jurre debaare
dbeec7eec3
Merging //Tasks/Fortnite/Dev-AlternativeSkinWeights/... to //Fortnite/Main/...
...
#rb Martin.Wilson
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 6396117 via CL 6396387 via CL 6396453
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6458022 by jurre debaare in Dev-Anim branch]
2019-05-15 03:35:08 -04:00
Thomas Sarkanen
bb193db1aa
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
...
#rb none
[CL 5360337 by Thomas Sarkanen in Dev-Anim branch]
2019-03-11 12:18:32 -04:00
cajoebestrotheray
e46f88095e
PR #5352 : Editor: Unregistering some detail layout delegates (Contributed by cajoebestrotheray)
...
#rb Thomas.Sarkanen
[CL 5196621 by Thomas Sarkanen in Dev-Anim branch]
2019-02-26 05:38:29 -05:00
arne schober
a0932295a2
Strip Additional IndexBuffers from resources when not in use, which should save about 1MB when used on mobile.
...
#RB marcus.Wassmer
#JIRA 0
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 5053015 in //Fortnite/Release-8.00/... via CL 5063923
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5136162 by arne schober in Dev-Anim branch]
2019-02-22 03:58:30 -05:00
Chris Gagnon
80918bea22
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
johan duparc
d4193616ef
Copy of 4923653, 4923695 from //UE4/Dev-Enterprise:
...
UV packing issue for geometries with high chart count
#jira UE-69450
#jira UE-56602
#jira UE-56555
#jira UEENT-322
#rb JeanMichel.Dignard
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: johan.duparc
#ROBOMERGE-SOURCE: CL 4923742 in //UE4/Release-4.22/... via CL 4923746
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 5018529 by johan duparc in Dev-Anim branch]
2019-02-16 01:40:09 -05:00
Chris Gagnon
a48e767b94
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00
Marc Audy
e5610adfd8
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
...
#rb
#rnx
#lockdown Laurent.Delayen
[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00
Chris Gagnon
1a3bf5caf1
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
...
#rb none
[CL 4720826 by Chris Gagnon in Dev-Editor branch]
2019-01-14 16:55:55 -05:00
Thomas Sarkanen
e0f6136524
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
...
#rb none
#jiira none
[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Thomas Sarkanen
7088a2f273
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
...
#rb none
#jira none
[CL 4684302 by Thomas Sarkanen in Dev-Anim branch]
2019-01-07 05:38:46 -05:00
Chris Gagnon
8fc25ea18e
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Thomas Sarkanen
8ba3c4c087
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
...
#rb none
#jira none
[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
c51a339259
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
...
#jira none
#rb none
[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00
Matt Kuhlenschmidt
cde8160913
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4572510 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-16 11:15:08 -05:00
Matt Kuhlenschmidt
46e3285149
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
...
#rb none
[CL 4543237 by Matt Kuhlenschmidt in Dev-Editor branch]
2018-11-06 10:00:36 -05:00
Alexis Matte
479dd7f3ea
Deprecate FRawMesh - ReductionInterface
...
#rb none
#jira UE-65679
[CL 4501468 by Alexis Matte in Dev-Editor branch]
2018-10-24 08:46:08 -04:00
alexis matte
c8b36e485e
Add a fail safe to the old skeletal mesh legacy compute tangent.
...
#rb uriel.doyon
#jira UE-64981
#ROBOMERGE-SOURCE: CL 4498896 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)
[CL 4498897 by alexis matte in Staging-4.21 branch]
2018-10-23 13:41:17 -04:00
Marc Audy
af90b7bcd4
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
...
#rb
#rnx
#lockdown Nick.Penwarden
[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Yuriy ODonnell
2fce49e85a
Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.
...
Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.
#rb Alexis.Matte
#rb Brian.Karis
[CL 4242975 by Yuriy ODonnell in Dev-Editor branch]
2018-07-31 05:49:40 -04:00
alexis matte
14381dbb88
Issue a warning to the user when skeletal mesh legacy "built in" build end up with zero or nan tangents.
...
#jira UE-59598
#rb arne.schober
#ROBOMERGE-SOURCE: CL 4155165 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: alexis.matte
[CL 4155166 by alexis matte in Staging-4.20 branch]
2018-06-22 08:11:38 -04:00
richard talbotwatkin
96d7d9dbfc
Copied from Dev-Editor CL 4118758
...
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
#rb Alexis.Matte
#jira
#ROBOMERGE-SOURCE: CL 4135475 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin
[CL 4135477 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 12:18:21 -04:00
richard talbotwatkin
7608b854ab
Undo //UE4/Release-4.20/Engine/... changelist 4135306
...
#rb none
#jira
#ROBOMERGE-SOURCE: CL 4135397 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin
[CL 4135398 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 11:53:46 -04:00
richard talbotwatkin
b4b7fa924c
Copied from Dev-Editor CL 4118758
...
- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
- Various refactors to import/building.
- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
- Deprecated UMeshDescription.
#rb Alexis.Matte
#jira
#ROBOMERGE-SOURCE: CL 4135306 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: richard.talbotwatkin
[CL 4135311 by richard talbotwatkin in Staging-4.20 branch]
2018-06-18 11:27:18 -04:00
Marc Audy
d90da4ab1a
Merge to Dev-Main for 4.20 @ 4090813
...
#rb
#rnx
#lockdown Nick.Penwarden
[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00