Commit Graph

8 Commits

Author SHA1 Message Date
jason hoerner
0ad99c1056 UE5_MAIN: PR #7787: Add an editor utility script function to set the LOD screen size for static meshes.
#jira UE-109176
#rb juan.canada mihnea.balta
#preflight 623bcc52bc1cf28038818820
#7787

[CL 19494876 by jason hoerner in ue5-main branch]
2022-03-24 09:53:24 -04:00
matt oztalay
4e4d4da008 + Adding Get/Set Nanite Settings to StaticMeshEditorSubsystem
+ Adding Get/Set LODGroup to StaticMeshEditorSubsystem
* Changing FMeshNaniteSettings to BlueprintType, and supporting BlueprintReadWrite for its members

#ROBOMERGE-AUTHOR: matt.oztalay
#ROBOMERGE-SOURCE: CL 18355637 in //UE5/Release-5.0/... via CL 18355677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18355703 by matt oztalay in ue5-release-engine-test branch]
2021-12-02 14:41:54 -05:00
Toddodd
5363cba96c PR #8118: Fixed GetNumberMaterials tooltip (Contributed by Toddodd)
#jira UE-117359
#rb trivial

[CL 16590640 by Toddodd in ue5-main branch]
2021-06-08 15:01:06 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Cody Albert
a156932784 Added function to EditorStaticMeshLibrary for setting material slot assignment for LODs
(Moved CL# 14951629 to the Static Mesh Editor Subsystem)

#rb none

[CL 14996774 by Cody Albert in ue5-main branch]
2021-01-05 20:05:56 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
aditya ravichandran
9c39dd7a7f Editor Scripting Utilities Refactor:
Moved functionality from the EditorLevelLibrary into the LevelEditorSubsystem, UnrealEditorSubsystem, EditorActorSubsystem and StaticMeshEditorSubsystem

#jira UE-77334

#rb lauren.barnes, francis.hurteau, brooke.hubert

#fyi chris.gagnon

[CL 13934034 by aditya ravichandran in ue5-main branch]
2020-07-23 13:29:05 -04:00
aditya ravichandran
768cb2fb78 Moved Editor Skeletal Mesh Library and Editor Static Mesh Library out of the Editor Scripting Utilities Plugin
#jira UE-77334

#rb lauren.barnes

#fyi chris.gagnon

[CL 13815646 by aditya ravichandran in ue5-main branch]
2020-07-01 15:10:37 -04:00