florin pascu
0e35e34a59
Fix Shader cook statistics
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#jira UE-169169
#rb Jack.Porter
#preflight 6364ebfcf233f06a12c0e32a
[CL 22985065 by florin pascu in ue5-main branch]
2022-11-04 08:20:45 -04:00
Zak Middleton
73efd27f6c
#ue5 - Truncation fixes for modules:
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StatsViewer
StatusBar
TargetDeviceServices
TargetPlatform
Teleporter
TimeManagement
TranslationEditor
ViewportInteraction
Virtualization
WindowsPlatformFeatures
WindowsTargetPlatform
#jira UE-160837, UE-160843
#rb Andrew.Davidson, Dave.Jones2
#preflight 636024751c75ff834a526197
[CL 22873932 by Zak Middleton in ue5-main branch]
2022-10-31 18:33:27 -04:00
henrik karlsson
4a5e13525d
Fixed non-unity non-pch compile errors
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#preflight skipped
#rb none
[CL 22788359 by henrik karlsson in ue5-main branch]
2022-10-26 16:22:34 -04:00
henrik karlsson
b5b86c796c
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
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#preflight 6355d4940313c24974b2107b
#rb none
[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
bryan sefcik
b93a6cf7ed
Pass 1 on editor include fixes:
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Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00
bryan sefcik
8cc129f2b6
IWYU Pass 1 - Engine/Source/Editor/...
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#jira
#preflight 6306736ac85b7fef22be7751
[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00
kriss gossart
0422ca7705
Skeletal Mesh - Replace the newly created GetSkeletalMesh function by GetSkeletalMeshAsset so it matches the setter SetSkeletalMeshAsset function (which itself couldn't be named SetSkeletalMesh due to the function already existing and doing something else).
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#rb Josie.Yang
#preflight 62fa2afeae3edb54c979492e
#jira none
[CL 21385959 by kriss gossart in ue5-main branch]
2022-08-15 09:26:50 -04:00
danny couture
e9ad9fedc3
Fix texture stats memory being reported after async texture compilation is finished
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#rb Francis.Hurteau
#preflight 62cd6e94173a4f3408a5f5f9
[CL 21055665 by danny couture in ue5-main branch]
2022-07-12 09:49:48 -04:00
Josie Yang
6b15506e58
Replace direct access to SkeletalMesh object from USkinnedMeshComponent with GetSkeletalMesh function
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#rb kriss.gossart
#preflight 62aafc9ada0af39a4783930a
[CL 20686007 by Josie Yang in ue5-main branch]
2022-06-16 09:14:04 -04:00
dan thompson
2fdff8e6e5
Fix for a different but very similar crash with audition static mesh lighting. - earlier change was for disabled static lighting, this one for meshes that don't have an assigned lightmap.
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#jira UE-155373
#rb trivial
#preflight 6297e930586f94e967c45556
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 20464247 in //UE5/Release-5.0/... via CL 20464525
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v952-20449836)
[CL 20466204 by dan thompson in ue5-main branch]
2022-06-02 03:01:40 -04:00
Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
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#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
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#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030
[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
Dan Thompson
21d31ddd15
Fix for crash when auditing static meshes with no static lighting enabled.
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#jira UE-147997
#rb trivial
#preflight 6269c3892d28b9d0f75e74b0
[CL 19949306 by Dan Thompson in ue5-main branch]
2022-04-27 18:51:38 -04:00
christopher waters
f70db987e8
Fixing shader cooker stats showing the wrong shader format names. PlatformNames is indexed by SP_ enum so we have to put each format at the correct index. Also uses the DDSPI to determine if a format is valid to display at all.
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#jira none
#rb arciel.rekman, jason.nadro, lukas.hermanns, mihnea.balta
#preflight 61eae841ea0da8133dcf48e3
[CL 18692180 by christopher waters in ue5-main branch]
2022-01-21 13:24:09 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
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This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
danny couture
25c6066c53
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
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#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx
#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
daren cheng
194425e479
Remove UE4 references.
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#jira UE-111737 UE-111741 UE-111752 UE-111848
#rb trivial
#robomerge Release-5.0-EarlyAccess
[CL 15789512 by daren cheng in ue5-main branch]
2021-03-23 21:05:23 -04:00
jeanfrancois dube
3423e4cacf
Fix PrimitiveStatsGenerator::IsInVisibleLevel to support external actors.
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#rb patrick.enfedqaue
#ROBOMERGE-SOURCE: CL 15472182 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15472219 by jeanfrancois dube in ue5-main branch]
2021-02-19 11:59:47 -04:00
Marc Audy
bc88b73a29
Merge Release-Engine-Staging to Main @ CL# 15151250
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Represents UE4/Main @ 15133763
[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Andrew Davidson
10bca5261b
Double math ambiguity Engine fixes
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#rb jeanfrancois.dube, trivial
[CL 14974758 by Andrew Davidson in ue5-main branch]
2021-01-04 07:59:22 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
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This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
brooke hubert
48113fc77e
Adding EditorFramework to build.cs files
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#rnx
#Jira UE-96448
#rb chris.gagnon
[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00