* Remove ErrorReporter.Error, replace with AutomationException with Error Code.
* Move ErrorCodes to AutomationException.
* Don't return exit codes. Solely rely on exceptions to propagate exit codes.
* Remove MainProc delegate
* Remove setting of Environment.ExitCode as it is ignored when main returns an int.
* ShutdownLogging is nothrow, as all exceptions would be ignored anyway.
* Wrap all shutdown steps so further ones get a chance to run.
* Move HostPlatform.Initialize into the global try/catch block
#codereview:ben.marsh
[CL 2605826 by Wes Hunt in Main branch]
- big build products which are sent over the wire are now compressed.
- modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files.
- combined various javascript utlity files into one.
#codereview josh.adams, james.moran
[CL 2577658 by Ankit Khare in Main branch]
UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)
#codereview josh.adams, james.moran
[CL 2505577 by Ankit Khare in Main branch]
Chrome spawns a subprocess for html5 webpage, run command will now attach to that page and not kill the http server immediately.
[CL 2332764 by James Moran in Main branch]
- Android/HTML5 automation projects reference OneSky, UAT compiled for AnyCPU platform.
- contributed by amigo.
[CL 2324466 by Dmitry Rekman in Main branch]