This gives direct access to all Strata view mode, which helps with discoverability.
All strata view mode are also available with CVar: r.Strata.ViewMode
#rb none
#jira none
#preflight 635a22c68d56375d45d65e15
#fyi sebastien.hillaire
[CL 22806075 by Charles deRousiers in ue5-main branch]
- Implemented the UnsavedAssetTrackers plugin and enabled it by default.
- Added the 'Unsaved' button to the Editor taskbars to display the number of unsaved packages along with a warning icon if warning are associated with one of the unsaved files.
- Updated the 'Save Content' package to display warnings if one of the packages has warnings.
- Added a class to monitor and periodically update the source controlled status of a collection of files/packages.
- Changed the default value of PromptForCheckoutOnAssetModification settings to False because the Unsaved button flow is complementary (and the popup was noisy for OFPA users).
- Updated the changelist window to use the soure control file status monitor.
#jira UE-163734 - Implement the 'Unsaved' Editor Taskbar Button
#rb Patrick.Enfedaque
#preflight 633ae915b12b8af5fde80f7c
[CL 22322224 by patrick laflamme in ue5-main branch]
It was the initial bug, but while looking at it, I noticed that the MultilineEditableTextBox was containing both a Font via FEditableTextBoxStyle, and another one via FTextBlockStyle, thus being error prone / inconsistent.
In order to fix the underlying issue (in addition to fix the initial bug), I removed the Font from FEditableTextBoxStyle, and moved the FTextBlockStyle from MultilineEditableTextBox to FEditableTextBoxStyle.
It solves the duplication issue and so make it clear where the Font should be set/read from.
However, as the text block style is now embedded in the editable text box style, it cannot be initialized the exact same way, and I had to do some changes to ensure there was no regression, by configuring various FEditableTextBoxStyle in some style files. I also change the default value for TextBlockStyle to better match our default theme.
-Default font is not set for text widgets.
EditableWidget: ensure to have a default font, and to set the style when calling SynchronizeProperties to ensure it reacts directly without having to force a refresh (by moving the widget for instance)
Bonus:
-Move to cpp some private methods that where 'forced' inline (and we were using function pointer on them). It will avoid some noise in public interface and speed up iteration / compile time when playing with them.
#jira UE-96464
#jira UE-137126
[RN] MultilineEditableTextBox was containing both a Font via FEditableTextBoxStyle, and another one via FTextBlockStyle, thus being error prone / inconsistent.The Font from FEditableTextBoxStyle has been removed, and the FTextBlockStyle moved from MultilineEditableTextBox to FEditableTextBoxStyle. It solves the duplication issue and so make it clear where the Font should be set/read from.
However, as the FTextBlockStyle is now embedded in the FEditableTextBoxStyle, it cannot be initialized the exact same way, and you can now configure the FTextBlockStyle of FEditableTextBoxStyle when creating one from scratch, by calling SetTextStyle on it.
Test
- created a Widget blueprint with different editable types combination: multiline or single line, box or no box.
-Validated that everything was reacting live as expected now.
-Created a blue print to set the text style and validated it was working.
-Create data with old version, then open it with updated version to validate that the visual was still the same and deprecation of style working as expected.
-checked different places in the editor using variation of editable text to ensure they were behaving as before (detail view, console command entry, comment on blueprint node).
#preflight 63344b9f110bb3721ef8aa77
[CL 22232366 by yohann dossantos in ue5-main branch]
#rb wouter.burgers, patrick.laflamme
#preflight 63301d3d665f6b8f7fab0066
RESOLUTION: Resolved conflict with IsAtLatestRevision() and GetNumLocalChanges()
[CL 22193646 by marco anastasi in ue5-main branch]
- C++ folders in the folder tree now use SVGs like the other icons
- Large version of the C++ icon has been added and is now used in the asset view, same as we do for developer folders
- Small version of the open developer folder icon added and now used when developer folders are open
#jira UE-162524
#preflight 630f6dc2556fc14dce9571d5
#rb lauren.barnes
[CL 22115897 by Robb Surridge in ue5-main branch]
* Deprecated UPoseWatch::IconName as only pose watch (node watch) components can have icons
#jira UE-158314
#rb jurre.debaare
#preflight 632af1a7331ace46b568cf0d
[CL 22113600 by lucas dower in ue5-main branch]
Historically not having an HMD available has meant this toolbar button would be hidden entirely, and this is still the case if no derived/alternative UVREditorMode classes are available. However, if any additional mode classes are present (for example because the user has enabled the Virtual Scouting plugin), the toolbar button will always be shown, in the hopes that surfacing the HMD status will simplify the onboarding experience for new Virtual Scouting users.
If the configured mode class becomes unavailable (for example because the corresponding plugin was subsequently disabled), then its object path will be shown as selected and disabled in the dropdown, and the primary toggle button will also be disabled until a valid mode is selected.
#jira UE-131286, UE-164026
#rb jason.walter, Lauren.Barnes
#preflight 6324f528f258fccf98e5e3ec
[CL 22087033 by zach brockway in ue5-main branch]
Changed the color of the uncontrolled changelist from gray to orange
Added an icon in the to the file status column header.
#jira UE-155216 - Make the selected changelist view (list of files in a CL) searchable.
#jira UE-155213 - Make the list of changelists searchable.
#rb Patrick.Enfedaque
#preflight 631b8c332b7fe03eb601ec03
[CL 21973932 by patrick laflamme in ue5-main branch]