Commit Graph

6 Commits

Author SHA1 Message Date
Helge Mathee
781b4aa049 RigVM: Control Flow functionality - core side
#rb sara.schvartzman
#fyi jaime.cifuentes
#preflight https://horde.devtools.epicgames.com/job/63776859f514e1ded9a29455

[CL 23192178 by Helge Mathee in ue5-main branch]
2022-11-18 06:25:07 -05:00
Helge Mathee
a635a0c08c RigVM: lazy evaluation of input pins - developer side
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63750d9bbf76990b71bfadc4

[CL 23155512 by Helge Mathee in ue5-main branch]
2022-11-16 11:45:34 -05:00
halfdan ingvarsson
e29f11737f Control Rig: Ensure custom types and dispatch factories only get registered after the object system is ready. Improve error reporting for unresolved functions.
#rb helge.mathee, jack.cai
#rnx

[CL 22619874 by halfdan ingvarsson in ue5-main branch]
2022-10-19 03:04:46 -04:00
bryan sefcik
0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00
sara schvartzman
2dd3321a22 Control Rig: Fix dispatch nodes not being able to find their factory
#rb jack.cai
#preflight 63036b3903520e063c798dd7

[CL 21500428 by sara schvartzman in ue5-main branch]
2022-08-22 21:40:26 -04:00
Helge Mathee
8b0318e6bc RigVM: Dispatch Factory Support
* Moved TypeIndex from int32 to typedef for easier debugging
* Implemented Dispatch Factory
* Factories stored under registry
* FindFunction to invoke dispatch
* Runtime Type checking on the memory handle
* Implemented dispatch rigvm node
* Unit testing for numeric add test both for low level + controller layer

#rb sara.schvartzman
#jira UE-157794
#preflight https://horde.devtools.epicgames.com/job/62c4541b2f31b87c6c89360a

[CL 20942948 by Helge Mathee in ue5-main branch]
2022-07-05 11:39:15 -04:00