Allows to add DataLayerInstances by right-click on WorldDataLayers when they are not a "main worldpartiton" world data layer
Fix IsSubWorldDataLayers working in pie/cooked build for non-"main world partitition data layers"
#rb richard.malo
[CL 21696488 by philippe deseve in ue5-main branch]
Added FActorDescContainerCollection which can contains multiple UActorDescContainer
ActorDescContainer can be created to load ExternalFolder in various places for a world partition
WorldPartition no longer inherits UActorDescContainer and now inherits FActorDescContainerCollection
ActorsDesc are added to the right container on save based on their packagepath
HLODs generation only occurs on the Main WorldPartition Actors for the moment
Some WorldPartitionBuilders commandlets do not support having WorldPartitions with multiple ACtorDescContainer. In that case, the commandlet fails and outputs an error message.
#test cook AncientGame, cook city_sample, cook asteria_terrain, HLods generation on AncientGame, Level Instances workflow
#rb jeanfrancois.dube
#preflight 630ce860a416f6df25b74655
[CL 21691284 by philippe deseve in ue5-main branch]
Calls to retrieve data layers from the subsystem are now forwarded to a collection of WorldDataLayers
The collection forwards the call to the relevent WorldDataLayers
#rb richard.malo
#preflight 62bd9255b024a2608c311344
#test AncientGame, CitySample, Cook, PIE, -Game, Hlods
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20894852 via CL 20894903 via CL 20894926
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20898599 by philippe deseve in ue5-main branch]
Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem
Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead
Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API
Preparation for multiple AWorldDataLayers existing in the same world
#rb richard.malo
#test PIE, SIE, -game, Editing flow, cooked game, Hlods generation
#preflight 627402a0ca0ad32a968422af
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20060072 via CL 20060595 via CL 20060607
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20062765 by philippe deseve in ue5-main branch]
Remove check in DataLayerHierarchy that the world need to be teared down when removing actors. Callback occurs when unloading cells.
#rb jeanfrancois.dube
#test PIE, SIE, Game
#preflight 62729fce2f6d177be3c5f198
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20042858 via CL 20042862 via CL 20042869
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20044831 by philippe deseve in ue5-main branch]
Restrict the usage of retrieving an actor's DataLayerInstanace via it's cell to PIE/SIE and -game in editor builds.
Fix potential crash when trying to retrieve DataLayerInstances of an actor in non-worldpartition world
#test PIE, SIE, -game, cooked game, FN editing
#jira UE-150868
#rb richard.malo
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20024307 via CL 20024321 via CL 20024344
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20025859 by philippe deseve in ue5-main branch]
Allow actors to retrieve their DataLayers outside of editor builds.
Actors now use their cell to retrieve their DataLayers when possible (i.e. when GenerateStreaming was done and the grid is built.)
Removed UActors::GetDataLayerInstances(AWorldDataLayers). Function isn't needed anymore as it was an overload called by the UI and problematic when exiting PIE. Actors on DataLayers not longer had their owning world set and the WOrldDataLayer was inaccessible. No longer need to use the WorldDataLayer as we use the Cell to get the Datalayers in PIE.
#test Editor, PIE, SIE, Cook, Cooked Game, -game
#jira UE-147731
#preflight 626be5d32660750c3ffaf757
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19977670 via CL 19977902 via CL 19978142
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 19985780 by philippe deseve in ue5-main branch]
Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem
Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead
Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API
Preparation for multiple AWorldDataLayers existing in the same world
#rb richard.malo
#preflight 6255924fcd5ed4dd0916d8e5
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19721428 via CL 19721841 via CL 19722491
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19725557 by philippe deseve in ue5-main branch]
UDeprecatedDataLayerInstance allows to boot level using deprecated UDataLayers
Worlds using DataLayer can run the DataLayerToAssetCommandlet to transition their existing DataLayers
FActorDataLayer interface is deprecated.
DataLayers Blueprint referencers should now use DataLayerAsset to retrieve DataLayerInstances.
DataLayer Code referencers should now use DataLayerAssets or DataLayerInstance FName to retrieve DataLayerInstances.
DataLayerLabels now only used for display/UI purpose
Relabeling DataLayers is not permitted anymore on new DataLayerInstances (allowed on UDeprecatedDataLayerInstance)
Added Changelist Validation for DataLayers
Added a column to the datalayer outliner showing any data layer errors.
#rb richard.mal jeanfrancois.dube
#preflight 623098c2050dc69468b6a297 (errors only related to lyra, which do not exist in this stream)
#ROBOMERGE-OWNER: philippe.deseve
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19385808 via CL 19387392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19389077 by philippe deseve in ue5-main branch]
- Added Data Layer / Actor filtering based on editor selection
#jira UE-135846
#jira UE-135848
#rb patrick.enfedaque
#preflight 619fb87647752856c9ab1b76
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18296199 by richard malo in ue5-release-engine-test branch]
#jira UE-135359
#rb jeanfrancois.dube
#preflight 619d5807664cbb92c70799d0
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18278245 in //UE5/Release-5.0/... via CL 18278259
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18278274 by richard malo in ue5-release-engine-test branch]
#rb patrick.enfedaque
#jira none
#preflight 6196acc57c5a3437f35f6d8d
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18243122 in //UE5/Release-5.0/... via CL 18243319
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18243495 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
- Keep a reference to the data layers actor in the level to ensure initial loading.
- Always create a data layers actor when creating a new partitioned world.
#rb richard.malo
[CL 16183601 by JeanFrancois Dube in ue5-main branch]