Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
* AudioAnalysis --> Audio_Analysis
* MetaSound --> Audio_MetaSound
* AudioSpatializationPlugins --> Audio_SpatializationPlugins
The LLM_DEFINE_TAG macro needs to use the "underscore convention" to name a child tag prefixed with the name of the parent tag.
#rb Ryan.Mangin
#jira UE-164427
#preflight 632c5057c7791417aa7c7ea8
[CL 22145926 by ionut matasaru in ue5-main branch]
-- moved the audio analyzer subsystem to be an engine subsystem vs a world subsystem
#rb Jimmy.Smith
#jira UE-110047
#ROBOMERGE-OWNER: aaron.mcleran
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 15632634 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
#ROBOMERGE-CONFLICT from-shelf
[CL 15632681 by aaron mcleran in ue5-main branch]
By default:
* It implements FTickableGameObject::GetTickableGameObjectWorld to return the subsystem's world
* It prevents the subsystem from ticking as soon as the subsystem is deinitialized (has required custom solutions in the past to avoid crashes when UWaterSubsystem and UAutoDestroySubsystem get ticked after their world is pending destroy)
* It prevents the subsystem's CDO from ever ticking
#rb jean-francois.dube, chris.gagnon, ben.zeigler
#jira none
[CL 15512967 by jonathan bard in ue5-main branch]
- Implemented a realtime analyzer for loudness.
- Added some utilities to multithreaded audio patching
- Added some utilities to audio buses
#rb Jimmy.Smith
#jira UEAU-629
[CL 15032777 by Aaron McLeran in ue5-main branch]