Commit Graph

7 Commits

Author SHA1 Message Date
Ben Marsh
075162706e EpicGames.Core: Fix static analysis warnings.
#preflight 633b4ae16b10157eac6f1f15

[CL 22314153 by Ben Marsh in ue5-main branch]
2022-10-03 17:01:13 -04:00
Tim Smith
5200aeebdb Fixed issue with UAT/UBT script module rebuild tracking. If MSBuild doesn't update the target DLL due to there being no real changes, then the simple check against target time stamps being out of order would fail. Changed to save the reference time stamp and then compare them to test to see if they don't match.
Minor refactor to how valid and invalid build records are tracked.

#rb josh.adams
#preflight 62d15d263b057e7274876325

[CL 21108749 by Tim Smith in ue5-main branch]
2022-07-15 08:42:45 -04:00
Tim Smith
9753bb366a Adjustments to the script module compiler code in preperation for use by UBT.
#rn trivial
#rnx
#preflight 625db2a9804460ab0fd83165

[CL 19792014 by Tim Smith in ue5-main branch]
2022-04-18 15:18:21 -04:00
Tim Smith
c1adca794b Fixed missed copyright statements
#rb trivial
#rnx
#preflight 625d990b691f49969ead7d00

[CL 19788661 by Tim Smith in ue5-main branch]
2022-04-18 13:07:51 -04:00
Tim Smith
dfb68b18b4 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 625d7777d4124345879a84a7
#preflight 625d89af6813aa38e3cff392

[CL 19786950 by Tim Smith in ue5-main branch]
2022-04-18 12:17:12 -04:00
Tim Smith
76b3f0f74a Undo //UE5/Main/Engine/Source/Programs/... changelist 19477828
#preflight skip
#rnx

[CL 19477910 by Tim Smith in ue5-main branch]
2022-03-23 08:30:01 -04:00
Tim Smith
40be3125a0 Moved C# project build support from UAT to EpicGames.Build. Isolated code referencing Microsoft.Build into a dll to avoid any issues calling Assembly.GetTypes(). In prior code, it would attempt to resolve the types for things using Microsoft.Build.Framework and fail to load it. By resolving that issue, any future changes to UBT that will utilize this code will not result in any build/target scripts needing to be modified if they use Assembly.GetTypes().
#rnx
#rb jonathan.adamczewski
#preflight 623b0e64c73745c600b8e626

[CL 19477828 by Tim Smith in ue5-main branch]
2022-03-23 08:17:23 -04:00