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========================== MAJOR FEATURES + CHANGES ========================== Change 2911743 on 2016/03/16 by Allan.Bentham Fix broken tonemapper when using 32bpp encoded HDR. Fixes UE-28359 Cleaned up some ronin integration hacks from ronin. Change 2912053 on 2016/03/16 by Peter.Sauerbrei disable Vulkan in Win32 builds for now #codereview rolando.caloca #jira UE-28465 Change 2914512 on 2016/03/18 by Dmitriy.Dyomin Fixed crash on Nexus5 with Android 4.4.2 when TonemapperFilm is enabled Change 2914944 on 2016/03/18 by Allan.Bentham Fix es2 tonemap flip. Fixes UE-25148 Change 2915248 on 2016/03/18 by Chris.Babcock Updates to support NDK r11 #jira UE-28529 #ue4 #android Change 2919192 on 2016/03/22 by Chris.Babcock NDK level set above 19 forces minSdkVersion to 21 or above to prevent installing on unsupported devices #jira UE-28408 #ue4 #android #codereview Jack.Porter Change 2919591 on 2016/03/23 by Allan.Bentham Merge ronin's Gaussian DoF to 4.11's dof changes. Gaussian DoF will use a single recombine pass with ES31 devices or if no separate translucency is used on SM4+. Added permutation to exclude separate translucency from Gaussian recombine shader when not in use. #codereview martin.mittring Change 2920758 on 2016/03/24 by Dmitriy.Dyomin Fixed: shifting lighting samples octree https://udn.unrealengine.com/questions/276026/lighting-samples-visualization-not-working-with-le.html Change 2920793 on 2016/03/24 by Dmitriy.Dyomin Fixed: When sub-level set to be unloaded but with visbility state set to true, ULevelStreaming::IsStreamingStatePending returns wrong value #jira UE-26426 Change 2920981 on 2016/03/24 by Dmitriy.Dyomin GPU particles support for iOS Metal (A8+ only) #jira UE-11067 #jira UE-28514 #codereview Jack.Porter Change 2921383 on 2016/03/24 by Allan.Bentham Fix inverted image on device when framebuffer fetch/bViewRectSource is not used. #codereview jack.porter Change 2925694 on 2016/03/29 by Dmitriy.Dyomin Fixed: GPU particles and bloom on S7 Mali Change 2927065 on 2016/03/29 by Chris.Babcock Set the DT_SONAME field in linker (stops warning toast) #ue4 #android #codereview Jack.Porter Change 2927375 on 2016/03/30 by Jack.Porter Fixed localization for placement mode Cube, Sphere, Cylinder and Cone Change 2928643 on 2016/03/30 by Jack.Porter Fixed bug introdued by Ronin merge with DepthOfFieldScale setting being locked for BokehDOF #code_review: allan.bentham Change 2932773 on 2016/04/04 by Jack.Porter Reapply android Vulkan version fixes Change 2932853 on 2016/04/05 by Jack.Porter Enable VULKAN_CLEAR_SURFACE_ON_CREATE on Android to prevent assertion Change 2932998 on 2016/04/05 by Jack.Porter Native web browser widget on iOS #jira UEMOB-20 Change 2933420 on 2016/04/05 by Chris.Babcock Removed hard-coded bUseUnityBuild in UBT for Android (contributed by kosz78) #jira UE-29066 #pr #2236 #ue4 #android Change 2934315 on 2016/04/05 by Chris.Babcock Allow Android to act as server with OnlineSubsystemNull (contributed by psychogony) #jira UE-23937 #PR #1820 #ue4 #android #codereview Ryan.Gerleve Change 2935038 on 2016/04/06 by Chris.Babcock Fix OpenGLES31 compile error #ue4 #android #codereview Jack.Porter Change 2936288 on 2016/04/07 by Allan.Bentham Planar reflection captures for mobile. (UE-27426) Added mobile planar reflection flag to material. #codereview jack.porter, daniel.wright Change 2936297 on 2016/04/07 by Allan.Bentham Missed file. Planar reflection captures for mobile. (UE-27426) #codereview jack.porter, daniel.wright Change2937763on 2016/04/08 by Dmitriy.Dyomin Fix InstancedStaticMesh batches for ES2 (contributed by Grimmick) GitHub #2031 #jira UE-26576 #codereview Jack.Porter Change 2937863 on 2016/04/08 by Jack.Porter Merged Ronin CLs 2840392, 2860028 Allow vertex texture fetches on ES2 (requires absolute mip level) Change 2938461 on 2016/04/08 by Chris.Babcock Write Android uninstall batch files #ue4 #android Change 2939679 on 2016/04/11 by Allan.Bentham Remove bStationaryLightUsesCSMForMovableShadows from light component's UI. renamed proxy equivalent and infer its state from Inset Shadows For Movable Objects #codereview jack.porter, daniel.wright Change 2939887 on 2016/04/11 by Chris.Babcock Android ARM64 libraries #jira UEPLAT-1268 #ue4 #android Change 2940125 on 2016/04/11 by Chris.Babcock Added requirements to Arm64 and x86_64 tooltips Change 2941051 on 2016/04/12 by Allan.Bentham Fix for inverted RG channels when using filmic tonemapper with ES2. #codereview jack.porter Change 2942523 on 2016/04/13 by Chris.Babcock Add cxa_demangle build.cs instead of hiding dependency in UEBuildAndroid.cs #ue4 #android #codereview Josh.Adams Change 2942578 on 2016/04/13 by Chris.Babcock Add cxademangle dependency to Core for Android #ue4 #android #codereview Josh.Adams Change 2942997 on 2016/04/13 by Chris.Babcock Run Ant with -quiet first and run again without if there is an error for the log #ue4 #android #codereview Josh.Adams Change 2943320 on 2016/04/14 by Jack.Porter Fixed planar reflection merge errors Change 2943352 on 2016/04/14 by Jack.Porter Fix NAME_VULKAN_ES3_1_ANDROID shader format name #codereview: Rolando.Coloca Change 2943367 on 2016/04/14 by Dmitriy.Dyomin Added cvars to add or strip specific GL extensions from a driver reported extensions string #jira UE-29467 Change 2943425 on 2016/04/14 by Dmitriy.Dyomin Better logging of MobileHDR mode Change 2943461 on 2016/04/14 by Dmitriy.Dyomin Fixing HDR rendering and bloom on Galaxy S7 Change 2943493 on 2016/04/14 by Dmitriy.Dyomin Better HDR fix for devices with ES3 support Change 2943855 on 2016/04/14 by Allan.Bentham Mobile planar reflections. - currently only supports opaque materials #codereview jack.porter Change 2944721 on 2016/04/14 by Chris.Babcock Allow Vulkan-only Android builds #ue4 #android #codereview Allan.Bentham,Jack.Porter Change 2944771 on 2016/04/14 by Dmitriy.Dyomin Fixed: mesh particles crash in ES2 Change 2944827 on 2016/04/15 by Dmitriy.Dyomin Fixed: GPU particles not working on S6 with Android 6.0.1 Change 2944836 on 2016/04/15 by Jack.Porter Disable FX system calls in forward renderer when particles showflag is off Change 2944840 on 2016/04/15 by Jack.Porter Re-enabled non-radial TDeferredLightVS on ES2 for planar and put #if FEATURE_LEVEL >= FEATURE_LEVEL_SM4 around the radial shader code which was tripping up ES2. #codereview: Allan.Bentham, Chris.Babcock, Daniel.Wright Change 2944914 on 2016/04/15 by Jack.Porter Device profiles to detect Galaxy S7 Mali and Adreno variants in Vulkan mode Change 2945020 on 2016/04/15 by Gareth.Martin Cloning changes across from Dev-Landscape to Dev-Mobile due to feature deadline for 4.12. Change 2943560 on 2016/04/14 by Gareth.Martin Added ability to expand landscape bounds #jira UE-28928 #jira UE-25230 Change 2943538 on 2016/04/14 by Gareth.Martin Fix a crash with saving a level >2GB in size. There may still be other crashes with >2GB levels. Change 2943477 on 2016/04/14 by Gareth.Martin Fixed LODFalloff setting on landscape getting reset when using the "Change Landscape Component Size" tool Also moved all the LOD settings together in LandscapeProxy.h because it was messy Change 2942113 on 2016/04/13 by Gareth.Martin Updating comment to clarify behaviour of Foliage Align-To-Normal when Random-Yaw is disabled. Change 2941030 on 2016/04/12 by Gareth.Martin Cleanup and commenting Change 2940994 on 2016/04/12 by Gareth.Martin Implement random scale option for Landscape Grass. #jira UE-25743 Change 2940993 on 2016/04/12 by Gareth.Martin Remove unused BuildFlatTree function from HierarchicalInstancedStaticMeshComponent Change 2940150 on 2016/04/11 by Gareth.Martin Harden UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTransform Change 2940101 on 2016/04/11 by Gareth.Martin Additional checks for bad static mesh when building the HISMC tree Change2945560on 2016/04/15 by Rolando.Caloca DM - Fix for newer Vulkan sdks Change 2945638 on 2016/04/15 by Chris.Babcock Fix permissions on uninstall script on Mac #jira UE-29236 #ue4 #android #lockdown Jack.Porter Change 2945856 on 2016/04/15 by Rolando.Caloca DM - vk - Fix mapped allocations on mobile #lockdown nick.penwarden [CL 2945995 by Chris Babcock in Main branch]
1285 lines
47 KiB
C#
1285 lines
47 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using Microsoft.Win32;
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namespace UnrealBuildTool
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{
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public class AndroidToolChain : UEToolChain
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{
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private FileReference ProjectFile;
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// the number of the clang version being used to compile
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private float ClangVersionFloat = 0;
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// the list of architectures we will compile for
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private List<string> Arches = null;
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// the list of GPU architectures we will compile for
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private List<string> GPUArchitectures = null;
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// a list of all architecture+GPUArchitecture names (-armv7-es2, etc)
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private List<string> AllComboNames = null;
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static private Dictionary<string, string[]> AllArchNames = new Dictionary<string, string[]> {
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{ "-armv7", new string[] { "armv7", "armeabi-v7a", } },
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{ "-arm64", new string[] { "arm64", "arm64-v8a", } },
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{ "-x86", new string[] { "x86", } },
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{ "-x64", new string[] { "x64", "x86_64", } },
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};
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static private Dictionary<string, string[]> LibrariesToSkip = new Dictionary<string, string[]> {
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{ "-armv7", new string[] { } },
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{ "-arm64", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", "gpg", } },
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{ "-x86", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", } },
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{ "-x64", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "vrapi", "ovrkernel", "systemutils", "openglloader", "gpg", } },
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};
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static private Dictionary<string, string[]> ModulesToSkip = new Dictionary<string, string[]> {
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{ "-armv7", new string[] { } },
