Commit Graph

10 Commits

Author SHA1 Message Date
sara schvartzman
7ef7471729 Control Rig: Fix Reroute, If, Select, Array nodes not available when pulling from a pin
#jira UE-168032, UE-168033
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6356b2773a547c3da323b609

[CL 22748352 by sara schvartzman in ue5-main branch]
2022-10-25 05:45:35 -04:00
bryan sefcik
0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00
Helge Mathee
3b54e73b5d RigVMTemplate to perform type loading lazily
#rb audit
#jira na
#preflight https://horde.devtools.epicgames.com/job/62bc4ffa3771c5710de96b40

[CL 20874075 by Helge Mathee in ue5-main branch]
2022-06-29 09:31:30 -04:00
Helge Mathee
3d20407084 RigVM: Refactor template type system to rely on integers rather than string comparisons
* Switching the FRigVMTemplateArgumentType to be backed up by FName instead of FString for faster comparison
* Adding a "Types" storage under the RigVMRegistry of all of the known supported types
* Have the FRigVMTemplateArgument refer to type indices rather than full type structures
* Have the resolval comparison code rely on comparing type indices rather than type structures
* Store relationship between the bool and the TArray<bool> type as an array / element lookup within the registry - to avoid string operations when doing lookups from element to array to 2 dimensional array for a type.
* The preferred types list on the template node is now stored as pairs of argument name and type index <FName, int32> rather than FString.
* Also we no longer support all types for the untyped nodes (such as reroute, select, if etc) - but instead we support all user defined types (non-native structs and enums) as well as all types ever used as a template argument. The reasoning here is that supporting a type that's not used by any node is pointless. This reduced the type set from 9876 to 237.

#rb halfdan.ingvarsson
#jira na
#preflight https://horde.devtools.epicgames.com/job/62b9c666ba62f4498a345be2

[CL 20861728 by Helge Mathee in ue5-main branch]
2022-06-28 13:41:23 -04:00
Helge Mathee
0fc13a0aa8 RigVM: Remove the support for arrays of arrays
#rb benoit.gadreau
#jira UE-151324
#preflight https://horde.devtools.epicgames.com/job/62b44c897749ebd99d354dea

[CL 20792908 by Helge Mathee in ue5-main branch]
2022-06-23 08:13:39 -04:00
Helge Mathee
555783edcb Control Rig / RigVM: Improve asset loading performance
- Overall Loading time went from 21.439 seconds to 7.521 seconds
 - Improved Postload from 6.643 seconds to 0.915 seconds
 - Improved InitControlRigEditor from 13.422 seconds to 4.842 seconds

#jira UE-155783
#rb benoit.gadreau
#preflight https://horde.devtools.epicgames.com/job/62b2fe202c753858830d4b11

[CL 20773015 by Helge Mathee in ue5-main branch]
2022-06-22 08:37:48 -04:00
sara schvartzman
4f7e433c98 Control Rig: Change FRigVMTemplate to USTRUCT
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/629f59a2233ae0a8f8f6bc99

[CL 20538399 by sara schvartzman in ue5-main branch]
2022-06-07 11:01:59 -04:00
sara schvartzman
0937ada054 Control Rig: Fix select nodes not supporting arrays of arrays
#jira na
#rb trivial
#preflight https://horde.devtools.epicgames.com/job/6287aa2e5b568e5761f505cc

[CL 20294487 by sara schvartzman in ue5-main branch]
2022-05-20 11:00:38 -04:00
sara schvartzman
f15b37dbb1 RigVM: If, select and array nodes to inherit template node
#jira na
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/6260454fde50cd99bbaf6781

[CL 19848071 by sara schvartzman in ue5-main branch]
2022-04-21 09:10:19 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00