Adding UE::PixelFormat::HasCapabilities to replace RHIPixelFormatHasCapabilities and friends.
#jira none
#rb elizabeth.baumel, charles.bloom
#preflight 6351928c9e14ee3c7941510d
[CL 22666541 by christopher waters in ue5-main branch]
* Add shadow/transmission blurring on SSS surfae with VSM to reduce hard-shadow (directional light only for now).
* Change SubSurfaceModel to have extinction-like color-shifting.
#rb andrew.lauritzen
#preflight 63409395090af7205c2240b2
[CODEREVIEW] sebastien.hillaire, wei.liu, chares.derousiers
[CL 22424955 by marc audy in ue5-main branch]
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631a717cec45fbf3d74d4ba7
[CL 21916033 by bryan sefcik in ue5-main branch]
Focus started on GenerateMips and AddClearUAVPass.
#jira none
#rb mihnea.balta
#preflight 62fe768d200ff87e07c5e1ad
[CL 21448320 by christopher waters in ue5-main branch]
Set `r.SSS.Checkerboard.NeighborSSSValidation 1` to turn it on to have a clear border.
#preflight 62b076011c62a6555a84fe34
#rb sebastien.hillaire, kevin.ortegren
#ushell-cherrypick of 20186575 by Tiantian.Xie
#preflight 62b095182405b4ac9e5128ae
#ROBOMERGE-OWNER: tiantian.xie
#ROBOMERGE-AUTHOR: tiantian.xie
#ROBOMERGE-SOURCE: CL 20740138 via CL 20740214 via CL 20740283 via CL 20740853 via CL 20740871
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v970-20704180)
[CL 20742741 by tiantian xie in ue5-main branch]
This CL split the resources shared between views (non-buffer/tiled data) and resources unique to view (e.g., tile data). This is to ease overall setup, but we might re-regroup them later.
#rb none
#jira none
#preflight 62488f4d927e60e3418751db
#fyi sebastien.hillaire
[CL 19601993 by Charles deRousiers in ue5-main branch]
- separate SSS, opaque rough refraction and scene color output when strata project setting is enabled.
- simple placeholder per pixel variance from roughness/layers computation
- SSS only reads from subsurface buffer when ORR is enabled
- Added simple combine pass to final scene lighting (no blur for now)
- Started adding tiling but reached UAV count limit. I will refactor code later to workaround that.
- Updated light rendering, reflection environment pixel shader. Next will be lumen and clustered deferred shading.
#preflight https://horde.devtools.epicgames.com/job/622fc09fe348fe2ada4214f8
#rb none
#fyi charles.derousiers, tiantian.xie
[CL 19382940 by Sebastien Hillaire in ue5-main branch]
This avoids to define STRATA_ENABLED as 'env. define' for all global shaders needing a Strata specific path.
#rb none
#jira none
#fyi sebastien.hillaire
#preflight 62151b25797dbbeb472ae2eb
[CL 19074999 by Charles deRousiers in ue5-main branch]
#ushell-cherrypick of 18584689 by Tiantian.Xie
#ROBOMERGE-AUTHOR: tiantian.xie
#ROBOMERGE-SOURCE: CL 18586850 via CL 18586900 via CL 18587137 via CL 18587159 via CL 18587185
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18587209 by tiantian xie in ue5-main branch]
1. Reduce unnecessary UAV Clear with property velocity projection. Only subpass one UAV is cleared conditionally when separable tiles are detected.
2. Remove subsurface view copy and use tile based recombine.
3. Mipmaps are generated only when there are many Burley tiles ( default r.SSS.Burley.MinGenerateMipsTileCount to 4000)
[Minor] Rename pass and texture names, and use proper descriptors.
#jira UE-131573
#rb jian.ru
#ushell-cherrypick of 17979880 by Tiantian.Xie
#preflight 617c0c6b5dbdbc00016ea885
#ROBOMERGE-AUTHOR: tiantian.xie
#ROBOMERGE-SOURCE: CL 17983475 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 17983481 by tiantian xie in ue5-release-engine-test branch]
1. use control variates to deal with dynamic lighting change.
2. use bilinear filtered lighting as the control variable.
Performance boost up to 2.4x (3.22->1.34) during dynamic change for large SSS sudden appearance.
#rb Juan.Canada
#preflight 61232ccbcc11eb0001674a7b
#ROBOMERGE-SOURCE: CL 17265082 via CL 17273152
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)
[CL 17274280 by tiantian xie in ue5-release-engine-test branch]
- Refactored RDG to support free-threaded execution of passes.
- Refactored renderer to use specific RHI command list variants in pass lambda. Immediate command list passes are forced to stay on the render thread, while other variants can be parallelized.
#rb christopher.waters
#ROBOMERGE-SOURCE: CL 16838717 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16838724 by zach bethel in ue5-release-engine-test branch]