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{ "-arm64", new string[] { "OnlineSubsystemGooglePlay", } },
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{ "-x86", new string[] { } },
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{ "-x64", new string[] { "OnlineSubsystemGooglePlay", } },
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};
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public AndroidToolChain(FileReference InProjectFile)
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: base(CPPTargetPlatform.Android)
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{
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ProjectFile = InProjectFile;
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string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");
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// don't register if we don't have an NDKROOT specified
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if (String.IsNullOrEmpty(NDKPath))
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{
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throw new BuildException("NDKROOT is not specified; cannot use Android toolchain.");
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}
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NDKPath = NDKPath.Replace("\"", "");
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string ClangVersion = "";
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string GccVersion = "";
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string ArchitecturePath = "";
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string ArchitecturePathWindows32 = @"prebuilt/windows";
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string ArchitecturePathWindows64 = @"prebuilt/windows-x86_64";
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string ArchitecturePathMac = @"prebuilt/darwin-x86_64";
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string ExeExtension = ".exe";
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if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows64)))
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{
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Log.TraceVerbose(" Found Windows 64 bit versions of toolchain");
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ArchitecturePath = ArchitecturePathWindows64;
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}
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else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows32)))
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{
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Log.TraceVerbose(" Found Windows 32 bit versions of toolchain");
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ArchitecturePath = ArchitecturePathWindows32;
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}
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else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathMac)))
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{
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Log.TraceVerbose(" Found Mac versions of toolchain");
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ArchitecturePath = ArchitecturePathMac;
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ExeExtension = "";
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}
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else
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{
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throw new BuildException("Couldn't find 32-bit or 64-bit versions of the Android toolchain");
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}
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// prefer clang 3.6, but fall back if needed for now
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if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.6")))
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{
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ClangVersionFloat = 3.6f;
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ClangVersion = "-3.6";
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GccVersion = "4.9";
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}
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else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")))
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{
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ClangVersionFloat = 3.5f;
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ClangVersion = "-3.5";
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GccVersion = "4.9";
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}
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else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")))
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{
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ClangVersionFloat = 3.3f;
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ClangVersion = "-3.3";
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GccVersion = "4.8";
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}
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else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1")))
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{
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ClangVersionFloat = 3.1f;
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ClangVersion = "-3.1";
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GccVersion = "4.6";
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}
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else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm")))
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{
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// look for version in AndroidVersion.txt (fail if not found)
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string VersionFilename = Path.Combine(NDKPath, @"toolchains/llvm/", ArchitecturePath, @"AndroidVersion.txt");
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if (!File.Exists(VersionFilename))
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{
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throw new BuildException("Cannot find supported Android toolchain");
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}
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string[] VersionFile = File.ReadAllLines(VersionFilename);
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string[] VersionParts = VersionFile[0].Split('.');
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ClangVersionFloat = float.Parse(VersionParts[0] + "." + VersionParts[1], System.Globalization.CultureInfo.InvariantCulture);
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ClangVersion = "";
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GccVersion = "4.9";
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}
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else
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{
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throw new BuildException("Cannot find supported Android toolchain");
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}
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// set up the path to our toolchains
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ClangPath = Path.Combine(NDKPath, @"toolchains/llvm" + ClangVersion, ArchitecturePath, @"bin/clang++" + ExeExtension);
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ArPathArm = Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath, @"bin/arm-linux-androideabi-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
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ArPathArm64 = Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath, @"bin/aarch64-linux-android-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
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ArPathx86 = Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath, @"bin/i686-linux-android-ar" + ExeExtension); //@todo android: verify x86 toolchain
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ArPathx64 = Path.Combine(NDKPath, @"toolchains/x86_64-" + GccVersion, ArchitecturePath, @"bin/x86_64-linux-android-ar" + ExeExtension); //@todo android: verify x64 toolchain
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// NDK setup (use no less than 21 for 64-bit targets)
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int NDKApiLevelInt = GetNdkApiLevelInt();
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string NDKApiLevel32Bit = GetNdkApiLevel();
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string NDKApiLevel64Bit = NDKApiLevel32Bit;
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if (NDKApiLevelInt < 21)
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{
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NDKApiLevel64Bit = "android-21";
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}
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// toolchain params
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ToolchainParamsArm = " -target armv7-none-linux-androideabi" +
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" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel32Bit, "arch-arm") + "\"" +
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" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath) + "\"";
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ToolchainParamsArm64 = " -target aarch64-none-linux-android" +
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" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel64Bit, "arch-arm64") + "\"" +
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" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath) + "\"";
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ToolchainParamsx86 = " -target i686-none-linux-android" +
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" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel32Bit, "arch-x86") + "\"" +
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" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath) + "\"";
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ToolchainParamsx64 = " -target x86_64-none-linux-android" +
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" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel64Bit, "arch-x86_64") + "\"" +
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" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains\x86_64-" + GccVersion, ArchitecturePath) + "\"";
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}
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public void ParseArchitectures()
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{
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// look in ini settings for what platforms to compile for
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ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
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Arches = new List<string>();
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bool bBuild = true;
