- TriObject is used to extract geometry
- For some object types in Max GetRenderMesh doesn't give away the finest mesh even when viewport mesh is set to highest quality. It's the case for Body Cutter
#jira UE-149604
#preflight 634fca61ac48fa11ed2ddad9
#rb benoit.deschenes
[CL 22629343 by kerim borchaev in ue5-main branch]
- enables conversion to Datasmith of non-uniformly scaled objects done along rotated axes(pivot) by baking pivots into geometry(when appropriate)
#jira UE-136121
#preflight 628e3e8a731cfa46fcc016c3
#rb benoit.deschenes
[CL 20368776 by kerim borchaev in ue5-main branch]
- Node transforms updated when Max time slider changes
- Optimize Collision Sync - not using Max api to find node by name but instead use plugin's recorded name->node mapping
- additional refactor to simplify further validity checks(for geometry, materials etc)
#jira UETOOL-5042
#preflight 625718d6f7476d662c7fd20d
#rb benoit.deschenes
[CL 19774347 by kerim borchaev in ue5-main branch]