 2016/04/14 by Dmitriy.Dyomin
Better HDR fix for devices with ES3 support
Change 2943855 on 2016/04/14 by Allan.Bentham
Mobile planar reflections.
- currently only supports opaque materials
#codereview jack.porter
Change 2944721 on 2016/04/14 by Chris.Babcock
Allow Vulkan-only Android builds
#ue4
#android
#codereview Allan.Bentham,Jack.Porter
Change 2944771 on 2016/04/14 by Dmitriy.Dyomin
Fixed: mesh particles crash in ES2
Change 2944827 on 2016/04/15 by Dmitriy.Dyomin
Fixed: GPU particles not working on S6 with Android 6.0.1
Change 2944836 on 2016/04/15 by Jack.Porter
Disable FX system calls in forward renderer when particles showflag is off
Change 2944840 on 2016/04/15 by Jack.Porter
Re-enabled non-radial TDeferredLightVS on ES2 for planar and put #if FEATURE_LEVEL >= FEATURE_LEVEL_SM4 around the radial shader code which was tripping up ES2.
#codereview: Allan.Bentham, Chris.Babcock, Daniel.Wright
Change 2944914 on 2016/04/15 by Jack.Porter
Device profiles to detect Galaxy S7 Mali and Adreno variants in Vulkan mode
Change 2945020 on 2016/04/15 by Gareth.Martin
Cloning changes across from Dev-Landscape to Dev-Mobile due to feature deadline for 4.12.
Change 2943560 on 2016/04/14 by Gareth.Martin
Added ability to expand landscape bounds
#jira UE-28928
#jira UE-25230
Change 2943538 on 2016/04/14 by Gareth.Martin
Fix a crash with saving a level >2GB in size.
There may still be other crashes with >2GB levels.
Change 2943477 on 2016/04/14 by Gareth.Martin
Fixed LODFalloff setting on landscape getting reset when using the "Change Landscape Component Size" tool
Also moved all the LOD settings together in LandscapeProxy.h because it was messy
Change 2942113 on 2016/04/13 by Gareth.Martin
Updating comment to clarify behaviour of Foliage Align-To-Normal when Random-Yaw is disabled.
Change 2941030 on 2016/04/12 by Gareth.Martin
Cleanup and commenting
Change 2940994 on 2016/04/12 by Gareth.Martin
Implement random scale option for Landscape Grass.
#jira UE-25743
Change 2940993 on 2016/04/12 by Gareth.Martin
Remove unused BuildFlatTree function from HierarchicalInstancedStaticMeshComponent
Change 2940150 on 2016/04/11 by Gareth.Martin
Harden UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTransform
Change 2940101 on 2016/04/11 by Gareth.Martin
Additional checks for bad static mesh when building the HISMC tree
Change 2945560 on 2016/04/15 by Rolando.Caloca
DM - Fix for newer Vulkan sdks
Change 2945638 on 2016/04/15 by Chris.Babcock
Fix permissions on uninstall script on Mac
#jira UE-29236
#ue4
#android
#lockdown Jack.Porter
Change 2945856 on 2016/04/15 by Rolando.Caloca
DM - vk - Fix mapped allocations on mobile
#lockdown nick.penwarden
[CL 2945995 by Chris Babcock in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2875445 on 2016/02/22 by Matthew.Griffin
Added UE4.natvis to Visual Studio Projects
#jira UE-27153
Change 2875456 on 2016/02/22 by Keith.Judge
Fix custom stencil shaders on Xbox One
#jira UES-1387
Change 2875524 on 2016/02/22 by Robert.Manuszewski
More log info when saving shader temp files fails. Increased the number of attemps when moving a file fails.
#jira UE-20945
Change 2875698 on 2016/02/22 by Rolando.Caloca
UE4.11 - Add new bool for RHIs (unused currently)
#jira UE-24967
Change 2875897 on 2016/02/22 by Taizyd.Korambayil
#jira UE-20324 Re-imported Cloth Skeletal Meshes to Fix odd Circle Highlights
Change 2875922 on 2016/02/22 by Mieszko.Zielinski
Fixed BP-implemented EQS generators crashing when trying to add generated value of wrong type #UE4
#jira UE-25034
#rb Lukasz.Furman
Change 2875960 on 2016/02/22 by Michael.Trepka
Added a way to disable right click emulation on Mac and used it in TabNavigator to fix issues with its widgets not reacting to clicking
#jira UE-21895
Change 2875984 on 2016/02/22 by Michael.Schoell
Split output struct pins will no longer give a warning about override pins being removed.