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArmV7", out bBuild) && bBuild)
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{
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Arches.Add("-armv7");
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}
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild)
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{
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Arches.Add("-arm64");
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}
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx86", out bBuild) && bBuild)
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{
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Arches.Add("-x86");
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}
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild)
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{
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Arches.Add("-x64");
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}
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// force armv7 if something went wrong
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if (Arches.Count == 0)
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{
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Arches.Add("-armv7");
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}
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// Parse selected GPU architectures
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GPUArchitectures = new List<string>();
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES2", out bBuild) && bBuild)
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{
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GPUArchitectures.Add("-es2");
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}
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES31", out bBuild) && bBuild)
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{
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GPUArchitectures.Add("-es31");
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}
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if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForGL4", out bBuild) && bBuild)
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{
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GPUArchitectures.Add("-gl4");
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}
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if (GPUArchitectures.Count == 0)
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{
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GPUArchitectures.Add("-es2");
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}
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AllComboNames = (from Arch in Arches
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from GPUArch in GPUArchitectures
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select Arch + GPUArch).ToList();
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}
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static public string GetGLESVersionFromGPUArch(string GPUArch)
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{
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GPUArch = GPUArch.Substring(1); // drop the '-' from the start
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string GLESversion = "";
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switch (GPUArch)
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{
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case "es2":
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GLESversion = "0x00020000";
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break;
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case "es31":
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GLESversion = "0x00030001";
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break;
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default:
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GLESversion = "0x00020000";
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break;
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}
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return GLESversion;
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}
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public override void SetUpGlobalEnvironment()
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{
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base.SetUpGlobalEnvironment();
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ParseArchitectures();
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}
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public List<string> GetAllArchitectures()
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{
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if (Arches == null)
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{
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ParseArchitectures();
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}
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return Arches;
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}
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public List<string> GetAllGPUArchitectures()
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{
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if (GPUArchitectures == null)
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{
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ParseArchitectures();
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}
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return GPUArchitectures;
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}
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public int GetNdkApiLevelInt(int MinNdk = 19)
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{
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string NDKVersion = GetNdkApiLevel();
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int NDKVersionInt = MinNdk;
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if (NDKVersion.Contains("-"))
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{
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int Version;
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if (int.TryParse(NDKVersion.Substring(NDKVersion.LastIndexOf('-') + 1), out Version))
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{
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if (Version > NDKVersionInt)
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NDKVersionInt = Version;
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}
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}
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return NDKVersionInt;
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}
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public string GetNdkApiLevel()
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{
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// ask the .ini system for what version to use
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ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.Android, "Engine", DirectoryReference.FromFile(ProjectFile));
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string NDKLevel;
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Ini.GetString("/Script/AndroidPlatformEditor.AndroidSDKSettings", "NDKAPILevel", out NDKLevel);
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if (NDKLevel == "latest")
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{
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// get a list of NDK platforms
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string PlatformsDir = Environment.ExpandEnvironmentVariables("%NDKROOT%/platforms");
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if (!Directory.Exists(PlatformsDir))
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{
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throw new BuildException("No platforms found in {0}", PlatformsDir);
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}
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// return the largest of them
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NDKLevel = GetLargestApiLevel(Directory.GetDirectories(PlatformsDir));
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}
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return NDKLevel;
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}
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public string GetLargestApiLevel(string[] ApiLevels)
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{
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int LargestLevel = 0;
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string LargestString = null;
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// look for largest integer
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foreach (string Level in ApiLevels)
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{
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string LocalLevel = Path.GetFileName(Level);
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string[] Tokens = LocalLevel.Split("-".ToCharArray());
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if (Tokens.Length >= 2)
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{
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try
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{
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int ParsedLevel = int.Parse(Tokens[1]);
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// bigger? remember it
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if (ParsedLevel > LargestLevel)
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{
|
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LargestLevel = ParsedLevel;
|
|
LargestString = LocalLevel;
|
|
}
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// ignore poorly formed string
|
|
}
|
|
}
|
|
}
|
|
|
|
return LargestString;
|
|
}
|
|
|
|
string GetCLArguments_Global(CPPEnvironment CompileEnvironment, string Architecture)
|
|
{
|
|
string Result = "";
|
|
|
|
switch (Architecture)
|
|
{
|
|
case "-armv7": Result += ToolchainParamsArm; break;
|
|
case "-arm64": Result += ToolchainParamsArm64; break;
|
|
case "-x86": Result += ToolchainParamsx86; break;
|
|
case "-x64": Result += ToolchainParamsx64; break;
|
|
default: Result += ToolchainParamsArm; break;
|
|
}
|
|
|
|
// build up the commandline common to C and C++
|
|
Result += " -c";
|
|
Result += " -fdiagnostics-format=msvc";
|
|
Result += " -Wall";
|
|
|
|
Result += " -Wno-unused-variable";
|
|
// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
|
|
Result += " -Wno-unused-function";
|
|
// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
|
|
Result += " -Wno-switch";
|
|
// this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments
|
|
Result += " -Wno-tautological-compare";
|
|
//This will prevent the issue of warnings for unused private variables.
