* Use the interactive Turnkey menu (ex. ".uat Turnkey")
* More than one device is available
* The "default" device is disconnected
* The device selected to update is not the default
#jira none, observed locally
#rb David.Harvey
#preflight https://horde.devtools.epicgames.com/job/6352cba6e6096564af78f08e
#rn Fix Turnkey Previously, if multiple devices were available and the default device was not connected a firmware flash could fail when attempting to get the FW flash version information. Now the process will use the selected device if the default device is not connected.
[CL 22727539 by brian white in ue5-main branch]
- should make it more reliable when working with non-trivial workspace mappings.
#jira UE-159610
#rnx
#rb Josh.Adams
#preflight 62d7c6f33c3df32390787e13
[CL 21175647 by David Harvey in ue5-main branch]
- note: 'best' is approximated as either MainVersion or MaxVersion to avoid touching the sdk file sources on editor startup.
#jira UE-158165
#rb Brian.White, Nuno.Leiria
#rnx
#preflight 62d53617f156340c79b0d02d
[CL 21145740 by David Harvey in ue5-main branch]
- Windows will be first to use it, but in a future CL, with toolchain separate from Windows SDK
- Cleaned up some of the PlatformSDK API to have fewer public members (mainly so the functions that receive multiple versions can be automatically populated with the current single version functions in the subclasses)
- Updated the Turnkey menu to handle multiple versions
#jira none
#rb david.harvey
#preflight 62508cd8f10bcc0f4fa8b5d1
[CL 19692492 by Josh Adams in ue5-main branch]
- Added support for copying remote debugging files to SteamDeck when deploying
- Username is now pulled out of the Device info, or put on the commandline via -deviceuser to override
#rb brandon.schaefer
#jira none
#p4v-preflight-copy 19392535
#preflight 6233ac4af101b8d0afa9abf4
[CL 19428566 by josh adams in ue5-main branch]
- Started moving the code that turns ProjectPackagingSettings into BuildCookRun commandline from editor to C# so that we can run scripts without needing to bake out the commandline
- Updated ExecuteBuild to handle some new variables and such (like the new one for importing ProjectPackagingSettings into the commandline dynamically)
- Added ability to update a Default config file in C# (with limited functionality - set value and add array entry, with an enum we can extend later)
- Minor cleanup here and there
#rb david.harvey
#preflight 622b581ddf3960e506cf9a27
#preflight 622bb3f046679d56c3239a8c
[CL 19360380 by Josh Adams in ue5-main branch]
- Harden Turnkey device querying to print a message on device exceptions, but not fail out
#rb Josh.Adams, Nuno.Leiria
#jira UE-141524
#rnx
#preflight 62067544ad10bdb30a9f31a4
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18952338 in //UE5/Release-5.0/... via CL 18952418 via CL 18952518
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18952528 by david harvey in ue5-main branch]