#jira UE-27150 - Format Text nodes and split nodes reporting warning that override pins are removed.
Change 2876169 on 2016/02/22 by Ben.Marsh
Changes to support building UHT plugins with the binary release.
* Add source code and target files for UHT to binary distribution
* Fix UBT deleting build products if we're only compiling a single module.
* Fix UBT exception setting up compile environment when a module doesn't have any source files set to build.
* Include DLL import libraries for UHT in the build
* Add support for compiling UHT modules in BuildPluginCommand. Stages an empty host project to allow UHT to load any enabled plugins.
Change 2876219 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2874609
#jira UE-24967
PC: Update D3D12 RHI
- Implement _RenderThread versions of Create, Lock and Unlock Index/Vertex Buffer. Only synchronize threads on Readback
- Limit GPU starvation on CPU bound scenarios by flushing work when the GPU is idle
- Change texture streaming system to correctly account for placed textures. Also fix texture sizes so they accurately represent the real size of the allocation the GPU.
- Disable API shader blobs
- Add the ability to easily change allocation stategy for a given pool, also add a simple linear allocator and a 'Multi-Buddy Allocator' for efficiency in different scenarios
- Pool Fences to prevent creation and destruction every frame when using Async Compute
- Implement _RenderThread versions of CreateShaderResourceView and CreateUnorderedAccessView
Change 2876232 on 2016/02/22 by Rolando.Caloca
UE4.11 - Integration from 2876173
#jira UE-24967
PC: Update D3D12 RHI
- Fix ResizeBuffers() failing due to dangling references to the backbuffer if deferred deletion is used.
- Reorder when pending FRHIResources are deleted. This still needs to flush all pending deletes and ignore the deferred deletion queue otherwise some items may still be left in the engine's queue.
- Fix UT build error due to missing FPlatformMisc::GetGPUDriverInfo()
Change 2876366 on 2016/02/22 by Douglas.Copeland
Adding Skeletal Meshes for Import Test Case
#jira UE-24473
Change 2876401 on 2016/02/22 by Peter.Sauerbrei
fix for WindowsClient build from UFE and Project Launcher
#jira UE-23897
Change 2876456 on 2016/02/22 by Ben.Marsh
Use a more hierarchical directory structure for packaged builds, rather than just dumping everything in the root. Now defaults to <Share>\\PackagedBuilds\\<Branch>\\<CL>\\<ProjectName>_<Platform>_<Configuration>.
Change 2876507 on 2016/02/22 by Nick.Shin
use HOME (osx) and USERPROFILE (windows) on appropriate target platform
#jira UE-26414 -- Mac is missing .emscripten file necessary for packaging or launching onto HTML5
Change 2876537 on 2016/02/22 by Dan.Oconnor
Removed dubious fix for an old bug, no longer needed but I havn't figured out what has changed. This fixes a crash on Replace References, but does not reintroduce UE-9497
#jira UE-24891
Change 2876545 on 2016/02/22 by Chad.Taylor
SteamVR camera late-update fix
#jira UE-27254
Change 2876825 on 2016/02/22 by Dan.Oconnor
Unfortunate edge case in lifetime of UEdGraph's schema, schema is assigned after construction so its modification is in the undo buffer, and we clear it after undoing.
#jira UE-25956
Change 2876878 on 2016/02/22 by Nick.Whiting
PSVR HMD Server support
#jira UE-27262
[CL 2905127 by Matthew Griffin in Main branch]
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2817214 on 2016/01/06 by mason.seay
Adjusted Walkable Slope Override for mesh
#jira UE-24473
Change 2817384 on 2016/01/06 by Michael.Schoell
Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.
#jira UE-24958 - Crash when getting the sequence player in level blueprint
Change 2817438 on 2016/01/06 by Max.Chen
Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr
#rb Andrew.Rodham
#jira UE-24926
Change 2817459 on 2016/01/06 by Marc.Audy
PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
#jira UE-22309
Change 2817472 on 2016/01/06 by Ben.Marsh
Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.
Change 2817473 on 2016/01/06 by Marc.Audy
PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
#jira UE-21911
Change 2817533 on 2016/01/06 by Lauren.Ridge
Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)
#jira UE-25004
Change 2817625 on 2016/01/06 by Taizyd.Korambayil
#jira UE-19659 Reimported Template Animations with Proper Skeletons
Change 2817647 on 2016/01/06 by Lukasz.Furman
replaced ensure during initialization of blackboard based behavior tree task with log warning
#ue4
#jira UE-24448
#rb Mieszko.Zielinski
Change 2817648 on 2016/01/06 by Lukasz.Furman
fixed broken rendering component of navmesh actor after delete-undo operation
#ue4
#jira UE-24446
#rb Mieszko.Zielinski
Change 2817688 on 2016/01/06 by Taizyd.Korambayil
#jira UE-22347 Fixed Message Warnings on Startup
Change 2817815 on 2016/01/06 by Jamie.Dale
Multiple fixes when editing right-to-left text
- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
- Text picking can now handle bi-directional and right-to-left text.
