Yuriy ODonnell
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398f6e6d79
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ShaderMinifier - Add an option to preserve comment lines
#rb dan.elksnitis
#preflight 63630eac522c8f7ab36344e0
[CL 22943808 by Yuriy ODonnell in ue5-main branch]
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2022-11-03 02:13:18 -04:00 |
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Yuriy ODonnell
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f9824703c2
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ShaderMinifier - Add basic test for MinifyShader, change SkipUntilNextLine to exclude new line character
#rb none (trivial)
#preflight 636068cde271e75dea59c739
[CL 22876523 by Yuriy ODonnell in ue5-main branch]
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2022-10-31 21:34:29 -04:00 |
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Yuriy ODonnell
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9ab9403717
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ShaderMinifier - Track and output line directives
#rb Jason.Nadro
#preflight 63406dd22a0a2c1ead8d1145
[CL 22405822 by Yuriy ODonnell in ue5-main branch]
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2022-10-07 14:31:38 -04:00 |
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Yuriy ODonnell
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7e99cc870a
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ShaderMinifier - Ignore known resource types when looking for potential identifier names. Also add inclusion reason tracking for global variables.
#rb Jason.Nadro
#preflight 6322645eb602881e8e54709f
[CL 22029907 by Yuriy ODonnell in ue5-main branch]
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2022-09-15 11:33:09 -04:00 |
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Yuriy ODonnell
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a18b223061
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Groundwork for custom shader preprocessing step that removes unused code from shader source before compilation (not used yet by the shader pipeline)
#preflight 631bca62304480f8f8c2db54
#rb Jason.Nadro
[CL 21931128 by Yuriy ODonnell in ue5-main branch]
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2022-09-09 19:33:52 -04:00 |
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