Commit Graph

250 Commits

Author SHA1 Message Date
Aris Theophanidis
a173b410ad [Navmesh] Optimization: remove unnecessary extra agent radius tile expansion when computing tile bounds.
This avoids unnecessary collision gathering as well a preventing unnecessary tile dirtiness.
Also resolves issue in Z where an NavModifierVolume would incorrectly dirty a tile below itself if within agent radius.
Addition of n.UseTightBoundExpansion console command to revert back to previous behavior as a fallback precaution.
#jira UE-127165
#rb Mikko.Mononen
#fyi Frederic.Doll
#fyi Guillaume.Guay
#preflight 6377b9d3f514e1ded9ba198b

[CL 23197691 by Aris Theophanidis in ue5-main branch]
2022-11-18 12:23:09 -05:00
frederic doll
b751da2b37 Avoid bounds fully included in the Max tile computation for navmesh generation
#rb aris.theophanidis
#preflight 6376aedd815e4b9b750f3739

[CL 23190993 by frederic doll in ue5-main branch]
2022-11-18 03:12:23 -05:00
frederic doll
dcc751ad73 add more debug logs when building tiles
#preflight 6375017e32484253057b7407
#rb luciano.ferraro

[CL 23160112 by frederic doll in ue5-main branch]
2022-11-16 15:00:33 -05:00
aris theophanidis
bd8479f298 Fix misleading local variable name.
#jira none
#rb trivial
#preflight 63726f90bf76990b710a4e80

[CL 23119646 by aris theophanidis in ue5-main branch]
2022-11-14 11:46:30 -05:00
Aris Theophanidis
69748e483d [Navmesh] Keep the same Oodle compression in editor as in game to (avoid being slower in PIE)
#jira none
#rb Mieszko.Zielinski
#preflight 63726d07ee4d25f90acb13d2

[CL 23119391 by Aris Theophanidis in ue5-main branch]
2022-11-14 11:36:55 -05:00
Stephen Holmes
be96784816 More conversion warnings fixes
#jira UE-166285
#preflight 636d16603852f8738a1d4775
#review-23055159

[CL 23079248 by Stephen Holmes in ue5-main branch]
2022-11-10 10:40:09 -05:00
Aris Theophanidis
0669943a67 Fix crash when playing in viewport while navmesh is visible
(with other minor fixes)
#jira UE-169559
#rb trivial
#rnx
#preflight 636aef84376a9cd6a873ab2d

[CL 23044803 by Aris Theophanidis in ue5-main branch]
2022-11-08 19:22:46 -05:00
Aris Theophanidis
3b720bc803 Navigation display improvements
Addition of tile building statistics
Addition of partitioning type, navdata count and triangle count
Addition of profile tags in the tile generation
#jira none
#rb Mieszko.Zielinski
#preflight 636a92b7dc30a4ce96a8b738

[CL 23032335 by Aris Theophanidis in ue5-main branch]
2022-11-08 13:00:51 -05:00
Aris Theophanidis
7ca89a4180 Add navmesh and navsystem informations on screen when navigation display is enabled
Add bDrawTileBuildTimes property to display last tile build time
Add bDrawTileBuildTimesHeatMap property to display the navmesh as a colored heat map of tile build time
Fix UNavMeshRenderingComponent not clearing labels when they where turned off
Allow DebugLabels to be displayed in 2D on screen
Add draw distance clipping for navmesh label rendering
Addition of profile tags in NavMeshRenderingComponent
#jira none
#rb Mieszko.Zielinski
#preflight 63640460d308b70e6607fc77
#preflight 6364089cf233f06a1266b061

[CL 22960500 by Aris Theophanidis in ue5-main branch]
2022-11-03 14:49:40 -04:00
henrik karlsson
fa90b399a4 Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch

#preflight 63635997876630122adeab9f
#rb none

[CL 22958990 by henrik karlsson in ue5-main branch]
2022-11-03 14:18:47 -04:00
frederic doll
8a000d660b Improve navmesh generation debugging :
- add ways to see the heightfield bound (and max height)
- improve logging for components added to the NavOctree

#rb aris.theophanidis

[CL 22792849 by frederic doll in ue5-main branch]
2022-10-26 17:27:00 -04:00
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
Aris Theophanidis
ae0bd8e9fa [Navmesh] In FPImplRecastNavMesh::GetNavMeshTilesIn(), use FRcTileBox to find min and max tile coordinates.
Note: At CL 21589037, FRcTileBox has been fixed to avoid including tiles that are just touching bounds borders so this applies the fix to GetNavMeshTilesIn() as well.
#rb Mieszko.Zielinski
#jira none
#preflight 634eec11864d9be23637affb

