Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23083536 by nick darnell in ue5-main branch]
[FYI] Nick.Darnell
Original CL Desc
-----------------------------------------------------------------
AssetDefinition - This is the seed of a long term replacement of IAssetTypeActions. IAssetTypeActions is woefully inadiquit now. It puts a lot of functionality in one place, which wouldn't be a terrible thing, except for the GetActions, and some of the menu stuff being built into this class. We need to make an effort to not have to load every single asset just to open the context menu you have selected, to-wit, a previous CL made it so that summoning the menu no longer *Had* to load the assets, however several remaining issues remained with the Blueprint Utility Actions, and the fact that we don't "KNOW" if we need to call GetActions for an asset. We could introduce a replacement in the class, but that would just get inherited, causing other issues. So instead the parallel UObject based AssetDefinition now exists. In large part it will probably be very similar to the other one, but several things in it probably need to chnage. For now there is a bridging concept in the form of the AssetDefinitionAssetTypeProxy.
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23072024 by bob tellez in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[REVIEW]
[CL 23072002 by nick darnell in ue5-main branch]
This is part 1 of a larger refactor to try and stop loading content on right click in the content browser.
#jira UE-165574
[CL 22865625 by nick darnell in ue5-main branch]
Fixups for editor support classes for content browser code.
#jira UE-161932
#rb jason.stasik,jamie.dale
#preflight 631bd2a0d31788ea3ac03570
[CL 21935588 by robert millar in ue5-main branch]
#rb Jason.Stasik
#preflight 625f0016d412434587ffc000
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19818081 via CL 19821452 via CL 19822253 via CL 19822529
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)
[CL 19827855 by scott nelson in ue5-main branch]
- Added in bulk set Public set Private when more than one asset is selected in the Content Browser
- Additionally added in caching mechanism for selected file Public asset editability
#preflight 621fca28e15c51d8c50a90bf
#rb Rex.Hill
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 19230234 via CL 19235956 via CL 19238861 via CL 19238938 via CL 19245822
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19247030 by scott nelson in ue5-main branch]
- Allows for toggling an individual Asset's Public/Private state in the Content Browser by adding/removing the flag PKG_NotExternallyReferenceable
- Content Browser Tooltips now show Asset states (Public, Private, Read Only)
- Includes CVar ContentBrowser_EnablePublicAssetFeatureCVar to hide UI until we reach MVP
#preflight 61fc3281af01d3caef1ee7bb
#rb Francis.Hurteau
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 18853374 via CL 18855692 via CL 18855705 via CL 18855722 via CL 18857313 via CL 18857594
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18857607 by scott nelson in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Unify ContentBrowser "Explore" / "Show in Explorer" logic across several user endpoints
#jira UETOOL-2325
#rb brandon.schaefer,francis.hurteau
[CL 14423933 by geoff evans in ue5-main branch]
To remove the enum property editors can now only create standalone mode property editor toolkits which is the only thing they supported anyway.
[CL 13546866 by Matt Kuhlenschmidt in ue5-main branch]