Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Jaroslaw Palczynski
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7c41927cf4
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Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
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2014-10-14 10:29:11 -04:00 |
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Mike Beach
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5f07ea1346
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Missing include for Non-Unity builds.
[CL 2313393 by Mike Beach in Main branch]
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2014-09-29 16:26:42 -04:00 |
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Mike Beach
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10ef2fc1e0
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Finally giving in, and letting the new blueprint action database govern how those actions are presented in the ui :(
#codereview Dan.OConnor
[CL 2313188 by Mike Beach in Main branch]
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2014-09-29 14:31:08 -04:00 |
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Mike Beach
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8c89b738e7
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AddComponent nodes can now be bound to selected assets (in the new menu system).
[CL 2308668 by Mike Beach in Main branch]
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2014-09-24 15:12:23 -04:00 |
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Mike Beach
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eca0bbfbe3
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Adding support for CallOnMember nodes (so you can directly operate on components that your target class has).
#codereview Dan.OConnor
[CL 2304533 by Mike Beach in Main branch]
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2014-09-19 17:50:45 -04:00 |
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Dan Oconnor
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0f6fb36cd9
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<saved by Perforce>
[CL 2303325 by Dan Oconnor in Main branch]
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2014-09-18 19:04:57 -04:00 |
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Mike Beach
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b7fff8eb54
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(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
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2014-09-17 17:07:37 -04:00 |
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Mike Beach
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66b56f0dfd
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Making it so the blueprint favoriting system works with the new menu system.
[CL 2301204 by Mike Beach in Main branch]
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2014-09-17 13:01:38 -04:00 |
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Mike Beach
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dddfe2e78d
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Properly handling when the node cache size is set to zero.
[CL 2298637 by Mike Beach in Main branch]
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2014-09-15 15:52:55 -04:00 |
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Mike Beach
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fe03b8e58c
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Shrinking the mem footprint of the new BP menu system (moving bindings out from node spawners, passing into Invoke() instead).
[CL 2292881 by Mike Beach in Main branch]
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2014-09-10 16:14:07 -04:00 |
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Mike Beach
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a3de7b243d
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Optimizing the new BP menu system. Caching menu categories where we can.
[CL 2284723 by Mike Beach in Main branch]
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2014-09-04 13:00:27 -04:00 |
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Mike Beach
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1dfbb2d829
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Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
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2014-09-02 19:08:09 -04:00 |
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Mike Beach
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1dddac5edb
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Adding in missing menu icons for the new blueprint action menu systems.
[CL 2249059 by Mike Beach in Main branch]
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2014-08-08 18:16:41 -04:00 |
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Mike Beach
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cabc4b1f02
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(WIP) Now taking pin-context into consideration when filtering the new blueprint menu system.
[CL 2248808 by Mike Beach in Main branch]
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2014-08-08 15:35:56 -04:00 |
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Mike Beach
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4f9977f486
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(WIP) Making NodeSpawners responsible for the placement of new nodes (passing the desired location along to them, to do with as they please). This fixes comment nodes so they properly position themselves in the new system.
[CL 2242646 by Mike Beach in Main branch]
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2014-08-04 12:19:42 -04:00 |
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Mike Beach
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65752e6a73
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Keeping the node-spawners (for the new BP action menu system) from getting garbage collected.
[CL 2221354 by Mike Beach in Main branch]
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2014-07-16 17:29:50 -04:00 |
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Mike Beach
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3c87e27668
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(WIP) Start of the blueprint menu refactor. Building a database of blueprint actions to refrence when constructiong various menus.
[CL 2181586 by Mike Beach in Main branch]
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2014-07-09 12:17:42 -04:00 |
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