[FYI] Joe.Kirchoff
Original CL Desc
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UnrealHeaderTool: Update #include paths to be relative to the module's first public include path (or the generated UHT path if no public include paths are available) rather than the module's parent directory
#rb Tim.Smith
#preflight 635b0719015611ae3a0779d1
[CL 22832250 by joe kirchoff in ue5-main branch]
* Added support for ".ubtignore" files that can be put in a folder to make ubt ignore the folder and its subfolder
* Fixed bug where project's plugin and source folder were visited multiple times (look in FileMetadataPreftch.cs)
* Changed so Lazy<File/DirectoryItem> is resolved directly on windows platform and only do the extra refresh on mac/linux (there seems to be some bugs on those platforms and we don't want to pay extra cost on windows)
* Added runtimeconfig.template.json and changed UnrealBuildTool to use server gc and a few more settings that improve performance
* Added so all file traversing paths is aware of .uplugin
* Added debug code to be able to write out which files that have been touched during UBT execution. This can serve as a way to identify places to add .ubtignore files
#rb Joe.Kirchoff
#preflight 62f685f8cf7afa018ba0a4a5
#ROBOMERGE-AUTHOR: henrik.karlsson
#ROBOMERGE-SOURCE: CL 21360427 via CL 21371108 via CL 21371121 via CL 21371139
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21371637 by henrik karlsson in ue5-main branch]
Added support for props file for UBT plugins. Needed for packaging of plugins having a ubt plugin
#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c
[CL 19939499 by Tim Smith in ue5-main branch]
- so they can be independently wiped
- fix for build errors caused by stale files leftover from moved/renamed UBT module
#rb jonathan.adamczewski, tim.smith
#rnx
#preflight 6238de1704769ab493478dc1
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 19458771 via CL 19462083 via CL 19463537 via CL 19475357 via CL 19475717
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)
[CL 19476295 by marc audy in ue5-main branch]
Tested against UnrealEditor, ShooterGame, QAGame, FortniteGame, Lyra, CitySample, and a local project
Ciode review was a preliminary review for a coding style.
#rnx
#rb jonathan.adamczewski, joe.kirchoff
#preflight 6220cfb76f26901529b6514e
[CL 19243710 by Tim Smith in ue5-main branch]
2) Enhancements to StringView and a few other helper classes
3) New UE style ignore case comparison
4) Moved shared UHT definitions into a common C# file.
#rb jonathan.adamczewski
#rnx
#preflight 620e3cdc8b6428e701a24666
[CL 19033446 by Tim Smith in ue5-main branch]
This is a temporary measure while we coordinate a more robust fix to clear out stale UObject headers while keeping VNI headers around
#rb Markus.Breyer
#ROBOMERGE-AUTHOR: andrew.rodham
#ROBOMERGE-SOURCE: CL 18909295 via CL 18909310 via CL 18909337 via CL 18918949 via CL 18919875
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18919935 by andrew rodham in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Update comments & method names - timestamps are recorded in the Timestamps file. The directory timestamp is no longer relevant.
#jira none
#trivial
#ROBOMERGE-SOURCE: CL 17360071 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17360076 by jonathan adamczewski in ue5-release-engine-test branch]
Remove bIsGatheringBuild; directory timestamps do not need to be checked, and a null build of UHT is much cheaper than it used to be.
#jira none
#ROBOMERGE-SOURCE: CL 17359968 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17359974 by jonathan adamczewski in ue5-release-engine-test branch]