Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23083536 by nick darnell in ue5-main branch]
[FYI] Nick.Darnell
Original CL Desc
-----------------------------------------------------------------
AssetDefinition - This is the seed of a long term replacement of IAssetTypeActions. IAssetTypeActions is woefully inadiquit now. It puts a lot of functionality in one place, which wouldn't be a terrible thing, except for the GetActions, and some of the menu stuff being built into this class. We need to make an effort to not have to load every single asset just to open the context menu you have selected, to-wit, a previous CL made it so that summoning the menu no longer *Had* to load the assets, however several remaining issues remained with the Blueprint Utility Actions, and the fact that we don't "KNOW" if we need to call GetActions for an asset. We could introduce a replacement in the class, but that would just get inherited, causing other issues. So instead the parallel UObject based AssetDefinition now exists. In large part it will probably be very similar to the other one, but several things in it probably need to chnage. For now there is a bridging concept in the form of the AssetDefinitionAssetTypeProxy.
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[CL 23072024 by bob tellez in ue5-main branch]
Several amounts of effort went into the newer design of UAssetDefinition to make it easier to change over time, more things are structs now for input and output so additional parameters can be added.
AssetDefinition module is an editor module instead of being a developer module.
AssetDefinition does not include a myraid of things it shouldn't such as the blueprint module and UnrealEd.
#jira UE-165574
#preflight 636c0ec4d0174259cca85e37
[REVIEW]
[CL 23072002 by nick darnell in ue5-main branch]
Skeleton compatibility is now bi-directional. Specifying a compatible skeleton A -> B now implies B -> A.
Skeleton compatibility is now an editor-only concern. The runtime will attempt to do the 'best it can' via name -> name mappings. Only the editor will prevent assigning incompatible skeletons in (e.g.) asset pickers etc.
Skeleton compatibility checks in editor can now be disabled in the editor preferences (and each asset picker now has a checkbox option in its view settings that allows for quick access to this).
Moves FSkeletonRemapping to its own file (which is now private).
Skeleton remappings are now generated on demand on worker threads just before animation decompression and stored in a registry, guarded by FRWScopeLock for thread-safety.
Fixed some anim BP compiler edge cases where asset references on pins were not getting preloaded correctly, causing skeletons to be erroneously reported as missing.
Exposed the current asset registry filter in SAssetView so that menu extensions can access it (and use it to provide context)
#jira UE-166054
#jira UE-167355
#rb Jurre.deBaare,John.vanderBerg
#preflight 635902602e6690262afa86f9
[CL 22878911 by Thomas Sarkanen in ue5-main branch]
This is part 1 of a larger refactor to try and stop loading content on right click in the content browser.
#jira UE-165574
[CL 22865625 by nick darnell in ue5-main branch]
#rb Stanley.Hayes
#rb Jamie.Dale
#rb Jason.Stasik
#rb Yiliang.Siew
#preflight 635205e49e14ee3c7969c9bf
Iteration on Jason Stasiks CL 17314610. This is a minimal version of CL 17314610 which adds a 'view' method to AssetTypeActions which is now attempted whenever an activated item's 'edit' attempt fails.
The matching CL for the restricted FAssetTypeActions_VerseClass changes is 22472079.
[CL 22823595 by jared cotton in ue5-main branch]
[FYI] jared.cotton
Original CL Desc
-----------------------------------------------------------------
Addition of 'view' method to AssetTypeActions
#rb Stanley.Hayes
#rb Jamie.Dale
#rb Jason.Stasik
#rb Yiliang.Siew
#preflight 635205e49e14ee3c7969c9bf
Iteration on Jason Stasiks CL 17314610. This is a minimal version of CL 17314610 which adds a 'view' method to AssetTypeActions which is now attempted whenever an activated item's 'edit' attempt fails.
The matching CL for the restricted FAssetTypeActions_VerseClass changes is 22472079.
[CL 22803476 by bob tellez in ue5-main branch]
#rb Stanley.Hayes
#rb Jamie.Dale
#rb Jason.Stasik
#rb Yiliang.Siew
#preflight 635205e49e14ee3c7969c9bf
Iteration on Jason Stasiks CL 17314610. This is a minimal version of CL 17314610 which adds a 'view' method to AssetTypeActions which is now attempted whenever an activated item's 'edit' attempt fails.
The matching CL for the restricted FAssetTypeActions_VerseClass changes is 22472079.
[CL 22803451 by jared cotton in ue5-main branch]
In essense, this was already true because 'FPerforceSourceControlState::GetDisplayTooltip()' would return the 'IsConflicted' or '!IsCurrent' text before considering the 'IsCheckedOutByOther' text, so the tooltip would potentially already contain warning texts.
#preflight 634d26a79c29024c9819df27
[CL 22595449 by wouter burgers in ue5-main branch]
Optimized Collection code invoked at each source control update to avoid comparing large set to detect if the in-memory collection is different from the collection on disk.
#rb Julien.StJean
#preflight 6346e2cf663dafe4162e8c9e
[CL 22505265 by patrick laflamme in ue5-main branch]
This don't resolve all issue with these operations since some of them should also work with items that are not created by the ContentBrowserAssetDataSource, but this is still better then what we currently have
Here are the fixed operations.
Fix Up Redirectors
Migrate...
Source Control -> Check out
Source Control -> Mark For Add
Source Control -> Check In
Source Control -> Sync
#jira UE-166221
#preflight 633f1f0b587d6afac81aea87
#rb jamie.dale
#lockdown jeanmichel.dignard
[CL 22388941 by julien stjean in ue5-main branch]
New asset tag added for vpaths, displayed in the content browser.
#rb dave.belanger
#preflight 63330acea4769ad714f8ea2d
[CL 22228539 by Dave Belanger in ue5-main branch]
#rb wouter.burgers, patrick.laflamme
#preflight 63301d3d665f6b8f7fab0066
RESOLUTION: Resolved conflict with IsAtLatestRevision() and GetNumLocalChanges()
[CL 22193646 by marco anastasi in ue5-main branch]