|
|
Result += " -Wno-unused-private-field";
|
|
Result += " -Wno-local-type-template-args"; // engine triggers this
|
|
Result += " -Wno-return-type-c-linkage"; // needed for PhysX
|
|
Result += " -Wno-reorder"; // member initialization order
|
|
Result += " -Wno-unknown-pragmas"; // probably should kill this one, sign of another issue in PhysX?
|
|
Result += " -Wno-invalid-offsetof"; // needed to suppress warnings about using offsetof on non-POD types.
|
|
Result += " -Wno-logical-op-parentheses"; // needed for external headers we can't change
|
|
|
|
if (CompileEnvironment.Config.bEnableShadowVariableWarning)
|
|
{
|
|
Result += " -Wshadow -Wno-error=shadow";
|
|
}
|
|
|
|
// new for clang4.5 warnings:
|
|
if (ClangVersionFloat >= 3.5f)
|
|
{
|
|
Result += " -Wno-undefined-bool-conversion"; // 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true (if (this))
|
|
|
|
// we use this feature to allow static FNames.
|
|
Result += " -Wno-gnu-string-literal-operator-template";
|
|
}
|
|
|
|
if (ClangVersionFloat >= 3.6f)
|
|
{
|
|
Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this.
|
|
Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later.
|
|
}
|
|
|
|
// shipping builds will cause this warning with "ensure", so disable only in those case
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Shipping)
|
|
{
|
|
Result += " -Wno-unused-value";
|
|
}
|
|
|
|
// debug info
|
|
if (CompileEnvironment.Config.bCreateDebugInfo)
|
|
{
|
|
Result += " -g2 -gdwarf-2";
|
|
}
|
|
|
|
// optimization level
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
if (UEBuildConfiguration.bCompileForSize)
|
|
{
|
|
Result += " -Oz";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O3";
|
|
}
|
|
}
|
|
|
|
//@todo android: these are copied verbatim from UE3 and probably need adjustment
|
|
if (Architecture == "-armv7")
|
|
{
|
|
// Result += " -mthumb-interwork"; // Generates code which supports calling between ARM and Thumb instructions, w/o it you can't reliability use both together
|
|
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
|
|
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
|
|
// Result += " -mlong-calls"; // Perform function calls by first loading the address of the function into a reg and then performing the subroutine call
|
|
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
|
|
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
|
|
Result += " -fno-exceptions"; // Do not enable exception handling, generates extra code needed to propagate exceptions
|
|
Result += " -fno-rtti"; //
|
|
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
|
|
// Result += " -finline-limit=64"; // GCC limits the size of functions that can be inlined, this flag allows coarse control of this limit
|
|
// Result += " -Wno-psabi"; // Warn when G++ generates code that is probably not compatible with the vendor-neutral C++ ABI
|
|
|
|
Result += " -march=armv7-a";
|
|
Result += " -mfloat-abi=softfp";
|
|
Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
|
|
|
|
// Add flags for on-device debugging
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -fno-omit-frame-pointer"; // Disable removing the save/restore frame pointer for better debugging
|
|
if (ClangVersionFloat >= 3.6f)
|
|
{
|
|
Result += " -fno-function-sections"; // Improve breakpoint location
|
|
}
|
|
}
|
|
|
|
// Some switches interfere with on-device debugging
|
|
if (CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
|
|
}
|
|
|
|
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
|
|
}
|
|
else if (Architecture == "-arm64")
|
|
{
|
|
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
|
|
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
|
|
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
|
|
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
|
|
Result += " -fno-exceptions"; // Do not enable exception handling, generates extra code needed to propagate exceptions
|
|
Result += " -fno-rtti"; //
|
|
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
|
|
|
|
Result += " -D__arm64__"; // for some reason this isn't defined and needed for PhysX
|
|
|
|
Result += " -march=armv8-a";
|
|
//Result += " -mfloat-abi=softfp";
|
|
//Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
|
|
|
|
// Some switches interfere with on-device debugging
|
|
if (CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
|
|
}
|
|
|
|
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
|
|
}
|
|
else if (Architecture == "-x86")
|
|
{
|
|
Result += " -fstrict-aliasing";
|
|
Result += " -fno-omit-frame-pointer";
|
|
Result += " -fno-strict-aliasing";
|
|
Result += " -fno-short-enums";
|
|
Result += " -fno-exceptions";
|
|
Result += " -fno-rtti";
|
|
Result += " -march=atom";
|
|
}
|
|
else if (Architecture == "-x64")
|
|
{
|
|
Result += " -fstrict-aliasing";
|
|
Result += " -fno-omit-frame-pointer";
|
|
Result += " -fno-strict-aliasing";
|
|
Result += " -fno-short-enums";
|
|
Result += " -fno-exceptions";
|
|
Result += " -fno-rtti";
|
|
Result += " -march=atom";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_CPP(bool bDisableOptimizations)
|
|
{
|
|
string Result = "";
|
|
|
|
Result += " -x c++";
|
|
Result += " -std=c++11";
|
|
|
|
// optimization level
|
|
if (bDisableOptimizations)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O3";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_C(bool bDisableOptimizations)
|
|
{
|
|
string Result = "";
|
|
|
|
Result += " -x c";
|
|
|
|
// optimization level
|
|
if (bDisableOptimizations)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O3";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_PCH(bool bDisableOptimizations)
|
|
{
|
|
string Result = "";
|
|
|
|
Result += " -x c++-header";
|
|
Result += " -std=c++11";
|
|
|
|
// optimization level
|
|
if (bDisableOptimizations)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O3";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
string GetLinkArguments(LinkEnvironment LinkEnvironment, string Architecture)
|
|
{
|
|
string Result = "";
|
|
|
|
Result += " -nostdlib";
|
|
Result += " -Wl,-shared,-Bsymbolic";
|
|
Result += " -Wl,--no-undefined";
|
|
|
|
if (Architecture == "-arm64")
|
|
{
|
|
Result += ToolchainParamsArm64;
|
|
Result += " -march=armv8-a";
|
|
}
|
|
else if (Architecture == "-x86")
|
|
{
|
|
Result += ToolchainParamsx86;
|
|
Result += " -march=atom";
|
|
}
|
|
else if (Architecture == "-x64")
|
|
{
|
|
Result += ToolchainParamsx64;
|
|
Result += " -march=atom";
|
|
}
|
|
else // if (Architecture == "-armv7")
|
|
{
|
|
Result += ToolchainParamsArm;
|
|
Result += " -march=armv7-a";
|
|
Result += " -Wl,--fix-cortex-a8"; // required to route around a CPU bug in some Cortex-A8 implementations
|
|
}
|
|
|
|
if (BuildConfiguration.bUseUnityBuild && ClangVersionFloat >= 3.6f && ClangVersionFloat < 3.8f)
|
|
{
|
|
Result += " -fuse-ld=gold"; // ld.gold is available in r10e (clang 3.6)
|
|
}
|
|
|
|
// make sure the DT_SONAME field is set properly (or we can a warning toast at startup on new Android)
|
|
Result += " -Wl,-soname,libUE4.so";
|
|
|
|
// verbose output from the linker
|
|
// Result += " -v";
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetArArguments(LinkEnvironment LinkEnvironment)
|
|
{
|
|
string Result = "";
|
|
