Commit Graph

16 Commits

Author SHA1 Message Date
florin pascu
0e35e34a59 Fix Shader cook statistics
#jira UE-169169
#rb Jack.Porter
#preflight 6364ebfcf233f06a12c0e32a

[CL 22985065 by florin pascu in ue5-main branch]
2022-11-04 08:20:45 -04:00
Zak Middleton
73efd27f6c #ue5 - Truncation fixes for modules:
StatsViewer
StatusBar
TargetDeviceServices
TargetPlatform
Teleporter
TimeManagement
TranslationEditor
ViewportInteraction
Virtualization
WindowsPlatformFeatures
WindowsTargetPlatform

#jira UE-160837, UE-160843
#rb Andrew.Davidson, Dave.Jones2
#preflight 636024751c75ff834a526197

[CL 22873932 by Zak Middleton in ue5-main branch]
2022-10-31 18:33:27 -04:00
bryan sefcik
b93a6cf7ed Pass 1 on editor include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e283bec5b0c765fc0ffdb

[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00
christopher waters
f70db987e8 Fixing shader cooker stats showing the wrong shader format names. PlatformNames is indexed by SP_ enum so we have to put each format at the correct index. Also uses the DDSPI to determine if a format is valid to display at all.
#jira none
#rb arciel.rekman, jason.nadro, lukas.hermanns, mihnea.balta
#preflight 61eae841ea0da8133dcf48e3

[CL 18692180 by christopher waters in ue5-main branch]
2022-01-21 13:24:09 -05:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
james hopkin
83aaac7c0f Fix two crashes in ShaderCookerStats when no stats are yet available
#rb none


#ROBOMERGE-OWNER: james.hopkin
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 11302716 via CL 11302882 via CL 11302883 via CL 11302884
#ROBOMERGE-BOT: (v649-11301724)

[CL 11302885 by james hopkin in Main branch]
2020-02-10 05:01:22 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
jonas meyer
c0eb40cc4b Support for shadercategories, for shader cook statistics.
Add Compiletime stat
Add some tooltips
#rb ben.salem, rolando.caloca


#ROBOMERGE-SOURCE: CL 10808389 via CL 10808392
#ROBOMERGE-BOT: (v610-10636431)

[CL 10808393 by jonas meyer in Main branch]
2019-12-19 05:37:56 -05:00
jonas meyer
4c43a67f07 dont crash shadercookstats on deprecated shader platforms.
#rb none


#ROBOMERGE-SOURCE: CL 10647417 via CL 10647418
#ROBOMERGE-BOT: (v609-10634694)

[CL 10647419 by jonas meyer in Main branch]
2019-12-11 08:38:46 -05:00
marc audy
dbcf07a558 Use new inline versions of substring functions
Fix up nearby cases where ESearchCase::CaseSensitive should have been used
#jira
#rnx
#rb

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 10309793 via CL 10309818
#ROBOMERGE-BOT: (v593-10286020)

[CL 10309932 by marc audy in Main branch]
2019-11-19 13:27:07 -05:00
ben salem
6b61d81912 add more explicit includes in an attempt to make non unity happy.
#JIRA UE-84683


#ROBOMERGE-SOURCE: CL 10309290 via CL 10309292
#ROBOMERGE-BOT: (v593-10286020)

[CL 10309293 by ben salem in Main branch]
2019-11-19 12:32:01 -05:00
ben salem
f653ec02ed Fix incremental compile issue
#JIRA UE-84683


#ROBOMERGE-SOURCE: CL 10307043 via CL 10307049
#ROBOMERGE-BOT: (v593-10286020)

[CL 10307051 by ben salem in Main branch]
2019-11-19 09:32:03 -05:00
ben salem
a81dfab073 Hide mirroring of Material stats behind a commandline flag, add project name to file path, and set the project mirror directory as part of default sources in the stats window.
#rb Jonas.Meyer


#ROBOMERGE-SOURCE: CL 10306644 via CL 10306650
#ROBOMERGE-BOT: (v593-10286020)

[CL 10306651 by ben salem in Main branch]
2019-11-19 08:26:31 -05:00
jonas meyer
3afb0ed9a2 Stats for for shaders compiled by materials
- CookByTheBook now outputs a .csv file into Saved/MaterialStats
- Statistics View now lists all the csv files from that folder.
- Load is done lazily
- Added shortcut key in Asset Browser
- MaterialPath is now serialized into shadermap(if debug info is allowed)
#rb lauren.barnes


#ROBOMERGE-OWNER: jonas.meyer
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 10124522 via CL 10124571
#ROBOMERGE-BOT: (v587-10111126)

[CL 10125114 by jonas meyer in Main branch]
2019-11-13 10:42:50 -05:00