Add a filter and column to show Unsaved Assets.
Add a filter and modify the source control column to show uncontrolled assets
#jira UE-168231
#rb patrick.laflamme
#preflight 6361417a397c7af8966cec38
[CL 22890180 by aditya ravichandran in ue5-main branch]
This gives direct access to all Strata view mode, which helps with discoverability.
All strata view mode are also available with CVar: r.Strata.ViewMode
#rb none
#jira none
#preflight 635a22c68d56375d45d65e15
#fyi sebastien.hillaire
[CL 22806075 by Charles deRousiers in ue5-main branch]
Add the ability for other modules to add custom filters to the Level Editor Outliner
#jira UE-165115
#rb Brooke.Hubert
#preflight 6345779f8b06e0aaa0f298e0
[CL 22505460 by aditya ravichandran in ue5-main branch]
* Mininmap - World must be partitioned
* HLOD/Spline meshes - World must be partitioned & streaming must be enabled
#rb jeanfrancois.dube
#preflight 63122219ec45fbf3d760633f
[CL 21767630 by sebastien lussier in ue5-main branch]
-Make LevelEditorContextMenu public
Object Mixer:
-Implement context menu for rows similar to the one in scene outliner
#rb Brooke.Hubert
#jira UE-161247
#jira UE-162289
#preflight https://horde.devtools.epicgames.com/job/63095a6e9f7fd5df573cf68e
[CL 21708411 by Jared Therriault in ue5-main branch]
- When builder is used, ALandscape actor is marked with a flag. This flag is then used to automatically mark hidden in game (for PIE) and strip from cooked builds the source components.
- Added new ALandscapeSplineMeshesActor (partitioned actor) that serves as a container for extracted landscape spline meshes and control point meshes.
#rb sebatien.lussier, jeanfrancois.dube, patrick.enfedaque
#preflight 630d3157660db81edb7a197f
[CL 21698778 by richard malo in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
This change completely removes Matinee from the codebase. The data types and runtime evaluation code are gone. The "InterpEdit" editor mode, asset factories, and other editor support for Matinee is gone. CameraAnims and their sequencer tracks are gone. FBX import/export for Matinee assets is gone.
#preflight 62d0591e562520a394bca1d1
#preflight 62d194f63c3df323904679c1
#jira UE-105313
#rb none
#ROBOMERGE-OWNER: max.chen
#ROBOMERGE-AUTHOR: ludovic.chabant
#ROBOMERGE-SOURCE: CL 21116312 via CL 21116339 via CL 21118051
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142481 by max chen in ue5-main branch]
#rb philippe.deseve
#preflight 62bc7604d8366789fdd52d02
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20878928 via CL 20879101 via CL 20879125
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20881839 by richard malo in ue5-main branch]
#JIRA: UE-141361
#preflight 629e6871ed5182784252ae4c
#review-20379674 @brooke.hubert
#rb brooke.hubert
#rnx
[CL 20539194 by Tony Wong in ue5-main branch]
Port ActorBrowsingMode over to the new Editor Config system to have separate settings for each outliner
Enable Stacked Hierarchy Headers by default
Add the ability to disable framing selection
Add the ability to get the most recently used outliner from the level editor
Fix a bug where renaming an item on one outliner would sometimes execute the rename on a different outliner
#rb richard.malo
#jira UETOOL-5014
#preflight 627aa9811e74993343331221
[CL 20126651 by aditya ravichandran in ue5-main branch]