|
|
Result += " -r";
|
|
|
|
return Result;
|
|
}
|
|
|
|
static bool IsDirectoryForArch(string Dir, string Arch)
|
|
{
|
|
// make sure paths use one particular slash
|
|
Dir = Dir.Replace("\\", "/").ToLowerInvariant();
|
|
|
|
// look for other architectures in the Dir path, and fail if it finds it
|
|
foreach (var Pair in AllArchNames)
|
|
{
|
|
if (Pair.Key != Arch)
|
|
{
|
|
foreach (var ArchName in Pair.Value)
|
|
{
|
|
// if there's a directory in the path with a bad architecture name, reject it
|
|
if (Regex.IsMatch(Dir, "/" + ArchName + "$") || Regex.IsMatch(Dir, "/" + ArchName + "/"))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if nothing was found, we are okay
|
|
return true;
|
|
}
|
|
|
|
static bool ShouldSkipModule(string ModuleName, string Arch)
|
|
{
|
|
foreach (var ModName in ModulesToSkip[Arch])
|
|
{
|
|
if (ModName == ModuleName)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// if nothing was found, we are okay
|
|
return false;
|
|
}
|
|
|
|
bool ShouldSkipLib(string Lib, string Arch, string GPUArchitecture)
|
|
{
|
|
// reject any libs we outright don't want to link with
|
|
foreach (var LibName in LibrariesToSkip[Arch])
|
|
{
|
|
if (LibName == Lib)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// if another architecture is in the filename, reject it
|
|
foreach (string ComboName in AllComboNames)
|
|
{
|
|
if (ComboName != Arch + GPUArchitecture)
|
|
{
|
|
if (Path.GetFileNameWithoutExtension(Lib).EndsWith(ComboName))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if nothing was found, we are okay
|
|
return false;
|
|
}
|
|
|
|
static void ConditionallyAddNDKSourceFiles(List<FileItem> SourceFiles, string ModuleName)
|
|
{
|
|
// We need to add the extra glue and cpu code only to Launch module.
|
|
if (ModuleName.Equals("Launch"))
|
|
{
|
|
SourceFiles.Add(FileItem.GetItemByPath(Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/native_app_glue/android_native_app_glue.c"));
|
|
|
|
// Newer NDK cpu_features.c uses getauxval() which causes a SIGSEGV in libhoudini.so (ARM on Intel translator) in older versions of Houdini
|
|
// so we patch the file to use alternative methods of detecting CPU features if libhoudini.so is detected
|
|
// The basis for this patch is from here: https://android-review.googlesource.com/#/c/110650/
|
|
string CpuFeaturesPath = Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/cpufeatures/";
|
|
string CpuFeaturesPatchedFile = CpuFeaturesPath + "cpu-features-patched.c";
|
|
if (!File.Exists(CpuFeaturesPatchedFile))
|
|
{
|
|
// Either make a copy or patch it
|
|
string[] CpuFeaturesLines = File.ReadAllLines(CpuFeaturesPath + "cpu-features.c");
|
|
|
|
// Look for get_elf_hwcap_from_getauxval in the file
|
|
bool NeedsPatch = false;
|
|
int LineIndex;
|
|
for (LineIndex = 0; LineIndex < CpuFeaturesLines.Length; ++LineIndex)
|
|
{
|
|
if (CpuFeaturesLines[LineIndex].Contains("get_elf_hwcap_from_getauxval"))
|
|
{
|
|
NeedsPatch = true;
|
|
|
|
// Make sure it doesn't already have the patch (r10c and 10d have it already, but removed in 10e)
|
|
for (int LineIndex2 = LineIndex; LineIndex2 < CpuFeaturesLines.Length; ++LineIndex2)
|
|
{
|
|
if (CpuFeaturesLines[LineIndex2].Contains("has_houdini_binary_translator(void)"))
|
|
{
|
|
NeedsPatch = false;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Apply patch or write unchanged
|
|
if (NeedsPatch)
|
|
{
|
|
List<string> CpuFeaturesList = new List<string>(CpuFeaturesLines);
|
|
|
|
// Skip down to section to add Houdini check function for arm
|
|
while (!CpuFeaturesList[++LineIndex].StartsWith("#if defined(__arm__)")) ;
|
|
CpuFeaturesList.Insert(++LineIndex, "/* Check Houdini Binary Translator is installed on the system.");
|
|
CpuFeaturesList.Insert(++LineIndex, " *");
|
|
CpuFeaturesList.Insert(++LineIndex, " * If this function returns 1, get_elf_hwcap_from_getauxval() function");
|
|
CpuFeaturesList.Insert(++LineIndex, " * will causes SIGSEGV while calling getauxval() function.");
|
|
CpuFeaturesList.Insert(++LineIndex, " */");
|
|
CpuFeaturesList.Insert(++LineIndex, "static int");
|
|
CpuFeaturesList.Insert(++LineIndex, "has_houdini_binary_translator(void) {");
|
|
CpuFeaturesList.Insert(++LineIndex, " int found = 0;");
|
|
CpuFeaturesList.Insert(++LineIndex, " if (access(\"/system/lib/libhoudini.so\", F_OK) != -1) {");
|
|
CpuFeaturesList.Insert(++LineIndex, " D(\"Found Houdini binary translator\\n\");");
|
|
CpuFeaturesList.Insert(++LineIndex, " found = 1;");
|
|
CpuFeaturesList.Insert(++LineIndex, " }");
|
|
CpuFeaturesList.Insert(++LineIndex, " return found;");
|
|
CpuFeaturesList.Insert(++LineIndex, "}");
|
|
CpuFeaturesList.Insert(++LineIndex, "");
|
|
|
|
// Add the Houdini check call
|
|
while (!CpuFeaturesList[++LineIndex].Contains("/* Extract the list of CPU features from ELF hwcaps */")) ;
|
|
CpuFeaturesList.Insert(LineIndex++, " /* Check Houdini binary translator is installed */");
|
|
CpuFeaturesList.Insert(LineIndex++, " int has_houdini = has_houdini_binary_translator();");
|
|
CpuFeaturesList.Insert(LineIndex++, "");
|
|
|
|
// Make the get_elf_hwcap_from_getauxval() calls conditional
|
|
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps = get_elf_hwcap_from_getauxval(AT_HWCAP);")) ;
|
|
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
|
|
CpuFeaturesList.Insert(++LineIndex, " }");
|
|
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps2 = get_elf_hwcap_from_getauxval(AT_HWCAP2);")) ;
|
|
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
|
|
CpuFeaturesList.Insert(++LineIndex, " }");
|
|
|
|
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesList.ToArray());
|
|
}
|
|
else
|
|
{
|
|
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesLines);
|
|
}
|
|
}
|
|
SourceFiles.Add(FileItem.GetItemByPath(CpuFeaturesPatchedFile));
|
|
}
|
|
}
|
|
|
|
void GenerateEmptyLinkFunctionsForRemovedModules(List<FileItem> SourceFiles, string ModuleName, DirectoryReference OutputDirectory)
|
|
{
|
|
// Only add to UELinkerFixups module
|
|
if (!ModuleName.Equals("Launch"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
string LinkerExceptionsName = "../UELinkerExceptions";
|
|
FileReference LinkerExceptionsCPPFilename = FileReference.Combine(OutputDirectory, LinkerExceptionsName + ".cpp");
|
|
|
|
// Create the cpp filename
|
|
if (!LinkerExceptionsCPPFilename.Exists())
|
|
{
|
|
// Create a dummy file in case it doesn't exist yet so that the module does not complain it's not there
|
|
ResponseFile.Create(LinkerExceptionsCPPFilename, new List<string>());
|
|
}
|
|
|
|
var Result = new List<string>();
|
|
foreach (string Arch in Arches)
|
|
{
|
|
switch (Arch)
|
|
{
|
|
case "-armv7": Result.Add("#if PLATFORM_ANDROID_ARM"); break;
|
|
case "-arm64": Result.Add("#if PLATFORM_ANDROID_ARM64"); break;
|
|
case "-x86": Result.Add("#if PLATFORM_ANDROID_X86"); break;
|
|
case "-x64": Result.Add("#if PLATFORM_ANDROID_X64"); break;
|
|
default: Result.Add("#if PLATFORM_ANDROID_ARM"); break;
|
|
}
|
|
|
|
foreach (var ModName in ModulesToSkip[Arch])
|
|
{
|
|
Result.Add(" void EmptyLinkFunctionForStaticInitialization" + ModName + "(){}");
|
|
}
|
|
Result.Add("#endif");
|
|
}
|
|
|
|
// Determine if the file changed. Write it if it either doesn't exist or the contents are different.
