Commit Graph

61 Commits

Author SHA1 Message Date
henrik karlsson
b75f8273d9 Include removals
* GeometryCollectionComponent.h - Most files are related to the removal of includes in this file. Removed 7 headers
   - Moved GeometryCollectionDamagePropagationData in to its own file
   - Changed COPY_ON_WRITE_ATTRIBUTE to be set in a way so implementations can be placed in cpp file.
   - Moved some function implementations to cpp file
* Removed include in FieldSystemActor.h
* Removed include in FieldSystem.h
* Removed include in CommonUISettings.h


#preflight 636b325c376a9cd6a8818aae
#rb cedric.caillaud (for the actual changes, not additional includes and a couple include removals outside GeometryCollection)

[CL 23069399 by henrik karlsson in ue5-main branch]
2022-11-09 20:53:21 -05:00
brice criswell
34a671b274 Dataflow : Generic evaluation from DataflowEditor
- Allow dataflow to perform graph evaluations.
#rb none
[FYI] Cedric.Caillaud, Gustav.Melich
#preflight 636ad035843e6ac794e4f7a6

[CL 23049086 by brice criswell in ue5-main branch]
2022-11-09 02:18:51 -05:00
cedric caillaud
4a17690360 Enable strip on cook to work without nanite enabled
#rb brice.criswell
#preflight 636962624d3c1d9d927d5c40

[CL 23025344 by cedric caillaud in ue5-main branch]
2022-11-08 04:24:06 -05:00
cedric caillaud
dba9dd5ecb Chaos : Dataflow : add geometry collection asset specific nodes
#rb gustav.melich, brice.criswell
#preflight 6358159ce456a68082b43ba9

[CL 22798238 by cedric caillaud in ue5-main branch]
2022-10-26 19:04:47 -04:00
Jimmy Andrews
e648a4cb5e Improved user control and visibility into proximity and connection graph generation for fracture:
- Added a Proximity tool to Fracture Mode to visualize and change generation settings for GeometryCollection bone proximity.
 - Added more user controls for how proximity is generated, including a "Convex Hull distance" method for deciding contact, which should help include connections that were missed by the default proximity detection method.
 - Made proximity settings live on the GeometryCollection as (non-cooked) attributes, so proximity re-generates with the desired method after further fracturing/clustering.
 - Added an option to automatically convert the proximity graph to a pre-computed connection graph used by simulation.
 - Reduce redundant proximity calculations: Be more consistent in relying on FGeometryCollectionEdit to update proximity as needed, and call 'RequireProximity' instead of 'UpdateProximity' in cases where we expect a valid proximity may already be present.

#rb cedric.caillaud
#preflight 6356d21b0313c24974eea2f8

[CL 22735429 by Jimmy Andrews in ue5-main branch]
2022-10-24 16:24:39 -04:00
cedric caillaud
a59a81e2b9 Geometry collection : added support for ISMPools, it only works if an ISMPool actor is assigned to the GC instance
Limitations : Currently this requires the GC to be reset to recompute the list of instanciable meshes and their corresponding indices
Mitigation : this can be turned off using the following cvar : p.Chaos.GC.UseISMPool

#rb brice.criswell, Krzysztof.Narkowicz
#preflight 63519a8af92c325024c32137

[CL 22705192 by cedric caillaud in ue5-main branch]
2022-10-21 19:51:57 -04:00
Brice Criswell
d520c6913a GeometryCollectionEditor: Persistent dataflow context with invalidation.
#rb none
#preflight 634f8fedac48fa11ed1ce358

[CL 22618684 by Brice Criswell in ue5-main branch]
2022-10-19 01:58:50 -04:00
jimmy andrews
6bce842669 Correct the wording used to explain the Geometry Collection "Split Components" feature
#jira UE-166724
#preflight 6345d8c8f93be0f63418c1b2
#rb cedri.caillaud

[CL 22481690 by jimmy andrews in ue5-main branch]
2022-10-12 13:30:05 -04:00
cedric caillaud
7c7730284f Chaos geometry collection : add asset side ability to use size specific data and apply propgate to instance when placing it in a level
#rb brice.criswell
#jira none
#preflight 6324b5f88131e92d65f2132d

[CL 22064938 by cedric caillaud in ue5-main branch]
2022-09-16 21:25:31 -04:00
cedric caillaud
b112fae3bd Chaos : Deprecate remove on fracture feature
- update headless chaos unit test

#jira none
#rb benn.gallagher, brice.criswell, chris.caulfield
#preflight 6322accc29254beccb14bbfe

[CL 22035762 by cedric caillaud in ue5-main branch]
2022-09-15 15:14:33 -04:00
cedric caillaud
7cb43e2d16 Chaos : break and shock damage propapgation
- add per component and geo collection asset damage propagation data
- store damage propapagtion info at the proxy level ( sim parameters )
- refactor clustering code to properly account for procxy suim parameters
- add shock propagation model complementary to the break propagation model

#rb none
#jira none
#fyi brice.criswell
#preflight 63053a185a5d4e46243141d9

[CL 21520742 by cedric caillaud in ue5-main branch]
2022-08-23 17:17:36 -04:00
Jimmy Andrews
4acfad1f33 add options on geometry collection creation
- make material duplication for internal materials optional
 - ask if user wants to split the mesh by connected component

+ implement the connected component split on the mesh description as part of the conversion, so we can do it before we've thrown out the mesh topology (geometry collection is a rendering rep that can't represent mesh topology; it splits at every UV seam and sharp edge)

