Commit Graph

11 Commits

Author SHA1 Message Date
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
guillaume abadie
276c612bfc Fixes vis SceneDepthZ by hacking the SRV creating in the pass lambda
This hack is motivated because the render target pool and render graph requires to much work for 4.22 to supporting arbitrary SRV creation for a FRDGTexture properly.

#rb none
[FYI] daniel.wright
#jira UE-69715

#ROBOMERGE-SOURCE: CL 4979860 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4979862 by guillaume abadie in Main branch]
2019-02-12 20:40:29 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Rolando Caloca
1c9ffe06d9 DR - Revert all the float3->float4 conversions. Will fix properly on hlslcc
#rb none
#rnx

[CL 4662040 by Rolando Caloca in Dev-Rendering branch]
2018-12-14 11:54:34 -05:00
Rolando Caloca
8586df0055 DR - Convert all global float3/half3/uint3 to float4/half4/unit4
#rb none
#rnx

[CL 4659439 by Rolando Caloca in Dev-Rendering branch]
2018-12-13 16:33:43 -05:00
Marcus Wassmer
2b944cb943 Copying //UE4/Dev-Rendering@4626416 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

[CL 4626501 by Marcus Wassmer in Main branch]
2018-12-03 22:25:23 -05:00
Guillaume Abadie
d123ff35c9 Cherry-pick 4529073: Adds support for the visualize texture tool in render graph.
This split the GVisualizeTexture in two:
* first part that capture any texture using a pixel shader, implemented using render pass, that render graph can just automatically insert where needed;
* Second part to present on screem still in Renderer module, because using things like FCanvas, requiring

Depth buffer visualization is broken, because needs to have more functionality in FRDGTextureSRVDesc.

#rb none

[CL 4588745 by Guillaume Abadie in Dev-Rendering branch]
2018-11-21 20:22:47 -05:00