|
|
bool bShouldWriteFile = true;
|
|
if (LinkerExceptionsCPPFilename.Exists())
|
|
{
|
|
string[] ExistingExceptionText = File.ReadAllLines(LinkerExceptionsCPPFilename.FullName);
|
|
string JoinedNewContents = string.Join("", Result.ToArray());
|
|
string JoinedOldContents = string.Join("", ExistingExceptionText);
|
|
bShouldWriteFile = (JoinedNewContents != JoinedOldContents);
|
|
}
|
|
|
|
// If we determined that we should write the file, write it now.
|
|
if (bShouldWriteFile)
|
|
{
|
|
ResponseFile.Create(LinkerExceptionsCPPFilename, Result);
|
|
}
|
|
|
|
SourceFiles.Add(FileItem.GetItemByFileReference(LinkerExceptionsCPPFilename));
|
|
}
|
|
|
|
// cache the location of NDK tools
|
|
static string ClangPath;
|
|
static string ToolchainParamsArm;
|
|
static string ToolchainParamsArm64;
|
|
static string ToolchainParamsx86;
|
|
static string ToolchainParamsx64;
|
|
static string ArPathArm;
|
|
static string ArPathArm64;
|
|
static string ArPathx86;
|
|
static string ArPathx64;
|
|
|
|
static public string GetStripExecutablePath(string UE4Arch)
|
|
{
|
|
string StripPath;
|
|
|
|
switch (UE4Arch)
|
|
{
|
|
case "-armv7": StripPath = ArPathArm; break;
|
|
case "-arm64": StripPath = ArPathArm64; break;
|
|
case "-x86": StripPath = ArPathx86; break;
|
|
case "-x64": StripPath = ArPathx64; break;
|
|
default: StripPath = ArPathArm; break;
|
|
}
|
|
return StripPath.Replace("-ar", "-strip");
|
|
}
|
|
|
|
static private bool bHasPrintedApiLevel = false;
|
|
public override CPPOutput CompileCPPFiles(UEBuildTarget Target, CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName)
|
|
{
|
|
if (Arches.Count == 0)
|
|
{
|
|
throw new BuildException("At least one architecture (armv7, x86, etc) needs to be selected in the project settings to build");
|
|
}
|
|
|
|
if (!bHasPrintedApiLevel)
|
|
{
|
|
Console.WriteLine("Compiling Native code with NDK API '{0}'", GetNdkApiLevel());
|
|
bHasPrintedApiLevel = true;
|
|
}
|
|
|
|
string BaseArguments = "";
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create)
|
|
{
|
|
BaseArguments += " -Werror";
|
|
|
|
}
|
|
|
|
// Directly added NDK files for NDK extensions
|
|
ConditionallyAddNDKSourceFiles(SourceFiles, ModuleName);
|
|
|
|
// Deal with dynamic modules removed by architecture
|
|
GenerateEmptyLinkFunctionsForRemovedModules(SourceFiles, ModuleName, CompileEnvironment.Config.OutputDirectory);
|
|
|
|
// Add preprocessor definitions to the argument list.
|
|
foreach (string Definition in CompileEnvironment.Config.Definitions)
|
|
{
|
|
BaseArguments += string.Format(" -D \"{0}\"", Definition);
|
|
}
|
|
|
|
var BuildPlatform = UEBuildPlatform.GetBuildPlatformForCPPTargetPlatform(CompileEnvironment.Config.Target.Platform);
|
|
var NDKRoot = Environment.GetEnvironmentVariable("NDKROOT").Replace("\\", "/");
|
|
|
|
string BasePCHName = "";
|
|
var PCHExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Android).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
BasePCHName = RemoveArchName(CompileEnvironment.PrecompiledHeaderFile.AbsolutePath).Replace(PCHExtension, "");
|
|
}
|
|
|
|
// Create a compile action for each source file.
|
|
CPPOutput Result = new CPPOutput();
|
|
foreach (string Arch in Arches)
|
|
{
|
|
if (ShouldSkipModule(ModuleName, Arch))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foreach (string GPUArchitecture in GPUArchitectures)
|
|
{
|
|
// which toolchain to use
|
|
string Arguments = GetCLArguments_Global(CompileEnvironment, Arch) + BaseArguments;
|
|
|
|
switch (Arch)
|
|
{
|
|
case "-armv7": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
|
|
case "-arm64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_ARM64=1"; break;
|
|
case "-x86": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_X86=1"; break;
|
|
case "-x64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_X64=1"; break;
|
|
default: Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
|
|
}
|
|
|
|
if (GPUArchitecture == "-gl4")
|
|
{
|
|
Arguments += " -DPLATFORM_ANDROIDGL4=1";
|
|
}
|
|
else if (GPUArchitecture == "-es31")
|
|
{
|
|
Arguments += " -DPLATFORM_ANDROIDES31=1";
|
|
}
|
|
|
|
// which PCH file to include
|
|
string PCHArguments = "";
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
// Add the precompiled header file's path to the include path so Clang can find it.
|
|
// This needs to be before the other include paths to ensure Clang uses it instead of the source header file.