#preflight 62fe8062f7404b55a3010ac6

[CL 21448521 by Jimmy Andrews in ue5-main branch]
2022-08-18 15:37:22 -04:00
Jimmy Andrews
4b7243cb76 Changes to make transient / un-Saved properties work more logically for Geometry Collection data:
- make the ManagedArrayCollection 'Saved' flag control whether the whole property is saved, rather than just its data

- when transacting, save everything (ignore the Saved flag)

- also when loading, remove properties that were not in the map we loaded from

- stop manually removing some unsaved attributes, as the Saved flag should take care of that instead

- stop loading from the DDC (after already loading from the transaction history) for every undo/redo transaction

#preflight 62c75a60b3789302b1bb7d3e
#rb cedric.caillaud, brice.criswell, max.whitehead

[CL 21007351 by Jimmy Andrews in ue5-main branch]
2022-07-08 10:54:36 -04:00
cedric caillaud
d6863dc4bc Chaos geometry collection : add support for CCD , linear and angular damping
#rb none
#jira none
#preflight 62ac2a24fc52387cf2bc84ec
#robomerge EngineMerge

[CL 20704068 by cedric caillaud in ue5-main branch]
2022-06-17 11:29:46 -04:00
Brice Criswell
89b4dddacf Chaos : ManagedArrayCollection
- Expose as a USTRUCT
... requires removing restrictions on copy constructor and equality operator.
#rb Benn.Gallagher
#preflight 62ab88a5fc52387cf278741d

[CL 20694364 by Brice Criswell in ue5-main branch]
2022-06-16 16:26:52 -04:00
cedric caillaud
ea89b40a98 Chaos destruction : add slow moving detection fro Remove on sleep feature
#rb none
#jira none
#preflight 62a8a8481a6b7dcd549af11f

[CL 20650060 by cedric caillaud in ue5-main branch]
2022-06-14 11:45:26 -04:00
Brice Criswell
ed9aaa85cd GeometryCollection : Fix CIS
#rb trivial
#preflight trivial

[CL 20387776 by Brice Criswell in ue5-main branch]
2022-05-26 19:28:21 -04:00
Brice Criswell
266e38c598 GeometryCollection - Dataflow Editor
- Configure the dataflow asset editor for the geometry collection object. Currently requires the enabling the pvar (p.Chaos.GeometryCollection.DataflowEditor 1)
#rb Cedric.Caillaud, Jimmy.Andrews
#preflight 628fd5838c077c0d66238920
#preflight 628fdc9af622d972b5f45181
#preflight 629002b94f63120d8ef4914c

[CL 20387372 by Brice Criswell in ue5-main branch]
2022-05-26 19:00:40 -04:00
cedric caillaud
5ddbe667f4 Chaos destruction : allow import of collision shapes from static meshes when creating a geometry collection
#rb brice.criswell, ori.cohen
#jira none
#preflight 628dabdcaf7a2e956ba42d3d

[CL 20380362 by cedric caillaud in ue5-main branch]
2022-05-26 12:02:54 -04:00
robert manuszewski
f8a812a32f Converting hardcoded short class/enum names to pathnames ahead of ANY_PACKAGE removal
#rb trivial
#jira UE-99463
#preflight 6288fd998828ea88c8aef3d0

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20314896 via CL 20314897 via CL 20314903 via CL 20314904
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v948-20297126)

[CL 20315214 by robert manuszewski in ue5-main branch]
2022-05-22 10:30:02 -04:00
cedric caillaud
d8a335e82f Chaos : add new connection graph generation method ( delaunay filtered by bounds )
#rb none
#jira none
#preflight 6287e7b22c34da686af5b808

[CL 20301053 by cedric caillaud in ue5-main branch]
2022-05-20 15:20:13 -04:00
cedric caillaud
f2c5b1b18b Chaos : detsruction : better damage threshold generation
- damage threshold are now by default generated per GC piece and no more at the cluster level propagating to children
- added a checkbox to keep the compatibility with older assets
- this allow for finer artist control and make the size specific parameters to be more effective

#rb brice.criswell, max.whitehead
#jira none
#preflight 626a26172735a2c0eaeb68be

[CL 19973874 by cedric caillaud in ue5-main branch]
2022-04-28 20:20:32 -04:00
brice criswell
0b040d11b6 GeometryCollection : Properties
- Adding damage threshold back to the GeometryCollectionObject.

#rb michael.lentine
#jira UE-126295
#preflight 620406f98e53010a186e6ea8

#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18922992 in //UE5/Release-5.0/... via CL 18927108 via CL 18928820
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18929260 by brice criswell in ue5-main branch]
2022-02-09 19:28:14 -05:00
brice criswell
3e50c2b89e Chaos : Geometry Collection
-Defaults Updated
[FYI] jimmy.andrews
#preflight 61f9a91c162e627eab4701b2

#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18816099 in //UE5/Release-5.0/... via CL 18816112 via CL 18822810
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824365 by brice criswell in ue5-main branch]
2022-02-02 07:39:24 -05:00
brice criswell
fc6c04a825 GeometryCollection : Convex Generation
- Defaulting the geometry collection assets collision geometry to convex
- Updating the convex bodies during the destruction of the geometry collections edit object.
#rb none
[FYI] Jimmy.Andrews
#preflight 61f480557a7f0d39ddfe1e88

#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18792035 in //UE5/Release-5.0/... via CL 18792214 via CL 18792488
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792572 by brice criswell in ue5-main branch]
2022-01-31 12:57:29 -05:00