Explicitly close the log file reader when an application terminates or has exited. This is make sure all log file handles are closed when another device comes along to potentially delete this log file.
#preflight 62d9b7cd4b6d775f5f076bf6
#preflight 62d9cf5f3122bf80ae18bdb9
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21212603 via CL 21213335 via CL 21214157 via CL 21214231
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214664 by eric knapik in ue5-main branch]
Fix a potential warning when two UAT commands are ran back to back in the build graph. This can result in files potentially not being immediately deleted.
#preflight 62d88523d54af4b9a2de539d
#rb: Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21195999 via CL 21197116 via CL 21197117 via CL 21197118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197500 by eric knapik in ue5-main branch]
#preflight skip
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21066766 via CL 21083532 via CL 21083910 via CL 21084171
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21086518 by andrew grant in ue5-main branch]
by storing installation destination and returning the path to installation.
#jira none
#rb none
#rnx
[CL 15653907 by Jerome Delattre in ue5-main branch]
#rnx
[FYI] ben.salem
#ROBOMERGE-SOURCE: CL 9317986 via CL 9318005 via CL 9318025 via CL 9318040 via CL 9318058
#ROBOMERGE-BOT: (v455-9298202)
[CL 9318092 by josh engebretson in Main branch]
#rb clayton.langford
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 6739909 via CL 6739922 via CL 6757015 via CL 6757271
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v365-6733468)
[CL 6762572 by ben salem in Dev-Build branch]
- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
Tests with EngineTest project
[at]josh.engebretson [at]ben.salem
#rb na
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6095648 via CL 6096480 via CL 6096540
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 6122353 by andrew grant in Dev-Build branch]