|
|
PCHArguments += string.Format(" -include \"{0}\"", InlineArchName(BasePCHName, Arch, GPUArchitecture));
|
|
}
|
|
|
|
// Add include paths to the argument list (filtered by architecture)
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths)
|
|
{
|
|
if (IsDirectoryForArch(IncludePath, Arch))
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
}
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.IncludePaths)
|
|
{
|
|
if (IsDirectoryForArch(IncludePath, Arch))
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
}
|
|
|
|
foreach (FileItem SourceFile in SourceFiles)
|
|
{
|
|
Action CompileAction = new Action(ActionType.Compile);
|
|
string FileArguments = "";
|
|
bool bIsPlainCFile = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant() == ".C";
|
|
bool bDisableShadowWarning = false;
|
|
|
|
// should we disable optimizations on this file?
|
|
// @todo android - We wouldn't need this if we could disable optimizations per function (via pragma)
|
|
bool bDisableOptimizations = false;// SourceFile.AbsolutePath.ToUpperInvariant().IndexOf("\\SLATE\\") != -1;
|
|
if (bDisableOptimizations && CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Debug)
|
|
{
|
|
Log.TraceWarning("Disabling optimizations on {0}", SourceFile.AbsolutePath);
|
|
}
|
|
|
|
bDisableOptimizations = bDisableOptimizations || CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug;
|
|
|
|
// Add C or C++ specific compiler arguments.
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
FileArguments += GetCompileArguments_PCH(bDisableOptimizations);
|
|
}
|
|
else if (bIsPlainCFile)
|
|
{
|
|
FileArguments += GetCompileArguments_C(bDisableOptimizations);
|
|
|
|
// remove shadow variable warnings for NDK files
|
|
if (SourceFile.AbsolutePath.Replace("\\", "/").StartsWith(NDKRoot))
|
|
{
|
|
bDisableShadowWarning = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FileArguments += GetCompileArguments_CPP(bDisableOptimizations);
|
|
|
|
// only use PCH for .cpp files
|
|
FileArguments += PCHArguments;
|
|
}
|
|
|
|
// Add the C++ source file and its included files to the prerequisite item list.
|
|
AddPrerequisiteSourceFile(Target, BuildPlatform, CompileEnvironment, SourceFile, CompileAction.PrerequisiteItems);
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
// Add the precompiled header file to the produced item list.
|
|
FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
Path.GetFileName(InlineArchName(SourceFile.AbsolutePath, Arch, GPUArchitecture) + PCHExtension)
|
|
)
|
|
);
|
|
|
|
CompileAction.ProducedItems.Add(PrecompiledHeaderFile);
|
|
Result.PrecompiledHeaderFile = PrecompiledHeaderFile;
|
|
|
|
// Add the parameters needed to compile the precompiled header file to the command-line.
|
|
FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath, false);
|
|
}
|
|
else
|
|
{
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
CompileAction.bIsUsingPCH = true;
|
|
FileItem ArchPrecompiledHeaderFile = FileItem.GetItemByPath(InlineArchName(BasePCHName, Arch, GPUArchitecture) + PCHExtension);
|
|
CompileAction.PrerequisiteItems.Add(ArchPrecompiledHeaderFile);
|
|
}
|
|
|
|
var ObjectFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Android).GetBinaryExtension(UEBuildBinaryType.Object);
|
|
|
|
// Add the object file to the produced item list.
|
|
FileItem ObjectFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
InlineArchName(Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension, Arch, GPUArchitecture)
|
|
)
|
|
);
|
|
CompileAction.ProducedItems.Add(ObjectFile);
|
|
Result.ObjectFiles.Add(ObjectFile);
|
|
|
|
FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath, false);
|
|
}
|
|
|
|
// Add the source file path to the command-line.
|
|
FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath);
|
|
|
|
// Build a full argument list
|
|
string AllArguments = Arguments + FileArguments + CompileEnvironment.Config.AdditionalArguments;
|
|
AllArguments = ActionThread.ExpandEnvironmentVariables(AllArguments);
|
|
AllArguments = AllArguments.Replace("\\", "/");
|
|
|
|
// Remove shadow warning for this file if requested
|
|
if (bDisableShadowWarning)
|
|
{
|
|
int WarningIndex = AllArguments.IndexOf(" -Wshadow");
|
|
if (WarningIndex > 0)
|
|
{
|
|
AllArguments = AllArguments.Remove(WarningIndex, 9);
|
|
}
|
|
}
|
|
|
|
// Create the response file
|
|
FileReference ResponseFileName = CompileAction.ProducedItems[0].Reference + ".response";
|
|
string ResponseArgument = string.Format("@\"{0}\"", ResponseFile.Create(ResponseFileName, new List<string> { AllArguments }).FullName);
|
|
|
|
CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
CompileAction.CommandPath = ClangPath;
|
|
CompileAction.CommandArguments = ResponseArgument;
|
|
CompileAction.StatusDescription = string.Format("{0} [{1}-{2}]", Path.GetFileName(SourceFile.AbsolutePath), Arch.Replace("-", ""), GPUArchitecture.Replace("-", ""));
|
|
|
|
// VC++ always outputs the source file name being compiled, so we don't need to emit this ourselves
|
|
CompileAction.bShouldOutputStatusDescription = true;
|
|
|
|
// Don't farm out creation of pre-compiled headers as it is the critical path task.
|
|
CompileAction.bCanExecuteRemotely =
|
|
CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create ||
|
|
BuildConfiguration.bAllowRemotelyCompiledPCHs;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
static public string InlineArchName(string Pathname, string Arch, string GPUArchitecture)
|
|
{
|
|
return Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileNameWithoutExtension(Pathname) + Arch + GPUArchitecture + Path.GetExtension(Pathname));
|
|
}
|
|
|
|
public string RemoveArchName(string Pathname)
|
|
{
|
|
// remove all architecture names
|
|
foreach (string Arch in GetAllArchitectures())
|
|
{
|
|
foreach (string GPUArchitecture in GetAllGPUArchitectures())
|
|
{
|
|
Pathname = Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileName(Pathname).Replace(Arch + GPUArchitecture, ""));
|
|
}
|
|
}
|
|
return Pathname;
|
|
}
|
|
|
|
public override FileItem[] LinkAllFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
|
|
{
|
|
List<FileItem> Outputs = new List<FileItem>();
|
|
|
|
for (int ArchIndex = 0; ArchIndex < Arches.Count; ArchIndex++)
|
|
{
|
|
string Arch = Arches[ArchIndex];
|
|
for (int GPUArchIndex = 0; GPUArchIndex < GPUArchitectures.Count; GPUArchIndex++)
|
|
{
|
|
string GPUArchitecture = GPUArchitectures[GPUArchIndex];
|
|
int OutputPathIndex = ArchIndex * GPUArchitectures.Count + GPUArchIndex;
|
|
|
|
// Android will have an array of outputs
|
|
if (LinkEnvironment.Config.OutputFilePaths.Count < OutputPathIndex ||
|
|
!LinkEnvironment.Config.OutputFilePaths[OutputPathIndex].GetFileNameWithoutExtension().EndsWith(Arch + GPUArchitecture))
|
|
{
|
|
throw new BuildException("The OutputFilePaths array didn't match the Arches array in AndroidToolChain.LinkAllFiles");
|
|
}
|
|
|
|
// Create an action that invokes the linker.