[CL 22607428 by Aris Theophanidis in ue5-main branch]
2022-10-18 14:45:15 -04:00
mikko mononen
b61e12b277 Nav Corridor: fix nav corridor or high cost neighbour polygons
- fixed DetourNavMeshQuery storeWallSegment() returning some segments in reverse
- fixed degenerate cases in polygon clipping
- change corridor expansion to take fixed area cost into account to not expand to hard to reach areas

#rb Mieszko.Zielinski
#preflight 6349200d3c37eed48151e71d

[CL 22539724 by mikko mononen in ue5-main branch]
2022-10-14 19:06:35 -04:00
aris theophanidis
515c53fba6 [WP Navmesh] For navmeshes supporting runtime generation, copy cache data when filling navigation data chunk actors.
#jira UE-166490
#rb Stephen.Holmes
#preflight 63402fb1b20780acc1f5c035
#lockdown Julien.Marchand

[CL 22404321 by aris theophanidis in ue5-main branch]
2022-10-07 13:38:43 -04:00
Aris Theophanidis
9386dee261 [WP Navmesh] Prevent creation of partitioned navmesh in non world-partitioned worlds
#jira UE-157334
#rb Mieszko.Zielinski
#preflight 63346e04e4106916067a3493

[CL 22225636 by Aris Theophanidis in ue5-main branch]
2022-09-28 13:07:40 -04:00
marc audy
311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
Stephen Holmes
ef0154ac65 Upgraded a lot of the navigation code. to use FVector::FReal rather than floats. Areas of code where there was little to gain from doing this but would break existing code have been left as float.
#review-22090184
#jira UE-159397
#preflight 632af1846919ce3998bd2195

[CL 22111650 by Stephen Holmes in ue5-main branch]
2022-09-21 09:16:42 -04:00
Aris Theophanidis
3fe9ad80e1 [Navigation] Addition of a warning when exporting component with too many verticies.
With a custimizable warning threshold through the GeometryExportVertexCountWarningThreshold property.
#jira none
#rb Mieszko.Zielinski
#preflight 6324ca71121ffddebca1229b

[CL 22059323 by Aris Theophanidis in ue5-main branch]
2022-09-16 16:21:02 -04:00
Aris Theophanidis
c4652e5977 [WP Navmesh] Get the required overlap (to build world partitioned navmesh) from the navigation system instead of using a constant.
#jira UE-150793
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 63238e295a44869a7d0c7804

[CL 22038349 by Aris Theophanidis in ue5-main branch]
2022-09-15 17:03:58 -04:00
stephen holmes
6489ad102b Remove FSerializeFloatAsDoubleHack. This was straight forward as we were not seriliazling any floats currently just FReals as doubles.
#preflight 631b5475a20b67673be95e8f
#jira UE-159397

[CL 21961617 by stephen holmes in ue5-main branch]
2022-09-12 05:16:38 -04:00
henrik karlsson
213a68824f * UnrealHeaderTool - Fixed so destructor is declared and defined for code gen classes
* UnrealTypeDefinitionInfo - Explicitly added destructor to make sure code gen is not adding.
* Niagra - Fixed bug where function was declared as non-inline virtual but implemented as inline.
* RecastNavmesh - Made sure destructor is outside #ifdef for UHT to more easily parse the header and generate proper code

#rb Tim.Smith
#preflight 630660a4c00af5e2946af6a6

[CL 21555810 by henrik karlsson in ue5-main branch]
2022-08-24 19:22:18 -04:00
Zak Middleton
80627edb67 #ue5 - Move ConvertArrayType and ConvertArrayTypeClampMax to UE::LWC namespace.
#jira none
#rb none
#preflight 62fc03232265303c4ba38780

[CL 21414621 by Zak Middleton in ue5-main branch]
2022-08-16 17:11:27 -04:00
guillaume guay
21dcd46188 Added GetPolyTileRef method to retrieve a FNavTileRef from a NavNodeRef
[REVIEW] [at]aris.theophanidis

#ROBOMERGE-AUTHOR: guillaume.guay
#ROBOMERGE-SOURCE: CL 21387545 via CL 21391189 via CL 21391883
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)

[CL 21394376 by guillaume guay in ue5-main branch]
2022-08-15 17:16:14 -04:00
Aris Theophanidis
940b9c12dd [Navmesh] Fix transformed convex collision generating wrong navmesh
#jira UE-150091
#rb Mikko.Mononen
#preflight 62fa4269153b17e7462e70ec

[CL 21385823 by Aris Theophanidis in ue5-main branch]
2022-08-15 09:08:19 -04:00