- Text picking can now pick the individual characters that make up a ligature glyph.
- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.
#jira UE-25013
Change 2817828 on 2016/01/06 by Nick.Darnell
Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.
#jira UE-24563
Change 2818052 on 2016/01/06 by Nick.Darnell
Editor - Adding another application check for the launcher to catch the current app name on mac.
#jira UE-24563
Change 2818149 on 2016/01/06 by Taizyd.Korambayil
#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh
Change 2818360 on 2016/01/06 by Chris.Babcock
Fix reading from ini sections not cached after build system changes for 4.11
#jira UE-25027
#ue4
#android
Change 2818369 on 2016/01/06 by Ryan.Vance
#jira UE-24976
Adding tessellation support to instanced stereo
Change 2818999 on 2016/01/07 by Robert.Manuszewski
UHT will no longer try to load game-only plugins.
#jira UE-25032
- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
- Added better error message when UHT's PreInit fails
Change 2819064 on 2016/01/07 by Richard.Hinckley
#jira UE-24694
Fixing array usage in 4.11 stream.
Change 2819067 on 2016/01/07 by Ori.Cohen
When editor tries to spawn a physics asset we automatically load the needed skeletal mesh
#rb Matt.K
#JIRA UE-24165
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2719147 on 2015/10/07 by Mark.Satterthwaite
Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.
Change 2719182 on 2015/10/07 by Mark.Satterthwaite
Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.
Change 2719185 on 2015/10/07 by Mark.Satterthwaite
Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.
Change 2719434 on 2015/10/07 by Mark.Satterthwaite
Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.
Change 2724764 on 2015/10/12 by Josh.Adams
[Initial AppleTV support]
Merging //depot/YakBranch/... to //UE4/Dev-Platform/...
Change 2726266 on 2015/10/13 by Lee.Clark
PS4 - Calc reserve size required for DMA copy when using unsafe command buffers
Change 2726401 on 2015/10/13 by Mark.Satterthwaite
Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
#jira UE-15228
Change 2726421 on 2015/10/13 by Lee.Clark
PS4 - Don't try to clear invalid targets
Change 2727040 on 2015/10/13 by Michael.Trepka
Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72
Change 2729783 on 2015/10/15 by Keith.Judge
Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.
Change 2729847 on 2015/10/15 by Mark.Satterthwaite
Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
#jira UE-21992
Change 2729865 on 2015/10/15 by Keith.Judge
Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.
Change 2729897 on 2015/10/15 by Keith.Judge
Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.
Change 2729972 on 2015/10/15 by Keith.Judge
Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.
This should be marginally quicker as it stops a double call to ClearState().
Change 2731503 on 2015/10/16 by Keith.Judge
Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).
Change 2731596 on 2015/10/16 by Keith.Judge
Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.
Change 2731928 on 2015/10/16 by Michael.Trepka
PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)
Change 2731934 on 2015/10/16 by Michael.Trepka
PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)
Change 2732018 on 2015/10/16 by Mark.Satterthwaite
Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.
Change 2732365 on 2015/10/16 by Josh.Adams
- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)
Change 2733170 on 2015/10/18 by Terence.Burns
Fix for Android IAP query not returning entire inventory.
Change 2733174 on 2015/10/18 by Terence.Burns
Fix Movie player issue where wait for movie to finish isnt being respected.
Seems a stray bUserCanceled event flag was causing this not to be observed.
Added some verbose logging to apple movie player.
Change 2733488 on 2015/10/19 by Mark.Satterthwaite
Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.
Change 2735226 on 2015/10/20 by Mark.Satterthwaite
Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
#jira UE-21214
#jira UE-19913
Change 2736722 on 2015/10/21 by Daniel.Lamb
Improved performance of cooking stats system.
Change 2737172 on 2015/10/21 by Daniel.Lamb
Improved cooking stats performance for ddc stats.
libnvToolsExt (used for PhysX profiling) installs signal handlers which prevent us and Android to report crashes, to avoid this we link UE4 to stubed vesrsion of libnvToolsExt (by default)
#jira UEMOB-57
#codereview Jack.Porter, Chris.Babcock
[CL 2687553 by Dmitriy Dyomin in Main branch]