|
|
Action LinkAction = new Action(ActionType.Link);
|
|
LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingLibrary)
|
|
{
|
|
switch (Arch)
|
|
{
|
|
case "-armv7": LinkAction.CommandPath = ArPathArm; break;
|
|
case "-arm64": LinkAction.CommandPath = ArPathArm64; break;
|
|
case "-x86": LinkAction.CommandPath = ArPathx86; ; break;
|
|
case "-x64": LinkAction.CommandPath = ArPathx64; ; break;
|
|
default: LinkAction.CommandPath = ArPathArm; ; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LinkAction.CommandPath = ClangPath;
|
|
}
|
|
|
|
string LinkerPath = LinkAction.WorkingDirectory;
|
|
|
|
LinkAction.WorkingDirectory = LinkEnvironment.Config.IntermediateDirectory.FullName;
|
|
|
|
// Get link arguments.
|
|
LinkAction.CommandArguments = LinkEnvironment.Config.bIsBuildingLibrary ? GetArArguments(LinkEnvironment) : GetLinkArguments(LinkEnvironment, Arch);
|
|
|
|
// Add the output file as a production of the link action.
|
|
FileItem OutputFile;
|
|
OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePaths[OutputPathIndex]);
|
|
Outputs.Add(OutputFile);
|
|
LinkAction.ProducedItems.Add(OutputFile);
|
|
LinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(OutputFile.AbsolutePath));
|
|
|
|
// LinkAction.bPrintDebugInfo = true;
|
|
|
|
// Add the output file to the command-line.
|
|
if (LinkEnvironment.Config.bIsBuildingLibrary)
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" \"{0}\"", OutputFile.AbsolutePath);
|
|
}
|
|
else
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath);
|
|
}
|
|
|
|
// Add the input files to a response file, and pass the response file on the command-line.
|
|
List<string> InputFileNames = new List<string>();
|
|
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
|
|
{
|
|
// make sure it's for current Arch
|
|
if (Path.GetFileNameWithoutExtension(InputFile.AbsolutePath).EndsWith(Arch + GPUArchitecture))
|
|
{
|
|
string AbsolutePath = InputFile.AbsolutePath.Replace("\\", "/");
|
|
|
|
AbsolutePath = AbsolutePath.Replace(LinkEnvironment.Config.IntermediateDirectory.FullName.Replace("\\", "/"), "");
|
|
AbsolutePath = AbsolutePath.TrimStart(new char[] { '/' });
|
|
|
|
InputFileNames.Add(string.Format("\"{0}\"", AbsolutePath));
|
|
LinkAction.PrerequisiteItems.Add(InputFile);
|
|
}
|
|
}
|
|
|
|
FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile);
|
|
LinkAction.CommandArguments += string.Format(" @\"{0}\"", ResponseFile.Create(ResponseFileName, InputFileNames));
|
|
|
|
// libs don't link in other libs
|
|
if (!LinkEnvironment.Config.bIsBuildingLibrary)
|
|
{
|
|
// Add the library paths to the argument list.
|
|
foreach (string LibraryPath in LinkEnvironment.Config.LibraryPaths)
|
|
{
|
|
// LinkerPaths could be relative or absolute
|
|
string AbsoluteLibraryPath = ActionThread.ExpandEnvironmentVariables(LibraryPath);
|
|
if (IsDirectoryForArch(AbsoluteLibraryPath, Arch))
|
|
{
|
|
// environment variables aren't expanded when using the $( style
|
|
if (Path.IsPathRooted(AbsoluteLibraryPath) == false)
|
|
{
|
|
AbsoluteLibraryPath = Path.Combine(LinkerPath, AbsoluteLibraryPath);
|
|
}
|
|
LinkAction.CommandArguments += string.Format(" -L\"{0}\"", AbsoluteLibraryPath);
|
|
}
|
|
}
|
|
|
|
// add libraries in a library group
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--start-group");
|
|
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
|
|
{
|
|
if (!ShouldSkipLib(AdditionalLibrary, Arch, GPUArchitecture))
|
|
{
|
|
if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary)))
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" \"-l{0}\"", AdditionalLibrary);
|
|
}
|
|
else
|
|
{
|
|
// full pathed libs are compiled by us, so we depend on linking them
|
|
LinkAction.CommandArguments += string.Format(" \"{0}\"", Path.GetFullPath(AdditionalLibrary));
|
|
LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary));
|
|
}
|
|
}
|
|
}
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--end-group");
|
|
}
|
|
|
|
// Add the additional arguments specified by the environment.
|
|
LinkAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
|
|
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/");
|
|
|
|
// Only execute linking on the local PC.
|
|
LinkAction.bCanExecuteRemotely = false;
|
|
}
|
|
}
|
|
|
|
return Outputs.ToArray();
|
|
}
|
|
|
|
public override void ModifyBuildProducts(UEBuildBinary Binary, Dictionary<FileReference, BuildProductType> BuildProducts)
|
|
{
|
|
// the binary will have all of the .so's in the output files, we need to trim down to the shared apk (which is what needs to go into the manifest)
|
|
if (Binary.Config.Type != UEBuildBinaryType.StaticLibrary)
|
|
{
|
|
foreach (FileReference BinaryPath in Binary.Config.OutputFilePaths)
|
|
{
|
|
FileReference ApkFile = BinaryPath.ChangeExtension(".apk");
|
|
BuildProducts.Add(ApkFile, BuildProductType.Executable);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void CompileCSharpProject(CSharpEnvironment CompileEnvironment, FileReference ProjectFileName, FileReference DestinationFile)
|
|
{
|
|
throw new BuildException("Android cannot compile C# files");
|
|
}
|
|
|
|
public static void OutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs Line)
|
|
{
|
|
if ((Line != null) && (Line.Data != null))
|
|
{
|
|
Log.TraceInformation(Line.Data);
|
|
}
|
|
}
|
|
|
|
public override void StripSymbols(string SourceFileName, string TargetFileName)
|
|
{
|
|
File.Copy(SourceFileName, TargetFileName, true);
|
|
|
|
ProcessStartInfo StartInfo = new ProcessStartInfo();
|
|
if (SourceFileName.Contains("-armv7"))
|
|
{
|
|
StartInfo.FileName = ArPathArm.Replace("-ar.exe", "-strip.exe");
|
|
}
|
|
else
|
|
{
|
|
throw new BuildException("Couldn't determine Android architecture to strip symbols from {0}", SourceFileName);
|
|
}
|
|
StartInfo.Arguments = "--strip-debug " + TargetFileName;
|
|
StartInfo.UseShellExecute = false;
|
|
StartInfo.CreateNoWindow = true;
|
|
Utils.RunLocalProcessAndLogOutput(StartInfo);
|
|
}
|
|
};
|
|
}
|