#fyi joe.kirchoff
Original CL Desc
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EpicGames.Redis: net6.0 upgrade (with warnings)
Remaining warnings:
RedisChannel.cs(15,25,15,37): warning CA1066: Type EpicGames.Redis.RedisChannel<T> should implement IEquatable<T> because it overrides Equals
Utility\RedisLock.cs(14,15,14,24): warning CA1063: Provide an overridable implementation of Dispose(bool) on 'RedisLock' or mark the type as sealed. A call to Dispose(false) should only clean up native resources. A call to Dispose(true) should clean up both managed and native resources.
Utility\RedisLock.cs(39,26,39,38): warning CA1816: Change RedisLock.DisposeAsync() to call GC.SuppressFinalize(object). This will prevent derived types that introduce a finalizer from needing to re-implement 'IDisposable' to call it.
Utility\RedisLock.cs(79,11,79,96): warning CA2008: Do not create tasks without passing a TaskScheduler
Utility\RedisLock.cs(33,15,33,22): warning CA1063: Modify 'RedisLock.Dispose' so that it calls Dispose(true), then calls GC.SuppressFinalize on the current object instance ('this' or 'Me' in Visual Basic), and then returns
Utility\RedisLock.cs(33,15,33,22): warning CA1816: Change RedisLock.Dispose() to call GC.SuppressFinalize(object). This will prevent derived types that introduce a finalizer from needing to re-implement 'IDisposable' to call it.
#rnx
#rb none
#preflight 629e7910cb76a3f715a5cc4f
[CL 20540282 by joe kirchoff in ue5-main branch]
Remaining warnings:
RedisChannel.cs(15,25,15,37): warning CA1066: Type EpicGames.Redis.RedisChannel<T> should implement IEquatable<T> because it overrides Equals
Utility\RedisLock.cs(14,15,14,24): warning CA1063: Provide an overridable implementation of Dispose(bool) on 'RedisLock' or mark the type as sealed. A call to Dispose(false) should only clean up native resources. A call to Dispose(true) should clean up both managed and native resources.
Utility\RedisLock.cs(39,26,39,38): warning CA1816: Change RedisLock.DisposeAsync() to call GC.SuppressFinalize(object). This will prevent derived types that introduce a finalizer from needing to re-implement 'IDisposable' to call it.
Utility\RedisLock.cs(79,11,79,96): warning CA2008: Do not create tasks without passing a TaskScheduler
Utility\RedisLock.cs(33,15,33,22): warning CA1063: Modify 'RedisLock.Dispose' so that it calls Dispose(true), then calls GC.SuppressFinalize on the current object instance ('this' or 'Me' in Visual Basic), and then returns
Utility\RedisLock.cs(33,15,33,22): warning CA1816: Change RedisLock.Dispose() to call GC.SuppressFinalize(object). This will prevent derived types that introduce a finalizer from needing to re-implement 'IDisposable' to call it.
#rnx
#rb none
#preflight 629e7910cb76a3f715a5cc4f
[CL 20528968 by joe kirchoff in ue5-main branch]
Two sets of data are returned - one detailing the timeline of the task on the server (being queued, through dispatched, to completed), and one detailing the timeline of the task on the remote agent (downloading data, executing the task, and uploading the result).
The standalone compute command implementation in Horde.Agent also logs its own timeline of events.
#preflight none
[CL 19675739 by Ben Marsh in ue5-main branch]